Lady Jane
Senior Member
The Human Element
Introduction/Story Teaser
In 2016, a mere two years after Canada and the United States merged to become the North American Amalgamated States, the very core of the country was rocked with a tremendous earthquake. In the Niagara region, right on the old border, the cityscape was devastated with unprecedented tremors. Still, mankind shows incredible resilience, and the country recovered, the two individualistic nations united by the tragedy in a way a piece of paper could never accomplish. In the ruins of the disaster was built Alliance City and became the new capitol of America, standing as a symbol of their unity.
Of course, that was more than forty years ago. It's ancient history, and far less interesting than the press conference pulled together by a Miz Samantha Clive. Three years ago, she announced news to the world that rocked it to is socio-political core.
The super-human is real.
The Delta Division has been functioning as part of the military since the 1980s, though it's been clandestine in nature. Back then, there were only a handful of these super-humans, but all that's been changed. It's now 2068. In the last couple of generations, the population of those termed as 'metahumans' has grown exponentially. The newly-public Delta Division opens their arms to those with these so-called super powers, training the new heroes and deploying them around the world for humanitarian and life-saving missions.
Samantha Clive's propaganda campaign in favor of the Delta Division and its metahuman heroes is widely successful. The agents of Delta are revered and respected, and the people of Alliance City feel safe and protected. Hope reigns, and life is about as perfect as life can be.
So, of course it cannot last.
A series of attacks cripple the Division's leadership, and earth-shattering events change the way we see the world forever. Your adversary has the element of surprise. When the dust settles, will humanity itself stand?
Gameplay
Story Content:
As the plot of the story progresses, there will be a lot of a who-done-it element. While there will be an opportunity to smash things, much of the roleplay will be finding the clues and piecing them all together.
System and House Rules:
The game will be run in the system of Mutants & Masterminds 2e. We'll be starting at Power Level 10. When creating your character, it is mandatory to have at least two complications. Fear not. While these issues will indeed complicate life for your character, they also give you the inner will to go beyond your capabilities in the form of Hero Points. Hero Points gained in this manner can be banked indefinitely, so when it comes time to beat on the big boss all the pent up angst gathered from your annoying life can be released in one burst of energy.
Background:
The campaign is best suited for new heroes just starting out. Most metas begin to show signs of their abilities around puberty, and Delta's been known to start knocking at your door around that time. How do they know? It's their job to know. If you're older than mid-to-late teens/early twenties, then you've either been in Delta for a while, or you're really good at hiding your powers.
Hero Origins:
Most characters will be metahuman in origin; if not, then training/technology based. For any other origins (alien, accident, etc.) see me about it first. Magic is more or less unheard of and is regulated to fairy tales and the like. It is not available as an origin for....reasons <_< (spoilers!) However there may be a possibility for the character to learn magic as the story progresses past a certain event. Prepare yourself as an open-minded individual and.... well, more I cannot say.
Daily Life:
The Delta Division is run like an agency, so expect structured assignments, missions, and inner politics. Like every agency, it's got its secrets (what really happened in that earthquake?). Your character will be assigned a 'code name' and identity, public or secret, as a result of a conversation you've had with Samantha Clive, both director Delta and its Public Representative. You will be privy to a lot of classified information, such as the identities of others, but obviously it is high treason to release this information to those without security clearence.
Requirements
Having the core book is helpful to playing the game, but any of the suppliments are window dressing--albeit very pretty dressing. No previous knowledge of the system is required, and I will be happy to guide you through the process of learning the system.
This obviously isn't English class, but please please please make your posts readable. Posting will be done in past tense, third-person point of view. I'm not super picky about length, but understand that this is a cooperative excersise. Give the next person something to respond to. Properly structured sentances will be appreciated. I'll be the first to admit my spelling is lacking, so I compensate with a browser-based spellcheck. This is intended to be a leading example. Obviously I don't expect you to be perfect. I just want to be able to read and appreciate your creativity.