OmniscientBurrito
Junior Member
The world of Pulsana
The Known world of Pulsana Consists of Two continents. Of those two only one is known to be habitable. This habitable zone exists Between two large natural boundaries. To the far south one encounters the Narrow sea, if they manage to cross those treacherous waters they will find the Dry wastes, marking the southernmost edge of the continent. To the far north one will encounter a mountain range called The Shattered Spine. A long mountain range split by a large lake and a sea. To both the east and the west one finds endless Ocean, with rumors that sailing west can somehow have you running into the eastern coast of the continent in a few months.
~~~
-Notable “Wild” Area’s-
Barren Mounds- in a valley to the north there lies a frigid desert there are several massive hills, some of which are over 1000 ft above the valley floor. These mounds contain countless mummified remains of an unknown civilization, the graves creation dates seems to span over a duration 2,300 years however researchers cannot agree as to when exactly this civilization flourished. Wandering Undead have been known to wander the area and It if Filled with Negative energy.
Doomfall- A jagged mountain range presumably created by the falling of a massive meteor long ago. The resulting valley is home to a Species of Troll and Giant worm Called the Doom troll, and doom worm. Both have been trapped in the arena like area in a constant struggle with one another for domination. This competition has developed them into fierce threats that even dragons are known to avoid.
The Dire Jungle- A dense and thick jungle with massive trees stretching hundreds of feet into the heavens. The creatures of this jungle are massive, with some insects being the size of humans or bigger, and with Tigers the size of large dinosaurs, or bears the size of whales. Few venture here out of fear of discovering a new kind of horrific nightmare beast. However the greatest monster hunters of the world apparently use this as a training ground. Though even they avoid the Deadly Central Grove, no one is sure what the threat there is, because in 650 years none have ever returned.
The Woed- The territories held by the High elven tribes. Lacking any cities or towns, instead you can find the tall trees of the northwestern woods sparsely filled with Family houses of elves who craft intricate jewelry or specialized elven magic crafts and trade them with the nations of man, Dwarf, and orc. Through trade they fill their family houses with luxuries in a constant competition with one another. It also happens to be the Only Faction which the Wood elves of the Fauld will trade with. A lack of any over arching government or rulers mean family feuds are frequent and on occasion can end in blood.
The Fauld- home to the very secluded and well hidden tribes of Wood elves. While no cities or towns exist the borders of the Fauld are well known to the rest of the world. The trope of wandering into the woods and catching an arrow for your troubles come from this region. Oral traditions tell of a time when the Elves of the Fauld and the Wode were once a mighty nation that rival any that has been since. However other cultures tend to approach this with disbelief, including the Elves of the Wode.
The Dry Wastes- A dry desert filled with dunes and sharp stone spires that reach towards the heavens like jagged teeth. A single salty river is filtered through the mountainous northern ridge and rides down the continent into the vast endless desert. Hordes of goblins build nests here and Wyverns own the skies. That paired with the frequent Sandstorms have made this the southernmost border of the known world.
The Titanlands- the single largest chunk of unexplored land in the known world. For good reason too, Giants dwell here and possess strength enough to fell the most powerful of Warriors and Beasts in a single blow. Worse they seem to congregate in packs with population density, Intelligence, And even magical prowess increasing the further you go into the territory. It is rumored that there is a Massive City near the coast, but none have ever made it, or at least if they have, they never made it back.
~~~
-The Seven Nations of Pulsana-
Gundra- The youngest nation in Pulsana but arguably the most powerful. Founded by an inventor from Illum who Created the First ever gun, this nation has relied upon the Invention to the point of being named after it. With a culture of Self reliant independence, And a natural disdain for Government systems, the royal families of Gundra have changed five times in three centuries. Giving it a reputation for unstable politics. That said Gundra Proved its Nations right to govern itself over a century and a half ago when they Fought against the combined might of Illum, Zhan, And Quariland, emerging victorious at heavy cost. In the Modern Day, The Gundra military is the only to employ full forces of Rifleman, and to have Pistols as the standard issue side arm. Due to this Gundra is well known for selling the services of its countrymen to other nations to repel criminals, undead, or hunt monsters. The recent development of the airship paired with the Fall of Gundra’s primary rival Illum has solidified Gundra as the worlds most powerful nation.
Illum- The Nation of Magic, Illum was well known for its mage college and its sale of Enchantments, Curses, Magical trinkets, and charms. Unfortunately this nation is no more, having destroyed itself by summoning Thenon,and potentially doomed itself, all that remains of Illum is the Corrupted spires of its once great cities, and the continuous stream of refugees fleeing the hell that grows there.
