Sylph
Fickle
This is the questing thread! Once your characters have formed a team and departed/teleported out of the guild you will move to this thread. Your first post here should generally be arriving at the destination, or beginning the journey there. Once your quest or story is complete you can teleport back to the main hall to turn in the report.
If you're new and interested in joining the thread, have a look at the info on the interest check thread or send me a DM! We're always accepting.
Starter Items
Every adventurer is given a set of items when they sign up to the guild: a waystone, an enchanted map, and a bag of holding.
- The waystone is used for long distance transport (anywhere more than a day's walk). Visualise the place you want to be and it will take you there. You can only teleport to places listed on the enchanted map. When heading into unexplored territory--or where there is interference of some kind--all waystone functions will cease.
- The bag of holding can store anything small enough to fit through the mouth. To retrieve, think of the item and reach inside.
- The enchanted map will help you keep track of your position, but the waystone will only function in areas where it's been properly mapped out.
- RESPECT THE LORE.
- It isn't required to know everything,
- But if something seems important it's always best to ask. - No modern technology, though magic equivalents may be allowed.
- Main characters are to be a part of the guild or intending to join.
- There may be exceptions where approval is given.
- Cannon fodder enemies / random NPCs are fine.
- Antagonists are allowed. - Race Limitations
- No fandom characters or historic figures.
- No gods or beings from religious texts.
- No extra-terrestrials. - At least one paragraph per post.
- Common RP courtesies and Nation rules apply.