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Multiple Settings The Frostlands 1916 (Frostpunk-AU)

Doowy

Apocalyptic Wonder
Roleplay Availability
Roleplay Type(s)
New Cambridge
1916
Outer District

The sigh left me with an ache— the clicking and whirring of gears filled my little workshop as I tinkered away at yet another clockwork frog; It was funny in a way, I've only ever seen such creatures in old picture books that survived the great purge yet I've probably made them as real as they could be in the eyes of the next generation.

I jolt slightly as a tremor passes through my workshop— several Tinker-Toys bouncing on their shelves as the large whirring and high-pitched releases of gaskets sound outside- 'Was it already time for them to come through?'

With a jarring screech a klaxon horn sounds throughout the empty street beyond his store "All Citizen's please remain within your homes, Routine Maintenance checks are being commenced; Any caught outside should prepare for Injury."- Well, Wasn't that just lovely?

Just another day trapped in this bleary store, Damned whiteout had snuck up on us last week and we'd all be snowed in- had worried me for a moment I'd run out of rations but thankfully things had cleared up before it got too bad.

Though the damage to my building and the others was very extensive and as such the High-Foremen had set out their Autonomous Maintenance to fix the buildings in rapid succession— albeit with the fear of death in anyone dumb enough to be caught outside with those rampaging machines trying to quickly patch things.

So— it's too my Immense surprise when the Jingle of a bell catches my attention- specifically the one hung over my door.

Three People had walked in, Two Men and a Women- though I didn't recognize a single one of them from the neighborhood. "Ah sorry'm I'm not open for business at the moment but if you come back tomorrow I'm sure I can sell you something." though apparently my words weren't heeded as the two perched themselves by the door as the Lady walked in closer.

She wore a thick coat- with a fur collar that I'm sure must've cost a fortune in heatstamps to acquire— for a short moment a sense of envy clawed at my insides and I wanted to glare but I choked down my feelings of jealousy over such a small slight. "Are you a Mr. Hatchins?" she spoke- a clear Aristocratic accent broke through the room and for yet another moment I had to reevaluate her.

Was she perhaps an Imperialist from the Center District?

With great caution I nodded and spoke "That would be me, Whose asking?"— though from her raised eyebrow I assumed that was a poor question as even the men up front looked at me with bewildered eyes. A small chuckle caught my attention once more as a flittering smile graced her lips "High-Foremen Jessica Whittaker." she said with all the finality of the gallows.

A gulp escaped me quietly as I stared upon the now— Incredibly —dangerous woman and swallow a sigh "Of course High-Foremen Whittaker, How may I be of assistance?" she only nods in response to my words as he wordlessly pulls out an envelope

"See this... Document here came by my desk not two-weeks ago, It was a patent that was attempted to be created in the name of one James Kaldwell— see Mr. Kaldwell however has never shown Interest in this line of work and In fact he's never show any finesse for Inventing outside of Inventing new ways to stay out of work— This drew the attention of several of my Officers- would you believe that we found a large conspiracy against the Foremen and some of our Brightest minds?" she began to explain while pacing back and forth- wagging the document before my eyes.

I however furrow my brow in confusion "I'm sorry'm I'm not sure what this has to do—" however she Interrupts me without preamble

She smiles as she speaks "See, this document has a rather distinct handwriting— one so Unique In fact we narrowed exactly who could've wrote it down, these comprehensive plans are amazing and single handedly could extend the life of the city Indefinitely. If- and only if the Document and It's theories prove true. So tell me Mr. Hatchins; This... Distillery for Oil- can you make it?" and those simple words send a jolt down my spine as I know exactly what the paper in her hands are.

MY Papers, the theories I'd crafted and worked on for months- the same papers stolen from me by a wayward Aide— I barely even realized I'd opened my mouth when I spoke "— Yes'm, I'll just need a New Aide." with that a sinister smile worked across her face as she practically purred.

"Good."




Greetings! I've begun working on a Cohesive Alternative Universe set in Frostpunk!

The Plots I've created could literally go anywhere and all it needs is a partner to help me bring it to true life!

If you're interested In political Intrigue, War scenarios and Technological Inventing to take a Steampunk Era game into a Dieselpunk era- then hit me up!

 
An Introduction to the city itself- in the same sort of format— or as close as I could make it —to what you'd see in the game!





The New Age
"City of New Cambridge"
1916
"We are bound in Progress, Thus Merited by the Cause, In Reason and Tradition."

"Machines and men are what fuel this city. Both are capable of improvement."

The Blast of the first Whiteouts had chilled our souls— we had set forth to be the last of humanity against the biting winds. Those who traveled with us were the same men who'd written the plans for the generators in the first place— Men of great renown who'd charted away each viable position, each location and beyond— creating new technologies and automata to see us on our mission.

Despite these great men, the first whiteout wiped half of our population; We simply had not enough space to keep them all alive. We persevered for years despite being on the brink of destruction over and over again— Dwindling food, coal and wood saw us at a near stand-still— Yet... our salvation came not in the frost of our cliffs but from beyond the Broken-Shore we called home.

A dreadnought— a gift from our forefathers that still ran despite the weather, manned by a group of enterprising merchants who simply called themselves "Venturers"— At first our overseers were not pleased with the added mouths to feed but the gifts of food and labor from the hands of these Merchants proved more enticing than not.

An alliance would soon be formed between our two communities and the dreadnought and it's people were welcomed into our City with open arms, a new arms race has begun between the two communities- to see which can better bend the frost to their will- Which too gave birth to an even more Unique sub-community.

We shall prove our existence in this frozen world, bending Ice and Steel to our WILL as the last men on earth with the teeth to bite back against the FROST; We shall build a NEW WORLD



:Founding Communities:
Machinists / Engineers (Progress)
Thinkers (Reason)
Imperialists (Progress and Tradition)

:New Age Communities:
(Thinkers/Machinists) New Cantabrigians (Progress and Reason).
(Engineers / Merchants) Enterprisers (Merit and Tradition).


:Radicals:
(Radical New Cantabrigians) Overseers (Progress with Reason).
(Radical Enterprisers) Venturers (Progress with Merit).
(Radical Imperialists/Enterprisers) Industrialists (Progress with Tradition).


:Foundationalists:

(Foundationalist Industrialist/Venturers/Overseers) The Foremen (Bend the Frost, Break the Snow. Through Progress, Reason, Tradition and Upon the backs of those Merited.).
 

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