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Fantasy The Last Days of the Shifters Characters [CLOSED]

OOC
Here

Lost Martian

Get in the robot!
Accepted Characters:
Lost Martian Lost Martian

phibglib phibglib

BuggaBoo BuggaBoo

Yahhah Yahhah

Peckinou Peckinou

Rusty Angel Rusty Angel






This is the character sheet template. Feel free to fancy it up with BBCode. Once the sheet is complete, post it in this thread and I’ll review it.

[OPTIONAL PICTURE]
Name:
Age:
Gender:
Animal Spirit:
Appearance:
Skills:
Magic Type:
Personality Traits:
Backstory:
Other: [OPTIONAL]
 
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Name:
Hojin Soo Gran​

Age:
27​

Gender:
Male | He/Him​

Animal Spirit:

Appearance:
Hojin stands at about 5’6’’, with an athletic build made from many years on the run. With dark brown eyes, pale skin, and long naturally red hair, kept in the style of his homeland, Hojin stands out among the native peoples of Durmain, even before they hear his accent. While as a youth his skin was blemish free, Hojin now sports the cuts, bruises, and other healed wounds that came from fighting the Inquisition. Clothes wise Hojin does prefer the styles of his homeland, but he can’t find them everywhere so he has to make compromises. Generally he can only afford basic clothing, but he likes to add a drop of color if he can, generally a blue robe.

While in golden eagle form, Hojin is roughly 3’’ long, with a wingspan of 6’9’’. Mostly dark brown in color, with a few patches of golden feathers, Hojin can pass for just a large bird, not drawing too much attention to himself. Like all shape-shifters, Hojin has a mixed form, though he rarely uses it. In this form Hojin is just under 6’’ in height, with a humanoid body covered in brown and gold feathers. Still having four limbs, of which the feet end in talons, Hojin also possesses two large wings on his back. These wings are capable of brief flight, though it’s hard to maintain given the size, shape, and weight of this mixed form.​

Skills:
  • Well Read
  • Massage Techniques
  • Apothecary
  • Speaks several languages
  • Forager

Magic Type:
Telekinesis - Hojin is able to move objects with his mind. This is limited to about a twenty foot radius, after which Hojin can’t get a strong hold. It takes more mental effort to lift heavier objects, and if he ever stops focusing the item will drop to the ground.​

Personality Traits:
  • Intelligent
  • Loyal
  • Humorous
  • Spontaneous
  • Stubborn
  • Anxious
  • Flighty
  • Intense

Backstory:
Born the east coast of the main continent, Hojin would be in a low status family. Hojin’s father, apparently a soldier, had split from his mother before either were aware of the pregnancy. Left alone in a big city, Hojin’s mother would turn to prostitution to support her family. This meant that while growing up, Hojin was exposed to a lot of shady people, having, what one could say, an eclectic childhood.

Eventually Hojin’s mother would get out of that profession once she met a man who said he would support her if they got married. Hojin was excited about it as he thought it meant he finally would have a father. However that wouldn’t be the case as the man wanted nothing to do with the youth. Instead he would convince Hojin’s mother to ship her son off into the workforce. After a little bit of looking, Hojin’s stepfather would send him to work for a local magistrate.

From the age of ten Hojin would live away from his mother, forced to do whatever the government official asked of him. Initially just cleaning up his estate, the magistrate would notice intelligence in the young Hojin, realizing that he could do more advanced work. Soon Hojin would be sorting papers and writing letters for the official. Hojin would eventually decide that his life wasn’t too bad, as he had a home and steady employment.

That would all change with a slightly delayed onset of puberty. As Hojin’s body began to change, so would his inner self. It would start with things that Hojin was focusing on moving on their own, then ramping up to items coming to him when he called. The last straw for him ignoring his burgeoning magic was his transformation into a golden eagle, from where he flew over the entire city.

Hojin would immediately suppress this magic, not wishing to cause any issues with his employer. However that wouldn’t fully work as Hojin found himself moving things with his mind or transforming by accident. Eventually Hojin would seek answers, taking whatever free time he had to read at the city’s massive library. There all he could find were folk lore and legends about such magic, a remnant of outdated superstitions. This knowledge only made Hojin feel more alone.

It wouldn’t be too long after that that Hojin would have to deal with his magical nature, as the Inquisition reached the east coast. The Inquisition’s hunters would quickly discover Hojin, barging into his workplace. Frightened, Hojin would inadvertently use his magic to throw the hunters back. He would then transform into an eagle and fly away, leaving his home for the rest of his life.

Hojin would follow the winds west, leaving behind his birth nation. With the Inquisition always seemingly right behind him, Hojin would flee all across the continent. Due to his skill with languages, Hojin would pick up whatever form was spoken where he was currently.

It would be while traveling that Hojin encountered an elderly witch. She would inform Hojin that he was a shape-shifter, a dying breed of magic user. The witch would then tell stories of the once mighty clans of shape-shifters, the keepers of peace, before stating that he may well be the last one as she hadn’t seen another one in many years. This would also make Hojin feel extremely alone.

Hojin would then continue to wander the lands for several years, before arriving in Durmain. It would be here that he encountered another shape-shifter, in fact several of them. Remembering the tales of old, Hojin would suggest forming a clan. The others would accept, as they felt it was safer to be together than fight the Inquisition alone.​

Other:
Hojin isn’t much of a fighter, instead preferring to just flee and fly away in animal form. Since living in Durmain Hojin has become a masseuse, using the skills of his people to provide a unique experience for those of the west. While that’s his day job, Hojin also sells potions and drugs by night, using the apothecary knowledge he acquired on his travels.​
 
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Name: Kieran Lysandros
Age: 37
Gender: Male
Animal Spirit: Mountain Lion

Appearance:
Kieran is tall and lean, with an agile and athletic build that speaks to his feline nature. His reddish-brown hair is kept short and well-groomed, and his beard is neatly trimmed, giving him a composed and slightly authoritative air. His sharp, greenish-blue eyes constantly scan his surroundings, revealing his sharp instincts and keen awareness. In his human form, Kieran has a quiet strength and graceful movement, while in his hybrid form, his features take on more predatory aspects: retractable claws, elongated canines, and subtly pointed ears. His full cat form is that of a sleek, tawny-furred mountain lion, swift and silent.

