Peckinou
The world just isn't fun without a little chaos.
- Group
- Nation Building
Ever since it's foundation the Kingdon of Ravira only had one King, the Eternal King, a man who had led a civil war that allowed him to take full control of The Kingdom of Sastoria. This victory enabled him to reform the Kingdom into how he wished leading to many changes and creations, one of his most proud creations being the Faceless guard, individuals that were taken at near birth and trained to uphold the will of the Eternal King. With them he was able to shape the Kingdoms Culture and reform the Kingdoms military ensuring peace and stability across the entire Kingdom of Ravira, for over 700 years he has ruled the Kingdom building it up into being one of the most economically powerful kingdoms in the land settling most conflicts diplomatically while occasionally fighting in small wars in defense of their kingdom or their allies. However after ruling the Kingdom of Ravira for over 750 years things have suddenly changed, the Kingdom of Ravira had went into a state of war conquering it's neighbor the Kingdom of Traromid in only 1 year, then as soon as their Non-Aggression Pact with the Kingdom of Bokya ended they invaded them as well, this act had put all of it's neighbors on high alert seeing as their pacts with the Kingdom of Ravira were near their expiration as well and the Eternal Kings blatant refusal to renew any non-aggression pacts. It became clear that the Eternal King had ambitions for war, and with the Kingdom of Bokya falling quickly and their military still mobilized it became clear that they were preparing to start another war.
With the Eternal Kings change of Heart The Kingdom of Retria has scrambled for a solution, that solution ended up leading to a alliance with The Eveh Republic along with other Kingdoms within the realm with the hope that it would dissuade the Kingdom of Ravira from wanting to attack so many kingdoms at once. With that in mind they went back to the Eternal King confident that they would be able to secure a non-aggression pact with them especially when they had an alliance with a majority of the Kingdoms on the Continent. Unfortunately, though they were wrong and instead of a non-aggression they simply fortified their borders and continued to mobilize their armies in preparation for a war with the Alliance. This act made everyone realize that war would be inevitable, and that preparations needed to be made for once the non-aggression pact ended, in order to deal with the threat of the Kingdom of Ravira.
While the Alliance was bigger and had more soldiers the quality of the Ravira soldiers more than made up for their lack of numbers, as the Eternal King had spent Centuries shaping his Kingdoms culture and maximizing their military prowess, not only that but the Eternal King himself has been acknowledged as one of the most powerful magic warriors on the content with magic that is unique to him. Luckily, they had one of the Royals from the Kingdom of Bokya along with remaining remnants of his army to help support the Alliance ,with their first hand experience in fighting the Kingdom of Ravira the alliance would be able to spend their time figuring out ways to counter them. The Bokya royal was able to explain how the Eternal King and his elites had the ability to turn a siege that would normally take months to complete, and completely starve out a city in mere days, how the Ravira soldiers had no fear of death and the Legendary prowess of the Faceless Guard. With all that in mind the Alliance had come together in order to create a group known that will act as the Champions of their alliance, one that would bring hope to the soldiers of the alliance and hopefully be able to take down the Elites of Ravira or atleast buy them enough time to come up with another possible solution.
With the Eternal Kings change of Heart The Kingdom of Retria has scrambled for a solution, that solution ended up leading to a alliance with The Eveh Republic along with other Kingdoms within the realm with the hope that it would dissuade the Kingdom of Ravira from wanting to attack so many kingdoms at once. With that in mind they went back to the Eternal King confident that they would be able to secure a non-aggression pact with them especially when they had an alliance with a majority of the Kingdoms on the Continent. Unfortunately, though they were wrong and instead of a non-aggression they simply fortified their borders and continued to mobilize their armies in preparation for a war with the Alliance. This act made everyone realize that war would be inevitable, and that preparations needed to be made for once the non-aggression pact ended, in order to deal with the threat of the Kingdom of Ravira.
