• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Futuristic The Heist: Revolution - OOC and Discussion

Characters
Here
Other
Here
So, although some people have both asked and given good examples of roles that are open, I want to list a few that could come to be useful:

Tank/Heavy
Escape artists/driver/pilot
Explosives expert
Sniper/Rifleman
Medic
Safecracker
Advisor/Second in command

And i'm sure there are many more, these are just some ideas.
 
Last edited:
well maybe I like to take a role with less combat ability but can still be useful. But before let me add a few roles that may come useful and still be interesting
Information broker (a hackers/journalist with good connections that would give us the intel about the score)
Engineer (hacker/hardware expert that can fiddle with camera, power source, cause black out,...)
Safe Cracker(So if we're gonna rob something, somebody need to pick the lock ?)
Medic (this is, I think, an important role but will have less action times, maybe an NPC that would patch us up every missions)
Advisor (Number 2 for the leader of the crew, help preparation, financial management and help the leader planning for every score, should be someone close to the leader)

This is what I can think, maybe you just need a few to put into your list. Also I also think that Pilot/Driver should be included as Escape Artist
 
Sopranos Sopranos

Further good examples. Thank you for the input, medic totally slipped my mind! As for hacker/technician I think me and The_Omega_Effect The_Omega_Effect hopefully got that covered, but if anyone else wants to join that group that's totally fine! I'll add your suggestions to the list.
 
Could I have my character be in the sky. Leave his family encase they were corrupt and help the innocent/team?
 
So what I have planned for my character is that he has antisocial personality disorder, but I'm trying to find a way to not make him seem stereotypical or bland

Also, I guess he'll be a point man type of guy? He knows a little bit about everything so he can fit into any role that doesn't require extensive knowledge, so there's that.
 
Character is up. How does he look?

A few things; To begin with don't think the armour seem fit fir the era or style of this universe. I do realise I haven't provided much in terms of inspiration or reference but i'm going for something more cyberpunk.

Then we have the skills, don't you think they seem a tie bit inflated? Don't you wan't some space to kind of further develop your skills as the RP runs along?
Referring to:
"Expert swordsman- trained as he was young, became exceptional
Battle tactic- knows almost any battle tactic known to man.
Technical genius- David makes all his own equipment.
"

Otherwise I don't necessarily have a lot of problem with the character himself, Just seems a bit too strong at the moment.
 
Changed traits.
Do I need to make the armor just armor, not able to roll into a watch?

Well, I mean it's up to you but I'd appreciate some form of explanation perhaps. I guess the simpler way would having it be just armour, but perhaps having it work like Ironmans suit or Fallout powerarmor, were it's automatically put onto the wearer upon entrance. Also, very good alteration of the skills, I like it.
 
I thought it would be appropriate to share a crude map of out starting location, that being the easter part of the massive archipelago city "Joyce". The area is called Eastbound Isle, and it communists out of a plethora of different subsections, it's mostly overrun by criminal activity and police only have a good foothold within Eastbound central and suburban areas.

Eastbound2.png
 

Users who are viewing this thread

Back
Top