Cosmos
(ノ◕ヮ◕)ノ*:・゚✧crying over fictional lesbians (╥︣﹏᷅╥)
@TheHappyPikachu, please edit this post to include the character/sign-up information.
Character Plan:
Name:
Sin: (Wrath, Gluttony, Lust, Pride, Sloth, Greed, Envy) ((Note: Optional/Only if your a hero))
Side: ((Good (The Sins) or Evil (The Corrupt Kingdom))
Species:
Age:
Gender:
Appearance:
Weapon:
Ability/Power: (Max: 2)
Armour: (Optional)
Bio:
Other:
((You may be a supernatural creature if you want too!))
Tiers:
So in sufficient ages, anyone who ranges 9 and under will get no cores.
10 to 13: One tier 2 core or two tier.
114 to 17: Two tier 2 cores or four tier 1 cores.
17 to 20: One tier 3 and two tier ones, two tier 2 cores and Two tier 1 cores or finally all five tier one cores.
21 and up will be decided on considering everyone wants to make a teenage character. Anyhow, species also comes into play on this, obviously we can not be having twenty demons running about with tier five cores so inhibitors will be placed upon them at character creation.
Strength
Strong (Tier 1)
This character has above average strength compared to the average human being. They hit hard and whilst they don't have one-hit-knock-out power, their blows can daze an opponent and whittle away someone's guard through a continued assault. They can carry another person on their backs and move freely as a result of their physique.
Very Strong (Tier 2)
This character has an impressive degree of physical stength compared to the normal person. They hit very hard to the extent that an unguarded blow against the head will knock out an opponent that doesn't have the endurance to tank a blow like that. Unguarded attacks can result in the opponent being knocked back and a relentless assault could see to it that the victim suffers from more than a few fractures.
Mighty (Tier 3)
This character's strength is such that they can easily knock out opponents without the durability to stand up to them. They can bodily throw their opponents away from them and can deliver blows that would rattle the heads of lesser opponents without making use of their full strength and should they choose to deliver a solid attack to an unguarded foe who doesn't have the durability to stand up to them - they will break the bone of their defending limb with the might of their strike.
Monstrous Strength (Tier 4)
This character's strength is such that if they pleased, they could bodily throw the majority of medium-level summons through the air should they feel the need to. They can easily break the bones of opponents who don't have the durability to stand up to them with a single strike, having the capacity to casually break through a guarded strike if their opponent can't deal with this level of physical might. Capable of shattering boulders and wrenching trees out of their roots (with considerable effort), this character is a force to be reckoned with.
Titan (Tier 5)
This character's strength is immeasurable. Just by stomping on the ground they can tear open fissures in the ground. They can kill lesser foes in a single strike and their strength is such that they could casually wield the weapons of giant summons should they get their hands on them. There are few things this character cannot lift. Standing in the way of this character's fist and it's objective is generally considered a social faux-pas, as without the necessary durability perks, you are going to find yourself in a world of pain.
Durability
Resilient (Tier 1)
This character can take a punch better than most. Their resistance towards blunt attacks is that little bit more than their peers, they're capable of being struck clean on the jaw without falling to their ass and they're more readily able to contend with those who have a little power to their punch. They won't double over from a blow to the gut as readily. Unguarded strikes still hurt, but they're able to recover from them.
Tough (Tier 2)
Without the use of a superior strength perk, a clean hit to this character's more vulnerable spots won't immediately knock them out. They can tank more damage than the average Knight can, capable of standing their ground even against surprise attacks. It takes an equivalent strength perk to hit them normally, giving them a clear advantage over melee-types who think to trade blows with them without having the necessary strength to harm them.
Unyielding (Tier 3)
This character's physical durability is considered more than impressive at this stage. Their musculature is so dense that they can withstand most projectiles without their having the necessary perk to break past this level of resistance and punching this character square in the jaw is more likely to hurt your hand than not if you don't have enough strength to dizzy them. They're able to take damage that others shouldn't, meaning that they're more than capable of letting weaker opponents bruise themselves off of their superior frame if they don't feel like fighting back.
