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Fantasy The Flux: Project Reboot OOC

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Fluxbauble

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Alrighty then, feel free to chat and discuss ideas here. If there are any questions I'll also try and answer them here.
 
I didn't have any intention of there being a restriction. This is a combat sport and everyone needs to be able to defend themselves. The only aptitude that doesn't need a weapon technically is striker since with enough training they can just create weapons. Did you have something in mind?
 
I used to solo a lot of RPGs and LARPGs so I have a lot of fond memories of "Team Carriers" aka, characters with healer skills, that acted like tanks/dps. So like, would a healer extremely well versed in hand to hand combat be something that would make sense?
 
Yes that's completely in the realm of possibility. Your aptitude simply defines what your flux manifests as. That's also why on the character sheet I made it so that, if you so choose, you can have a secondary aptitude. This was to allow people to create such characters without having to worry too much about how that would affect character creation or to allow some fun ideas to manifest such as the one you pointed out. Also there is the Other Notes section at the bottom for if you wanted to add anything that didn't fit in the other sections.
 
Now, what's funnier, someone having such a split aptitude showing much more on their lesser focus, or a pure healer just being agro AF?
 
Wait, I want my character to use his flux to make threads he can manipulate. Would that be a weaver thing or a striker thing? Sounds like both to me.
 
How does Flux appear in the world? Personally I've imagined it to be vapour-like in appearance and substance, but that's just the first though that pops into my head when I think of the word.

Asking because I'm thinking of an Interceptor character based around creating "Flux Creations" which take the brunt of incoming damage. Think of them as a puppeteer, but instead of puppets and strings its Flux...and Flux.
 
I've got an idea for an Intercepter/Weaver Teacher with a focus towards interrupting or canceling out the flux abilities of others. Using Interceptor skills to boost his speed and reaction times, he uses Weaver skills to undo existing Flux creations, or maybe redirecting their effects.

Basically a Counter to other Flux users.
 
Wait, I want my character to use his flux to make threads he can manipulate. Would that be a weaver thing or a striker thing? Sounds like both to me.
Depends on how you weave it. Pun intended. Originally I made the weaver aptitude to be like a lock down specialist. But I felt that it was too shall we say restricted in its premise. So I opened it up to basically be a master of the battlefield sort of aptitude. But strings seems more like a weaver thing to me but you can absolutely have a dual aptitude as a weaver/striker and work it like that if that's what you're going for.
 
How does Flux appear in the world? Personally I've imagined it to be vapour-like in appearance and substance, but that's just the first though that pops into my head when I think of the word.

Asking because I'm thinking of an Interceptor character based around creating "Flux Creations" which take the brunt of incoming damage. Think of them as a puppeteer, but instead of puppets and strings its Flux...and Flux.
You're not too far off actually from my original vision. I view the flux sort of like a wispy, vapor-like aura by default. But once focused and given shape it can be just about anything with enough training. So an example would be turning steam into a wall of ice for an interceptor's flux barrier. The shape itself is dependent on the creator but so long as the implication of the power is the same there shouldn't be an issue I think. If that makes sense.
 
I've got an idea for an Intercepter/Weaver Teacher with a focus towards interrupting or canceling out the flux abilities of others. Using Interceptor skills to boost his speed and reaction times, he uses Weaver skills to undo existing Flux creations, or maybe redirecting their effects.

Basically a Counter to other Flux users.
I like this concept a lot actually. I would say redirection is a better way to view weaver based abilities whereas negation is an interceptor's forte.
 
Depends on how you weave it. Pun intended. Originally I made the weaver aptitude to be like a lock down specialist. But I felt that it was too shall we say restricted in its premise. So I opened it up to basically be a master of the battlefield sort of aptitude. But strings seems more like a weaver thing to me but you can absolutely have a dual aptitude as a weaver/striker and work it like that if that's what you're going for.
I think I'm gonna go with just a weaver now, can't really think of way to work in the striker part with the gimmick that I'm going for.
 
I have a couple of concepts.
  1. Weaver/Healer: Using capabilities from both affinities, the user's main "gimmick" is to siphon flux from others and redistribute it to those they see fit for healing augmentation, regular healer things.
  2. Healer/Striker: A sort of bard, the user uses Healer skills to boost allies with the attack enhancing capabilities of the Striker, taking the form of Striker blasts that heal and/or buff allies.
  3. Healer/Interceptor: Essentially healing barriers and eventually armor that heals allies. A strategy of a mostly Healer individual with minor interceptor capabilities that combines a large flux capacity with basic shielding to make long-lasting, almost self-repairing, low-level shields could be used as well, potentially as a separate gimmick.
 
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I know that the world for the rp is a fantasy with a touch of sci-fi where modern technology with a boost is present, but what's the like year/how is time kept?
 
