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Fantasy The Island

CoolGuy

Half decent.
"Hey, wake up. I'm sorry to say, you're on the Island."

Sometimes, people head to the island. Maybe they died, and something out there beyond human comprehension decided to settle some grudge in a bizarre, incredibly roundabout way. Perhaps they got trapped, an unfortunate event when they stand in the exact right place at the exact wrong time. Perhaps, for some reason, they wanted to get to the Island, sacrificing much to learn great arcane rituals to transport themselves. Perhaps there is some other, more esoteric reason. I don't know. I'm just the wizard who talks to newbies. Luckily for you, it turns out there were quite a few others dropped off at the exact same time. I wonder if there's a reason for that.

What about the Island? Well, that's a long story, to say the least. Even I don't know much about the Island, and I'm the closest thing to its master there is. I'll tell you what I know, though. Every couple seconds, a universe gets sucked into the island, adding more and more to it. Suffice it to say, you're probably not going to explore the entire island. Ah, but to explain the intricacies of the Island to you would be pointless. Your puny mind couldn't possibly comprehend it. Allow me to tell you of some of the important things.

The Monsters, as I call them, are monsters. They're the things too dumb and varied to even call a faction or species. They occupy most of the Island, and are always hostile. There's no way to lastingly stop them from attacking you, save killing them yourself. And good luck with that. With your puny little fleshy body, they could tear you in two without even putting forth any effort.

The Fae. It's a catch all term for the dumb little magic creatures in fairy tales. Sure, you have the actual fairies and goblins, but you also have werewolves, vampires, and things like that. These things are by and large hostile, unless you do the queen a favor. Then they're still hostile, but will wait until you break one of their many, enigmatic, and often times contradictory rules to kill you. Don't think about becoming one yourself. They're from a different universe, you'd probably just die.

The Natives are ones born in the Island. They survive by doing what they have to do. Don't hate them, for my sake. They kill their sick, their wounded, their old, their lame, leaving only the ones most fit for survival of the tribe. They're often hostile, but just as often aren't. It depends on whether they think there'd be an advantage in killing you. Hint: they eat people.

The Cultists worship things that don't really exist, or if they do, are only recognizable by the greatest magnifying glass. Kind of like your world! Uh, sorry, I don't mean to offend. Anyway, these guys worship actual demons. Like, the kind that take your soul and take your lifespan. What do they get in return? Well, nothing, really. The head cultist gets control of the rest, but that's about it, aside from protection. But only from the cultists. The demons just take advantage of them. How sad.

The Strong, or as I call them, the edgy little shits, are raiders. They are all sociopaths who love violence at best, and sociopaths who love violence at worst. They're pretty homogeneous. That being said, they are strong, holding the most artifacts and guns of any faction. They're almost always hostile, unless you have some way of proving your worth.

The Lost are the remnants of one of the universes that got sucked up long ago. Unlike everyone else, they didn't just survive, they thrived, creating a high tech, almost sci-fi level society. The Island hated this. It sent wave after wave of enemy against them at the height of their power, and they had the audacity to survive for another few seconds. Their people were killed, but their creations were kept, kept secure by the still activated defense systems and guards of a people long gone.

The Cleaners think they're a lot more important than they are. You ever play Fallout? What, you surprised that a nearly omnipotent wizard plays Fallout? Anyway, they're kind of like the Brotherhood of Steel. They believe humans should reign supreme, and they take dangerous technology out. Now, granted, most non-humans are deadly, mean spirited creatures, there are still some nice ones. Like, ah, elves exist. A nexus of universes, remember?

Abominations... Christ. I don't want to talk about these guys. Okay, imagine a human, but without a mouth, and with absurdly rubbery skin. Then imagine their limbs are gangly, and ending with long fingers, on both their arms and legs. You know what, stop imagining a human, there is no way to adequately describe these... things. Suffice it to say, they're far more intelligent than you, have a host of Island wisdom, can all talk telepathically to each other, and are surprisingly friendly. Just don't offer to talk telepathically to them. It feels like a nest of spiders crawling on your brain.

And then there are people like you. Lost little Saints. The ones that have yet to lose their mind or morality, or at the very least haven't joined one of the other factions. If you don't join another faction, you're probably going to die, but if you do, you certainly will. Decisions. Note that this includes some people from other species. Some you've heard about, some you certainly haven't.

There are more. Plenty more. These are just the ones that have a presence all over the Island.


But, the Island is a dangerous place, and it doesn't like people. Not one bit. Just by being here, it's formed something, or called something, or otherwise found something built especially for you. Something to kill you, or worse. There's only one way to kill it. What's that way? Well, that depends on your foe, but the secret is hidden somewhere on the Island. I'm feeling generous, however, and I'll give you a gift. Magic, bronze bones, a nice getaway, a treaty with one of the factions above (minus monsters), living organic bikes, the lower half of a horse, a clone, a coin that grants wishes, a noose that gives you the ability to see the future when wrapped around your neck, or something even more esoteric. I've probably got it. I have a lot in my garage.






Believe it or not, in spite of the book I just wrote, I'd like to keep this a semi-casual, character focused RP. It's also going to be really, really dark. You all might survive, but you also might lose limbs, your mind, or otherwise be rendered incomplete. All the characters are going to have to stick together long term. They may split up, but they're still going to want to be a big happy family. Mainly because I don't want to have to explain what happens to 8 different people. I will probably only be a GM, providing (hopefully) interesting events, but I might make a recurring character to do something. I'd like to keep this to, at maximum, 8 people. Though if some people want to join purely to be killed off almost immediately, feel free to PM me that. The main goal of this is going to be defeat your nemeses, each of which will be tailored to you by yours truly. I will not tell you who your nemesis is until you die or defeat it. Or you learn who it is by some other means. After that, I'm sure there are other things to do. This will also be my first time running an RP, so please forgive me for my mistakes.
 
I'm interested depending on what the options are.

The options for the gift? They could be anything that's not too overpowered, if you ask. Or if it is overpowered, I'll add a suitable drawback. But the gifts are meant to be powerful, due to the incredibly high power nature of the Island.
 

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