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Futuristic The Ghost Shell Task Force [CS]

Berries

Berry bad fruit puns
Relevant Character Building Information-

Task Force and World Information
The year is 2978 on the Terran calendar.

The EHE Task Force is a large branch under the command of Elvin Basset. The task force is divided into four main divisions; the analytical division, the legal division and the field division which is divided into two parts - the internal field division and the external field division. Our characters are members of the external field division which means we are dealing with the issue of ghost shells outside of planet earth.

The characters will all be members of the starship HSC Prisal Advance and all will be members of the EHE Task Force. The HSC Prisal can hold up to twelve people, and is outfitted with the newest space travel technology. The captain of the ship, and highest commanding officer on-board, is named Jann Reade.

Seeing that the government regulations over EHE and shells have just been put into place, our ship's crew will only have recently been assigned. In order to assist with inter-species interactions and navigation across non-human planets, the EHE Task Force has also recruited a variety of non-human sentient creatures to assist them.

Locations
Earth - Planet Earth is the homeland of humans and cyborgs. Run by the Terran Democratic Union, Earth is known for its tremendous population. To solve overpopulation, Earth has devised a system where it has split its population into four: one portion that lives underground, usually consisting of criminals and the lower-class; one portion that lives on the surface which is usually full of the working middle class; the air cities where the rich reside and finally the governing body that resides on TASE 9I29.

TASE 9I29 - A human-made planet situated next to the human moon where all Terran Government Officials reside.

Vospora - Planet Vospora is the domain of the Drawusk and Kroev'uhm. The climate is harsh with high temperatures and two suns; one of which never sets. Technology on Vospora varies, with many of the more rural areas being more traditional but most high-population areas have technology above that of human level. There is no government on Vospora, and the people settle disputes among themselves - with violence if need be. However, crime rates on Vospora are remarkably low as most inhabitants live in fear of their neighbors.

Playable Races
*Note: Only two alien characters will be accepted, however humans and cyborgs are unlimited.
  • character_concept_art_scifi_human_interface_male_leaders.jpg

    Humans | Subclass: Cyborg | Sentience Level: Moderate | Playable Race

    > Cyborg | Sentience Level: High | Playable Race

    Humans inhabit planet Earth and planet TASE 9I29. They are known for their large population and diversity of customs, languages and appearance. The common language on Earth is English. The requirement to be deemed a "cyborg" is that the human body be at least 25% mechanical or they have a major organ (heart, brain, etc) that is mechanical.


Character Sheet-

Name:
Age (22+):
Gender:
Species:
Desired Role:
Appearance:
Weapons:
Skills:
Weaknesses:
Background:
Extra:

Roles-
*You may reserve a role on the OOC thread, more information about reservations is located there.

Captain: Jann Reade Berries Berries
Lieutenant: Dorian Markov Jon Jon
Engineer: Luciel Graeham Cross LocKeii LocKeii
Medic: N/A
Navigator: Lilith Scarlex FabulousTrash FabulousTrash
Gunner: Korvak Tex.Y Tex.Y

Please note that in addition to your character's role they will also be a trained special agent from a police academy. Their role will add a skill-set to your character, but they will all be trained in: combat, basic legal knowledge and effective criminal apprehension techniques.

If you wish to include it in your background, the three main police academies are the Terran Law Enforcement Training Academy, the Central Region Police Academy and the New Terran Academy of Law Enforcement Training. They all offer a standard two-year course that will teach all the required skills, and have a minimum age of 18 to enroll.

Any alien characters will have to have a justified reason for migrating to Earth and undergoing police training.
 
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Name: Dorian Markov

Age (22+): 29

Gender: Male

Species: Human

Role: Lieutenant

Appearance:
be48c5d3932484ba8eb9886ab5c1c5a6--sci-fi-characters-writing-characters.jpg


Skills: Skilled in hand to hand combat and proficient with most small arms and explosives. An expert on alien biology, and knowledgeable on alien culture and language. Has a prosthetic arm due to an accident that took place during his time on TASE.

Weapon: Enforcer Mk IX, handgun issued to commanding officers of the TASE security forces. A modified handgun that can adapt a special universal round into one suited to the shooters needs. Particularly useful for the team leaders on TASE who could switch between lethal and non-lethal force along with other more useful rounds. Dorian was gifted his pistol for good service after leaving the UEF Army.

Possible rounds:
  1. Standard Execution (SE): ammunition used in response to generic situations.
  2. Armor-Piercing (AP): ammunition used to deal with Robots or lifeforms wearing body armor. Armor-Piercing rounds are also powerful enough to go through cover or multiple unarmored perps.
  3. Ricochet (R): rubber-titanium ammunition used to shoot perps around corners and behind cover. Can be used in standoff situations to allow users to shoot around hostages.
  4. Incendiary (I): partially explosive chemical rounds that ignite whatever target they hit.
  5. High-Explosive (HE, Hi-Ex): these rounds can be used when a situation calls for a forced entry into an area and there isn't time to wait for heavier reinforcements.
  6. Heatseeker: rounds that lock on and seek targets by their body-heat. Can be used in combination with Incendiary rounds.
  7. Flare: Acts as a normal flare round used primarily for illuminating dark areas.
  8. Charge Rounds: Rounds set to release an electric discharge. Primarily used to overload electronics, or paralyze lifeforms.

