Doomyfish23
"Honey!!! Wheres my Supersuit?"
Lore
The Great Empire of Thuell was Once a Global superpower. Magical portals and gates connected the continent to the rest of the world and their empire through magic had instantaneous communication, mass production, and even air travel. Over a thousand years of magical achievement had made them untouchable with nothing out of their reach, for a good long while mankind was godlike. Then the Cataclysm occurred. A faction of renegade sorcerers within the sorcerers guild poisoned this magical communication network, and in a single day killed millions around the world.
The Sorcerers guild, which had been the ruling class for nearly seven centuries pleaded to the people to allow them to investigate. Yet people would not allow this and a violent uprising transpired. During this uprising Critical components to the portal networks were damaged and after a few weeks the system collapsed and each portal would rupture like a bomb taking with it many of the great cities of old. Those who survived were to Poorer rural areas. Small towns which would grow into city states, which would in turn form alliances eventually leading to nations.
The Great Empire of Thuell was Once a Global superpower. Magical portals and gates connected the continent to the rest of the world and their empire through magic had instantaneous communication, mass production, and even air travel. Over a thousand years of magical achievement had made them untouchable with nothing out of their reach, for a good long while mankind was godlike. Then the Cataclysm occurred. A faction of renegade sorcerers within the sorcerers guild poisoned this magical communication network, and in a single day killed millions around the world.
The Sorcerers guild, which had been the ruling class for nearly seven centuries pleaded to the people to allow them to investigate. Yet people would not allow this and a violent uprising transpired. During this uprising Critical components to the portal networks were damaged and after a few weeks the system collapsed and each portal would rupture like a bomb taking with it many of the great cities of old. Those who survived were to Poorer rural areas. Small towns which would grow into city states, which would in turn form alliances eventually leading to nations.
Among the quickest to get back to a kingdom status were the Twin kingdoms of Thandrell and Vulkun. Two Kingdoms that share a narrow land border and have had a long and contentious history. Fighting in the seas and clashing in the narrow mountain passes that connect them for literal centuries, yet violent storms, tight terrain, and mutual prosperity have kept them at a gridlock. Among the many things they share in common is Speaking the same language of New Thuel, Sharing a distrust of magic, and Two Massive Populations, each boasting over 10 million citizens and the Means to provide for them.
Thandrell- The land of Rolling hills, high mountains, and Dense forests, this land is rich in natural resources and tends to have tightly packed urban areas, with rural families similarly living in smaller homes while having large farmlands. Its central lake provides many of the rivers with freshwater. Mountains and denser forests to the east help to serve as a funnel into the shared narrow pass with vulkun. The Four large cities within the Nation are connected through large paved main roads, with smaller dirt and gravel roads leading to the many towns and homesteads.
Sadly with the fall of all but Driscol, and a few small towns serving as outposts much of this nation is now corrupted by Dark forces and filled with the blighted dead. Nearly a fifth of this nations once proud population are stuffed into the city and surround towns, camps, and farms all fighting in shifts to keep the hordes at bay while diplomats negotiate frantically.
Sadly with the fall of all but Driscol, and a few small towns serving as outposts much of this nation is now corrupted by Dark forces and filled with the blighted dead. Nearly a fifth of this nations once proud population are stuffed into the city and surround towns, camps, and farms all fighting in shifts to keep the hordes at bay while diplomats negotiate frantically.
1.)Narvel- The Ancient city of Narvel was once a large city of the Thuell empire before the gate explosion leveled most of it. Survivors of the local area would trickle into the southernmost rim of the ruins and slowly a city would be built. The people of this city and its surrounding towns tend towards a more traditional culture emphasized by their architecture and reverence for artifacts and old techniques.
Narvel was the first city to fall as the Mausoleum which was the birthing chamber of the horde could be found a mere 11 miles north, it was the burial chamber for most of the country. Lord Marshall Claudius lead the Defensive Line and the Subsequent Offensive counterattack. He and his forced slapped the horde back then stabbed deep into the horde felling 7 of the 13 Necromancers before being consumed by the surging masses. They have the second lowest percentage of refugees as they took heavy losses.
2.)Luca- The Capital city Of Thandrell and its “crown jewel”, The seat of the crown was here as was the bulk of the kingdoms might. Being at the center of the land with ancient roads leading to is Luca was built up not long after Narvel and quickly surpassed it as an economic powerhouse. “All roads lead to luca” and “All merchants have a stall here” are but a few of the phrases often associated with the city.