Skills:
- Master of Strategy: Kieran is a tactical thinker, able to assess situations quickly and devise plans on the fly. He was once a commander within a larger shifter community, before the Inquisition started cracking down.
- Hand-to-Hand Combat: Well-versed in various forms of combat, particularly close-quarters fighting. His agility allows him to quickly disarm or incapacitate opponents.
- Stealth and Evasion: As a cat-shifter, Kieran excels at moving silently and remaining unseen when necessary. His ability to sense danger makes him hard to catch.
- Mediation and Diplomacy: Despite his prowess in battle, Kieran is a skilled negotiator, having learned to navigate the increasingly hostile world with words as much as actions.

Magic Type:
Kieran's magic is tied to his animal spirit, primarily focused on physical transformation and enhancement:
- Shape-shifting: Can fully transform into a mountain lion or adopt a hybrid form. The transformation is fluid, but takes a toll when used too often.
- Feline Reflexes: Even in his human form, Kieran has enhanced reflexes, strength, and senses such as night vision and keen hearing. His movements are always precise and deliberate.
- Spiritual Connection: Kieran can sense other shifters or magical beings through the Umbra, though it takes concentration and leaves him vulnerable while doing so.

Personality Traits:
- Stoic and Reserved: Kieran maintains a calm and composed demeanor, even in high-pressure situations. His emotional restraint can sometimes make him seem distant or cold.
- Protective: He is fiercely protective of his sister, Maisie, and the remnants of their clan. He takes on the role of guardian, feeling responsible for their survival in a world that is becoming more hostile.
- Patient: Kieran believes in the long game, favoring strategy over impulsive action, though this sometimes puts him at odds with his more reckless sister.
- Cautious Optimist: Despite the odds, Kieran holds onto the hope that there’s still a place for his kind in the world. However, he knows the path forward requires patience, subtlety, and sacrifice.

Backstory:
Kieran and his sister Maisie were born into a once-powerful clan of shifters who ruled parts of Durmain with grace and dignity. However, as magic was driven underground, their clan fractured and scattered, some losing their way in a society that denied their very existence. The two siblings were raised with stories of their ancestors' glory, but Kieran soon realized that the world his parents dreamed of had vanished.

When he was younger, Kieran took on a leadership role in their community, working to keep their people safe and hidden. He was often called upon to negotiate with other magical beings and even rival shifter groups. As the Inquisition's presence grew, Kieran’s cautious approach kept them from being discovered for years. However, recently, their clan was betrayed, and many were captured or killed. Kieran suspects an inside job, and though he hasn’t voiced his suspicions, he quietly investigates while trying to keep what remains of his people safe.

Now, he and his rebellious sister Maisie are among the last few of their clan in Durmain. Kieran has been increasingly strained by the responsibility of leadership and the constant threat of the Inquisition, while Maisie grows restless, wanting to fight back. Though they are close, the tension between them is palpable as they try to navigate their differing approaches to survival in an increasingly dangerous world.

Other:
- Kieran and Maisie are often at odds, with Kieran acting as the cautious older brother, trying to rein in her rebellious tendencies. Maisie’s recklessness frustrates Kieran, but he secretly admires her courage and determination to fight for their kind's survival.
- Kieran occasionally suffers from nightmares, where he is hunted by the Inquisition in his mountain lion form. These dreams leave him deeply unsettled, and he believes they may be more than just dreams—perhaps warnings or omens tied to his connection with the Umbra.
 
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Name: Maisie Lysandros
Age: 27
Gender: Female
Animal Spirit: Mountain Lion

Appearance:
Maisie has striking, wavy auburn hair that falls just past her shoulders, contrasting sharply with her pale, freckled skin. Her brown eyes are lively, always sparkling with mischief or curiosity. She is relatively tall, with a lithe, athletic build honed from years of living on the move and in danger. Despite her grace, she has a certain wildness about her, which becomes even more pronounced in her hybrid form: her ears become slightly pointed, her pupils slit, and she sports retractable claws. In her full cat form, Maisie is a sleek mountain lion with a sandy coat, agile and formidable. Her lilting brogue is immediately noticeable, giving her a playful, musical cadence to her speech, far more pronounced than her brother’s more subtle accent. (She plays it up depending on her mood. Her accent becomes thicker when she’s excited, nervous, or when she’s playfully mocking someone, adding to her natural charisma.)

Skills:
- Quick Reflexes: Maisie is fast—both physically and mentally. Her agility makes her a formidable fighter, though she prefers evasion and outmaneuvering opponents rather than brute force.
- Parkour: With cat-like agility, Maisie excels at moving through urban environments with ease, leaping across rooftops or scaling walls. She enjoys using the world as her playground, her movements almost dance-like.
- Charisma and Trickery: Maisie is naturally charming and persuasive, with a mischievous smile that disarms suspicion. She’s a master of deception when needed, often using humor and wit to deflect serious matters.
- Combat Acrobatics: While not as focused on traditional hand-to-hand combat as Kieran, Maisie incorporates acrobatics into her fighting style, using her environment to her advantage.

