SaphireTsuki
Aspiring Author
Name: Ana Starsmith
Wizard Codename: N/A
Arcane or Elemental: Arcane, though unaware
Magic Specialty: Healing and Support Magic (White Arcane)
Weapon specialty: Mainly the Bow, and basic shortsword defense.
Appearance:
<p><a href="<fileStore.core_Attachment>/monthly_2014_10/Mage.jpg.af3d908880d418f3a30dc89cd8c7e962.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="32787" src="<fileStore.core_Attachment>/monthly_2014_10/Mage.jpg.af3d908880d418f3a30dc89cd8c7e962.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
5"4
Personality:
A kind woman who often hides herself, Ana's talent for medicine led to her spending much of her youth reading everything she could on medicine in her father's books. The town only remembers her as she is now, quiet and reclusive, always thinking of others before herself, but always glaring at the ground or staring wistfully at nature. She is rarely seen outside of her cottage, often going to the forest or remaining inside, save at dawn or during the night.
The death of her father left a sour taste in her heart, leading to what had been an outspoken child growing far more quiet and subdued. Her persecution at the hands of the town only compounded this by making her think that there is something seriously wrong with her, and she withdrew completely. Now the only times she talks to people are when they are in need of her help. When there is a rare herb she needs to find she will go to great lengths to find it, often leaving the patient in the care of an elderly couple who still accepted her. If she thought that her death would help someone she would do it in a moment, not because she values herself so little, but because she values everyone else so much more than herself.
Her interests include gathering herbs, moonlight, and any gloomy weather. In particular she loves storms and snow, though she often complains about them when she's out in the forest gathering herbs and vegetables. If she can avoid it she doesn't kill, but wild animals like wolves have necessitated her learning to defend herself. Dislikes include people calling her a witch, mistreatment of nature, or hating her too much to ask for help when one is sick.
Background:
Nineteen years ago she was born, resulting in the death of her mother. This led her father, Jonathan Starsmith, to leave the large town he lived in to this village, where her mother had been born. He hoped that her being surrounded by people who had known and loved her mother would bring her happiness, as they would come to love her as well. For six years they lived happily, but eventually he grew sick. She didn't know what the cause of this disease was, so Ana delved into his books for the first time, learning how to read as quickly as possible. By the time she was ten he had died, but before he did he sealed her magic, which had shown signs of being too strong for her body as well.
Ana then spent the next two years under the care of an elderly couple, the only couple to not fear her and claim that she had been the cause of her father's death. Ana had been happy to talk and play with the other children, being outgoing and making friends quickly, but once they found out about the possibility she could use magic they began to fear her, as their parents always had. The now subdued child quickly learned that she was alone, the elderly couple the only people who would help her, and she began to spend all her time studying books. At the end of the two years she helped cure a small plague that had almost claimed the lives of everyone, and she was given back her father's house so she could continue to learn and care for them, though they never stopped fearing her.
Though this town had had a school it mostly focused on teaching magic, which she seemed completely incapable of due to the seal, or defending oneself. For most of the time until she turned Eighteen she was found on the grounds of the small school, learning how to use a bow and sword, though she focused almost exclusively on the bow, aside from required practice with her shortsword, as she didn't want to see how someone would possibly die. Once she was eighteen they kicked her out, and since then she has spent all of her time either gathering herbs or treating the wounded or sick.
Name: Lionel Lazarus DuMourne
Age: 22
Wizard Codename: Lionel "The Burning Earth"
Arcane or Elemental: Elemental
Magic Specialty: Earth and fire magic. Mostly sentient forms.
Weapon specialty: Rapier, daggers, regular or throwing
Appearance:
<p><a href="<fileStore.core_Attachment>/monthly_2014_10/Mageboy.jpg.396774b6d2e6ab64f2767e920026b5d6.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="32788" src="<fileStore.core_Attachment>/monthly_2014_10/Mageboy.jpg.396774b6d2e6ab64f2767e920026b5d6.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
Personality: Lionel is a charismatic man that most people find easy to trust. He is nice to all those he meets as a matter of course. He believes in the phrase"You catch more flies with honey than vinegar." In other words he believes life is a lot easier when everyone likes and trusts you. Regardless of this he is strict when in a leadership position, believing that to be his responsibility. Therefore it trumps kindness, although he's strict, not mean.