Weaknesses: runs out of gel for his hair, older model prosthetic arm, enhanced durability and strength, but heavier than newer prosthetics and requires maintenance.

Background: Enlisting as a soldier in the United Earth Federation Army at a young age, Dorian rose through the ranks until he was selected to serve as a team leader in the security forces operating on TASE 9129. Leaving the government planet as soon as his contract with the army was up, Dorian kept busy with body guard or mercenary work, often taking contracts from the EHE task force. Upon learning of an opening for a new Captain, Dorian quickly applied though one could only assume he had been rejected or offered something else entirely. Now a full fledged member of the EHE, and maintaining his rank from the UEF Army, Dorian serves as second in command on the HSC Prisal.

Extra: Divorced twice.
 
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Name: Jann Reade
Age: 42
Gender: Male
Species: Cyborg
Role: Captain

Appearance: Standing at 5"5 but weighing over 300lbs from metal, Jann is short but imposing. With every step he takes there is a heavy clunk of machinery, causing him to look slightly disjointed as he moves but nonetheless all the movements he makes ring with importance. Even a small flick of his hand commands attention, and his keen eyes actively observe everything around him. He is a full-body cyborg, with his only human component being his spine. The rest is fully mechanical, though in areas which require skin he does have realistic synthetic skin. Jann's skin does give off a slightly synthetic shine when faced with water or direct sunlight, and his left ear is weakly secured onto his head and has a tendency to fall off.

Weapons
Twin Pistols- Jann's main weapons are two high-powered, semi-automatic pistols. Each one is equipped with three different kinds of bullets; normal, stun, explosion and smoke. While he most often uses the normal function, the explosion bullet has an effective radius of three feet and is similar to a shrapnel explosion - it doesn't really explode, it simply breaks the bullet apart into a bunch of small pieces so that it can hit more things. The smoke setting provides a puff of smoke to act as a smoke screen, but only is effective on one person/being at a time and is largely ineffective in windy situations.

Extendable Sword- In the event should Jann ever run out of bullets, he keeps a sword strapped to his belt. The sword's base form is short and stout, but has a number of buttons attached to the hilt which will lengthen or sharpen the blade on demand. The blade is detachable and can be used as a throwing projectile if need be. While the weapon isn't sharp enough to puncture most types of modern armor, it is able to deflect most bullets aimed at him so is more useful for defense than offense.

Skills
Command- Jann has a commanding voice that can catch the attention of anybody nearby if needed. While he never seems to shout, his voice has a way of filling the air making it hard to ignore. Additionally, he's good at concise, simple wording that gets his point across as clearly as possible in a short amount of time.

Intimidation- Both due to the aura he carries himself with and the fact that he's a heavy piece of machinery, Jann can be a pretty intimidating man; not to mention his intense gaze. This holds benefits in being able to coerce others into doing what he wants both as their commander but also as a negotiator.

Advanced Processing- Due to Jann's cyborg brain, he has an incredibly fast processing system. His reflexes are around two times faster than that of a normal human's, and he has a vast inventory of knowledge stored on his brain which functions as a hard-drive. Jann is much like an encyclopedia in some ways in which he can come up with definitions and facts in seconds.

Mid-Range Combat- Jann's primary weapons are two massive pistols that have limited range but a lot of firepower. He is far from a long-range sniper but prefers to have some distance on his opponents in order to fire, but if need be he is capable of fighting in close quarters seeing that his body and armor are durable and can sustain a lot of hits.

Weaknesses
Stealth- Seeing that Jann is essentially made up of clunky metal, he makes a lot of noise when he walks which means its impossible for him to be stealthy. Not to mention that his imposing voice and aura makes it hard to look past him in any situation, despite the fact he's short.

Collaboration- Jann likes to have complete control over a situation. He struggles with trusting others to take on leadership positions and prefers to do it all himself, meaning that his relationship with his second in command is testy because, in Jann's ideal world, Dorian's position would not exist. Additionally, having to work with others to generate ideas is a struggle for him because he'd much prefer to go with his own ideas over collaborating with others. This can lead to his ideas being rather close-minded at times.

Explaining- While Jann is good at giving direct and concise orders, something he is weak at is explaining the reasoning behind his orders. It is difficult for him to put his ideas into words and instead he simply focuses on getting his ideas accomplished through commands, which can be difficult when working with a new crew because if they don't trust him completely they will often wonder why he is asking them to do certain things.

Humidity- Despite the fact that Jann is outfitted with some of the most recent cyborg technology, he is rather sensitive to humidity. Working in humidity for long periods of time starts to disintegrate his skin and make him a robot skeleton, but it also can affect his mechanic joints and interfere with his movement.

Background: Jann, as a child, seemed to be predisposed to bad luck. Born with a birth defect in his heart, he needed to get a heart transplant at age eight. His parents, wanting to keep their son human, opted to arrange him a human heart for the transplant as opposed to a mechanical one. All seemed fine, but two days later Jann's body rejected the heart while he was asleep. The rejection wasn't realized until hours later when his parents went to wake him up, and he was rushed to the emergency room.

