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Fandom The Legend of Zelda CS

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Flame Demon

Autistic Ace Vampire
Roleplay Type(s)
All characters have to never met each other, so idealy, they should come from different games, but that's entirely up to you

(picture or description here)
Name:
Gender:
Age:
Race:

Game:
Hometown:

Abilities: (give description please)
Weapons: (please give a description)
Magical item: (again, please give a description)
Mount: (how do they get around?)
Companion: (do they have a companion animal/fairy)

Personality:
Backstory:

Obsidian Obsidian DovahBeat DovahBeat
 
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Disguise - Real appearance
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Name: (Lady) Rosalyn
Gender: Female
Age: 20
Race: Hylian

Game: BotW/TotK
Hometown: Garudo Town

Abilities:
Assassination skills - Trained in the art of assassination she knows manyany ways to kill people without evidence, or even clean up any evidence she might have left behind, this also means she can walk without making any sounds.
Charm - Born as a noble she was taught to use her beauty and status against her opponent, often using it as a distraction to poison something or feign innocence when she's anything but
Poison and antidote knowledge - Starting as early as she remembers, she experimented with many poisons and the corrosponding antidotes, though this did backfire a lot, she has now an immunity to most known poisons
Drawing - A seemingly useless skill while fighting Ganon, but useful when unable to describe something, she can also draw maps of areas and tends to include escape routes in those
Weapons:
Dual blades - her main weapons, Garudo made and so far indestructible
Several dagger/knives - she uses these mostly to take out targets from a distance. especially if she can't get close.
Iron chained whip - Mostly used to get away by using it the same as one might use a grappling hook, though she can fight with it
Magical items:
Cloak of invisibility - this item allowes her to become invisible to anyone she passes by, though she can still bump into people or be heard when she talks, so she has to be careful in crowded spaces, she constanly wears it as it only activates if she pulls her hood up.
Charm necklace - this is what she wears mostly, it's shaped like a cresent moon and allows her to become unrecognizable, she wears it most of the time unless she's at Garudo town or when she can lose it
Dual blades - While not seemingly magical she can call them back to her when she needs them
Bigger on the inside bag - Let's be honest, what bag isn't in the Zelda universe.
Mount: Sand seal named Urbosa for the deserts and a black horse named Shadow for other locations
Companion: Black fox companion with a red moon marking on its head named Luna

Personality:
Rosa is often quiet, observing rather than talking, but when she talks she's either very blunt or polite, she often hears she comes across as naive and stupid because she doesn't think out loud. She's proud of her heritage and proud to be an assassin, but there's a certain distrust towards strangers that wasn't there before, this is because of her upbringing in Garudo culture, it doesn't matter who or what it is, female, male, Goron. Though she always looked up to Link, as she wanted to help defeat the evil that took her mother's home.

She may be proud to be of noble blood, but her distrust causes her to mostly leave out that detail when introducing herself, if she has to, she's an introvert by nature though and prefers to not do the talking.

Backstory:
Born to two Hylian nobles Rosa's mother fled when her husband threatened to kill her if she didn't give him a son, this obviously didn't happen and when he found out he was furious, but he couldn't find her anywhere. Rosa's mother fled all the way to the desert, where she arrived at the oasis exhausted, it was there that she gave birth to Rosalyn and the Garudo's took them both to their town upon hearing the situation. When Rosa was seven her mother passed away from illness, but not before telling her daughter the truth, the chief at the time promised to keep the young girl protected.

When she was nine a guy tried to get in and she didn't recognize him, but honestly, they all were idiots, she asked the person's name and they replied with Link, he was looking for a way into the town. He played with her while he was there, though he seemed surprised there were still noble families who once lived in the palace. Rosa killed her first victim at the age of 16 when a man had broken into the city and stolen an important item from the jewelry shop, this had been the charm necklace, she killed the man, got it back and was allowed to keep it as a reward. She saw the crossdressing dude again once in Tarry town and once in Hateno, she stopped to talk with him, but not much else as they both had things to be and places to be.
 
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Name: Syprus
Gender: Male
Age: 19
Race: Hylian

Game: Age of Calamity
Hometown: Castle Town

Abilities:
Magical Knowledge ~ While Syprus may have devoted himself to the practice of elemental magic, this did not mean he did not learn of magic in a much wider context. He is knowledgeable on matters of magic and the arcane, even if he seldom practices other magical disciplines.
Magical Sense ~ As a student of magic, Syprus can sense magical energies, determine whether they are harmful or not, and point to a source. He can also sense the magic of other people and creatures, granting him a form of early warning of an imminent attack.


