• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy The Great Library (Lamed Lore)

OOC
Here
Characters
Here

BackSet

The Great Thief Yatagarasu!
Roleplay Availability
Roleplay Type(s)
My Interest Check
(A note on mana pools: each race has a mana pool. Each spell you use costs a certain amount of mana (you have to decide how much mana it costs). If you are out of mana you can no longer cast spells. In order to regain mana you must either drink a mana restoration potion or take a rest. Some spells cost no mana. These are basic elemental spells or simple utility spells.)

(A note on Racial Traits: Each race has certain traits that can not be changed. The only ways these can be changed are by magic, such as blocking a Kitsune's transformation powers, or disability, such as a blind dwarf being unable to use their darkvision.)

Races:

Elves are nimble fingered engineers who create many of the clockwork inventions of the land. Often they can be found with a special invention that they made. These inventions are always precious to them. Due to the elves having years of history oppressing other races in Lamed, they aren’t a very liked race.

Racial Traits (add these to your racial traits list):

Nimble Fingered: You are very nimble fingered and skilled with your hands.

Favored Invention: you have a favored invention which you carry around always. Add this invention to your other items list (do not add this to your traits list.).

Low-Light Vision: You can see in low light as if it’s daytime. For example, if the only light was from a lantern then you could see just fine. However, if it is completely dark you’re stumped.

Mana Pool: 20

Dwarves are talented druids who live in underground tree villages. They are skilled at making use of various plants and Dwarven alcohol is the best alcohol. Most Dwarves have taken a vow of pacifism and refuse to fight.

Racial Traits:

Darkvision: You can see when it’s very dark.

Nature connection: You are connected to nature. This allows youto tap into it from time to time.

Mana Pool: 20

Humans could be considered something of an only sane man among other races. They generally get along with everybody and racism isn’t very prevalent beyond the occasional calling of “Pointy ears” and “Short Stuff” that are more often used by other races. Humans are versatile and don’t have the societal standards set by other societies that tell them to be one thing like everyone else.

Racial Traits:

Quick Adaption: You are quick to adapt to most situations.

Mana Pool: 15

Gnomes used to be a slave race. The Elves used to have them do the dirty work of reaching under inventions due to their small size. Gnomes have particularly good senses of direction making them ideal sailors and ideal navigators, be it underground, above ground, or at sea. There is a lot of tension between the Gnomes and the Elves due to, you know, the slave thing. As such, Elves entering Gnomish cities are treated with suspicion and vice versa.

Racial Traits:

Small: You can easily fit in small spaces.

Excellent Sense of Direction: You are great at navigation and more often than not you can find your way when your companions are lost.

Mana Pool: 10

Kitsune have a rather… rocky relationship with the other races. Most races don’t consider them as people and it is not unlikely to see a Kitsune in a pet shop. The one race that kind of accepts them is the Gnomes because they know the pain of not being treated like people and it’s not uncommon to see kitsune and gnome protest groups in elvish cities (not dwarven cities though. Kitsune’s don’t like the underground). Humans also sort of accept them but they don’t do much to help them. Due to the mistreatment there are only two major Kitsune CIties. One is in the dense Ocarina Forest and is home to the Forest Kitsune tribe. They have orange tails and ears and turn into orange foxes. Their city is known simply as the Forest Camp. The other is in the Arctic Plains of Lamed and is home to the Arctic Kitsune tribe. They have white tails and ears and turn into white, arctic foxes. They also have cold resistance. Their city is simply known as the Arctic Camp.

Racial Traits:

Shapeshifting: You can change into a fox at will. You will either be an orange fox (forest Kitsune) or an Arctic Fox (Arctic Kitsune).

Enhanced senses: You have a better sense of smell and hearing than most races.

Low-Light Vision: You can see in low light as if it’s daytime. For example, if the only light was from a lantern then you could see just fine. However, if it is completely dark you’re stumped.

Subraces: There are two subraces of Kitsune, the Forest Kitsune and the Arctic Kitsune. please denote which one you are in the race section. While there are various aesthetic differences (Arctic Kitsune are white foxes and Forest Kitsune are orange foxes) there are also certain racial differences.

Forest Kitsune:

Nature's Guidance: Within forests you can never get lost.

Arctic Kitsune:

Cold Resistance: You are resistant to freezing weather, not having need for a coat or cloak unless it is really cold.

Mana Pool: 20

Orcs are a green skinned warrior race who live primarily in swamps, although there is a small group of Orc nomads in the desert. Orcs that take up magic often become shamans. Most other orcs become warriors. The favored weapon of most orcs is the spear. So much so that the spear is commonly associated with orcs.