Iron Skin (Tier 4)
A character with this perk has such a tremendous level of durability that it's a little difficult to consider their peak level as still being within the realms of human achievement. A sword that strikes this character will only be able to cut so deep before snagging on the rock hard muscle that lies beneath their skin. This means that without the strength or skill to cut deeper than that, this charcter is going to make your life difficult for you. They can take blows from creatures much larger than themselves and get up with a smile on their face, making them seem almost super-human as a result.
Indestructable (Tier 5)
It takes an incredibly specialised means of delivering damage to even graze this character's diamond hard body. Without the equivalent strength perk, your heavy hitting blows may be capable of sending this person flying - but that doesn't mean they're going to have suffered from it. This character could walk through a maelstrom of arrows and come out unscathed and even attacks that make use of water pressure or the earth to crush their opponent won't exactly phase them. An incredible degree of offensive power is needed to hurt this character, meaning that you'll have to pull out all the stops to pull it off.
Speed
Quick (Tier 1)
This character has above average movement speed.
Swift (Tier 2)
This character can run faster than most.
Fleet Feet (Tier 3)
This character is very fast, capable of accelerating to max speed in an instant. The 'Keen Perception' Perk is needed to properly focus on them in battle.
Human Bullet (Tier 4)
This character's speed is beyond the norm and then some, they're capable of moving so quickly that to the untrained eye they seem to move instantaneously. The 'Heightened Perception' Perk is needed to keep them in your sights comfortably.
Blurred Lines (Tier 5)
This character is impossibly fast. They can be in one place and another almost simultaneously, they move so quickly that it takes the most experienced Shinobi to be able to keep track of where they're going. When they employ lateral movement, this character is able to completely disappear from the view of those who don't have the eyesight to keep track of them. To be able to even see this character in movement you need the 'Time-Dilated Vision' Perk - and to keep track of them freely, the 'All-Seeing Eye' Perk is necessary.
Stamina
Athletic (Tier 1)
This character is in better shape than most. They don't tire as quickly as the next guy and carry on through a fighter longer than their less athletic peers, as well as enabling them to travel further in one go.
Marathon Runner (Tier 2)
This character has an abundant surplus of stamina, they can go through long, drawn out battles whilst retaining their peak efficiency for longer and can go through strict training regimes without tiring. This character has achieved an impressive level of fitness, allowing them to travel longer than those with less fuel in their tank.
Vigorous (Tier 3)
This character's fitness is incredible. They can push through multiple battles in a day provided they don't do anything overly drastic. They're incredibly athletic, capable of travelling for days at a time without tire.
Monstrous Stamina (Tier 4)
This character's level of stamina is such that they can fight at near maximum capacity for several battles one after another over a course of a few days, allowing them to perform ridiculous feats that most wouldn't be capable of. This character can travel for weeks at a time should it please them. Tiring this character out is a tremendous task in and of itself.
Tireless (Tier 5)
This character's level of stamina is inhuman. They never seem to tire, they can keep fighting on and on as they please. Tiring this character out is damn near impossible. They can fight with an incredible tenacity, they're able to keep going and going without a visible end to their energy. It takes a tremendous undertaking for this character to start getting tired.
Motion Perception
Acute Perception (Tier 1)
This character has grown accustomed to fast-moving objects or persons. They're able to keep track of them better than the average person.
Keen Perception (Tier 2)
This character has an exceptional ability to keep track of fast-moving objects or persons, capable of setting their eyes to the task of tracking even some of the faster attacks and Knights out there.
Heightened Perception (Tier 3)
This character has an amazing ability to track motion with their eyes, enabling them to see fast-moving objects clearly and sufficiently enough that they can keep their gaze level with some of the most impressive feats of speed in the Knights world.