Weapons:
Elemental Magic ~ Can conjure and manipulate fire, ice, and lightning in accordance to his will. He can cast all manner of fire balls and lightning bolts, and can form objects with ice from weapons and armour to obsticles to even structures. He can also distow elemental power upon his allies, and rip it away from his enemies.

Magical item:
Armour of the Battlemage ~ An enchanted set of lightly plated armour, infused with protective wards that form a shield against physical and magical attacks. Gifted to Syprus by his father, it was commissioned for him to be used in battle against the forces of Calamity, forged at great expense by the Hyrulean Royal Armorers.

Mount:
Rapadash ~ A sublime white steed purchased from Lon Lon Ranch for Syprus's personal use, trained as a warhorse on the outset of war before seeing service upon the battlefield as Syprus's mount.

Personality:
To suggest Syprus is rather rash would be an understatement. Sending years of his life wielding powers thought only the stuff of fables does grant one a measure of extraordinary confidence. And given his devotion to his chosen vocation, he will often be the first to propose solving almost any issue with sheer elemental fury. He eagerly awaits the call for battle, and will not waste any opportunity to reduce his enemies to ash. Despite his bellicose nature, his time at war amongst his fellow soldiers did instill within him the value and importance of loyalty and love between comrades.

Backstory:

Born into luxury and privilege, Syprus is the son of a prominant nobleman and advisor to the King of Hyrule, a circumstance that granted Syprus anything and everything his heart could desire. As it so happens, Syprus grew up on the stories of great magic wielded by great heroes of Hyrule's past, and such fables seeded in his heart a love and wonder for all things magical. The young noble asked only for one thing from his noble father; to learn the ways of magic. His father, for his part, hired a series of tutors for Syprus, and each would teach him all he could wish to know. Very early on, Syprus showed a particular talent and enthusiasm for elemental magic; the flashy lights, explosions, and the sheer rush of power flowing through his veins delighted him to no end. His skills grew quickly as did his capabilities, yet Hyrule was a Kingdom at peace, and, despite the development of his powers, Syprus had no true tests of his strength.

Then, the Calamity came.

While the whole Kingdom cried out in shock and terror for all the Calamity had unleashed, for Syprus it was like a dream come true. Now, he had an enemy to unleash his full power upon, and he rushed to volunteer for the Hyrulean Army. Because of his skills, and his bloodline, Syprus was commissioned as a battlemage, tasked with bringing down magical fury upon Hyrule's enemies. And he did just that. Through his service, Syprus grew a love not just for his magic, but for war itself.

While Syprus committed himself to see the war against Calamity to its bitter end, it seems the Gods had over plans for him.
 
(Got lazy in the end and just sourced my images from Google. Might draw something better in the future.)

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Name: Vaemion, also known as the guardian of the lost woods.
Gender: male
Age: ??? Appears to be a young-ish adult in human form, possibly 25 years or equivalent age to those of hylians.
Race: Forest Spirit (technically hylian)

Game: twilight princess
Hometown: Faron forest (doesn't live within ordon, no village hometown but rather a region that he patrols)

Abilities: shape-shifting. He prefers his spirit-animal form (as pictured above) that he calls a drolfos, but can also shapeshift to any animal he's seen before. Cannot change into monsters, though, such as bulblins or the undead. If it is something more like a natural animal (Wolves, monkeys, deer etc) he can become it.
Weapons: deer antler staff (blunt object, sharp tips.)
Bow and arrows
Magical item: deer antler staff:
The source of his shape shifting ability. It transforms into a charm necklace when becoming a creature, and reappears in his hands when he becomes hylian again. Unlike Link's twilit shard, this is a holy light-adjacent artifact blessed by the light spirits.
Mount: none, he is the mount.
Companion: a pine marten named Swip
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Personality: Vaemion is, quite simply put, considered feral by any "civilized" Hylian that may come across him. Really, he just prefers what nature's social protocols offer, there's a lot less deceit and cruelty. At least in the animals' sense. He has a deep respect for nature, circle of life, and most of all the light spirits.
While he is very blunt and straightforward, he can be equally as kind and compassionate, even if it hurts him or others to do so. For example, a deer left to suffer from hylian hunters may be put out of its misery, rather than make it suffer longer for the slim chance of survival. In turn, he would use the deer's remains to nurture the forest and himself. Nature's wrath is nothing to scoff at, either, as he can and will hunt down the Hunter's who would disrespect the forest and take its bounties for granted.
Backstory: Vaemion was raised by the forest, and granted his gift by the light spirits ordona and faron. As he grew, he became curious of the tiny Ordon village. At first he sent animals to spy for him, only for them to be chased out, the hyruleans driven by fear. Eventually, after sending more spies, bigger and stronger animals than the last, Ordon village began hunting down the creatures of the forest. This went on for a while, until a young boy by the name of Link found him, and they came to an agreement. Vaemion would allow the ordonians to hunt a reasonable share, and he would leave the ordonians alone, in return for care for the light spirits' springs. Vaemion also took it upon himself to keep the forest free from monsters.