Luca put up a remarkable defense holding out for a little over five years as the horde advanced. Its central position served as a sort of shield for Driscol & Monrea. Unfortunately that would ensure that the fall of this city was a breaking point for the morale and hope of many. The Hordes breeched the walls many times in what was thought to be raids, but was soon discovered to be probing scouting ventures. In one night dozens, then hundreds of undead arrived within the city and spread chaos. During that chaos the walls were breached and the king made his final stand sending his family away in a caravan toward Driscol. His final stand would claim two more necromancers when they came to “personally” end him. Yet alas the King would fall with his city.
3.)Monrea- The old sea ports of Monrea actually outdate the city itself. What was once a small sea fishing town grew over time into a large port city. As military clashes with Vulkun grew so too did the investment within the port and its ability to deploy naval forces. Thus furthering its fishing industry as well. Known for its sailors and fishermen, this city has a maritime culture and has for a long time provided food and the wealth of the sea to the Thandrell Kingdom.
Monrea was a lucky city initially. It was able to shuttle refugees off to Bokia, a small fishing village on an island off the southernmost coast of Thandrell. However as the island filled up and the battles ground on many of the able bodies were conscripted into the defense of Luca. Thus when Luca Fell Evacuations immediately began, yet even immediate action was too late. The hordes fell on them half a day after the fall of luca, as if a large detachment had been splintered off to head there way before the city fell. Captain Lance Sentas, Would lead the final defense with around half his guard but he almost immediately realized how hopeless it was. The horde at his gates extended clear into the horizon, and seeing the hooks and ropes they brought he recognized their intentions. They were taking the port. Thus he split his already meager forces, ordered the emptying of the harbor and the burning of the docks. He and the city fell cutting the hordes off from the sea. Unfortunately the sea was their only escape route and thus Monrea has the lowest number of refugees in Driscol.
4.)Driscol- The city of Driscol started as a fort, one meant to secure the mountain pass between Thandrell & Vulkun. Thus as tensions rose so to did the size and garrison of this fort. Overtime this would become the Military heart of the Kingdom. Training fields surrounded it, with Villages full of hardy young men and women who wished to join. It was the city of heroes, the destination of those seeking glory. Eventually it would become the destination of those seeking salvation.
Driscol has been bustling since the horde began its rampage. Their training camps are optimized to produce an endless stream of soldiers out of conscripts. They have adapted to the new style of combat training their troops to use torches in place of shields, loose formations with light armor to ensure mobility, Sharp blades and light hammers to avoid fatigue, Training to aim for the eyes and knees rather than the usual middle of the target. Nonetheless its been its location that has kept it safe and since the swell of refugees more than doubling the cities population it struggles to hold the burden, though no Driscolite would be caught dead complaining. The have no refugees and very few non-combatants, with even the elderly and disabled taking up crossbows on the wall. All fight knowing Driscol is the last of Thandrell.
Narvel was the first city to fall as the Mausoleum which was the birthing chamber of the horde could be found a mere 11 miles north, it was the burial chamber for most of the country. Lord Marshall Claudius lead the Defensive Line and the Subsequent Offensive counterattack. He and his forced slapped the horde back then stabbed deep into the horde felling 7 of the 13 Necromancers before being consumed by the surging masses. They have the second lowest percentage of refugees as they took heavy losses.
2.)Luca- The Capital city Of Thandrell and its “crown jewel”, The seat of the crown was here as was the bulk of the kingdoms might. Being at the center of the land with ancient roads leading to is Luca was built up not long after Narvel and quickly surpassed it as an economic powerhouse. “All roads lead to luca” and “All merchants have a stall here” are but a few of the phrases often associated with the city.
Luca put up a remarkable defense holding out for a little over five years as the horde advanced. Its central position served as a sort of shield for Driscol & Monrea. Unfortunately that would ensure that the fall of this city was a breaking point for the morale and hope of many. The Hordes breeched the walls many times in what was thought to be raids, but was soon discovered to be probing scouting ventures. In one night dozens, then hundreds of undead arrived within the city and spread chaos. During that chaos the walls were breached and the king made his final stand sending his family away in a caravan toward Driscol. His final stand would claim two more necromancers when they came to “personally” end him. Yet alas the King would fall with his city.
