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Fantasy The Land of Eshal

Trevor Kay

BLACKJACK!
Example:


Name: Kinron Boulderhide


Nickname(optional): N/A


Appearance(height and weight): 7'5" and 500 pounds


Species with picture if possible: Minotaur


Minotaur-wallpaper.png



Profession: Leader of the Forgotten Destiny Fighter Guild


Skills: Fighting with any melee weapon, commanding, strategy, and has a naturally thick hide that is hard to pierce.


Personality: Level headed with any new recruits but if anyone with experience made a similar mistake he would punish them harshly because he knows they know better than that. He won't ask you to give more than you can but if you want to be a member of his guild then he expects you to give everything you possibly can. Very prideful because he has never been defeated in combat.


History: Grew up as a member of a peaceful migrating clan. During one of the wars his clan was thought to be enemy in disguise and so his clan was attacked in the night. Taken by surprise anyone that offered any resistance was brutally slaughtered, the children were kept under watch until the army unit brought back to their stronghold. Once there, the ruler recognized Kinron and the others and realized what mistake had occured, so the ruler took the children in under his family and taught them how to fight and educated them in every aspect he could. Once Kinron was old enough he set out to form a guild to rival any others and he has accomplished just that. Kinron's guild is sought after by all and being a mere member is typically enough to prevent any attacks.


Weapons: Giant longsword(+3 attack) and shield(+3 defense), a belt of throwing axes, and his body and horns


367086-1132691794_zlongsword.jpg
giant-shield-onhand.jpg



Magic Type if character is magic: N/A
 
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((There are a lot of holes in information in this role play. But I do like it. Just a tad confused.))


@Trevor Kay


My gal:


Name: Penelope Cloudier


Nickname(optional): Penny


Appearance(height and weight): 5' 7" and 180 pounds


Species with picture if possible: Harpy


playful_snow_harpy_by_sakimichan-d5odkw1.jpg



Profession: Professional. Theif/Marksman


Skills: Archery, Stealth, precision, seduction and speed.


History: Penelope is an only child and an orphan. She hatched alone in the middle of the forest and was taken in by a gang of bandits. She was raised around them and taught the ins and outs of the art of the steal. She became one of their top bandits, bringing in a multitude of stolen goods daily. But her lust for thievery became a problem, she began stealing from the gang. This was a no-no and she was ultimately kicked out. She now flies solo and is content with her lifestyle and she still has sticky feathers.


Weapons:


Composite Longbow, Slingshot, Light Crossbow, and a kukri.


c747c4c8cb.png



Magic Type if character is magic: Illusion


((Eshal Unite btw))
 
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Wild Imagination]((There are a lot of holes in information in this role play. But I do like it. Just a tad confused.)) [URL="https://www.rpnation.com/profile/37048-trevor-kay/ said:
@Trevor Kay[/URL]


My gal:


Name: Penelope Cloudier


Nickname(optional): Penny


Appearance(height and weight): 5' 7" and 180 pounds


Species with picture if possible: Harpy


playful_snow_harpy_by_sakimichan-d5odkw1.jpg



Profession: (Have to think of one)


Skills: Archery, Stealth, precision, seduction and speed.


History: {wip}


Weapons:


Composite Longbow, Slingshot, Light Crossbow, and a


c747c4c8cb.png



(Please explain the power system)


Magic Type if character is magic: What kinds are there.
I have some of the answers to your questions in the overview section.
 
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[QUOTE="Trevor Kay]I have some of the answers to your questions in the overview section.

[/QUOTE]
With the weapons how do you determine what a weapons stats are, is what my questions was meant to be? And the magic part is still confusing. Are there specific types were can CHOOSE from or do we make them up and run them by you.


Also I finished my Sheet. Tell me if there is anything to fix please.
 
