Plague of Hats
Member
For six months, I have been working on a Charm compendium. Since it began, it's expanded to include a large amount of other things. Some highlights:
• A more robust selection of Charms for everyone, including 164 Solar, 89 Abyssal, 72 Infernal, 80 Lunar, 39 Terrestrial and 29 Fair Folk Charms.
• An attempt to describe, through Infernal Charms, the physiology and metaphysiology of Yozis.
• Charms to enhance Assumption of Bones and Ashes and fully realized rules for the Fair Folk Way Grace, including associated Wyld artifacts.
• Artifacts, including Hyperion Keys, jokes, and weapons of mass destruction.
• Five new manse powers, from Booster Engines to make a Mobile manse go faster to a Tainted Altar that drives divinities insane.
• 21 new thaumaturgical rituals, including an entirely new thaumaturgical Art: Biothaumaturgy.
I endeavored to make things that are useful, fun and well-balanced. I hope you enjoy them. I am interested in feedback on this project, but I wish primarily to clarify anything that might seem unclear. I do not want to engage in any kind of conversation about the merits of action-long perfect defenses or how a given Exalt should access Elsewhere.
This link leads to a folder with both "fancy" and "printer friendly" (BW) versions of the document. You can also download them from Rapidshare: "Fancy" and "Printer-friendly".
EDIT:
Uploaded version with corrected Hammer Assaults Anvil Denial; corrected a layout error and removed extraneous graphics from printer-friendly version.
• A more robust selection of Charms for everyone, including 164 Solar, 89 Abyssal, 72 Infernal, 80 Lunar, 39 Terrestrial and 29 Fair Folk Charms.
• An attempt to describe, through Infernal Charms, the physiology and metaphysiology of Yozis.
• Charms to enhance Assumption of Bones and Ashes and fully realized rules for the Fair Folk Way Grace, including associated Wyld artifacts.
• Artifacts, including Hyperion Keys, jokes, and weapons of mass destruction.
• Five new manse powers, from Booster Engines to make a Mobile manse go faster to a Tainted Altar that drives divinities insane.
• 21 new thaumaturgical rituals, including an entirely new thaumaturgical Art: Biothaumaturgy.
I endeavored to make things that are useful, fun and well-balanced. I hope you enjoy them. I am interested in feedback on this project, but I wish primarily to clarify anything that might seem unclear. I do not want to engage in any kind of conversation about the merits of action-long perfect defenses or how a given Exalt should access Elsewhere.
This link leads to a folder with both "fancy" and "printer friendly" (BW) versions of the document. You can also download them from Rapidshare: "Fancy" and "Printer-friendly".
EDIT:
Uploaded version with corrected Hammer Assaults Anvil Denial; corrected a layout error and removed extraneous graphics from printer-friendly version.