Time-Dilated Vision (Tier 4)
This character's ability to keep track of fast moving objects borders on the super-human, they're capable of seeing even the most frighteningly quick of objects or people and can even go so far as to seemingly predict the movements of enemies that seem to move slowly to the eyes of this character.
All-Seeing Eye (Tier 5)
This character's ability to keep track of fast moving objects or persons is unparalleled. A character with this perk can see almost everything regardless of the speed it moves at, allowing them to see slower opponents as if in slow motion. Characters with this perk will almost never be surprised by the speed of their opponents except in the rarest of cirrcumstances.
Sight
20/20 (Tier 1)
This character has good eyesight, they're able to see clearly and can detect people with the hidden in darkness if within six meters.
Acute Vision (Tier 3)
This character's eyesight is impressive. They can pick up on details that others would consider minutia and are able to detect characters within darkness of up to 12 meters.
Clarity of Sight (Tier 5)
This character has amazing eyesight. They've got an incredible ability to pick up on little details and can detect characters within darkness of up to thirty-six meters.
Hearing
Keen Ears (Tier 1)
This character has above average hearing. Without the aid of stealth perks, they'll hear you walking behind them. They hear rustling amidst plant life and the like relatively well, but need to stop and work out from what direction they're hearing it from - and even then, they have difficulty in denoting the exact location without seeing it precisely.
Trained Hearing (Tier 3)
This character has excellent hearing. They're able to tell the general direction from where projectiles are thrown without trying and can pick up on some of the more subtle nuances in their surroundings. This character will immediately hear you without your using some sort of stealth, enabling them to prepare a defence should the situation call for it. Sneaking up on this character is a difficult feat indeed.
Human Sonar (Tier 5)
A level of hearing found only in those who's other senses have been damaged or negated in some way, this character is capable of hearing their surroundings and immediately piecing out a sort of mental map that allows them to cartograph an image as to what is happening. Their ears are sensitive to the slightest nuances around them, enabling them to fight blinded with ease and actually granting them certain advantages over those who rely on their eyes to fight.
Character Plan:
Name:
Sin: (Wrath, Gluttony, Lust, Pride, Sloth, Greed, Envy) ((Note: Optional/Only if your a hero))
Side: ((Good (The Sins) or Evil (The Corrupt Kingdom))
Species:
Age:
Gender:
Appearance:
Weapon:
Ability/Power: (Max: 2)
Armour: (Optional)
Bio:
Other:
((You may be a supernatural creature if you want too!))
Tiers:
So in sufficient ages, anyone who ranges 9 and under will get no cores.
10 to 13: One tier 2 core or two tier.
114 to 17: Two tier 2 cores or four tier 1 cores.
17 to 20: One tier 3 and two tier ones, two tier 2 cores and Two tier 1 cores or finally all five tier one cores.
21 and up will be decided on considering everyone wants to make a teenage character. Anyhow, species also comes into play on this, obviously we can not be having twenty demons running about with tier five cores so inhibitors will be placed upon them at character creation.
Strength
Strong (Tier 1)
This character has above average strength compared to the average human being. They hit hard and whilst they don't have one-hit-knock-out power, their blows can daze an opponent and whittle away someone's guard through a continued assault. They can carry another person on their backs and move freely as a result of their physique.
Very Strong (Tier 2)
This character has an impressive degree of physical stength compared to the normal person. They hit very hard to the extent that an unguarded blow against the head will knock out an opponent that doesn't have the endurance to tank a blow like that. Unguarded attacks can result in the opponent being knocked back and a relentless assault could see to it that the victim suffers from more than a few fractures.
Mighty (Tier 3)
This character's strength is such that they can easily knock out opponents without the durability to stand up to them. They can bodily throw their opponents away from them and can deliver blows that would rattle the heads of lesser opponents without making use of their full strength and should they choose to deliver a solid attack to an unguarded foe who doesn't have the durability to stand up to them - they will break the bone of their defending limb with the might of their strike.