3.)Monrea- The old sea ports of Monrea actually outdate the city itself. What was once a small sea fishing town grew over time into a large port city. As military clashes with Vulkun grew so too did the investment within the port and its ability to deploy naval forces. Thus furthering its fishing industry as well. Known for its sailors and fishermen, this city has a maritime culture and has for a long time provided food and the wealth of the sea to the Thandrell Kingdom.
Monrea was a lucky city initially. It was able to shuttle refugees off to Bokia, a small fishing village on an island off the southernmost coast of Thandrell. However as the island filled up and the battles ground on many of the able bodies were conscripted into the defense of Luca. Thus when Luca Fell Evacuations immediately began, yet even immediate action was too late. The hordes fell on them half a day after the fall of luca, as if a large detachment had been splintered off to head there way before the city fell. Captain Lance Sentas, Would lead the final defense with around half his guard but he almost immediately realized how hopeless it was. The horde at his gates extended clear into the horizon, and seeing the hooks and ropes they brought he recognized their intentions. They were taking the port. Thus he split his already meager forces, ordered the emptying of the harbor and the burning of the docks. He and the city fell cutting the hordes off from the sea. Unfortunately the sea was their only escape route and thus Monrea has the lowest number of refugees in Driscol.
4.)Driscol- The city of Driscol started as a fort, one meant to secure the mountain pass between Thandrell & Vulkun. Thus as tensions rose so to did the size and garrison of this fort. Overtime this would become the Military heart of the Kingdom. Training fields surrounded it, with Villages full of hardy young men and women who wished to join. It was the city of heroes, the destination of those seeking glory. Eventually it would become the destination of those seeking salvation.
Driscol has been bustling since the horde began its rampage. Their training camps are optimized to produce an endless stream of soldiers out of conscripts. They have adapted to the new style of combat training their troops to use torches in place of shields, loose formations with light armor to ensure mobility, Sharp blades and light hammers to avoid fatigue, Training to aim for the eyes and knees rather than the usual middle of the target. Nonetheless its been its location that has kept it safe and since the swell of refugees more than doubling the cities population it struggles to hold the burden, though no Driscolite would be caught dead complaining. The have no refugees and very few non-combatants, with even the elderly and disabled taking up crossbows on the wall. All fight knowing Driscol is the last of Thandrell.
Vulkun- the Land of wide Plains and home of the Tallest mountain in the world. Vulkun is a land rich in Metals of all kinds with vast space for herds and crops. Built of a union of Five City States this nation was forged on the basis of Keeping the Thandrell Alliance from expanding into their territory. The two would meet on the borders and the rest is history. The open plains and mounted calvary have kept their claims to the border secure and have made horse husbandry a popular career in this nation.
The bulk of the nations military is lining up in the mountain pass battle camp, with four smaller camps lining the coasts to provide support to the defensive fleets should any vessels attempt to land along the shore. All the movements of assets and Rumors drifting in about a disaster in Thendrell have caused a bit of a divide between the people and as more information leeks out the rift grows larger.
5.)Magnas- The great city on the other side of the mountain pass from Driscol. Magnas, slightly to the north of the passes entrance is a city of three keeps, built around the Three knight houses of Meldas, Sigurne, and Felix. House Meldas Are the Guardian Knights, defenders of peace akin to policemen. House Sigurne are the Siege warfare knights. With House Felix the Hunters house serving as Game wardens, anti-Poaching patrols and of course the hunting of magic users. All of the knights of these houses are well trained specialized warriors with a knack for operating in the cold and snow, as are their horses.
The culture of Magnas is one of Honor and personal pride, resulting in them having an incredibly high percentage of folks in favor of admitting the refugees. Thus conflicting interest presents a problem as their city is the closest in proximity to the Military camp, thus make up a significant portion of the forces garrisoned there. The Knights of magnus still stand ready to fend off any threat to their nation and people…as they have for centuries.
6.)Porpune- When the diplomatic envoys of Vulkun Union first arrived at Porpune they were met with lavish splendor. The finest of foods, drinks, gifts of jewelry, visits to the brothels, and the entire time they were waited on hand and foot by some of the best trained servants they had ever seen. The peace treaties were a roaring success, Porpune was brought into the Vulkun Alliance turning the faction into a full nation. It wasn’t until the military inventory of each city that the diplomats learned why the nation was so relaxed. Each of the butlers of porpune were trained warriors, spies, assassins, and of course waitstaff. When asked how talented they were in battle it has always been said, they are as skilled in battle as they are in the dining hall.