Already the loss of blood flow had fatally damaged his brain. The only option was to transplant a robotic brain into his head, and his parents were forced to agree. As such, Jann received both a mechanical brain and heart. Two years later saw him get into a car accident which would damage his legs beyond repair, leading to two prosthetic legs. That was the end of Jann's misfortune for awhile, and he then led a somewhat normal life as a school kid. His cyborg brain meant that he excelled in grades, though his legs meant for sports he was shoved in cyborg divisions.

Over time as he grew, however, he found that the conflict between his cyborg parts and his human body became increasingly annoying to deal with. While the technology was seamless, he often noticed a discrepancy between how his human body would preform in comparison to his cyborg body. Deciding to put an end to it, Jann took out a loan to become a full-body cyborg. The only human part he still retains is his human spine, which helped to decrease the cost of the surgery. In college, Jann originally studied engineering to learn how to self-maintain his new body but also to learn how to manufacture weapons.

It quickly became apparent to him that he disliked the subject, so even though he graduated with a degree in mechanical engineering, he cast it aside and looked for other work. Deciding for no particular reason on police work, Jann enrolled in the Central Region Police Academy and became an officer. He worked as a police officer in a small Terran town for a couple years but rapidly became bored. He decided to move and settle in a big city which he viewed as much more interesting, but quickly got tired of those jobs as well. He ended up moving around a lot to avoid boredom, and due to his willingness to relocate he was signaled out for a command position to regulate the Police Stations in central Terra.

After that his promotional cycle picked up and over time he ended up as a captain in the police force. However, he recently began growing bored again, so didn't think twice about applying for a position within the EHE Task Force for the possibility of exploring space. He was assigned the starship HSC Prisal Advance where he now is preparing to embark on his first space mission.

Extra: Demands that he always be referred to as "captain" or "sir" with few exceptions.
 
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Name:
Kypher Hawthorne

Age:
27

Gender:
Male

Species:
Cyborg

Desired Role:
Crew Member

Appearance:
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Weapons:
Electrified Whip - Built into his right mechanical arm, Kypher's whip can extend and retract from his forearm up to 10ft away. The tip is bladed and the the length is made of serrated blade pieces attached by a thick pylon. The blade pieces can be retracted partially into a type of sword, if he chooses. Additionally, the ship can administer a high voltage capable of incapacitating enemies it coils around, with the potential to kill them if the whip penetrates inside near a vital organ or wraps around their neck/head. Electrifying the whip drains energy from Kypher, depending on the intensity of the charge.

Ion Shield - Another modification, this time built into his left arm, Kypher has a small generator that creates a magnetic field, at which is projects charged electrons that are supercharged. This creates a type of physical barrier that can deflect and protect from incoming attacks. Energy is drained from Kypher himself if it becomes too damaged and it can be disabled by a simple emp.

Skills:
Protector - Kypher is tasked with protecting the Captain, the lieutenant and anyone else he is commanded to protect. As such, he is particularly good a spotting potential danger and safeguarding against it. His combat style is very defensive, relying on tank or avoiding damage and punishing the attackers with unsuspecting counters.

Advanced Police Subduer - Kypher is rather skilled at debuffing/hindering enemies and incapacitating them by non-lethal means. He is very skilled at capturing and subduing targets whilst diminishing the amount of harm the captive can cause to others or itself. In addition, Kypher is very skilled at hand to hand and melee combat, as well as interrogation/negotiating skills.

Self Sufficiency - Kypher has adequate knowledge in the maintenance of his robotic parts and can repair them if he has the required materials. His body is also quite heavy and dense, more so than a normal cyborg, making him suitable for a tank/damage absorbing role. As a byproduct, he also has minor engineering skills with similar or less complex machinery and can hack/manipulate terminals and advanced computational devices easily.

Safeguarder- Another strength in Kypher's ability to protect is his high processing power. It allows him analyse and process his surroundings and potential hypothetical scenarios at a frightening speed, essentially making him an invaluable advisor directly on the field. He always has a reaction speed 1.75x that of a human.

Weaknesses:
EMP Risk - Any emp weapons will severely reduce his movement speed, servo-motor strength and processing capabilities. It will also render his shield useless and disable his sword from becoming electrified. Kypher will need another electricity source to jumpstart his body again.

WIP

Background:
WIP

Extra:
WIP
 
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Name: Korvak

Age: 23

Gender: Male

Species: Drawusk

Desired Role: Gunner

Appearance: Sports a hefty frame, but only stands about 5'11'' when not wearing his armour. While fully equipped, the Drawusk's height is slightly increased by the enhancements in his footwear, to a respectable stature of 6'2''. He is usually in his bumble-bee yellow armour, but when not equipped, his unimpressive features are brought to light. Unlike most other Drawusk, Korvak is far less physically impressive, sporting strength that's more comparable to an un-enhanced human than to that of his fellow aliens. Other than his unimpressive frame, he looks no different from most other Drawusk.

Weapons/Equipment: Default Issue Disability Armour, D.I.D.A.- Korvak's armour is a little more complex than a simple suit of metal that enhances his performances. Since Korvak isn't exactly the most intelligent guy around, hardly competent enough to actually operate standard issue power armour, he uses a suit that almost completely operates of its own accord with the assistance of an on-board artificial intelligence, "Dida". This particular suit of armour is usually issued to runts like Korvak to make up for their unimpressive physical abilities, while also offering them a handicap that allows them to operate machinery under specific categories within Dida's Database. The armour inherently improves Korvak's physical strength, agility, durability, and is equipped with several options depending on the variety of the suit. Korvak's judgement cannot be overridden by Dida, what he says, goes.