Monstrous Strength (Tier 4)
This character's strength is such that if they pleased, they could bodily throw the majority of medium-level summons through the air should they feel the need to. They can easily break the bones of opponents who don't have the durability to stand up to them with a single strike, having the capacity to casually break through a guarded strike if their opponent can't deal with this level of physical might. Capable of shattering boulders and wrenching trees out of their roots (with considerable effort), this character is a force to be reckoned with.
Titan (Tier 5)
This character's strength is immeasurable. Just by stomping on the ground they can tear open fissures in the ground. They can kill lesser foes in a single strike and their strength is such that they could casually wield the weapons of giant summons should they get their hands on them. There are few things this character cannot lift. Standing in the way of this character's fist and it's objective is generally considered a social faux-pas, as without the necessary durability perks, you are going to find yourself in a world of pain.
Durability
Resilient (Tier 1)
This character can take a punch better than most. Their resistance towards blunt attacks is that little bit more than their peers, they're capable of being struck clean on the jaw without falling to their ass and they're more readily able to contend with those who have a little power to their punch. They won't double over from a blow to the gut as readily. Unguarded strikes still hurt, but they're able to recover from them.
Tough (Tier 2)
Without the use of a superior strength perk, a clean hit to this character's more vulnerable spots won't immediately knock them out. They can tank more damage than the average Knight can, capable of standing their ground even against surprise attacks. It takes an equivalent strength perk to hit them normally, giving them a clear advantage over melee-types who think to trade blows with them without having the necessary strength to harm them.
Unyielding (Tier 3)
This character's physical durability is considered more than impressive at this stage. Their musculature is so dense that they can withstand most projectiles without their having the necessary perk to break past this level of resistance and punching this character square in the jaw is more likely to hurt your hand than not if you don't have enough strength to dizzy them. They're able to take damage that others shouldn't, meaning that they're more than capable of letting weaker opponents bruise themselves off of their superior frame if they don't feel like fighting back.
Iron Skin (Tier 4)
A character with this perk has such a tremendous level of durability that it's a little difficult to consider their peak level as still being within the realms of human achievement. A sword that strikes this character will only be able to cut so deep before snagging on the rock hard muscle that lies beneath their skin. This means that without the strength or skill to cut deeper than that, this charcter is going to make your life difficult for you. They can take blows from creatures much larger than themselves and get up with a smile on their face, making them seem almost super-human as a result.
Indestructable (Tier 5)
It takes an incredibly specialised means of delivering damage to even graze this character's diamond hard body. Without the equivalent strength perk, your heavy hitting blows may be capable of sending this person flying - but that doesn't mean they're going to have suffered from it. This character could walk through a maelstrom of arrows and come out unscathed and even attacks that make use of water pressure or the earth to crush their opponent won't exactly phase them. An incredible degree of offensive power is needed to hurt this character, meaning that you'll have to pull out all the stops to pull it off.
Speed
Quick (Tier 1)
This character has above average movement speed.
Swift (Tier 2)
This character can run faster than most.
Fleet Feet (Tier 3)
This character is very fast, capable of accelerating to max speed in an instant. The 'Keen Perception' Perk is needed to properly focus on them in battle.
Human Bullet (Tier 4)
This character's speed is beyond the norm and then some, they're capable of moving so quickly that to the untrained eye they seem to move instantaneously. The 'Heightened Perception' Perk is needed to keep them in your sights comfortably.
Blurred Lines (Tier 5)
This character is impossibly fast. They can be in one place and another almost simultaneously, they move so quickly that it takes the most experienced Shinobi to be able to keep track of where they're going. When they employ lateral movement, this character is able to completely disappear from the view of those who don't have the eyesight to keep track of them. To be able to even see this character in movement you need the 'Time-Dilated Vision' Perk - and to keep track of them freely, the 'All-Seeing Eye' Perk is necessary.