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[QUOTE="Wild Imagination]With the weapons how do you determine what a weapons stats are, is what my questions was meant to be? And the magic part is still confusing. Are there specific types were can CHOOSE from or do we make them up and run them by you.
Also I finished my Sheet. Tell me if there is anything to fix please.

[/QUOTE]
All weapons are basic to start except for my guild leader character's weapons. You can aquire a weapon that adds an amount to what you rolled but only on certain quests. And for the magic part, you just make a magic that I will approve if it is acceptable. If you have any more questions I'd love to clarify anything that you need.
 
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Wild Imagination]((There are a lot of holes in information in this role play. But I do like it. Just a tad confused.)) [URL="https://www.rpnation.com/profile/37048-trevor-kay/ said:
@Trevor Kay[/URL]


My gal:


Name: Penelope Cloudier


Nickname(optional): Penny


Appearance(height and weight): 5' 7" and 180 pounds


Species with picture if possible: Harpy


playful_snow_harpy_by_sakimichan-d5odkw1.jpg



Profession: Professional. Theif/Marksman


Skills: Archery, Stealth, precision, seduction and speed.


History: Penelope is an only child and an orphan. She hatched alone in the middle of the forest and was taken in by a gang of bandits. She was raised around them and taught the ins and outs of the art of the steal. She became one of their top bandits, bringing in a multitude of stolen goods daily. But her lust for thievery became a problem, she began stealing from the gang. This was a no-no and she was ultimately kicked out. She now flies solo and is content with her lifestyle and she still has sticky feathers.


Weapons:


Composite Longbow, Slingshot, Light Crossbow, and a kukri.


c747c4c8cb.png



Magic Type if character is magic: Illusion


((Eshal Unite btw))
Approved. Your character will be a great addition once we get some more people. If you can try to invite people or bump the thread like you did earlier that way people can see it.
 
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Name: Sir pentsworth


Nickname(optional): mr.hiss


Appearance(height and weight):
11ft 7in long 240lbs


Species with picture if possible:



Atmoserpent. A race of airborn serpents with a knack for elemental of the sky domain.



These serpents have barbed tails that can be soaked in venom, the same venom that is stored within their fangs. It isn't lethal but can cause extreme pain,swelling, and paralysis in large doses, multiple doses can result in permanent blindness.



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Profession:
entrepreneur/merchant.


Skills:
making coin, negotiation, causing a scene, weather magic, dodging both ranged and Melee attacks


Personality: Sir pentsworth is a gentlemanly business man. He has a natural knack for negotiations and always try's to talk his way out of situations if given the opportunity. When cornered he can be cowardly and very meek, but that is a clever deception as his kind are known for their natural weapons...Be wary few are more deceptive than an atmoserpent.


History:
Sir pentsworth was found as an egg by a wandering hermit at the base of a high mountain. The hermit sold him to a wandering merchant where he hatched, the merchant was Sir Duncan Pentsworth, who upon realizing that that the serpent that came from the egg was intelligent adopted the creature and began to teach him the ways of business and proper manners. Sir Duncan succumbed to his age a few years ago. Leaving his prodigal flying snake to run the Sir Pentsworth exotic trade service. He has proven a bit better at the whole temple raiding for merchandise than his late teacher and has begun to recently explore his natural magic.


Weapons:



Natural weapons:


Fangs & tail,a cruel neurotoxic venom is emitted from his fangs & barbed club like tail, it has three stages of affliction. Pain,convulsions,and paralysis. These effects happen over a course of six minutes per phase for a combined eighteen minutes of being effected. After affliction the target will be immune to the venom for around an hour afterwards. Repetitive exposure to the toxin can damage the brain leaving the target blind.


Magic Type if character is magic:


Weather magic: not very skilled in this yet he can coat himself in tornado force winds, fire a bolt of lightning, and produce gusts of freezing winds.


Other:
Eshal United


Atmoserpents are very agile and are capable of indefinite flight, they do not require landing as their flight is achieved by antigravitational means the wings are for steering and catching winds for speed.

 

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