H.U.D. - Dida's Heads Up Display offers several options for Korvak's use. Options include Night/Thermal vision, on-board targeting systems that link directly with his weaponry, data on his personal vitals, as well as the vitals of any suits that are directly linked with Dida (Those of his crew members), and less important information, such as planetary calendars, schedules, reminders, and Dida's system specs. Dida automatically displays priority information, and responds to Korvak's commands through his on-board communications system. The very same communications system distorts his voice if he is not heard through comm's, making him sound far more intimidating that he actually is. This also allows him to use Dida's voice to communicate if he does not wish to speak.

P.A.I.N.S. [2000]- Plasma Actuator Infusion Node Spires, or P.A.I.N.S. for short, are plasma spikes that Dida's on-board P.A.I.N.S. system can create and launch rapidly. They are held together by physical nodes that are infused with raw energy, and actuated to sustain themselves for roughly 10 seconds before burning out. At maximum velocity, they can melt through standard issue armour like butter, but travel much slower than smaller, more compact ammunition, such as bullets, or plasma rounds. Each one of Dida's arms is equipped with a single P.A.I.N.S. Hub, and can reload at a speed of 3 seconds. Korvak usually fires these manually, with his H.U.D.'s assistance. Each P.A.I.N.S. Hub holds roughly 20 nodes when fully loaded. While docked, a P.A.I.N.S. Node can be used as a close-combat blade weapon, as long as energy is constantly funnelled into it. Dida's P.A.I.N.S. are her most powerful versatile and option of attack.

P.R.[100-1000] - Plasma Rounds are small projectiles that can be fired from Dida's forearm mounted weaponry. P.R. are created by Dida's energy reserves, and can charged to different intensities, which only increase their power in exchange for a lower firing rate. At its lowest output, P.R.'s fired from Dida's weapons at roughly 5 rounds per second. At maximum output, rounds can be fired at 1 round every 2 seconds.

P.G.[10000] - Plasma Grenades are spherical canisters that can be loaded with vast amount of energy by Dida's Thigh mounted dispenser. Dida carried roughly 10 canisters maximum. The detonation of these bombs is rather devastating, but very compact and restrained to an area roughly 6 meters in diameter on average.

R.A.J. Injectors - Rage Acceleration Juice, or 'R.A.J.' (Rage) is a drug carried on board Dida that can be injected directly into Korvak's blood if necessary. A special request added to Dida's suit after the fact, this drug can completely overwhelm Korvak's gentle nature. It does not improve his physical abilities, and dampens his intelligence slightly while active. One shot can keep Korvak in a rather aggressive state for 30 minutes. Dida Carries 1 canister by default, equivalent to about 12 shots. Side effects of this drug are slight fatigue, and nausea.

Skills:
Marksman - Korvak doesn't have very many skills at all. But there's one thing he's always been good at; Aiming and shooting. Korvak is a pretty good shot with most types of heavy/light weaponry, and can operate ship-mounted guns relatively well. Although he isn't exactly the best shot around, overshadowed by many other Gunners in his past environments, his skills are definitely above average.

Unusual Empathy - As a target of relentless criticisms, considering the temperament of his species, Korvak feels for any who find themselves in the same situation. He doesn't like to see anyone fall victim to harsh words, or dark times, and plays a very defensive role if others are threatened.

Weaknesses:
Relatively Frail - Although Korvak possesses strength comparable to an average human, his skeleton's structure, and muscular composition are not suited for his weak demeanour. While out of his armour, and sometimes, even while inside of Dida, he is extremely susceptible to injuries.

Pacifism - Despite his occupation and racial disposition, Korvak is a pacifist at heart. He does not like to use force, lethal or otherwise, if he deems it unnecessary. This makes him extraordinarily naive, and easy to trick.

Fatigue - Korvak's physical stamina is pathetic. He often relies on Dida to assist his movement. If exhausted, Dida's movement can actually cause bruising, and in some cases, bone fractures.

Artificial strength - Dida runs on a limited power supply. Although this power supply can easily be refilled with the proper resources, overuse of her on-board weapons can leave Korvak completely helpless, comparably, since his physical training grants him a limited edge without his suit's capabilities. Dida's power core is located above the base of Korvak's spine, near the suit's rear end. The core contains roughly 250'000 units of energy, which amounts to 125 P.A.I.N.S., 2500-250 P.R., or 25 P.G. It is heavily armoured, and hidden, but a direct hit can instantly shut the suit down. Safety measures prevent explosions, thankfully. If retrieved, Dida can be repaired by an appropriate technician, as well.

Background: WIP
Extra:
 

  • Name: Lilith Scarlex
    Age: 22
    Gender: Female
    Species: Human
    Appearance:
    bubblegum-full_v06a_o.jpg

    Height - 5'6"
    Weight - 135 lbs
 
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CODE: LUCIEL
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| Cyber
|
LOGIN


name:
nickname:
age:
species:
role:


Luciel Cross
Lu || Ciel
26
Cyborg
Engineer
DATABASE
.