Years of peace became the norm, until twilight seeped in and seized the lands' light. Vaemion himself tried to stop it, but was not powerful enough. He went missing with the light spirits, and to his joy found that Link, through many trials, was returning light to the forest. After the spirits restored, and Vaemion along with it, Link was cursed to be bound to his beastly form, and Vaemion helped to escort him through the lost woods with skull kid to the master sword to return the light to the Hero.
 
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Name: Brandon
Gender: Male
Age: 21
Race: Hylian

Game: BotW
Hometown: Hateno Village


Abilities: Besides the basic training Knights receive while as a squire Brandon has developed skills of his own and honed them during his travels.
Indomitable Spirit
With constant training from his master from dusk til dawn he has found a energy reserve within himself to keep fighting.

Mirage Step
Something he discovered he could do while out on his adventures. By creating illusory duplicates of himself he could trick his enemies and appear as if he is everywhere. These illusions do attack but disappear soon after.


Weapons
Spear of Dinraal: The legendary spear, rumored to have been forged in the fiery breath of Dinraal, possesses an aura of mystique and honor. This mythical weapon, although shrouded in rumor, holds immense significance when passed down from a master to their apprentice.


Magical item:
Boots of Echoing Steps: These boots create illusory duplicates of the knight when they move, confusing enemies and making it difficult for them to target the real knight. Gifted to Brandon after completing his training.


Mount
Red Hare – Brandon was given a horse of extraordinary beauty, its mane a startling shade of red, and its speed rivaling that of any rabbit. However, the arrival of Red's birth and Brandon's appointment as a squire occurred at the same time unbeknownst to Brandon.


Personality:
  • Loyal
  • Humble
  • Adventurous
  • Skilled
  • Disciplined
  • Kind-Hearted

Backstory: Brandon grew up in the small village of Kakariko Village and loved hearing tales of the brave and loyal Knights of Hyrule. He would spend most of his days outside playing pretend swinging a stick around as if he was fighting the forces of evil until one day the very thing he was pretending to fight was standing right in front of him.

His village was attacked but thanks to the village guards mobilizing as fast as they did they were able to hold the Bokoblins attack. However, one Bokoblin managed to break through and was about to attack one of his friends. Without thinking Brandon broke from his parents, pushed his friend out of the way and was knocked unconscious by the attack.

Brandon wasn’t sure just how long he was unconscious but when he woke up he was praised for his bravery and later that day was approached by someone who claimed to have been trained by one of the few surviving members of the Knights of Hyrule. Brandon wasn’t sure if he could believe him but after a little bit of convincing he decided to become his squire and train to be a knight and carry on the legacy.

The training was grueling with waking up at the crack of dawn and training until the last bit of sunlight was gone. He learned everything from dueling to traveling long distance. When he was in his teens he had his first real test when he joined his master on a job to attack a Bokoblin camp and held his own. Years later, in his late teens, he would take jobs on his own and split the rupees with his master. By the time he reached his early twenties he was given three presents.

He was given The Spear of Dinraal, his own fully grown Red Hare by his master, and some boots that Brandon wasn't sure what they did until much later. After receiving these gifts he was told he was nearly ready to become a knight and his final step was to go out into the world and “find his own reason”. Not sure what that means but saw this as a opportunity to go out and adventure he took the spear and his horse and rode off.
 
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[ no wings on back, arms can change into wings. basically looks like windwaker rito]


Name:Milo
Gender: male
Age: 18
Race: rito

Game: windwaker
Hometown: dragonroost island

Abilities:
  • Wind magic: like most rito, he's able to use simple wind abilities
  • Flight: his arms able to change into wings and give him the ability to fly
Weapons:
  • Dagger: carries a simple dagger with him. Although he's not much of a fighter, Milo is able to defend his self with it
Magical item:
  • Soothing harp: his harp was infused with healing magic thanks to fairy during his travels. he'll play a soothing melody that can heal wounds
Mount: N/A
Companion: N/A

Personality:
the young and cheerful Rito, is a radiant burst of positivity wherever he goes. His innate ability to bring smiles to the faces of those he encounters is like a sunbeam piercing through clouds, instantly brightening the atmosphere. Milo is not one to shy away from new faces; in fact, he thrives on interaction.