Magic Type:
- Shape-shifting: Like her brother, Maisie can fully transform into a mountain lion or a hybrid form. She enjoys shifting mid-movement for added unpredictability, often blending her forms in playful, fluid ways.
- Feline Instincts: Maisie’s instincts are sharper than most, especially in moments of danger. She can predict movement patterns or the intent of enemies, allowing her to dodge attacks or escape tricky situations.
- Enhanced Agility: While Kieran’s strength is more grounded, Maisie’s magic enhances her flexibility, balance, and speed to superhuman levels, especially when in her hybrid or cat form.
- Minor Illusions: Maisie has the ability to create small, fleeting illusions, often using them to confuse enemies or as distractions. These illusions are subtle and tied to her playful nature—like making a quick shadow appear to startle someone or creating the illusion of a second version of herself for a few seconds.

Personality Traits:
- Rebellious and Playful: Maisie has a rebellious streak, often pushing back against authority and convention. She loves playing pranks on those she feels deserve it, and her playful nature keeps her spirits high even in dire situations.
- Loyal and Protective: Although she has a lighthearted personality, Maisie is fiercely protective of her brother and their dwindling clan. She would go to great lengths to defend those she loves, even if it means breaking the rules.
- Energetic and Impulsive: Unlike Kieran, Maisie is impulsive and thrives on spontaneity. She often jumps headfirst into situations without considering the long-term consequences, preferring to act in the moment.
- Optimistic: Maisie maintains a hopeful outlook, even in the darkest of times. Her optimism sometimes clashes with Kieran’s cautious nature, but it keeps her resilient in the face of hardship.

Backstory:
Maisie grew up idolizing her older brother, Kieran, but where he adopted their parents’ careful and calculated approach to survival, Maisie sought freedom in rebellion. She always felt stifled by the cautious and secretive life they were forced to lead, yearning for the days of old when shifters were respected and powerful. As a child, she was often the one to sneak out, get into trouble, and pull pranks on their neighbors, much to Kieran’s frustration. Despite their differences, Maisie and Kieran share a deep bond. She’s always known that he feels the weight of their clan’s survival on his shoulders, but Maisie believes that fighting back, not hiding, is the way forward.

In recent years, as the Inquisition has intensified its efforts, Maisie’s desire to strike back has grown stronger. She has little patience for the passive approach many of the remaining shifters have adopted. This has led to heated arguments with Kieran, who wants her to stay safe and hidden. Maisie, on the other hand, believes that their survival depends on taking risks.

Maisie has had several close encounters with the Inquisition, but she’s managed to escape every time, using her agility and wit to outsmart her pursuers. Despite Kieran’s warnings, she continues to push boundaries, often going on missions to gather information or sabotage Inquisition efforts, all while maintaining her mischievous, carefree exterior.

Other:
- Maisie is a skilled thief, often stealing small valuables or information, though she sees it as more of a game than a necessity.
- She has a strong connection to the Umbra and often dreams of spirits and ancient beings, though she rarely takes these visions seriously. Kieran believes there may be more to her connection than she lets on, but Maisie prefers to keep things lighthearted.
- Her relationship with Kieran is filled with sibling banter and affection, though they have starkly different views on how to navigate the world. Kieran worries Maisie’s rebellious nature will get her into serious trouble one day, but Maisie shrugs it off, confident in her ability to escape any situation.
- Maisie’s lilting brogue, combined with her playful personality, often leads people to underestimate her intelligence, which she uses to her advantage.
 
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Diamond's best friend...


'Whisper' - Kikina_ 'The Panther Assassin'

Kicks.jpg


'The Death Whisperer' ,'Shader', 'Kicks',

She/Her ○ 28 ○ 6'1" ○ 175lbs ○ Black Hair ○ Steel Blue Eyes ○ Light Brown Skin ○ Muscular, Athletic build
Assassin/Merc ○ Panther ○ Shadow Magic ○ Former 'Handmaiden' ○ 9 months in Durmain


This is Whisper...


~Looks


Kicks.jpg




Kikina is a tall and dark haired athletic woman. She is well muscled and moves like a panther even in human form. Steely blue eyes always seem to inspect and watch. They narrow as she feels suspicious or upset. A full lipped pout and disdaining scowl seem to firmly implant upon her face at all times. When she does smile she tends to cover it up which is a shame since it is as bright as her mood is dark.

Dark leathers, lightly armoured, cowled cloak and combat boots. She does not enjoy wearing bright and vivacious colours nor does she feel the need to accessorize with fancy and lavish jewellry. She does however wear a single piece of jewelry; a copper band upon her left ring finger that bears stars and moons upon it. Other than that, the woman dresses to not stand out and prefers to fade into the background. Yet once noticed, if she should step forward, her imposing frame and posture would represent her dangerous nature all at once. When it is 'Time to Bite' she will pull her signature black mask over her face and her eyes darken with Shadow. She embodies the deadly Whisper.

Of the multiple scars upon her, the most notable are the ones that runs down the left side of her cheek and a prominent one just above the left side of her top lip. She bears these with pride for these represent the two times she put her life on the line to protect her bestfriend, DeZhay. She bears tattoos all across her body and of note; the name of her adoptive mother, the arMadara logo, and a moon with several stars around it. She does have her ears pierced but only wears jewelry in them during formal presentations.





shae.jpg

In panther form she is a bit larger than a male panther in the wild. She measures nearly 8' long and weighs nearly 200lbs. In this form her eyes are yellow but still maintain the watchful and inspecting glare she normally carries. The scars on her cheek and lip carry over too. But the best part is that she may still cast her Shadow magic as a panther.

Her hybrid form is a monstrous sized beast standing nearly 7' tall, and much more powerful and agile than her human form. But she doesn't like it since she may not cast and she seems to be fighting a more animalistic nature that she doesn't have to deal with when in 4-legged form.