The culture of porpune is one of exploitation and vice, hidden beneath a veil of luxury and wealth. Treacherous deals, backstabbing, its all to be found in the paradise city. Yet the help seem to carry an air of odd respect, no one speaks ill of their maids or servants, and they seem immune to the treachery and lies around them, They now represent The Vulkun kingdoms 6th Knight House, House Ignacio. Violent crime is low around the island in the smaller towns that dot the coasts, but it gets rather crowded in the cities. Those who visit here are wise to keep their coin purses hidden and keep shrewd eye open. The people here are evenly split on the refugee crisis.
7.)Lampray- The town built in the middle bend of a kidney shaped lake. Lampray was the First capital of the Union before the construction of Domhan. With The great mountain fortress to the south, The Houses of Magnas to the North, And the Fleets of Julain to the west. Lamprey has only ever had to worry about the occasional storm blowing in from the eastern coast, With a pirate ship or two coming maybe once in a decade. Due to this peaceful location, this city and the surrounding “lake folk” have been known for their hospitality. The land smells of baked goods nearly constantly, the stretches between the towns and city hold wild and farmed fruits alike. The vast open fields to the east serve as fields for horse husbandry and breeding.
The culture here is not one of charity, more so it is a kind of boisterous generosity, proving how wealthy and successful they are by how much they can afford to shell out to strangers. These people support Bringing in the refugees almost unanimously, though their commitment to peace gives them nearly no military support to speak of besides their small regiment of guards. The capital hold has one of the only surviving ancient structures from the pre-fall period, A great windmill which is used to grind tons of grain per day.
8.)Julain- The naval city of Julain was forged as a counter to the Thandrellian naval city Monrea. Shortly after its founding Two knight houses were formed, House Logos, the knights of scholarly pursuit. And House Fathom, The Knights of the Sea, Both above and below. Despite coming into being after its rival city, the ingenuity of the a scholars, paired with the boldness of the Navy men keep them in a constant state of change keeping their enemies guessing as to their next move. The union of these houses has even pioneered a new oceanic warfare strategy, Diving Keel-breakers.
Culturally speaking Julain is very proud of the actions of its two houses, seeing either path as equally honorable, however there is a competitive divide between the two respective fanbases. The secretive nature of the logos house tends to keep the city in a constant state of readiness and has bred a disdain for outsiders and guests. As such julain is often said to be the least welcoming city in Vulkun, with them being suspicious even of their fellow countrymen from different cities.
9.)Domhan- The Great mountain fortress of Vulkun, Seat of the Crown, Capital of the nation, Home of the Fabled golden Knights of House Midas. This impenetrable fortress was built shortly after the Alliance became a nation, Its rich iron content armed and equipped the warriors of the nations, leaving within the mountain a network of mineshafts that would be repurposed to serve as the city living quarters. Homes were carved into the stone walls, and all meticulously planned out by stonemasons, scholars, architects, and Anti siege commanders. Ever were one to breech the massive stone gates, they would be plunging into a maze of tunnels and rooms, narrow corridors and tight corners, a maze populated with some of the greatest warriors in the kingdom, Who can navigate the corridors as easily as any native person would in their home town.
Living so close to the king, with such a mighty military presence, with the entire city being a fort no less, Domhan is by and a far the safest city on the planet…yet it is one of the least free. Strict laws, Ruthless enforcement of them, and Swift delivery of “Justice” make this a city to fear for those who bend the rules to their liking. The Unparalleled Combat Skills of the Golden knights only scratch the surface of their talents, their detective skills, intelligence networks, interrogation methods, Tracking and capturing skills affords them a heavy monopoly on force within the fort itself. And the 100 best among them serve as a personal guard retinue for King Shane Wuldorf. Those who dwell here know the trade, they give up all their freedoms, for the ultimate in safety. If you follow the rules of this city, you will likely die at a ripe old age.
The culture of Magnas is one of Honor and personal pride, resulting in them having an incredibly high percentage of folks in favor of admitting the refugees. Thus conflicting interest presents a problem as their city is the closest in proximity to the Military camp, thus make up a significant portion of the forces garrisoned there. The Knights of magnus still stand ready to fend off any threat to their nation and people…as they have for centuries.
