Headphones
Horse Doctor
"Harmonious" - Mili and Yamato Kasai
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The Little
Things
Requirements
Accepted
And lastly
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- Requirements01Requirementsfortem posce animum mortis terrore carentemInfo000Thank you for wanting to hop on board! This is not a first comes, first serves, so take your time with your application and tell us if you need a bit more time. Remember to read and follow the rules before applying. If you haven't found them, click on the "Lore" text above. Everything you need for the RP, including magic, locations, groups, etc., is written there as well. If you are feeling lost, you can read the character sheets of the GMs for inspiration or ask us directly in the Interest Check thread! You can use a template to your liking or no template at all, as well as include additional sections in your CS.Basics001Full Name: (Please, remember that it has to make sense with your history)
Species: (Human or seafolk)
Age: (20 years old or older.)
Gender:
Type: (for humans: spelless or witch with type of witch) (for seafolk: current, if they belong to one)
Occupation: (Jean, sailor, salvager, unemployed, musician, doctor, fisherman, underwater boat assistant, etc.) (If you want to work at an established location, absolutely feel free to ask us! Certain jobs, such as a judge, high ranks in the Bureau of Relic Guards, a representative of the Corona de Logu and so on, are not available due to the narrative. If you're not certain, ask away.)
Significant tool: (Every self-sufficient character in a setting like this should have a weapon or tool, right? Give us an idea of such weapons or tools like enchanted daggers, chains, playing cards, brooms, ect. Nothing too flashy like a giant staff or greatsword.)Next002Appearance: (Can be as detailed as you like, but please write down a proper paragraph.)
Abilities: (for spelless: do they have any special skills, are they physically fit?) (witches: please, describe how they use their magic and a maximum of 3 spells that you expect them to use) (seafolk: how do they use their seapower?) (remember to read the "Lore")
Personality:
History: (If you are interested in having your character already be familiar with another player's character or an NPC, don't hesitate and ask! Someone will definitely know you in Tubero, even if you are a complete newcomer! We love it when we get to discuss! Keep in mind that you can't be overly familiar with Sardo Ramene.) (At the end of this section, please, remember to write down your character's present position in relation to the plot.)
Heartstrings: (minimum 0, maximum 7)(Explained in the "Lore")The end003Plot hooks: (Here is where we’d get an idea of what invested your character into the mystery of Sardo’s death and the impact on the community who adored him and his family. Did they just read the paper article and become saddened and shocked by this news? Did they once know Sardo as a fleeting public figure? Are they a witch or Jean who frequented his establishments and noticed his absence? Are they a Seafolk and heard of the important Relic that is now missing from the ocean?)
Elevator pitch: [Help give us an idea of your characters narrative ideas and goals. At least 3 sentences, something you’d use to summarise your character if only given a few minutes.]
- Accepted02Acceptedmonstro quod ipse tibi possis dare; semita certeSpellessHRado CostovHeadphonesCharacter NameA little somethingCharacter nameA little somethingCharacter nameA little somethingWitchesHCharacter nameLittle SomethingCharacter NameLittle somethingCharacter NameLittle somethingCharacter NameLittle somethingSeafolkSRanieriSilvercurrentCharacter NameLittle someCharacter NameLittleCharacter NameSomething
- And lastly03And lastlytranquillae per virtutem patet unica vitaesome wordsfrom usThat's about it from us, we suppose. We've done our best to provide you with a good empty room. Now it's your time to get creative with the interior design!
By following what we've laid out, you can make your character as clean-cut or as complex as you would like. It's not about how intricate you make your character, but about the person they are and how well you think you can write them. Take for example our two characters.
Silver's Ranieri is a seaperson. There's nothing out of the ordinary about his existence, so Silver doesn't need to delve into the deep about it and will use your standard mechanics without worry. Surprises and challenges for him will come from his interpersonal interactions.
Headphones' Rado is a human under a curse. This immediately calls for further explanation as to what the pros and cons of the curse are and how they will be balanced. One of the ways this has been done is by using frequent Luck Rolls and essentially placing both the character and the author in a challenging position that may or may not work in their favour.
Both character builds are equally loved. At the end of the day, we're here to have fun with our writing, so let go of your worries and write what your heart desires!
And from me, Silver; I want to also thank you for taking a look at our project! We’ve worked very hard on it, using experience from both GM’s lives and research, and also combined experience from RPs over the course of several years. For my part, I’ve taken inspiration from Table Tops I’ve done and wanted to spice the RP up with a simple structure that loosely follows that of a TTRPG. Of course this is still your free-form RP, but with some fun little curves to make sure all is fair and a little unpredictable. It’s my hope that while we get creative, we can still enjoy some routine and reliable GM posts that move the story along. And of course, foster an environment that feels comfortable to come back to! We aren’t sure who all will jump aboard, but we hope those who do will enjoy their time, the writing process and making characters. This is a labor of love, and we want everyone to feel that they’re welcome. With a little bit of Time period drama, urban fantasy, romance and mystery, we look forward to cultivating this story and world with you!
Code by Nano
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