Height: 175 cm
Weight: 156 lbs
Body Type: Lean
Tattoos: Hakuna Matata {Left Wrist}
Piercings: None

A young male at about an average height of 5’9” with a lean body and adequate muscle mass. Hours of working under artificial lights and the pale glow of a hologram screen had added a pallor like tinge to his otherwise almond skin tone. Faint shades of purple and blue line the area beneath his eyes from a combination of both sleepless nights and sporadic restlessness. Per Millennium dress code Lu has maintained a neatly cropped hairstyle free of color alterations leaving it in its naturally ashy hue. His eyes however had been modified and replaced with high grade artificial optic sensors. They may emit a pale blue light source depending on the feature that is being used. Other than that they were made to appear wholly natural with an array of color options for the user's preferences. Lu has so far chosen and stuck to an unassuming shade of warm amber.

WEAPONS FILE

Weapons File
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“Standard” Issue Firearm - Originally these basic phase guns have only two set features: Stun or Kill. Being such a proactive member of society Lu's managed to tweak a few 'minor' add ons.


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Anti-Gravity Shoes - Enables user to walk up walls, jump impressive heights and distance, all the while being conveniently weather proof. Luciel's also added a neat hover feature although it only allows 2-3 feet of 'flight'.


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Frequency Emitter [Creds: L.C.] - As the name suggests this little square shaped gadget is able to emit a variety of frequencies. This allows it to disable software systems, tech, short circuit droids, etc. and even immobilize humans [ear plugs recommended]. It can also make for an excellent cloaking device to avoid tracers.

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Dual Daggers[Creds: L.C.] - Unfortunately as cool as having a real-life light saber would have been it is illegal to make a highly concentrated plasma beam without both government and military clearance. Thus a loophole was made; specifically two in form of HoloBlades which were both just about under the ion count to be labeled as 'highly' concentrated.



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??? - A personal prototype he’s explored back in university. He’s had more time to tweak the features and quite possibly created a revolutionary means of nanotechnology. In their ‘hibernation state’ they can easily be mistaken as two inconspicuous silver marbles.
Through academy connections Luciel was able to get his hands on two sets of the most highly advanced nano tech available for public use. After years of excessive fine tuning, upgrades, and reworking the entirety of its internal configuration he managed to develop a highly versatile nano-tech interface with a unique fusion of AI and neuro controls. Each microscopic sphere had been inputted with advanced structural casing with the hardest known material on earth: ???.

Uses Neuro Linkers: Used primarily for games and social media as a wireless link to the user’s brain. The chip is inserted onto the spinal cord, right at the base of the neck and can be covered with a simple skin graft. It's a popular substitution for those who can't afford a Cyber Brain or who would rather avoid making a permanent switch.

Limits: As it is directly linked to the brain over all control relies on the users mental capabilities. Extended use above an hour or more may result in symptoms such as nose bleeds, numbness, vertigo, etc. Luciel's personal record is 2 and half hours. It's theorized that a Cyber Brain could extend this time limit to at most 8-10 hours max although it's yet to be tested.



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EHE TASK FORCE QUALIFICATIONS

Skill Set
Tech - Adept knowledge of mechanics, automation, machinery, etc. Anything that can be counted as ‘technology’ is fair game.

Coding & Data Crunching - He’s sort of made a hobby out of reconfiguring AI Systems and cracking security softwares.

Bioengineering - Studied and passed four years worth of bioengineering and has legally obtained the ability to ‘fix’ or ‘modify’ artificial prosthetics, organs, etc. He did not however acquire the medical certificate needed to perform surgeries for the substitution process.

High Retainability - Although his level of memorization is impressive it’s not nearly as extensive as those with cybernetic brains.

Bilingual - Lu studied the Kroev’uhm language during his first and second year in university. He wouldn’t say he’s fluent but he can keep up with technical jargons easily.

Nimble fingers - If there’s one or technically two limbs he’s proud of it would be his hands. While his classmates had struggled with shakes and tremors he’s always been able to still his fingers on command. This made working with intricate machinery a lot easier. It also explains why he's got a knack for pick pocketing not that he's ever done it.

Basic Combat Skills - Lu didn’t grow up roughing it out on the streets but during his more salacious days he took part in street fights. While training in the Police Academy had helped him learn the basics he still incorporates his own unique brand of violence. All in all he can hold his own in a group fight and excels mostly in hand to hand but with his modified eyes and still hands he could cover as a gunner without potentially shooting group members. Maybe.


Weaknesses
Organized chaos - Though Lu could hardly be called lazy or a slob his workspace begs to differ. No matter how you look at it it always a mess of wiring, discarded computer chips, and an obscene amount of data tablets. If asked he’ll just explain that everything is organized but just by memory.

Terrible sleeping habits - It’s not staying asleep he has a problem with but falling asleep is what escapes him. In some cases he could lay in bed for hours until he finally nods off.

Workaholic - As you may know there’s a difference between enjoying your job and being obsessed with it. For Lu it’s not necessarily the occupation but the work that pulls his interest. He’s also developed an arguably unhealthy habit of needing to finish what he’s started or in other words disregarding basic human needs in order to finish a project.

