idalie
ᴀʟʟ ᴏꜰ ʙᴀʙʏʟᴏɴ
Character Sheets
The Royal Family
King Richard Thiputian - At 67 years of age, he is deemed one of the longest reigning monarchs. [Taken by idalie ]
Queen Margaret Thiputian - Deceased before the war, suffering a cardiac arrest related to stress and weak heart at age 58. [Unplayable]
Crown Prince - 41 years of age, unmarried. Incredibly focused on his military career, the Crown Prince has been fighting on the front lines; against his fathers wishes. Excellent at strategy and well-loved. Unheard of from his current position. [NPC]
Eldest Princess - 34, married off to secure relations. [Unplayable]
Youngest Princess - 23, unmarried yet is seen far more as an object of trade by her father. [OPEN]
Cripple Prince - 21. He was a miracle birth yet unwanted. Suffering from a less aggressive form of Osteogenesis Imperfecta, meaning his legs are "as soft as cartilage". He cannot walk and is looked down upon by the family. [OPEN]
Bastard Children of King Richard
(1) Illegitimate Son - 34, years of age. Acknowledged by the King who paid for his education and has a place within the court. [Taken by MiracleGrazer ]
(2) Illegitimate Son - Newborn, unknown by the royal family/King. Not presented. [NPC]
Illegitimate Daughter - 18, ignored by the King after the child's gender became apparent. Her mother, a lowly daughter of a Knight, was ejected from the court. [Taken by Eshspoyeofdoom ]
Positions in the Court, military, and peasantry are all open for free expression!!
King Richard Thiputian - At 67 years of age, he is deemed one of the longest reigning monarchs. [Taken by idalie ]
Queen Margaret Thiputian - Deceased before the war, suffering a cardiac arrest related to stress and weak heart at age 58. [Unplayable]
Crown Prince - 41 years of age, unmarried. Incredibly focused on his military career, the Crown Prince has been fighting on the front lines; against his fathers wishes. Excellent at strategy and well-loved. Unheard of from his current position. [NPC]
Eldest Princess - 34, married off to secure relations. [Unplayable]
Youngest Princess - 23, unmarried yet is seen far more as an object of trade by her father. [OPEN]
Cripple Prince - 21. He was a miracle birth yet unwanted. Suffering from a less aggressive form of Osteogenesis Imperfecta, meaning his legs are "as soft as cartilage". He cannot walk and is looked down upon by the family. [OPEN]
Bastard Children of King Richard
(1) Illegitimate Son - 34, years of age. Acknowledged by the King who paid for his education and has a place within the court. [Taken by MiracleGrazer ]
(2) Illegitimate Son - Newborn, unknown by the royal family/King. Not presented. [NPC]
Illegitimate Daughter - 18, ignored by the King after the child's gender became apparent. Her mother, a lowly daughter of a Knight, was ejected from the court. [Taken by Eshspoyeofdoom ]
Positions in the Court, military, and peasantry are all open for free expression!!
CS Template:
[Appearance - No anime]
Height:
Weight:
Name:
Nickname(s):
Age:
Role/Occupation:
(Corresponds to Social Class! Are you a noble? Peasant? Mercenary? Guard? Lord? Etc Etc.)
Weapons:
(If any)
Magic Type:
(If any)
Magick is another word for transformation, creation, and manifestation. Thus magick is a tool used to act on the subtle energy of reality.
This magic cannot produce lightning bolts or fireballs but is all about influence. Magic does not come from within, it is channelled from various sources.
Necromancers/Occultists will channel lifeforce of other beings, with blood sacrifice and other such things. They can perform strong Voodoo (puppeteering through complicated ritual which needs 4 aspects of the person they want to possess - hair, blood, breath, and something precious to the victim), hexes, curses, and sickness. Yet, necromancers cannot use blessings nor be given them. They can also train in telekinesis - this cannot lift anything over a certain weight and size (to avoid any daft boulder throwing).
The Green Mages are barefoot (they MUST be barefoot in order to cast anything), channelling the energies of the earth itself to grow crops, heal maladies, and adeptly unlock magical potential in plants. These people can oddly enough, both bless and curse yet not severely on either end. They can train in telepathy on top of their current skills, talking through minds or sharing images and memories. Can train in seers (Often useless flashes of the future, but occasionally bear warnings of bad harvests etc.)
Clergy Mages are the religious front of magic. They channel energy from the sun and lunar cycles (depending on whether you worship the day or night). They can banish evil with the strongest blessings, and use 'miracles'. Miracles are taxing and often can only be used once in a lifetime. This involves bringing people back from the dead or other things such as curing terminal illnesses etc. They cannot cast hexes or curses/any darker magic. Deal with Mysticism; reading the future. They have Prophets - those who see the immovable events of the future (or at least, rarely adverted).
This magic cannot produce lightning bolts or fireballs but is all about influence. Magic does not come from within, it is channelled from various sources.
Necromancers/Occultists will channel lifeforce of other beings, with blood sacrifice and other such things. They can perform strong Voodoo (puppeteering through complicated ritual which needs 4 aspects of the person they want to possess - hair, blood, breath, and something precious to the victim), hexes, curses, and sickness. Yet, necromancers cannot use blessings nor be given them. They can also train in telekinesis - this cannot lift anything over a certain weight and size (to avoid any daft boulder throwing).
The Green Mages are barefoot (they MUST be barefoot in order to cast anything), channelling the energies of the earth itself to grow crops, heal maladies, and adeptly unlock magical potential in plants. These people can oddly enough, both bless and curse yet not severely on either end. They can train in telepathy on top of their current skills, talking through minds or sharing images and memories. Can train in seers (Often useless flashes of the future, but occasionally bear warnings of bad harvests etc.)
Clergy Mages are the religious front of magic. They channel energy from the sun and lunar cycles (depending on whether you worship the day or night). They can banish evil with the strongest blessings, and use 'miracles'. Miracles are taxing and often can only be used once in a lifetime. This involves bringing people back from the dead or other things such as curing terminal illnesses etc. They cannot cast hexes or curses/any darker magic. Deal with Mysticism; reading the future. They have Prophets - those who see the immovable events of the future (or at least, rarely adverted).
Personality:
(6 lines minimum!)
Background:
(6 lines minimum!)
Other:
(Anything I missed?)
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