Dykon- The Birthplace of the Cities of Man, Dykon is the oldest of the nations of man and has been said to exist for over 1700 years. Illum branched off from this great nation 800 years ago in a violent civil war that Neither nation ever fully recovered from. However Dykon lost this war and with incredibly high casualties. So much so that when Gundra Split from illum 500 years ago Dykon was one of few nations to bot get involved. This nation trades in history, culture, and holds the highest population of any nation by nearly double.
Quariland- a name meaning “The Four River Land” this strange and remote land is widely regarded as the most accepting and tolerant. Having formed nearly 600 years ago by a Small group of friends from across many places Quariland has maintained neutrality in every war that has occured since the nations founding. Having the most diverse population mixing Humans, Elves, Orcs, Dwarves, and Any mixtures There of. While this has earned them the Scorn of their Neighbors in the Fauld, the lone militant city on the border the territories share has been able to successfully repel their every attempt to take territory, their military while small has units from nearly every nation making it very adept at dealing with any kind of small scale threat. However the military might is not why people seek to live in Quariland, its for the peace,
Zhan- The dwarven nation of Zhan has been a mystery to outsiders for a long time. Though only one city is on the surface, located on the cliffside of the Great Spire mountain. However in reality this city is but one of Seven with the other six being subterranean and having well guarded and hidden entrances, not to mention tunnels connecting them all. While Defensively Zhan may well be the strongest, they learned in the war for Gundra’s independence, that they were sorely lacking in offensive capabilities. None are sure how they handled that realization, but the defenses of Zhan are sufficient enough that Gundra became the target of Illums new ruler.
Mokutai- A nation of orcs founded 1000 years ago when they left Bantu seeking new meaning in life. They found this honor in a warrior code of honor and self sacrifice. However they could not set aside the warlike ways that come instinctually to the orcs, even if they wanted to, their brethren in Bantu would not allow this. The honorable “Banded Knights” of the Mokutai have held the borderline of the river against the hordes of Bantu reliably for centuries. With Gundra under assault the Warriors of Mokutai are among the first to respond to the call for aid. Not to save lives, but to earn honor for their nation, and prove to the Nations of Man that the mighty orc is their superior on the fields of battle.
Bantu- The ancient home of the Orcish race. Bantu is a harsh land mostly barren soil with only the river delta to the southeast being fertile, along with the river on its western border with The rebellion nation of Mokutai. The orcs here try to adhere to the “old ways” Basically a might makes right kind of life. That said they tend to keep to themselves viewing outsiders are unworthy foes. With the exception of their thousand year rivals the mokutai.
The Known world of Pulsana Consists of Two continents. Of those two only one is known to be habitable. This habitable zone exists Between two large natural boundaries. To the far south one encounters the Narrow sea, if they manage to cross those treacherous waters they will find the Dry wastes, marking the southernmost edge of the continent. To the far north one will encounter a mountain range called The Shattered Spine. A long mountain range split by a large lake and a sea. To both the east and the west one finds endless Ocean, with rumors that sailing west can somehow have you running into the eastern coast of the continent in a few months.
~~~
-Notable “Wild” Area’s-
Barren Mounds- in a valley to the north there lies a frigid desert there are several massive hills, some of which are over 1000 ft above the valley floor. These mounds contain countless mummified remains of an unknown civilization, the graves creation dates seems to span over a duration 2,300 years however researchers cannot agree as to when exactly this civilization flourished. Wandering Undead have been known to wander the area and It if Filled with Negative energy.
Doomfall- A jagged mountain range presumably created by the falling of a massive meteor long ago. The resulting valley is home to a Species of Troll and Giant worm Called the Doom troll, and doom worm. Both have been trapped in the arena like area in a constant struggle with one another for domination. This competition has developed them into fierce threats that even dragons are known to avoid.
The Dire Jungle- A dense and thick jungle with massive trees stretching hundreds of feet into the heavens. The creatures of this jungle are massive, with some insects being the size of humans or bigger, and with Tigers the size of large dinosaurs, or bears the size of whales. Few venture here out of fear of discovering a new kind of horrific nightmare beast. However the greatest monster hunters of the world apparently use this as a training ground. Though even they avoid the Deadly Central Grove, no one is sure what the threat there is, because in 650 years none have ever returned.
The Woed- The territories held by the High elven tribes. Lacking any cities or towns, instead you can find the tall trees of the northwestern woods sparsely filled with Family houses of elves who craft intricate jewelry or specialized elven magic crafts and trade them with the nations of man, Dwarf, and orc. Through trade they fill their family houses with luxuries in a constant competition with one another. It also happens to be the Only Faction which the Wood elves of the Fauld will trade with. A lack of any over arching government or rulers mean family feuds are frequent and on occasion can end in blood.