Stamina
Athletic (Tier 1)
This character is in better shape than most. They don't tire as quickly as the next guy and carry on through a fighter longer than their less athletic peers, as well as enabling them to travel further in one go.
Marathon Runner (Tier 2)
This character has an abundant surplus of stamina, they can go through long, drawn out battles whilst retaining their peak efficiency for longer and can go through strict training regimes without tiring. This character has achieved an impressive level of fitness, allowing them to travel longer than those with less fuel in their tank.
Vigorous (Tier 3)
This character's fitness is incredible. They can push through multiple battles in a day provided they don't do anything overly drastic. They're incredibly athletic, capable of travelling for days at a time without tire.
Monstrous Stamina (Tier 4)
This character's level of stamina is such that they can fight at near maximum capacity for several battles one after another over a course of a few days, allowing them to perform ridiculous feats that most wouldn't be capable of. This character can travel for weeks at a time should it please them. Tiring this character out is a tremendous task in and of itself.
Tireless (Tier 5)
This character's level of stamina is inhuman. They never seem to tire, they can keep fighting on and on as they please. Tiring this character out is damn near impossible. They can fight with an incredible tenacity, they're able to keep going and going without a visible end to their energy. It takes a tremendous undertaking for this character to start getting tired.
Motion Perception
Acute Perception (Tier 1)
This character has grown accustomed to fast-moving objects or persons. They're able to keep track of them better than the average person.
Keen Perception (Tier 2)
This character has an exceptional ability to keep track of fast-moving objects or persons, capable of setting their eyes to the task of tracking even some of the faster attacks and Knights out there.
Heightened Perception (Tier 3)
This character has an amazing ability to track motion with their eyes, enabling them to see fast-moving objects clearly and sufficiently enough that they can keep their gaze level with some of the most impressive feats of speed in the Knights world.
Time-Dilated Vision (Tier 4)
This character's ability to keep track of fast moving objects borders on the super-human, they're capable of seeing even the most frighteningly quick of objects or people and can even go so far as to seemingly predict the movements of enemies that seem to move slowly to the eyes of this character.
All-Seeing Eye (Tier 5)
This character's ability to keep track of fast moving objects or persons is unparalleled. A character with this perk can see almost everything regardless of the speed it moves at, allowing them to see slower opponents as if in slow motion. Characters with this perk will almost never be surprised by the speed of their opponents except in the rarest of cirrcumstances.
Sight
20/20 (Tier 1)
This character has good eyesight, they're able to see clearly and can detect people with the hidden in darkness if within six meters.
Acute Vision (Tier 3)
This character's eyesight is impressive. They can pick up on details that others would consider minutia and are able to detect characters within darkness of up to 12 meters.
Clarity of Sight (Tier 5)
This character has amazing eyesight. They've got an incredible ability to pick up on little details and can detect characters within darkness of up to thirty-six meters.
Hearing
Keen Ears (Tier 1)
This character has above average hearing. Without the aid of stealth perks, they'll hear you walking behind them. They hear rustling amidst plant life and the like relatively well, but need to stop and work out from what direction they're hearing it from - and even then, they have difficulty in denoting the exact location without seeing it precisely.
Trained Hearing (Tier 3)
This character has excellent hearing. They're able to tell the general direction from where projectiles are thrown without trying and can pick up on some of the more subtle nuances in their surroundings. This character will immediately hear you without your using some sort of stealth, enabling them to prepare a defence should the situation call for it. Sneaking up on this character is a difficult feat indeed.
Human Sonar (Tier 5)
A level of hearing found only in those who's other senses have been damaged or negated in some way, this character is capable of hearing their surroundings and immediately piecing out a sort of mental map that allows them to cartograph an image as to what is happening. Their ears are sensitive to the slightest nuances around them, enabling them to fight blinded with ease and actually granting them certain advantages over those who rely on their eyes to fight.
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