~Acts:

+ | Patient, Reserved and Watchful
+ | Polite, Dutiful, Loyal and Respectful of Elders and Proper Authority over her
+ | Steel-Nerved, Quick Reactor, and Resilient
+ | Confident, Hard-Working, Adores children
+ | Tough, Daring and Athletic



- | Poor communicator/standoffish to anyone not her mother.
- | Rigid, Flat Persona, Only Listens to Superiors
- | Inferiority Complex, Openly Disdains Rich Folk, Job is Her Life.
- | Aggressive, Fight First Mentality, Rage-filled Bloodlust
- | Buries emotions, Hates Socializing, Just Cannot Chill and Have a Good Time.




Flaws:
- | Ever since she was little she has trained as a Handmaiden. It's all she knows and has been6ew brainwashed that that is her complete life. She has never lived a proper life as a playful, curious child. There is only training, failure, striving to never make the same mistake again. She is stunted socially and emotionally.
- | KiKina was forbidden to be sexually active and may not bear any children lest that compromise her position to protect her 'Diamond'. This has been ingrained in her and still is a virgin to this day. She herself is a closeted lesbian and desperately in love with DeZhay but duty trumped her emotions as always. Obsessed is closer to the truth.
- | The woman has a very murderous and violent rage in her. Her love and happiness generated for the younger performers and her bff kept her in line. But now she is slipping. Badly. It's only a matter of time. Like all performers and stage hands of the Collective she too went through hypnosis training to help maintain focus and confidence but now that she is away from them, she can get down bad reaaaal quick. She is quick to draw blood and is not satisfied until her opponent stops moving. Doesn't matter if they are breathing or not,.



Trivia:
○ | The scars on her cheek and lips are her badges of honour; she got those protecting her Diamond and her family in the Collective. But when possible she will use her hair to obscure her scars in public.
○ | Goes by 'Whisper' in the town of Durmain. Called 'Kicks' by everyone back home in the Collective. 'Kika' is a pet name from her mother. 'Chaser's Dog' is a name that will start a fight. 'The Death Whisperer' is her alias as an agent for Umbra since whenever she manipulates Shadows or is on a bloodlust, ghostly whispers can be heard.
○ | Does not like 'girlie' things but secretly liked how she looked whenever DeZhay fooled around and dolled her up with fancy clothes and make up like a performer
○ | Not one with the 'x-factor' for performing but actually has a very nice singing voice. Will sing for those she likes.

○ | Loves to remain in panther form for a long time and act like a huge kitty when no one is looking.
○ | When she wears her mask she speaks in a harsh whisper but it is amplified by Shadow.
○ | Only reason she hasn't succumbed to Shadow is the hope still burns bright that DeZhay is still alive.



~Skills and Magic

Skills:
+ 'Handmaiden' training - expert body guard and danger sense. Close quarter fighting, martial artist, weapon training.
+ Archery / Throwing - skilled with the bow. Most dangerous when she has time to line up a shot. Strong throws, technique and precise and accurate within 30 feet.
+ Infiltrator - 2nd story work, investigation, climbing and stealth. She cannot crack a safe but she can spot and disarm that traps that protect it.
Magic:
+ | Shadow Mana - Manipulates and bends Shadow to her will. Can blind others and make frightening phantoms.
+ | 'Shadow Steal' - She can drain others of their strength and energy to heal herself or even others. But the catch is that she must be touching your shadow.
+ | 'Dark Slide' - she may 'swim' through shaded areas that are not completely black effectively making her invisible.
+ | 'Now You Don't' - when she is in full darkness/shadow, she is completely silent and gives off no scent. Most importantly she is undetectable by spirits.
- | The Shadow Mana is weaker in bright areas esp. in direct sunlight. Chilling Aetherial whispers can be heard when she manipulates Shadow except when she is completely still. That and each time she manipulates it to Shadow Steal, it corrupts her mind, body and soul. The more she uses that ability in constant succession, the more she gives in to the violence, rage and murderous thoughts. She calls it; The Shadow creeping across her soul'. Until she can master the ability, it really is a matter time that Shadow will consume her and plunge her in to perpetual darkness.


~Bio:

○ | KiKina is most likely from the people of the sands. Her facial features and especially the grey-blue 'steel' eyes are a good indication.
○ | As a small yet fiesty and combative child, she was adopted by
Ms. Cherish Nozaroc, the weapons and security Mother of the arMadara Entertainment Collective. A mildly famous travelling troupe of performers, acrobats, musicians and singers owned by Matriarch Jincarda alMadara.
○ | Groomed and trained to be a fighter and protector for the Collective she flourished and was kept separated from the other children. But as soon as it was discovered that another girl her age, DeZhay could be 'Marquee Level Talent' and that they were fast best friends, KiKina was ingrained to become a 'Handmaiden'. She was now the lifelong protector for her 'Diamond', Dezhay.
○ | One thing that needed to be broken was the violent streak and anger within her that too often flared up. And so she went through mental reparation and pseudo-brain washing by Ms. Miri aka Grand-Aunt Mir, Seer of the Silvery Mists. She was reformed and re-invented into more of a machined tool than a wild girl and KiKina fell in line nicely.
○ | As a teenager, her purpose for being was put to the test. DeZhay was nearly kidnapped along with 3 other young children. Kikina caught them and shifted for the first time. The Panther unleashed bloody red fury upon the abductors, witnessed first hand by DeZhay and the children. The girl was a vicious predator and a natural born killer.