The Fauld- home to the very secluded and well hidden tribes of Wood elves. While no cities or towns exist the borders of the Fauld are well known to the rest of the world. The trope of wandering into the woods and catching an arrow for your troubles come from this region. Oral traditions tell of a time when the Elves of the Fauld and the Wode were once a mighty nation that rival any that has been since. However other cultures tend to approach this with disbelief, including the Elves of the Wode.
The Dry Wastes- A dry desert filled with dunes and sharp stone spires that reach towards the heavens like jagged teeth. A single salty river is filtered through the mountainous northern ridge and rides down the continent into the vast endless desert. Hordes of goblins build nests here and Wyverns own the skies. That paired with the frequent Sandstorms have made this the southernmost border of the known world.
The Titanlands- the single largest chunk of unexplored land in the known world. For good reason too, Giants dwell here and possess strength enough to fell the most powerful of Warriors and Beasts in a single blow. Worse they seem to congregate in packs with population density, Intelligence, And even magical prowess increasing the further you go into the territory. It is rumored that there is a Massive City near the coast, but none have ever made it, or at least if they have, they never made it back.
~~~
-The Seven Nations of Pulsana-
Gundra- The youngest nation in Pulsana but arguably the most powerful. Founded by an inventor from Illum who Created the First ever gun, this nation has relied upon the Invention to the point of being named after it. With a culture of Self reliant independence, And a natural disdain for Government systems, the royal families of Gundra have changed five times in three centuries. Giving it a reputation for unstable politics. That said Gundra Proved its Nations right to govern itself over a century and a half ago when they Fought against the combined might of Illum, Zhan, And Quariland, emerging victorious at heavy cost. In the Modern Day, The Gundra military is the only to employ full forces of Rifleman, and to have Pistols as the standard issue side arm. Due to this Gundra is well known for selling the services of its countrymen to other nations to repel criminals, undead, or hunt monsters. The recent development of the airship paired with the Fall of Gundra’s primary rival Illum has solidified Gundra as the worlds most powerful nation.
Illum- The Nation of Magic, Illum was well known for its mage college and its sale of Enchantments, Curses, Magical trinkets, and charms. Unfortunately this nation is no more, having destroyed itself by summoning Thenon,and potentially doomed itself, all that remains of Illum is the Corrupted spires of its once great cities, and the continuous stream of refugees fleeing the hell that grows there.
Dykon- The Birthplace of the Cities of Man, Dykon is the oldest of the nations of man and has been said to exist for over 1700 years. Illum branched off from this great nation 800 years ago in a violent civil war that Neither nation ever fully recovered from. However Dykon lost this war and with incredibly high casualties. So much so that when Gundra Split from illum 500 years ago Dykon was one of few nations to bot get involved. This nation trades in history, culture, and holds the highest population of any nation by nearly double.
Quariland- a name meaning “The Four River Land” this strange and remote land is widely regarded as the most accepting and tolerant. Having formed nearly 600 years ago by a Small group of friends from across many places Quariland has maintained neutrality in every war that has occured since the nations founding. Having the most diverse population mixing Humans, Elves, Orcs, Dwarves, and Any mixtures There of. While this has earned them the Scorn of their Neighbors in the Fauld, the lone militant city on the border the territories share has been able to successfully repel their every attempt to take territory, their military while small has units from nearly every nation making it very adept at dealing with any kind of small scale threat. However the military might is not why people seek to live in Quariland, its for the peace,
Zhan- The dwarven nation of Zhan has been a mystery to outsiders for a long time. Though only one city is on the surface, located on the cliffside of the Great Spire mountain. However in reality this city is but one of Seven with the other six being subterranean and having well guarded and hidden entrances, not to mention tunnels connecting them all. While Defensively Zhan may well be the strongest, they learned in the war for Gundra’s independence, that they were sorely lacking in offensive capabilities. None are sure how they handled that realization, but the defenses of Zhan are sufficient enough that Gundra became the target of Illums new ruler.
Mokutai- A nation of orcs founded 1000 years ago when they left Bantu seeking new meaning in life. They found this honor in a warrior code of honor and self sacrifice. However they could not set aside the warlike ways that come instinctually to the orcs, even if they wanted to, their brethren in Bantu would not allow this. The honorable “Banded Knights” of the Mokutai have held the borderline of the river against the hordes of Bantu reliably for centuries. With Gundra under assault the Warriors of Mokutai are among the first to respond to the call for aid. Not to save lives, but to earn honor for their nation, and prove to the Nations of Man that the mighty orc is their superior on the fields of battle.
Bantu- The ancient home of the Orcish race. Bantu is a harsh land mostly barren soil with only the river delta to the southeast being fertile, along with the river on its western border with The rebellion nation of Mokutai. The orcs here try to adhere to the “old ways” Basically a might makes right kind of life. That said they tend to keep to themselves viewing outsiders are unworthy foes. With the exception of their thousand year rivals the mokutai.
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