He loves nature even to a point beyond that of most elemental mages, believing in the conservation of nature's true form. He believes balance in nature has been upset by humans, and he seeks to restore it. He stalwartly defends places of natural importance, and has declared several such places as his domain. He will thus fight to the death with anyone who mistreats it. His mannerisms are unpredictable to those unused to them, although he is easily predicted and manipulated by those who've known him for very long. He falls in love very easily, although generally the girl doesn't feel the same.
Background: Lionel was orphaned as an infant, and left on the cottage doorstep of a forest mage. The forest mage happened to be a retired soldier who had wanted a peaceful life away from the city. He was at first dead set on taking the baby to an orphanage, but realized he HAD been lonely out here, and needed something important to keep him occupied.
So he kept the kid, raising him alone as his only family. He figured he they were both alone, so why not have each other? And so he raised him in a snowy northern forest, teaching him about respecting nature and taking him to the nearby town for other lessons, such as socialization, or how to treat others. But he eventually had to move to the town when he made a discovery. Lionel was a naturally skilled mage!
Thus he brought him into the town full time to learn from various teachers and professionals, as well as to learn of his specialty. He learned he excelled in combat magic, especially the less used sentient magic of living creatures. Thus as he came of age he joined the military, and after four years of military service he can choose to leave, or make a permanent career of it. Thus Lt. DuMourne has come back home on leave to ponder his options.
Arcane magic is mainly support magics or curses. What you would think of as black magic or white/divine magic. Regardless of the form of magic they use the Arcane mages must be careful of the amount of power they draw in from another plane, as it can lead to self destruction. Cast times for Arcane magic are long, though most of the casting is actually drawing in power and structuring it for the sake of a certain effect. This means that most mages must stay still while casting, making them sitting targets to any foes attacks. These spells are not mutually exclusive, but someone who say... cures a disease can't cause it through magic. Some spells, mainly defensive ones which are only able to block attacks of one kind at a time, and magic bolt which just sends energy to an enemy, are universal among all schools of magic.
On the white-magic scale it has the ability to summon and buff familiars, heal wounds, or basically act in a way similar to a cleric. That means they draw power from the higher planes, and the being within, and typically have some sort of contract with the higher being whose power they were using. As such they have to be very careful about how much power they use, lest they grab for more they can control. IN cases where they do grab too much power they can destroy either themselves or something in their way. For offensive spells of this kind usually they can create large beams of purifying energy, which either destroys or wounds creatures of evil. This magic can dispel curses and cure poison in higher levels of skill.
Dark magic is as stated darker in nature. Rather than summon familiars they raise the corpses of the dead, bring demons into the world, or curse foes in order to weaken them. Drawing in too much power on this side can turn them into a human/demon hybrid with little to no intellect and a taste for human flesh. Destructive spells center around stealing life energy of opponents or decaying them so fast they can't recover.
Elemental Magic. Simple, yet intricate. Many opinions roam of the true ways of controlling nature's power. But there is one that holds the most truth. Emotion, elemental mages power fluctuates based on emotion. Regardless of element , emotion affects your power and control. This leads some to try removing their emotions for pure control. While others leave themselves wide open to emotional turmoil.
Regardless of the emotion factor , elemental mages have limitations and specializations. Most elemental mages can use many elements. But generally only one or two kinds of magic really speak to them, and those become their specialities. Elemental mages can manipulate and control there element. The most basic uses are weapons, or physical constructs. Like fists of flame, or stone walls, or water whips. But some make constructs that are active, sentient to a point. Like wood falcons or metal wolves. Although this is an uncommon use, because most fear their magic turning on them.
A rare talent among mages, generally realized in times of great need, is the ability to truly become one with nature. To tap into the power of storms, and to talk to and possibly control animals. This is a rare gift, only rumored to be possible among vastly important mages.
The Town of Snowdale, in the Aralden Kingdom. A small village with a school, surrounded by northern forest. It is winter.