Impulsive - During his university days he’s managed to rack up quite the amount of infractions that it’s nearly a miracle that he avoided expulsion. In all honesty with his track record he shouldn’t have even been able to apply for the Task Force. With the help of a very persistent recommendation letter from Millenniums administrator he was just able to make the cut.

Fear of loss - While the thought of losing a loved one may be anyone's nightmare this fear in particular manages to dictate much of his decisions whether consciously or unconsciously.

Mild Hemophilia - Shouldn’t prove to be a problem unless inflicted with severe trauma or deep wounds. Weekly synthesized injections should also curb symptoms.

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PERSONAL INFORMATION
Born with a good name and wealth to match Luciel by all standards had an incredibly secure and comfortable childhood. Maybe it’s due to childish sentiment but those past days seemed to have been tinged with a rose-colored warmth only a child’s eyes could’ve seen. They were precious memories, irreplaceable even with the limited amount of time he had to make them. Such idyllic days had come to an abrupt and crashing end with the unforeseen disappearance of his father.

Theodore Cross had been one of the rare individuals who possessed just as much intelligence and ambition as he did kindness. Some say it was his greatest weakness yet it was also what attracted so many others to his magnetic character. Compassion however couldn’t stop the amount of animosity that someone in his position of power accumulated. There were many who wanted the role of Director especially for such a powerful and ever evolving company as Rapture.

Since the ‘discovery’ of Expired Hominids Rapture had been the leading industrial force behind creating and reconstructing high-grade functioning shells. They have long since been contracted by the Terran Bureaucracy as a Government supported enterprise; working directly with one another to engineer more efficient and more powerful containments. Their union not only strengthened the company’s overall stability but it also garnered a level of negative backlash from more radical organizations opposed of authorities.

When Luciel’s father had gone missing there were a number of factors that could have coincided with the apparent crime. The truth however was far from what anyone could have expected. After close, extensive examination all results could point to one conclusion. Theodore Cross did not disappear but willingly left on his own accord. As strong as woman Perseph was that revelation broke her heart as much as it did her mind. Ever since then Luciel’s mother had not been in the right state of mind; through a series of diagnoses it was discovered that she had severe to acute depression.

Around the same time she had been institutionalized Adam, Luciel’s younger brother was born. A single ray of happiness as life continued to shatter like broken glass around them. If it wasn’t for his uncle who without hesitation stepped in to help everything would have been lost in a sea of legal papers. Since then Caelan Abretros Cross has taken full custody of both boys, sharing a home with the pair in the air city of Noceur.

Unlike their father Caelan is an unmarried man and doesn’t hesitate to use his charms to either sneak out of trouble or pick up a willing bed partner. Despite possible impressions he isn’t as irresponsible as one would assume. The moment two kids had entered his life he took the effort to tone down his loose lifestyle and genuinely made the time to care for them as much as he could. Being largely inexperienced however it was more of a team effort in the long run. As fate would have it Adam ended up being the most responsible out of the two and turned out to be incredibly mature and grown up for his age. As for his older brother Luciel took more after his uncle in mannerisms and interest in technology.

Eventually his little interest grew into a big passion and into something he truly enjoyed doing. Apparently he had a talent for it too as after his graduation from secondary school he was able to land a full scholarship to Millennium Institute of Applied Science and Advanced Bioengineering. A world renowned tech hub that pumped out more ‘Albert Einsteins’ and ‘Marilyn Vos Savants’ than his uncle could down shots in one sitting- and that’s an impressive number. The opportunity was too good to pass up so he took it of course after getting his little brother’s quote on quote permission.

Unfortunately however his reputation or more accurately, family name precedes him. Most of the privileged prancies who got into the university through ‘credible’ financial means saw him as some sort of fallen heroine. After the ‘incident’ Rapture had been taken into full government custody and the Cross family had largely become it’s overused magazine cover rather than substantial business partners. The subtle snide remarks and belittling attitude he could handle but those who expressed genuine pity got right under his skin. Logically he knew they only meant well but what was so pitiful about his current life? He had a home, an imperfectly perfect family, and had gotten into the college of his choice without having to pay a single dime. If anything he was living the golden life.

Looking back he’d like to say he took it all in stride but there were fights. Mostly during his first year but as time passed and a few visits to the Millennium Administrator’s office later they stopped altogether. By then most had become aware of his blatantly good if not rugged street fighting skills and hesitated when it came to a physical approach. Slowly but surely he even managed to drag himself out of his father’s shadow. Initially there was more shock than awe after class grade rankings were posted but as he continued to exhibit outstanding skills he gained a considerable amount of respect from his peers.

There were still those who showed open animosity but at that point it was more or less because of jealousy rather than ‘past’ reasons. Although certain Elites in particular remained stubbornly predisposed, denouncing his position in such a prestigious university all the way up to their graduation day. By then it had gotten particularly easy to dismiss though he was still always open for the occasional revenge run should the opportunity present itself. When the day came for his own graduation he had unintentionally or intentionally won over his classmates in one way or another.

Most assumed he was going to become an engineer at Rapture but again he took no time in shocking others by sending an application to the EHE Task Force. Oddly enough he had gotten reversed opinions from Caelan and Adam. While his uncle was usually open about most things he was exceedingly concerned about him joining the EHE. His little brother who would berate him about getting into any form of danger supported his decision. Although it did come with a very specific warning that if he died Adam would bring him back in a shell just so he could ‘kill’ him himself.