○ | This was the first inkling of the 'Shadow that crept across her soul.' as forewarned by Ms. Miri. KiKina was then forbidden to shift unless given permission from then on.
○ | Since she couldnt shift she was badly beaten when she took on 3 big warriors to protect her Diamond. Here she received her facial scars. But she ferociously fought and took them down. Witnesses saw her even biting... and tearing into their faces with her claws... that seemingly grew from out of her. The 3 were 'dealt with' by order of Jincarda. Yet KiKina does not remember she was there to complete her first executions in her newly found hybrid form. She soon became known as 'Chaser's Dog' and outsiders stayed far away from her.
○ | Then came the day when she lost her 'Diamond.' DeZhay was abducted right under her nose. Humiliated and shamed, she set out to find her Diamond against the wishes of Matriarch Jincarda and the rest of the Collective. For years she had sought out DeZhay without any success. All the while the Shadow slowly taking over before finally emerging during a bout of blood lust.
○ | Hidden in the woods and just when it seemed like she was going to lose herself completely, a lone figure came from the darkness and talked her down. The mysterious woman named Kola took her in. Over the years she was taught about Shadow and how to keep the base nature within her suppressed. But most importantly; how to use it.
○ | Unbeknownst to her, despite spending years under Kola's tutelage, she had become agent and secret assassin for the Umbra Clan. They had been manipulating her to do their bidding. But now with the reputation as 'The Death Whisperer' her bloodlust is sated and the mental exercises they taught her was well maintained esp. In panther form.
○ | Yet despite her changed ways, she has kept sight of her goal all along; 'find and protect her Diamond'. And her search had lead her to Durmain.



 
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phibglib phibglib
Kieran and Maisie are accepted. I look forward to seeing how their sibling dynamic plays out.

BuggaBoo BuggaBoo
KiKina is accepted. I really like the world building you did and will probably use some of it to shape this roleplay.
 
Brock.jpg7fd4be938251671ccf08d84a2c6be6cf.jpg

Name: Brock
Age: 24
Gender: Male
Animal Spirit: Mammoth

Appearance:
Human: Brock is a large man, he is broad in build and stands at just under seven feet in height. He does not often take much time to style his hair and beard but he keeps both shorter to manage them easier. He keeps his appearance simple when it comes to clothing as well, his young life growing up in the hills paired with his physical presence makes Brock a bit of a rough looking figure that his general attitude hopes to diffuse

Beast: As a full mammoth Brock stands at around 11 feet at the shoulder. His body is covered in shaggy fur similar in color to his hair and beard. Sweeping tusks frame his blue-eyed face.

Hybrid: Pending as he has yet to mold his shifting enough to become it.

Skills:
-Crafting (with wood and animal products.)
-Navigation
-Keen memory
-Use of blunt and bladed weapons
-Cooking

Magic Type:
-Growth/Size Manipulation: Brock has the ability to grow in size, his strength and resilience grows with his body, his magic is newer to him and he does not have a masterful grasp of it. He finds it easier to grow while transformed.

He can take his human form up to ten feet
And his Mammoth for can grow to eighteen feet

Personality Traits:
Brave: Brock's upbringing intensified the idea that if you were scared you went through with it anyway and for sure don't let anyone else in on it.
Blunt: Brock is a simple guy with simple values, he says what's on his mind.
Dependable: Brock's word is his law, if he affirms something he has full intentions of going through with it. Word meant a lot in the Hills, standards appear even among outlaws.
Morbid: Brock has a tendency to let his mind wander to the worst possible scenario and isn't too good at not sharing where it goes.
Tense: In the Hills trust is a very tenuous thing and danger is everywhere. Brock still hasn't entirely lost that mindset even around the folk he knows.

Backstory: Brock was born in the far northwest in a range of wilderness simply referred to as The Hills. Historically the area had been famous for mining but when the mines ran dry and those who’d moved there for them packed up back to civilization the Hills became a home for savage beasts and savage people.

Few are born in the Hills but as far as Brock knows he was, he grew up among a band of folk who called themselves Reavers, his father Forerunner among them. His father,a man named Rahann spoke little of his life before entering the Hills but he was a carpenter and he passed the skills of creation onto his son. Life in the Hills is a bloody endeavor so these lessons of creation were tempered by lessons of learning to defend oneself. These lessons on self-defense were bolstered by plenty of experience on the offense. Most of what one has in the Hills is taken after all. Raids were only committed against other people of the Hills and Brock went on his first when he was 13.

Life was simple, always on the move and always keeping one eye open. The Reavers weren’t a trustworthy lot but they understood the strength of numbers and throughout his young life there was a modicum of respect for the Forerunner. Though this respect eventually ran out, a newcomer came to the Reavers. Found on a hunting trip the Lawman found favor among the hunters by offering fine wine for the whereabouts of Brock’s father.

The last Brock ever saw of his father alive was him entering his tent with the Lawman. A short time later the Lawman was gone and one of the older Reavers, Vaughn, made a claim for Forerunner. Unfortunately the stability that Rahann had provided had been all that tied the gang of bandits together, great violence broke out.

Upon hearing of Rahann’s death Brock had gone into the tent to see it for himself. He held Rahann’s headless body as the emotion overtook him and his magic, which had developed late, burst forth. A towering bull mammoth burst from the tent and the chaos grew worse. Red was all that was on Brock’s addled mind but when he regained his senses he plodded through the forest in a body that was not his.

He did not know what to do with himself, he did not know the fate of the Reavers nor did he particularly care. They were not friends or community but simply companions out of necessity. He would not last long in the north on his own, even in the body of a beast, the Hills were too cruel. South and civilization was a gamble but it was one he took. He put the new revelations about himself to the back of his mind and traveled. The journey was long but he eventually found himself in Durmain, making a life as a Carpenter, making and fixing things more intricate than he had before but his skill got him through. The magic which had effected him came back to his mind when meeting more people similar to himself, he had questions he wanted answers to and alliances for the sake of survival were nothing new to him, as much as he hoped this new clan was something more than that.

