Idea
The Pun Tyrant
~The Nothwing Chase: Preparations~
The day finally arrived for the famed Nothwing chase. Merchants came from all over, and tourists even wander through the streets, killing time on the various stalls the Lord permitted to be set up near the entrance. Their attires and products are as diverse as the many places these merchants gathered here for. The ones closest to the gate, a massive large wooden door reinforced with iron beyond which were the Nothwing Chase Grounds, the merchants sold waterskins, small weapons and tools and supposed charms that might help during the chase. The ones further back sold dry crunchy snacks with spices or sugar that were hard to find in the area, set up betting booths or sold glasses with faint traces of philocerite to better watch the chase from the afar or toys based on the champions of previous competitions or other famous people from the kingdom of Howlz. Some yet advertised other, more luxurious stores for the wealthier clientele which had come to bear witness to the chase or was simply passing through and hoping to net some philocerite out of the local lord. Those stores were in reality rented houses turned temporarily into what were effectively stalls in more comfortable conditions. But of course, the opposite also existed, there were many shady deals taking place in the corners and alleyways, scammers and thieves selling loot.
Ordinarily, some would be periodically be kicked out or even arrested by the guards, but today there was more fighting as the shadier people arrived to find the spot wasn't as empty as usual. Potential clients, or victims depending on how one looked at it, were missed as hooded men bumped into each other and spent their time arguing instead of selling. Meanwhile, the density of golem-based forces among the city guards was even more prominent with the downsize of security for the event, only the roles which absolutely could not dispense talking left for any being of flesh and bone. The rest of them were running around all over the place, occasionally stopping to interrogate a wizard or other spellcasters they might come across, even ones who were evidently shams or simply looked like they could be a spellcaster. An extremely loud, thundering noise had filled the clear night yesterday, and the guards had been investigating the cause thoroughly since the early morning. It was hardly unusual for one to get out of step with the march or start yawning mid-interrogation today.
An event with indeed most unfortunate result, considering the unprecedented nature of that day's chase. There was a new rule added to the chase, the rule regarding the black runes they could find, and if they did, they would receive a large bonus of philocerite which could ultimately count philocerite they had gathered, thus increasing their reward and giving them an even better chance of winning. Many had been discussing the meaning of this, the whys and what exactly a black rune looked like... whatever the answer, however, it had attracted even larger crowds than usual, and richer ones too.
Beyond the gate, the contestants had already started to gather inside the stone walls backed by an additional wooden structure, and from which a multitude of rods stuck out. Within those walls was an initial long path of grass which gradually became a dense wood right around where the stands began to become visible over the walls. The contestants themselves were gathered a bit behind that, next to the medical tents set up still on the narrower path. Clerics, doctors, druids and the other healers gathered or hired for the occasion, all dressed in similar white robes with the Nothwing's symbol on them, were aiding alongside a few others to prepare everything in case they were needed, transporting bowls and vials around, bringing in clean clothes, and even the occasional knife. The one exception to the dress code were a pair of twins in long foreign dresses, which only my a miracle didn't trip over themselves. One hurriedly carried a substantial, perhaps even excessive, amount of things, whereas the other hesitantly and slowly threaded gradually with perhaps even just a single half-filled jar.
The amount of tents was smaller than usual this time, but then again, the same seemed to be true for the contestants, as there wasn't a single child or family in sight, not even a couple drunk on the love of a honeymoon or recent engagement. One or two always seemed to pop up. Jorgalland, the one who typically guarded the families and other participants who were less than equipped to fight, was providing aid to the healers. He was a tall man with an impressive build, some had even rumored he was part-goliath though he himself denied it. He had been lord Nothwing's bodyguard for decades, and the chase was the only occasion where he left the lord's side, or as Nothwing put it "he was lent to the people so they could safely enjoy their time in the most popular event in town". As per usual during the chase Jorgalland didn't have his usual, massive weapon, but traded it in for a simple shield and spear, plus a shortsword at the belt. He was covered up to his neck in crimson-died splint armor, though his golden hair, and always-frowning beard remained exposed for the world to see.