In the end both agreed he was capable enough for the venture and gave their support. The only real problem was his qualifications. Engineering and Technical wise he was beyond clear, Combat Skills were passable, but his past infractions from his Fight Club days bumped him down into the red zone. A few of his college buddies had offered to pull a few strings but he refused. He’d either get in with his own abilities or he wouldn’t. Ceres Fortuna, the Director of Millennium and his pseudo councilor begged to differ. Even with his credentials Luciel would need a helping hand so she took it upon herself to extend it whether he liked it or not.

After one, very persistent recommendation letter later his application had been accepted and his training at Central Region Police Academy began. Two years later he was finally assigned as an engineer aboard the HSC Prisal Advance.

Extra:

Luciel was born with a weak heart so as to prevent future symptoms his parents had opted for a 'replacement' -a cyber heart. He had to undergo multiple surgeries to replace models as he grew older until his late teens.

Scored top marks in Pressure Point combat.

When this guy eventually passes out he could sleep through the end of the world.

Can't cook for shit but he sure can synthesize a good-tasting burger.

Watched a documentary of native bugs once as a kid and developed a fear for 'creepy crawlies' ever since. He keeps this info extremely down low for multiple reasons.

[/row][/FONT]
coding by cychotic


10/28
Birth in Eden Medical Center [Air City of Noceur] - Parents: Theodore Cross & Perseph Cross
10/24 - Age 6
Theodore disappears.
12/4 - Age 6
No evidence of foul play, murder, or kidnapping found. Verdict: Intentional 'disappearance'
4/17 - Age 6
Perseph gives birth to Adam Cross.
4/23 - Age 6
Mother is admitted to Eden Mental Institution.
5/1 - Age 6
Both brothers move in with their uncle Caelan Cross [age 25]
1/1 - Age 14
Participated in first street fight.
8/23 - Age 18
Received full scholarship to Millennium Institute of Applied Science and Advanced Bioengineering
9/11 - Age 18
Started First Semester
12/1 - Age 19
First of many scuffles and infractions for fighting he'll rack up.
1/6 - Age 19
Scored top marks in grading period.
1/10 - Age 19
Began Code Atlas.
4/20 - Age 19
Constructed the Frequency Emitter.
2/14 - Age 22
Built Dual Plasma Blades.

9/4 - Age 24

Received Anti-Gravity Shoes as a graduation gift from classmate. Enabled hover feature later that same day.
9/11 - Age 24
Official Graduation day. Received Bachelors in Bioengineering and Applied Science.
10/20 - Age 24
Applied for EHE Task Force.
10/28 - Age 25
Received confirmation letter of acceptance.
11/1 - Age 25
Began Police Academy training in Central Region Police Academy.

??/?? - Age 26

Graduated Police Academy and assigned on board the HSC Prisal Advance.
Extra info is in the Personal Information TAB. Good luck.
 
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NPC Log
Janie Callum - Comms Person
Alistar Roonie - Resident Ghost


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Name: Janie Callum
Age: 28
Gender: Female
Species: Human
Role: Comms Person - NPC

Appearance: Janie is tall and lanky woman, standing at 5"10 and weighing 155lbs. She has an aura of professionalism and seriousness. She seldom laughs without reason, though her resting face is a small smile that makes her seem professional. Her hair is long, but always slicked back in a tight ponytail.

Weapons
Janie is not well-versed in combat and stays behind on the ship for any missions. However, she is somewhat proficient with shooting a standard issue plasma pistol.

Equipment
Holographic Lenses - The lenses of Janie's glasses can project images but also are capable of showing her a wide display of information. The left lens is mostly used for data counts and a display of statistic information, while the right is capable of showing live footage. For this reason she keeps a camera attached to Jann so she is always aware of what the crew is doing, but is also capable of hacking most video feeds and using them to her advantage.

Comms Set - The microphone that Janie uses to communicate is attached to every crew member's headset. She is capable of both speaking directly to one member of the crew or all of them at once, and oversees all radio transmissions between crew members. There are often awkward times when somebody forgets to turn their mic off and Janie ends up hearing things she shouldn't.

Tablet - Janie's tablet is her most prized possession. She does everything on it from basic computations, to tracking data, to logging her personal diary. It is her preferred platform to do any work on, and is highly secured with a variety of passwords and safety checks - the only fingerprints it will register are hers and Jann's. Additionally, the tablet is equipped with a set of wireless connectors. If plugged in, the connectors will automatically connect Janie to any computer system so that she can access information or break through firewalls.

Skills
Hacking - Janie's ability to comprehend nearly any time of modern or archaic computing system leads to her being able to easily manipulate them. She is known to break down complex firewalls in a matter of seconds, and her ability to extract information from the most classified sources is a danger within itself. She has constructed many of her own programs to assist her with her hacks, and these programs are often sought after by a variety of different organizations.

Multitasking - Seeing that her job revolves around communicating information to the members of the crew, she is remarkably good at keeping track of a variety of different tasks at once. She is required to know where everybody is at all times, and keeps personal tabs on each of them when out on a mission. Janie is capable of giving specific directions to people while simultaneously running numbers, bypassing a firewall and also keeping track of any potential enemy's locations.