6.)Porpune- When the diplomatic envoys of Vulkun Union first arrived at Porpune they were met with lavish splendor. The finest of foods, drinks, gifts of jewelry, visits to the brothels, and the entire time they were waited on hand and foot by some of the best trained servants they had ever seen. The peace treaties were a roaring success, Porpune was brought into the Vulkun Alliance turning the faction into a full nation. It wasn’t until the military inventory of each city that the diplomats learned why the nation was so relaxed. Each of the butlers of porpune were trained warriors, spies, assassins, and of course waitstaff. When asked how talented they were in battle it has always been said, they are as skilled in battle as they are in the dining hall.
The culture of porpune is one of exploitation and vice, hidden beneath a veil of luxury and wealth. Treacherous deals, backstabbing, its all to be found in the paradise city. Yet the help seem to carry an air of odd respect, no one speaks ill of their maids or servants, and they seem immune to the treachery and lies around them, They now represent The Vulkun kingdoms 6th Knight House, House Ignacio. Violent crime is low around the island in the smaller towns that dot the coasts, but it gets rather crowded in the cities. Those who visit here are wise to keep their coin purses hidden and keep shrewd eye open. The people here are evenly split on the refugee crisis.
7.)Lampray- The town built in the middle bend of a kidney shaped lake. Lampray was the First capital of the Union before the construction of Domhan. With The great mountain fortress to the south, The Houses of Magnas to the North, And the Fleets of Julain to the west. Lamprey has only ever had to worry about the occasional storm blowing in from the eastern coast, With a pirate ship or two coming maybe once in a decade. Due to this peaceful location, this city and the surrounding “lake folk” have been known for their hospitality. The land smells of baked goods nearly constantly, the stretches between the towns and city hold wild and farmed fruits alike. The vast open fields to the east serve as fields for horse husbandry and breeding.
The culture here is not one of charity, more so it is a kind of boisterous generosity, proving how wealthy and successful they are by how much they can afford to shell out to strangers. These people support Bringing in the refugees almost unanimously, though their commitment to peace gives them nearly no military support to speak of besides their small regiment of guards. The capital hold has one of the only surviving ancient structures from the pre-fall period, A great windmill which is used to grind tons of grain per day.
8.)Julain- The naval city of Julain was forged as a counter to the Thandrellian naval city Monrea. Shortly after its founding Two knight houses were formed, House Logos, the knights of scholarly pursuit. And House Fathom, The Knights of the Sea, Both above and below. Despite coming into being after its rival city, the ingenuity of the a scholars, paired with the boldness of the Navy men keep them in a constant state of change keeping their enemies guessing as to their next move. The union of these houses has even pioneered a new oceanic warfare strategy, Diving Keel-breakers.
Culturally speaking Julain is very proud of the actions of its two houses, seeing either path as equally honorable, however there is a competitive divide between the two respective fanbases. The secretive nature of the logos house tends to keep the city in a constant state of readiness and has bred a disdain for outsiders and guests. As such julain is often said to be the least welcoming city in Vulkun, with them being suspicious even of their fellow countrymen from different cities.
9.)Domhan- The Great mountain fortress of Vulkun, Seat of the Crown, Capital of the nation, Home of the Fabled golden Knights of House Midas. This impenetrable fortress was built shortly after the Alliance became a nation, Its rich iron content armed and equipped the warriors of the nations, leaving within the mountain a network of mineshafts that would be repurposed to serve as the city living quarters. Homes were carved into the stone walls, and all meticulously planned out by stonemasons, scholars, architects, and Anti siege commanders. Ever were one to breech the massive stone gates, they would be plunging into a maze of tunnels and rooms, narrow corridors and tight corners, a maze populated with some of the greatest warriors in the kingdom, Who can navigate the corridors as easily as any native person would in their home town.
Living so close to the king, with such a mighty military presence, with the entire city being a fort no less, Domhan is by and a far the safest city on the planet…yet it is one of the least free. Strict laws, Ruthless enforcement of them, and Swift delivery of “Justice” make this a city to fear for those who bend the rules to their liking. The Unparalleled Combat Skills of the Golden knights only scratch the surface of their talents, their detective skills, intelligence networks, interrogation methods, Tracking and capturing skills affords them a heavy monopoly on force within the fort itself. And the 100 best among them serve as a personal guard retinue for King Shane Wuldorf. Those who dwell here know the trade, they give up all their freedoms, for the ultimate in safety. If you follow the rules of this city, you will likely die at a ripe old age.
~More nations In sequel~