Notes/Fun facts
-Brock is very inexperienced as a Shifter and magic user, his father had been one but had kept it hidden and never thought it worth it to share what he knew with Brock.
-Brock’s favorite color is yellow
-Brock is pretty much illiterate.

If the Hills region is too much let me know, happy to answer any questions and edit if necessary.
 
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Name: Kellva Geska
Age: 24
Gender: Female
Animal Spirit: Phoenix
Appearance:
Kellva has light brown hair that cascades down to her back and light green eyes, she is about 5'5 in height and has a notably athletic build, despite her rough profession and demeanor she doesn't have any scars.
In her Partial Phoenix form her hair becomes encased in fiery blue flames, and the rest of her body could potentially be coated in flames, she would also grow a pair of blue wings, and her eyes will become more bird like, feathers will also start appearing on randoms parts on her body as well when in this state.

Skills:
- Bladed Combat: Kellva knows her way around the blade is very prominent when it comes to bladed combat even if she mainly prefers to use a Saber for her fights.
- Dirty Fighting: If your fighting fair your not giving it your all is something Kellva lives by, she is good when it comes to fighting hand to hand, but she likes to tip the scale even further in her favor by not fight fair and will do whatever it takes to win.
- Shooting: Kellva is a good shot, and can be considered a good when it comes to slings or shooting arrows, though she honestly prefers not to use ranged weapons finding it less personal.

Magic Type:
- Shape-Shifting: They can shift into their human, Partial or full on Phoenix form.
- Blue Flames: They can shoot flames from their body or encase their body in flames and they don't have to worry about themselves being burnt by any type of flames as their resistance to heat is high enough to where flames can't harm them.
- Winged Flight: They are able to move up into the air and fly in their partial Phoenix or full on Phoenix form.
- Enhanced Vision: Kellvas eye sight is better than that of most humans and is able to see things far off with amazing clarity/detail, distance, and color, without the use of tools.
- Regeneration: If given enough time they can recover from most wounds without leaving a scar in place, this also allows them to regain limbs that were taken from them and their bones as well as make faster recoveries.

Personality Traits:
- Sadistic: She is quick to solve problems with violence and actively takes pleasure in violently punishing those who oppose, threaten or even annoy her.
- Rude and Blunt: Kellva will speak her mind and be brutally honest about it as well, especially if she doesn't have any respect for the person she is speaking to.
- Headstrong: When she makes up her mind it can be hard to dissuade her, as she can be quite strong willed when she makes up her mind.
- Antagonistic and Sarcastic: She is the type of person to antagonize people that get on her nerves or even mock them, which has at times caused conflicts.

Backstory: Kellva never knew her real family, and as far as she could remember she only had one person that looked out for her when she was growing up, but eventually when she was around 12 years of age he fell into trouble with the law causing him to get arrested. Forcing Kellva to figure out a way to survive on her own, without their mentors help, she eventually fell in with a pirate crew after she got into a fight with one of the cabin boys, a fight she didn't win but managed to make a impression at the very least. She eventually tried to break her mentor out of prison but after failing she returned to the pirate crew who was about to set sail, and went with them.

She then spent the next decade as pirate eventually finding out about their shape shifting powers when she hit the age of 15 when they were at port and she had her own free time. She then used that opportunity to learn on her own, though her gift was soon learned by the captain who wanted to utilize her for her abilities. This made it so that she gained the role as a scout for the ship, where she would take to her phoenix form and find nearby ships to target or sometimes outright burn their sails in order to immobilize the target and make it easier for them take on the ships.

As she earned her place on the ship, she became a vital component for their ships captain and eventually got higher position in the ships hierarchy, allowing her more freedom and the ability to command quite a large number of the crew.
 
Yahhah Yahhah
Brock is accepted. I’m going to work the Hills into the world map I’m forming in my head. Also I’m going to rule and say that Mammoths are still a thing, just only in the far north and in very small numbers.

Peckinou Peckinou
Kellva is accepted. I’m currently picturing there being a Caribbean like set of islands off the west coast of Durmain that would support things like pirates.
 

Name:
Carysa Farrid​

Age:
38​

Gender:
Female | She/Her​

Animal Spirit:
Giant Spider​

Appearance:
Carysa stands at about 5’5’’ with pale skin and a lithe build. Seemingly small, Carysa has a lot more hidden strength than she lets on, thanks to a lifetime of living in the wilderness. Her straw yellow long hair is usually messy, kept down but not styled in any way. Beneath her golden hair are eyes the blue of the sea, ones that people can get lost in. The rest of Carysa’s body is covered in bruises, scars, and other marks that come from her time as a mercenary. Covering up these markings are Carysa’s simple clothing, usually consisting of leather armor with a simple shirt and pants beneath. Carysa also always has her bow and arrow pack on her, never leaving her bed without it. She also has a few odd knives or other tools needed for the wilderness stored on her belt.