Absorbing Information - Janie's mental processing skills are high level, especially for a human mind. She only needs to glance at a piece of information once to understand it and put it to use, though notably once the information is no longer of use to her she throws it away promptly to make space for new things. This helps her to be able to make informed decisions astoundingly quickly.

Background: Janie's past is mostly unknown up until her enrollment in the Central Region Police Academy. Even upon her enrollment, it quickly became apparent that she was a brilliant programmer. Her ability to understand nearly any computer system and manipulate it to her will saw her able to skip many aspects of police training in favor of her attending more computing seminars. It is for this reason that her combat abilities are sub-par, as is her physical tenacity.

After graduating from the Academy, Janie served for a number of years at the EHE Task Force HQ as a junior officer. However, when the time came for her to be promoted, she instead requested to be assigned to the external task force for her own personal reasons. Applying to be the comms person on the HSC Prisal Advance, Janie earned the position and now serves on the ship.

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Name: Alistar Roonie
Age: 52 at death: currently his 5th year as a ghost.
Appears to be in his 20s.
Gender: Genderfluid (male pronouns)
Species: Ghost
Role: Resident Ghost - NPC

Skills
Connect - Alistar is capable of being uploaded onto the ship's computer to help manage the settings and also pilot. When he has access to the ship's mainframe, he also gains the ability to appear on any screen throughout the ship. If he's not connected to the ship, he remains in his shell, but when he is connected he usually disappears from his shell and roams around the ship's computer.

Knowledgeable - Alistar has an incredibly large inventory of knowledge. Very little passes his way that he does not know about, and is therefore a valuable encyclopedia.

Analysis - Alistar is equipped with an analysis function that allows him to analyze any object placed within his shell. He will be able to tell the chemical makeup of the object as well as any unusual properties it may have.

Multitasking - Alistar has the capability to appear in up to five places at once. Therefore he can successfully hold up to five conversations at once and pretty much replicate any of his functions five times simultaneously.

Eternal Memory - Alistar is capable of remembering every minute detail from the very second he started his existence as a ghost. His shell is outfitted with a near infinite amount of memory and he stores it all meticulously. Jann possess a usb with all of Alistar's memory as well as a means of backup.

Background: Alistar's existence his heavily shrouded in classified files and shut mouths. While it is customary for many EHE task force ships to be equipped with knowledgeable ghosts, Alistar does seem to be a slight exception for he has much more influence over the events of his ship. He doesn't talk about what happened before he died, nor much about himself in general, but will occasionally mention that he was captured by accident and boast about how he had managed to avoid getting disconnected. It seems like he serves the ship voluntarily and never complains about his work, though will often critique all the crew members on how they act or complete their missions.
 
Name: Gub'ráth

Age: 31

Gender: Male

Species: Kroev

Role: Medic

Appearance:

Gub'ráth looks like your everday Kroev, except his skin has a darker tone to it. Also, his eyes are mysteriously a brilliant bright blue. Taller than most of his species, he stands at an intimidating 6'5". With all of his natural muscle, he appears to be much more dangerous than he is in reality.

Weapons:

-Gub'ráth's usual method of medicine during combat is his own invention: the SCABs, Stem Cell Application Buoys. These are anti-grav cylinders that deploy nanbots, mass-producing stem cells to repair wounds at an exponential rate. Wounds like small scratches are healed in mere minutes, but a large gash, organ rupture, or fractured bone will take anywhere from an hour to even days to heal. These nanobots are directed by chips inside each agent on the team to properly locate and aid them in the field. With these chips, Gub'ráth can also monitor each of his teammates' vital signs and their whereabouts.
-When push comes to shove, Gub'ráth decides to bring out his grenade launcher, capable of detonation upon impact, timed detonation, or remote detonation depening on which rounds he loads into the eight cylinders.

Skills:

-Gub'ráth is trained in basic first aid for any sentient species, along with more specialized training for performing on humans, Kroev, and Drawusk.
-He has extensive knowledge about the anatomy of all sentient lifeforms, and even some of the lesser creatures of the universe
-Biomedical engineering is one of his main talents, designing and tinkering on multiple inventions to help the medical process.
-Strangely, Gub'ráth doesn't utilize his great strength as much as one would believe. However, when angered, he boils over and unleashes a destructive rage fueled by bloodlust.

Weaknesses:

-Patience may be a virtue, but Gub'ráth isn't quite so virtuous. He's quick to anger, and swift to retaliate with double the force of the original provocation.
-Despite his temper, he's timid and submissive when out of combat. It's easy to push him around once he becomes glum instead of angry.
-During a medical procedure, Gub'ráth has the touch of a surgeon, yet any other time he's a complete klutz. Don't let him handle anything you wouldn't want dropped.

Background:

-Gub'ráth immigrated to Earth because he knew he wasn't a savage, warmongering alien like the Kroev sometimes were portrayed. The medical field called to him because he preferred to help and repair rather than destroy and kill. He also sympathized with Ghosts and felt like they deserved justice, so he decided to pursue the goal of protecting them. After completing his medical studies, he went through police training and on to where we are now.
 
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