Approaching every encounter with genuine curiosity and warmth, Milo's first plan is to engage and connect with others. His friendly demeanor and infectious laughter make him a natural people-person. He believes that every interaction is an opportunity to share joy, laughter, and perhaps a few uplifting melodies from his trusty harp.
Background:
From a young age, Milo showed a natural affinity for music and storytelling. The melodies of the winds and the tales of ancient heroes fascinated him.

As Milo grew older, he began to explore the various islands of the Great Sea, carrying his trusty harp and a collection of traditional Rito instruments. He sought to learn from different cultures and share the harmonies of his people with others. His wings gracefully carried him from island to island, where he gathered tales of courage, love, and adventure.

Milo's performances became renowned throughout the Great Sea, drawing crowds eager to hear the enchanting tunes that echoed the spirit of the Rito. He often found inspiration in the winds that swept through the skies and the stories told by the elders of Dragon Roost Island.

One day, Milo discovered an ancient song that spoke of a hidden power residing within the Great Valoo. Determined to uncover the truth, he embarked on a quest to divr into the mysteries of his homeland. Along the way, Milo encountered challenges and forged bonds with fellow travelers, all while using his musical talents to bring joy and hope to those he met.
 
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Name: Alabast
Gender: Female
Age: 19
Race: Hylian

Game: Ocarina Of Time/ Majura’s mask
Hometown: Kokiri forest village/castletown

Abilities:
Basic sword combat- She trained with Link and the other Kokiri as a child and further training as an adult by the castle guards.
Echo location- because Alabast is blind, her hearing is hyper-sensitive and so hone that she is able to somewhat use a bat-like sonar to gauge her surroundings to a basic point. Nothing detailed but at least knowing how big a room is and where a wall or person might be in relation to the room.
Sign language- since Alabast is mute, she had to find a way to communicate with others, so developing the ability to use sign language for herself was easy and her fairy now speaks for her as her interpreter.
Nayru’s love- When used, the Spell surrounds user’s body with a blue diamond-shaped barrier, which lasts for exactly one minute. Nayru's Love prevents all damage, but does not stop recoil from enemy attacks. It can be activated instantly on command, but only deactivates when it wears off. The effect of Nayru's Love wearing off is signaled by the barrier flickering while the noise that accompanies it falters. Attacks from Ganon are able to deal damage despite Nayru's Love being active, but the amount of damage is still lessened considerably.
Din’s Fire- Din's Fire produces a dome of fire when activated, which engulfs nearby objects in flame.
Farore’s Wind- It can only be cast inside dungeons that have Maps, as it allows the caster to return to the entry point of that dungeon's room from which it was cast. When used thereafter, the caster is given the option to return to that Warp point, or to dispel it.

Weapons: Deku seeds, hylian sword, hylian shield, slingshot, hook shot, boomerang, bow and arrows
Magical item: music scores, she was given her own Ocarina in the village and was taught how to play by Sarah, who had also taught link, whom she was friends with. Link would often visit and show her the music he learned and she would learn them as well and he even took her to see the great fairies so she could defend herself and the other Kokiri if things got bad.
Mount: A black horse named Ebon
Companion: fairy

Personality: Alabast is very quiet, though not by choice, she listens well, again not by choice, and is generally very patient, because she has to be. While her disabilities limit a lot of what she can do, she does not let it hold her back. She is stubborn, strong-willed, witty and loves puzzles and riddles.

Backstory: She was born in castle town to a commoner family that were quite ordinary. Both of her parents were merchants and traded just about everything and got by fairly well and wanted for nothing. While she may have been blind she was not helpless nor unloved. She still helped her parents plenty and she was absolutely adored by her parents.

One rainy day, when the stalls and stores were closed, a traveler was passing through the town. This stranger layer his eyes on the very young Alabast and wanted t take and sell her as a slave. Children of her appearance were quite rare and the family didn’t really make any difference to the town so, the stranger took his chance and left with the child.

Of course she screamed and cried to escape but this action got her parents killed when they tried to save her. Worried that she would blab more and alert guards and his potential buyers, her cut her throat but only enough to sever her vocal cords, so now she could never speak again. She was often punished and hurt and wound up with quite a few scars here and there.

After only a year, she managed to escape and ran as fast and as far as she could and wound up in the Kokiri village with the great Deku tree. The Great Deku tree offered her peace and protection within the forest and there she lived and grew with the other Kokiri. She was even given a fairy to help her interact with everyone after she had rested and healed.
 
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