Wizard Codename: N/A
Arcane or Elemental: Arcane, though unaware
Magic Specialty: Healing and Support Magic (White Arcane)
Weapon specialty: Mainly the Bow, and basic shortsword defense.
Appearance:
<p><a href="<fileStore.core_Attachment>/monthly_2014_10/Mage.jpg.af3d908880d418f3a30dc89cd8c7e962.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="32787" src="<fileStore.core_Attachment>/monthly_2014_10/Mage.jpg.af3d908880d418f3a30dc89cd8c7e962.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
5"4
Personality:
A kind woman who often hides herself, Ana's talent for medicine led to her spending much of her youth reading everything she could on medicine in her father's books. The town only remembers her as she is now, quiet and reclusive, always thinking of others before herself, but always glaring at the ground or staring wistfully at nature. She is rarely seen outside of her cottage, often going to the forest or remaining inside, save at dawn or during the night.
The death of her father left a sour taste in her heart, leading to what had been an outspoken child growing far more quiet and subdued. Her persecution at the hands of the town only compounded this by making her think that there is something seriously wrong with her, and she withdrew completely. Now the only times she talks to people are when they are in need of her help. When there is a rare herb she needs to find she will go to great lengths to find it, often leaving the patient in the care of an elderly couple who still accepted her. If she thought that her death would help someone she would do it in a moment, not because she values herself so little, but because she values everyone else so much more than herself.
Her interests include gathering herbs, moonlight, and any gloomy weather. In particular she loves storms and snow, though she often complains about them when she's out in the forest gathering herbs and vegetables. If she can avoid it she doesn't kill, but wild animals like wolves have necessitated her learning to defend herself. Dislikes include people calling her a witch, mistreatment of nature, or hating her too much to ask for help when one is sick.
Background:
Nineteen years ago she was born, resulting in the death of her mother. This led her father, Jonathan Starsmith, to leave the large town he lived in to this village, where her mother had been born. He hoped that her being surrounded by people who had known and loved her mother would bring her happiness, as they would come to love her as well. For six years they lived happily, but eventually he grew sick. She didn't know what the cause of this disease was, so Ana delved into his books for the first time, learning how to read as quickly as possible. By the time she was ten he had died, but before he did he sealed her magic, which had shown signs of being too strong for her body as well.
Ana then spent the next two years under the care of an elderly couple, the only couple to not fear her and claim that she had been the cause of her father's death. Ana had been happy to talk and play with the other children, being outgoing and making friends quickly, but once they found out about the possibility she could use magic they began to fear her, as their parents always had. The now subdued child quickly learned that she was alone, the elderly couple the only people who would help her, and she began to spend all her time studying books. At the end of the two years she helped cure a small plague that had almost claimed the lives of everyone, and she was given back her father's house so she could continue to learn and care for them, though they never stopped fearing her.
Though this town had had a school it mostly focused on teaching magic, which she seemed completely incapable of due to the seal, or defending oneself. For most of the time until she turned Eighteen she was found on the grounds of the small school, learning how to use a bow and sword, though she focused almost exclusively on the bow, aside from required practice with her shortsword, as she didn't want to see how someone would possibly die. Once she was eighteen they kicked her out, and since then she has spent all of her time either gathering herbs or treating the wounded or sick.
Name: Lionel Lazarus DuMourne
Age: 22
Wizard Codename: Lionel "The Burning Earth"
Arcane or Elemental: Elemental
Magic Specialty: Earth and fire magic. Mostly sentient forms.
Weapon specialty: Rapier, daggers, regular or throwing
Appearance:
<p><a href="<fileStore.core_Attachment>/monthly_2014_10/Mageboy.jpg.396774b6d2e6ab64f2767e920026b5d6.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="32788" src="<fileStore.core_Attachment>/monthly_2014_10/Mageboy.jpg.396774b6d2e6ab64f2767e920026b5d6.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
Personality: Lionel is a charismatic man that most people find easy to trust. He is nice to all those he meets as a matter of course. He believes in the phrase"You catch more flies with honey than vinegar." In other words he believes life is a lot easier when everyone likes and trusts you. Regardless of this he is strict when in a leadership position, believing that to be his responsibility. Therefore it trumps kindness, although he's strict, not mean.