Racial Traits:

Tough Skin: Your skin is very tough and it is harder to break through than the skin of other races.

Low-Light Vision: You can see in low light as if it’s daytime. For example, if the only light was from a lantern then you could see just fine. However, if it is completely dark you’re stumped.

Mana Pool: 10

Contrary to popular belief the Amazons are not a race of only women. They are simply a greatly matriarchal race where men barely have any say in anything. Living in the desert, the amazons have a strong disdain for all of the other races. They are proud warriors whose most distinct difference from other races are the natural barbs that grow on their shoulders, ankles, and wrists. These barbs can be used as weapons if need be however Amazons prefer to use other weapons too. Their city is walled and only those the queen deems worthy are allowed to enter. If an Amazon is seen outside of the desert she is likely either on a religious pilgrimage or an exile from her tribe.

Racial Traits:

Natural Weapon: You have barbs on your ankles, wrists, and elbows that you can use to fight with if need be.

Heat Resistance: You are resistant to heat, hailing from a desert, and need much less water than other races do to survive in the desert.

Mana Pool: 15

Kenku are a race of bird people who are unable to speak. Instead they can only copy other sounds they hear. As such, a Kenku’s speaking can be very disconcerting as they put together sentences from many different words spoken by many different people. Kenku do not have a society of their own and thus do not have any cities. Instead they live in the cities of other races, often as beggars. It is not unusual to see Kenku on the side of the road making the sound of coins jingling to ask for money. Kenku are unable to fly.

Racial Traits:

Perfect Mimicry: You can perfectly mimic any sound you hear. It is very hard to distinguish between your mimicry and the real thing.

Natural Raincoat: Your feathers help you keep dry in all but the heaviest of rain.

Mana Pool: 15

Goliaths are the people of the mountains. Hardy folk, they can grow from their normal size into a much larger size and then shrink back down again. They are nomads and often travel with small tight knit tribes. They take only what they need from the mountains and leave something behind to make up for it.

Racial Traits:

Sizeshifting: You can grow from your normal size to 15 feet. Doing this requires effort and exertion and will tire you out after you return to normal size. It takes much less effort to shrink back to normal size.

Low-Light Vision: You can see in low light as if it’s daytime. For example, if the only light was from a lantern then you could see just fine. However, if it is completely dark you’re stumped.

Cold Resistance: you are used to the cold of the mountain and have developed a natural resistance to it.

Mana Pool: 10

If you want to you can create your own race. Make sure to pm me with the details so I can approve it.
 
Nandi

Home Territory
The Nandi are a mostly nomadic and solitary people. The largest group that ever come together would be a family unit consisting of four individuals. Their range mostly extends across desert and scrubland, there are no cities of Nandi. The only time large groups ever come together is to discuss important matters that affect their race, such as war, or alliance. It is rare to encounter a Nandi outside of their desert territories.

Biology
Nandi are at there core a therianthropic race. They switch between two forms, one form resembles that of a human with piercing red or yellow eyes. In humanoid form they have a lot more body hair than the average member of other races. They also carry a distinctive cackle that would leave no doubt about their racial affiliation. The second form is that of a large beast. The creature bares the appearance of a hyena that has the muscle build of a bear. The form is much larger than a normal hyena and no sane person would be able to confuse the two. The Nandi actively choose which form to live in some choose to exist as humanoids, others live as their more primal shape.

Relationship to other races
The Nandi have had a shaky relationship with the other races to say the least. A long time ago they were hunted by rich elves as big game in their animal appearance, this led to violent skirmishes that left a bad taste in both race’s mouth. Nandi look down on Kitsune, mostly for their small size, and comparatively undeadly beast form. Sharing a desert with the Amazons would lead to some conflict. Even today some view Nandi as more beast than reasonable beings.

Beliefs
Nandi have some out there beliefs. When every Nandi is born their parents gift them a rune to signify their identity and some even say it symbolizes their destiny. These runes are memorized and either made into a necklace or painted onto their fur if they live as a beast. It is the duty of any respectable Nandi that if one of their fellows is to die, then they will inscribe the rune, and leave a death gift where the passed one wishes. Be it a home, hunting ground, or another place of importance. As one last final resting place for the spirit of the deceased Nandi. It is common practice to tell the final resting place with their compatriots in battle, as a kind of insurance. If the place is not shared then the Nandi believes there is no risk of their death.

Racial Abilities
Enhanced senses: Nandi possess enhanced senses in their beast form, and a slightly heightened sense of smell in humanoid form.

Shapeshifting: The Nandi can switch into their beast form, or back into their human form. Nandi beast forms can either resemble spotted, striped, or brown hyenas.

Mana Level: 10
 

Users who are viewing this thread

Back
Top