While in giant spider form, Carysa is about 4’ tall and 8’2’’ long. With purple skin covered in dark hair, Carysa has eight legs, many eyes, and a set of pincers on her face. Carysa is easily identified as a non-regular spider, as spiders of her size had long since been wiped out by the Inquisition. In her mixed animal-human form, Carysa is about 6’6’’ tall, her skin now purple in color. Her two human legs have been replaced with six spider legs, which are coated in black hair. Also Carysa’s two eyes become many eyes, like that of a spider.​

Skills:
  • Hunting
  • Animal Husbandry
  • Stealth
  • Occult Knowledge
  • Cooking

Magic Type:
Animal Telepathy - Carysa has the ability to telepathically communicate with any kind of animal around her. With animals with smaller brains, this communication is limited to feelings or rough orders. But a smarter creature would be able to send and receive complex thoughts. This telepathy has a limited range of about a mile.​

Personality Traits:
  • Friendly
  • Empathic
  • Curious
  • Big Supporter
  • Naive
  • Oblivious
  • Cranky
  • Less Focused

Backstory:
Born in the furthest northern territories of Durmain, Carysa would spend most of her childhood living in a cabin in a secluded mountain range. From birth Carysa knew she was different, as her parents instilled a pride in her for her magical lineage. Initially not fully understanding, it would be when she saw her mother transform into a massive spider that Carysa realized that her family was fantastical.

Once she got old enough to understand, Carysa would be taught the secret stories of Avideanne, lore long thought lost by the public at large. Carysa would be taught that she was the daughter of a shape-shifter and a warlock, beings who have almost been completely wiped off the face of the world. She was told that she was special, that she would grow up to be a powerful magical being.

With little else to do while living in the middle of nowhere, Carysa would learn to hunt, becoming proficient with a bow and arrows. She would also discover that she had an affinity for animals, the creatures who inhabited her forest home seemingly listening to her. This unique childhood would only be further enhanced when Carysa shifted for the first time, becoming a giant spider like her mother.

It would also be around this time that Carysa found that she could telepathically speak with animals. Soon every creature in the forest became her friend, as Carysa started to blossom into a full shape-shifter. Her father would then begin training her in the magical studies, using all his warlock skills to help her. This would be the status quo until Carysa reached adulthood.

Filled with wanderlust for seeing what else was in the world, Carysa would decide to leave secretly, just to encounter people besides her family. However after less than a day into her journey, she would miss home and turn around. However, she would find that her home was no longer there, the cabin burnt to the ground. Carysa would then recall her parents’ stories of the Inquisition and how they hunted down magical beings.

Carysa would spend days searching the forest, asking all the animals if they had seen her parents, but none had. Eventually figuring that they either fled or went looking for her, Carysa would actually leave her home permanently to find her parents. Hunting her way down south, Carysa would eventually meet other people, quickly finding that she prefers the company of animals.

Eventually after many years, Carysa would give up on her quest to find her parents. Instead she would find steady employment with a mercenary unit, her bow skills being of much use. For a long time Carysa would stay this way, fighting across Durmain and its bordering nations, ignoring her magical status. That was until fate intervened.

While making a rest stop in a small village, Carysa would come across her mother, now a sickly old lady. Carysa would then immediately drop everything to care of her mother. She would learn that her mother and father had been chased away by the Inquisition, the pair heading south to look for Carysa. Eventually they separated, then Carysa’s mother took ill and was effectively stuck in this village.

Carysa would remain in this village for a few years, taking care of her mother and hunting to support them. Eventually Carysa’s mother would pass, leaving her with no one except her father. Deciding to look for him, Carysa would leave the village and head west. Once reaching the coast, Carysa would be shocked to discover more shape-shifters. Joining a clan they just formed, Carysa would temporarily put her search on hold while she helped her fellow shape-shifters.​

Other:
Having grown up with two magical parents, Carysa is well versed in occult lore. Also while in both animal and mixed form, Carysa is able to shoot out webbing that can capture a person.​
 
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Name: Glyn Holden
Age: 30
Gender: Male
Animal Spirit: Hare
Appearance: Lean and fit with an air of calm confidence, Glyn's movements are swift, graceful, and calculated. His wavy, brown hair is neat and well-kept and his eyes are usually warm and inviting. Rather unassuming on first glance, he is easily overlooked in a crowd, something that doesn't bother him in the slightest.
In his hare form, coarse brown fur covers his body, getting softer and paler on his underbelly. In colder months, he gains patches of white and grey on his face and around his tail. His long, velvety ears are tipped with black and constantly erect. His tail is similarly black-tipped.
In his mixed form, his legs take on the same hare-like appearance, ending in large paws, and long ears sprout from his head. His body is covered with a thin layer of fur that gets thicker and darker around his arms and legs.

Skills:
Networking
Gathering Intel
Speed and agility
Physical Combat
Providing Hospitality
Sharp Senses

Magic Type: Combat/Movement Mimicry - He has the ability to perfectly emulate the movements of others, to the point of synchronizing with them. This is limited to physical motion, and does not mean he can emulate another's strength, nor can he retain their skill once he stops using this ability.

Personality Traits:
Vigilant
Collected
Upbeat
Professional
Guarded
Stressed, but he hides it

Backstory: The Holden family started out as farmers, living in the countryside of Durmain. They kept their animal forms hidden long before the start of the inquisition, due to their status as "prey animals", choosing to live among humans out of necessity. As intolerance slowly grew, however, they took advantage of their ability to hide in plain sight, and started opening their home to other magical beings seeking refuge.

Eventually, they took this a step further, opening an inn in the city, that became one of the first in a network of inns across Durmain, acting as safe havens from the inquisition. Along with providing refuge, they helped to pass along information to one another and even keep track of the movement of hunters.

Glyn's parents continued this legacy, running the inn as generations had prior. They would still return to their home in the country at times, and this is where Glyn spent most of his childhood. It provided a place for him to develop his abilities out of the public eye.

One day, his parents brought a second child to stay with them. The girl was apparently rescued from hunters by an older shifter who figured if anyone could help her, they could. She was a dragon shifter whose abilities stuck out just as much as her animal form. After she was settled in, he was sometimes left to look after her in his parents stead. Over time, the two became close, developing a sibling-like bond.