I have a couple of concepts.
  1. Weaver/Healer: Using capabilities from both affinities, the user's main "gimmick" is to siphon flux from others and redistribute it to those they see fit for healing augmentation, regular healer things.
  2. Healer/Striker: A sort of bard, the user uses Healer skills to boost allies with the attack enhancing capabilities of the Striker, taking the form of Striker blasts that heal and/or buff allies.
  3. Healer/Interceptor: Essentially healing barriers and eventually armor that heals allies. A strategy of a mostly Healer individual with minor interceptor capabilities that combines a large flux capacity with basic shielding to make long-lasting, almost self-repairing, low-level shields could be used as well, potentially as a separate gimmick.
Concept 1 is interesting as I've never thought to have someone be able to siphon flux from others before. Hence why I gave those with an aptitude to healer such a massive capacity of flux since they're whole gimmick was to transfer flux to others. Though this does make some sense since if one can infuse flux one should be able to do the inverse with the right training. I suppose so long as it's not like an abused thing I don't see a problem with this concept. Like if you're running low on flux and the enemy is upon you. At least this way you can still control the battlefield in a sense while also provide healing.
Concept 2 is an entertaining thought. Since your infusing your flux which is the healer's skill but you're also providing buffs. It does however make me question the purpose of having the Striker or Interceptor self buff though. Perhaps make it a temporary or minor buff since you're not constantly infusing the target? That's my thought on the idea anyways.
I actually have thought about doing something similar regarding concept 3. I was inspired by Apex Legends Lifeline where she was able to project a barrier while she picked up an ally but expanding upon it. Create a flux barrier dome that also heals slowly from within sort of thing.

Overall I don't have any problems with any of these concepts. I'm mostly just curious on how they will play out and how the other characters will act regarding such powers. But that's why I allowed dual aptitudes. I wanted to see out of the 16 potential outcomes what people could come up with in terms of characters.

As for the year/ how is time kept that's a good question. Time is kept the same as it is for us. As for the year, since I never really gave it much thought, I internally made it Megaman style 20XX lol. But realistically I would say the year is 2058, roughly 30-40 some odd years after the creation of the Gaea Foundation and roughly 20 years after the construction of the Gaea Academy and the Flux Wars. If that makes sense.
 
Concept 1 is interesting as I've never thought to have someone be able to siphon flux from others before. Hence why I gave those with an aptitude to healer such a massive capacity of flux since they're whole gimmick was to transfer flux to others. Though this does make some sense since if one can infuse flux one should be able to do the inverse with the right training. I suppose so long as it's not like an abused thing I don't see a problem with this concept. Like if you're running low on flux and the enemy is upon you. At least this way you can still control the battlefield in a sense while also provide healing.
Concept 2 is an entertaining thought. Since your infusing your flux which is the healer's skill but you're also providing buffs. It does however make me question the purpose of having the Striker or Interceptor self buff though. Perhaps make it a temporary or minor buff since you're not constantly infusing the target? That's my thought on the idea anyways.
I actually have thought about doing something similar regarding concept 3. I was inspired by Apex Legends Lifeline where she was able to project a barrier while she picked up an ally but expanding upon it. Create a flux barrier dome that also heals slowly from within sort of thing.

Overall I don't have any problems with any of these concepts. I'm mostly just curious on how they will play out and how the other characters will act regarding such powers. But that's why I allowed dual aptitudes. I wanted to see out of the 16 potential outcomes what people could come up with in terms of characters.

As for the year/ how is time kept that's a good question. Time is kept the same as it is for us. As for the year, since I never really gave it much thought, I internally made it Megaman style 20XX lol. But realistically I would say the year is 2058, roughly 30-40 some odd years after the creation of the Gaea Foundation and roughly 20 years after the construction of the Gaea Academy and the Flux Wars. If that makes sense.
Alrighty, understood on all of that. Thank you so much, I appreciate the reply
 
For those of you who have finished making your characters, please check the first post on the Character's page to see if your character is on the list. If it is that means I've approved your character and you may begin posting on the Main thread which has just been created and linked. I've left the opening post open for everyone to get their character established into the world while we wait for other characters to be created and approved.
 
Fluxbauble Fluxbauble I'm thinking of a weaver/healer that uses tiny creatures to sap someone's flux and uses them to heal long range. Not as strong as if they were closer but good if the team were to separate or do a lot at once. They latch onto someone and start leeching, but very easy to just stomp out of existence. When that happens the flux (stolen or not) in the creaturem poofs into nothing
 
RoselineBloom RoselineBloom What manner of Malkavian Vampire have you dropped on my doorstep? lol Also would you be able to crop that photo a bit? It's like super huge. Love the idea though. Both you and Darth Tangent Darth Tangent really help flesh out the world outside of the academy.
I'm also gonna have to ask the same of Topless Topless your first photo is really big. I love the idea and pictures though.
I'm just nagging because it's a hassle to scroll down on a mobile sometimes and even on my computer it's a struggle. Sorry I'm being picky.

OrangyLemon OrangyLemon Like what I said to Dark Tangent just above, I have no problem with siphoning flux from others and infusing it to your teammates. My main concern is how it's implemented and that it's not abused. It sort of defeats the purpose of making it a point that people with an aptitude for the healer role have the largest capacity for flux since they literally give people their flux to heal their wounds or recharge their batteries so to speak. But I also pointed out that if you can infuse your flux the inverse could also be true. Like if you're character is running low on flux then yeah by all means, if you're a healer, I think you can in theory sap someone of their flux a little bit. And honestly I love the little critter idea. It makes me think of that Great Ninja War moment from Naruto Shippuden where Sakura had her slug Katsuyu split up and provide constant healing to all the ninjas. So in that regard I fully support it and Weaver/Healer makes perfect sense.
 

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