Next to him, there were two rather short individuals, arguing. One of them was a goblin in a ragged brown hood with a skull mounted on a staff, and a large bloated blue nose, by contrast with the rest of his sewer-green skin. This I-Raruir Am-Skullface, as he called himself, was backed by a band of other goblings who surrounded him and screeched in agreement at his every incomprehensible snark, waving their small blades and crude hammers around.
Blowing smoke in their face was a gnome with seemingly glowing eyes and a top hat that practically hid his entire head. He very proudly held a pipe in hand, and patted his the armor cleverly concealed under his clothes.
Samoan Kalis was a big admirer of that kind of invention, so the water genasi couldn't help stealing a few glances on occasion, even as he put on his armor in preparation to compete with both that old gnome and his goblin rival.
These weren't by far the end of the participants of course. There was also a man covered head to toe in armor which had very clearly seen better days, a pair of rangers and a tiefling who juggled fireballs with a bratty grin. Plus, the gate wasn't yet closed for new entries.
So, the question remains...where are you? What are you doing? And who are you?
_
Some OOC Information
*Each square on the grid is aproximately 15 feet wide on each side, making this is a 165 x 255 feet map.
*Participants are gathered on I-J 15-16
*Spectators are gathered on D-k 1 or A-B 16-17 (on the stands)
*Staff workers are either on the tents on j14 through K14-15 (mostly reserved for healers), on the stands with spectators, or off-map.
*Lord Nothwing is beyond A1 after the end of the chase grounds, on an observation tower.
On each IC post, in a spoiler or other clear separator, you must include the following:
*Any action that interacts with the 5e system directly which you took during that post (or intend to).
*Current HP and remaining Hit Die
*Remaining Spell Slots
*Speed
*AC (only mandatory during combat)
*Spell Save DC (only mandatory during combat)
*Expendables you have (like potions, arrows, rations...) (Recommended but not mandatory)
Each post must also include at least 350 words, excluding during events where initiative is rolled, in which only 150 words are required. Keep in mind both of these are minimums.
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Players will not post more than thrice before all of them have had the chance to make a post, nor more than twice in a given day with the same exception. Should a player inform the group of their expected absence for a long period of time, we will move forward as an exception. When this last cases applies will be decided on a case by case basis, as well as the specifics of how. Rules on the lack of posting should be thoroughly read on the discord.
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On each of the following rolls, rather than you rolling I will roll for you and you will not be informed on the number. Either you or I can prompt this roll, within the typical restriction that I consider a roll to be called for here.
*Insight
*Perception
*Intimidation
*Persuasion
*Deception
*Any action that interacts with the 5e system directly which you took during that post (or intend to).
*Current HP and remaining Hit Die
*Remaining Spell Slots
*Speed
*AC (only mandatory during combat)
*Spell Save DC (only mandatory during combat)
*Expendables you have (like potions, arrows, rations...) (Recommended but not mandatory)
Each post must also include at least 350 words, excluding during events where initiative is rolled, in which only 150 words are required. Keep in mind both of these are minimums.
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Players will not post more than thrice before all of them have had the chance to make a post, nor more than twice in a given day with the same exception. Should a player inform the group of their expected absence for a long period of time, we will move forward as an exception. When this last cases applies will be decided on a case by case basis, as well as the specifics of how. Rules on the lack of posting should be thoroughly read on the discord.
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On each of the following rolls, rather than you rolling I will roll for you and you will not be informed on the number. Either you or I can prompt this roll, within the typical restriction that I consider a roll to be called for here.
*Insight
*Perception
*Intimidation
*Persuasion
*Deception
Tags: Lucius Cypher Sambews Vanira Spiderheart glooomycinnamonroll Felix pbtenchi