He loves nature even to a point beyond that of most elemental mages, believing in the conservation of nature's true form. He believes balance in nature has been upset by humans, and he seeks to restore it. He stalwartly defends places of natural importance, and has declared several such places as his domain. He will thus fight to the death with anyone who mistreats it. His mannerisms are unpredictable to those unused to them, although he is easily predicted and manipulated by those who've known him for very long. He falls in love very easily, although generally the girl doesn't feel the same.
Background: Lionel was orphaned as an infant, and left on the cottage doorstep of a forest mage. The forest mage happened to be a retired soldier who had wanted a peaceful life away from the city. He was at first dead set on taking the baby to an orphanage, but realized he HAD been lonely out here, and needed something important to keep him occupied.
So he kept the kid, raising him alone as his only family. He figured he they were both alone, so why not have each other? And so he raised him in a snowy northern forest, teaching him about respecting nature and taking him to the nearby town for other lessons, such as socialization, or how to treat others. But he eventually had to move to the town when he made a discovery. Lionel was a naturally skilled mage!
Thus he brought him into the town full time to learn from various teachers and professionals, as well as to learn of his specialty. He learned he excelled in combat magic, especially the less used sentient magic of living creatures. Thus as he came of age he joined the military, and after four years of military service he can choose to leave, or make a permanent career of it. Thus Lt. DuMourne has come back home on leave to ponder his options.
Arcane magic is mainly support magics or curses. What you would think of as black magic or white/divine magic. Regardless of the form of magic they use the Arcane mages must be careful of the amount of power they draw in from another plane, as it can lead to self destruction. Cast times for Arcane magic are long, though most of the casting is actually drawing in power and structuring it for the sake of a certain effect. This means that most mages must stay still while casting, making them sitting targets to any foes attacks. These spells are not mutually exclusive, but someone who say... cures a disease can't cause it through magic. Some spells, mainly defensive ones which are only able to block attacks of one kind at a time, and magic bolt which just sends energy to an enemy, are universal among all schools of magic.
On the white-magic scale it has the ability to summon and buff familiars, heal wounds, or basically act in a way similar to a cleric. That means they draw power from the higher planes, and the being within, and typically have some sort of contract with the higher being whose power they were using. As such they have to be very careful about how much power they use, lest they grab for more they can control. IN cases where they do grab too much power they can destroy either themselves or something in their way. For offensive spells of this kind usually they can create large beams of purifying energy, which either destroys or wounds creatures of evil. This magic can dispel curses and cure poison in higher levels of skill.
Dark magic is as stated darker in nature. Rather than summon familiars they raise the corpses of the dead, bring demons into the world, or curse foes in order to weaken them. Drawing in too much power on this side can turn them into a human/demon hybrid with little to no intellect and a taste for human flesh. Destructive spells center around stealing life energy of opponents or decaying them so fast they can't recover.
Elemental Magic. Simple, yet intricate. Many opinions roam of the true ways of controlling nature's power. But there is one that holds the most truth. Emotion, elemental mages power fluctuates based on emotion. Regardless of element , emotion affects your power and control. This leads some to try removing their emotions for pure control. While others leave themselves wide open to emotional turmoil.
Regardless of the emotion factor , elemental mages have limitations and specializations. Most elemental mages can use many elements. But generally only one or two kinds of magic really speak to them, and those become their specialities. Elemental mages can manipulate and control there element. The most basic uses are weapons, or physical constructs. Like fists of flame, or stone walls, or water whips. But some make constructs that are active, sentient to a point. Like wood falcons or metal wolves. Although this is an uncommon use, because most fear their magic turning on them.
A rare talent among mages, generally realized in times of great need, is the ability to truly become one with nature. To tap into the power of storms, and to talk to and possibly control animals. This is a rare gift, only rumored to be possible among vastly important mages.
The Town of Snowdale, in the Aralden Kingdom. A small village with a school, surrounded by northern forest. It is winter.