As he got older, he gradually started spending more time at the inn, learning about his parents' work. He didn't get to see as much of his adoptive sister anymore, since his parents were worried she would draw too much attention. He felt bad, knowing she hated it as much a she denied caring, and so made sure to visit her regularly. Life continued this way, and he was slowly left in charge of more and more.

One day, his parents traveled to another inn in their network on the other side of Durmain. The trip was only meant to last a couple of days, but they never returned. Some time later, he received word that the inn they had traveled to was exposed and raided, with his parents being killed in the process.

Devestated, he went to deliver the news to his sister. He briefly considered closing their inn altogether, but she talked him out of it, insisting they owed it to their parents to keep it running. After taking some time to grieve, he returned, this time with her at his side.

Even when his parents were there, the number of inns in connection with them was dwindling. Many have already been overtaken and destroyed, and others closed their doors due to the increasing danger surrounding them. One of the first inns in this network, the Holden Inn is now one of the last.

Glynn does his best to continue his parents' legacy, fighting the thought that its only a matter of time before he's forced to close its doors, or worse. His sister, Neve, helps with these doubts, determined to continue their trade until they are forced to quit. There is one thing that happened recently that makes him slightly optimistic.

Apparently, a new group of shifters has resurfaced and formed a clan, like in times of old. He wonders if this means there's still hope for their kind.

Other:
- The main function of his business is to provide safety and hospitality. He doesn't really like fighting.
- While his abilities do help in self-defense, he prefers using them to evade and dodge.
- While he knows the general history of his family, he doesn't know anything about the original clan they came from.
 
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Name: Neve Holden
Age: 25
Gender: Female
Animal Spirit: Dragon
Appearance: Neve is a slim, petite woman with long hair that she keeps braided up in a milkmaid style so it doesn't impede her. Her skin is slightly colder than the average person. She prefers simple dresses that are light and easy to move around in, typically paired with a cloak.

Her dragon form is much larger, being about 20 feet from head to tail. White scales cover her body, that glisten in direct light. They are extremely durable and difficult to pierce through. Her large, powerful wings are similarly armored, but a bit more delicate. Her claws and teeth are equally devastating to anyone who gets in their way.

In her mixed form, her skin is armored with dragon scales, and horns protrude from her head. She has wings and a tail, and her hands and feet end in claws.

Skills:
Sewing
Handiwork
Cooking/cleaning
Durability
Limited knowledge in hunting/trapping

Magic Type: Cryokinesis - While she has the ability to breath a torrent of freezing air in her dragon form, as a human, she can summon, shape, and even move ice telepathically to a limited extent. She is also able to rapidly thaw it, which helps in keeping her abilities hidden.

Personality Traits:
Reserved
Kind
Hardworking
Determined
Temperamental
Slightly Antsy

Backstory:
Neve only has vague memories of her parents. They were constantly moving, and when they were subdued, she was caught and put into confinement.

She spent a long time locked away, with her only visitors being people who brought her food and water, and what seemed to be a doctor who would check her over from time to time. When she started shifting, the number of people who came to see her multiplied and became more frequent. Most of them were extremely well dressed individuals who would simply gawk and whisper.

One day, there was a great commotion that slowly spread to her place of confinement. Her prison was breached and she was dragged out. A group of hunters had learned of her existence and broken in to permanently end her line. Realizing she'd finally been freed from her prison, however, she transformed before they could carry that out, fighting against them with all her might.

She managed to hold them off just enough to escape, and flew for the very first time in her life. She kept flying until her strength gave out, crashing in the middle of a vast forest. When she came to, she was in the home of an old woodsman, who had been nursing her back to health. She was terrified the first time she saw him, but being too weak to fight, she reluctantly allowed him to care for her.

Once she fully recovered, she warily followed him around as he went about his work. As she finally began to accept that he wasn't going to hurt her, she became more curious about the things she saw him doing and he began teaching her how to survive in the surrounding wilderness. He named her Neve after seeing transform one day. She would transform in front of him regularly, not realizing how dangerous it was. Her new guardian, having already grown attached to her, assumed they would be safe due to their isolation.

After a time, though, he started to notice signs of others in the surrounding woods, and began preparing to leave their home. Unfortunately, it was too late. Hunters showed up at their door the day they were ready to set out. He held them off long enough for her to escape, and again, she flew.

Uncertain of what to do or where to go, she eventually came to Durmain, staying on its outskirts, and avoiding people as much a possible. One day, she had another close call with hunters, but this time, another shifter helped her escape. Upon learning she had nowhere to go, they brought her to an inn.

The family who ran it looked after her, taking her to their home further in the countryside, where they helped her develop her abilities. Due to her species, she spent most of her time there, rarely venturing into the wider town where their inn was located. Her most consistent companion was their son, Glyn, who looked after her early on in her stay with them, and would go out of his way to visit her when his family started pulling him away to teach him about their business. She worked hard to gain complete control of her abilities so she could hopefully join them too without putting them in danger.

The opportunity didn't come until the death of her adoptive parents. Upon learning that Glyn was thinking of shutting their inn down for good, she insisted they continue running it together, eager to finally contribute to her family, especially now that it was just the two of them. Or at least it was until recently.

Some new shifters came out of the woodwork, interested in forming a new clan. She isn't sure if this is simply out of necessity or not, but she does feel slightly hopeful that things will work out.

Other:
- Since she spent most of her time in hiding, the story she and Glyn have going is that she's some distant relative who came to help after Glyn's parents were killed, caught up in a fight between hunters and shifters.
- Due to how much it stands out, she refuses to fully transform, only ever transforming one part of her body at a time, and only under dire circumstances.
- She hates sitting still for too long, and always has to be doing something.
- In all the time she's spent alone, she became a skilled seamstress, and makes most of her and Glyn's clothing.
 
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