banana_pancakes
Devil Dressed as an Angel
Wonderlandess
I just copied the plot in here just so I can have a reference because knowing me I'll forget a bunch of stuff.
In a world of gods, for pure entertainment selected persons between the ages of as young as eighteen to late fifties were chosen by the gods out of their sheer boredom. Their objective? Get to heaven. All were chosen to have one choice between three choices: go to heaven, a pure euphoria, go back home to the mortal world and live in comfortable life before having to do the game again (reincarnation to a better status) with or without their memories of the game, or to continue the game in a new round and give the choice to someone else.
The game has one less round than there are people, and no one knows what happens to the last person. The game works in the way of an almost save data. In the beginning round, each respawns in the same spot with memories of their past and the reason for being in that particular location. Should they pass the first task, they are granted the privilege of having their memories from past rounds whenever they wake up in a new round. Should they fail the first task, which failure is death, their soul is held, memories of their death of wiped, and then they are placed back in for the next round, the only remembrance they are left with having are feelings of deja vu and a sort of sixth sense. Those who pass, are then permitted to keep their memories from all rounds up until they have died in said rounds no matter if they have failed or passed that particular round’s first task. Other than the tasks’ rules, there are no rules to be followed. The tasks themselves, with the exception of the first task, don’t necessarily have to be done if someone doesn’t wish to (for better or worse), but if committed, the tasks’ rules must be followed to death.
There are those who have figured out how to play the game to a professional degree, the vets who require something in return for helping a player(s) get to the end of the game and win for the choices, or the vets win and give up their choice to that player. The terms of the agreement are up to the players themselves, Just as there are vets, there are some who haven’t made it past the first task and thus, never regain their memories. To make the game much more interesting, at certain stages tasks and weapons are dropped. There are the standard: guns, knives, bows/arrows, to the much more...rare. Bracelets that conjure flowers that spew fire, rings that make users generate lightning bolts, earrings that make the user invisible, glasses that allow the users to “see” the stats of those around them, to those not even discovered. Each unique, appearing relatively in their same locations every round, and all with the same rules ingrained into them with additional ones applying to each item. Depending on each round and who is left, the items change in danger level.
Flash to person A, person A changes their habits without even knowing it. Person A has never passed the first task and thus has no idea of the world they are in. Person A attracts attention and that’s when Person B shows up. Person B is a vet, he gains things from others when he lets them pass the game. Person B is surprised to see there’s still a relatively young female who’s not bad-looking still in the game with no recollection. Those who are either are vets or have partners. The rest have left by either winning themselves or having a vet help them, usually by using...unsavory means. Person A hasn’t a clue about the game, and person B decides to convince her that her mother, who is actually not in the game, is in and something bad will happen if she doesn’t follow him. Person A naively believes and follows him, though slowly she realizes that he lied, especially after the first task has been completed. He keeps her near hostage, for his amusement at first as he decides this is his almost throwaway “relaxing” round. It isn’t until she takes his weapon of choice and uses it against him that he no longer seems amused and gets angry. It is then that he forces her to give it up and he decides to train her into being an unwilling vet, something to help him with his deals and help him relieve tension. Throughout the journey and rounds, will more happen between them? Will she become the vet he wants or will she be able to beat him in a game he’s a professional at?
The game has one less round than there are people, and no one knows what happens to the last person. The game works in the way of an almost save data. In the beginning round, each respawns in the same spot with memories of their past and the reason for being in that particular location. Should they pass the first task, they are granted the privilege of having their memories from past rounds whenever they wake up in a new round. Should they fail the first task, which failure is death, their soul is held, memories of their death of wiped, and then they are placed back in for the next round, the only remembrance they are left with having are feelings of deja vu and a sort of sixth sense. Those who pass, are then permitted to keep their memories from all rounds up until they have died in said rounds no matter if they have failed or passed that particular round’s first task. Other than the tasks’ rules, there are no rules to be followed. The tasks themselves, with the exception of the first task, don’t necessarily have to be done if someone doesn’t wish to (for better or worse), but if committed, the tasks’ rules must be followed to death.
There are those who have figured out how to play the game to a professional degree, the vets who require something in return for helping a player(s) get to the end of the game and win for the choices, or the vets win and give up their choice to that player. The terms of the agreement are up to the players themselves, Just as there are vets, there are some who haven’t made it past the first task and thus, never regain their memories. To make the game much more interesting, at certain stages tasks and weapons are dropped. There are the standard: guns, knives, bows/arrows, to the much more...rare. Bracelets that conjure flowers that spew fire, rings that make users generate lightning bolts, earrings that make the user invisible, glasses that allow the users to “see” the stats of those around them, to those not even discovered. Each unique, appearing relatively in their same locations every round, and all with the same rules ingrained into them with additional ones applying to each item. Depending on each round and who is left, the items change in danger level.
Flash to person A, person A changes their habits without even knowing it. Person A has never passed the first task and thus has no idea of the world they are in. Person A attracts attention and that’s when Person B shows up. Person B is a vet, he gains things from others when he lets them pass the game. Person B is surprised to see there’s still a relatively young female who’s not bad-looking still in the game with no recollection. Those who are either are vets or have partners. The rest have left by either winning themselves or having a vet help them, usually by using...unsavory means. Person A hasn’t a clue about the game, and person B decides to convince her that her mother, who is actually not in the game, is in and something bad will happen if she doesn’t follow him. Person A naively believes and follows him, though slowly she realizes that he lied, especially after the first task has been completed. He keeps her near hostage, for his amusement at first as he decides this is his almost throwaway “relaxing” round. It isn’t until she takes his weapon of choice and uses it against him that he no longer seems amused and gets angry. It is then that he forces her to give it up and he decides to train her into being an unwilling vet, something to help him with his deals and help him relieve tension. Throughout the journey and rounds, will more happen between them? Will she become the vet he wants or will she be able to beat him in a game he’s a professional at?