While the Alliance was bigger and had more soldiers the quality of the Ravira soldiers more than made up for their lack of numbers, as the Eternal King had spent Centuries shaping his Kingdoms culture and maximizing their military prowess, not only that but the Eternal King himself has been acknowledged as one of the most powerful magic warriors on the content with magic that is unique to him. Luckily, they had one of the Royals from the Kingdom of Bokya along with remaining remnants of his army to help support the Alliance ,with their first hand experience in fighting the Kingdom of Ravira the alliance would be able to spend their time figuring out ways to counter them. The Bokya royal was able to explain how the Eternal King and his elites had the ability to turn a siege that would normally take months to complete, and completely starve out a city in mere days, how the Ravira soldiers had no fear of death and the Legendary prowess of the Faceless Guard. With all that in mind the Alliance had come together in order to create a group known that will act as the Champions of their alliance, one that would bring hope to the soldiers of the alliance and hopefully be able to take down the Elites of Ravira or atleast buy them enough time to come up with another possible solution.
Magic
Magic Affinities
Everyone has a Magic Affinity, an element that leans towards said person, though in rare instances an individual can have two magic affinities, though over two is practically unheard of. Magic Affinities are typically divided into 6 categories Fire, Wind, Earth, Water, Light and Dark, there are more Magic Affinities but those are typically reserved for certain race, typically the ones that have a usually has a user with a Magic Pressure cap placed at a G ranking. While using elements outside of your affinities is doable, it typically is harder and will take longer for someone to even be able to do the basics of what someone within the affinity can do, and even then, moves used outside a persons affinity would be way weaker than the moves within said persons affinity.
Magic Specializations
While everyone may have a Magical Affinity and a level of Magic Pressure, only Mages typically have a Magic Specialization, what is a magic specialization you may ask? Well typically it is a more specific and unique type of magic a person utilizes for example someone with Fire magic affinity may decide to specialize in Lightning magic, or a person with an Light affinity may decide to specialize in Healing magic. The number of Specializations a person can pick from are endless, and it is typically seen as a first step to becoming a proper mage.
Magic Pressure Info
Magic Pressure is a measurement of someones magic power, a typically mage can do a basic Pressure scan to view how much Magic Pressure a person has radiating off them, however this only scans a person's current Magic Pressure. A blood mage or a person with a blood orb can scan a persons Magic Pressure cap by obtaining a drop of blood from said subject; by scanning the persons Magic Pressure cap they can then determine the maximum amount of Magic Pressure that individual could obtain, with most humans typically having a Magic Pressure cap of a D with mages typically being at a B or higher. While it's possible to increase your current magic pressure by training or alternative means, increasing your magic pressure cap isn't unless you complete a ritual that allows an individual to absorb the Magic pressure from a subject. But that ritual is highly illegal and taboo due to the fact it requires a human sacrifice to complete and even then, it will only give a small percentage of the subjects magic power to the one who completed the said ritual. But even if you have no morals and are willing to kill to gain more magic power, the ritual tends to taint a persons Magic Pressure making it so that any competent mage that scans your Magic Pressure will be able to pick up on the fact that you used said ritual to obtain more power, which could lead to a lot of life complications.
Magic Rankings
G -Over 10,000 Magic Pressure
SSS - 9,999 - 5,000 Magic Pressure
SS - 4,999 - 2,500 Magic Pressure
S - 2,499 - 1,500 Magic Pressure
A - 1,499 - 1,000 Magic Pressure
B - 999 - 500 Magic Pressure
C - 499 - 250 Magic Pressure
D - 249 - 100 Magic Pressure
F - 99 or Under Magic Pressure
Artifacts
Artifacts and Magic Items, both seem like they could be referencing the same thing but there is a bit of a different when it comes to them, mostly their rarity. Anyone that knows the basics of what they are doing can Enhance a magic item to give it the properties the Specialize in but making such a magic item requires the tool to be in a decent quality the higher quality the tool the better and the more Magic Pressure it will be able to withstand. If the tool is poor quality and a persons decides to try to enchant it anyways though, it will end up leading to the tool breaking same can be said if a person enhances a tool beyond what it can handle. Once a tool is enhanced by Magic it is considered a Magic Tool but if the Magic Tool is of high quality and was able to withstand enough Magic Pressure then it would then be considered a Magic Artifact.
Nations Info
Kingdom Of Ravira
(The most powerful Kingdom on the Continent by far, this nation was founded over 750 years ago by the Eternal King after a Rebellion against the Kingdom of Sastoria. After Conquering the Kingdom of Sastoria he named himself King and went to work in carefully shaping the Kingdom to full fill his vision. With help from the Faceless Guards he was able to utilize them to provide his Kingdom with free education for the populace, though it was heavily indoctrinated and used in order to shape the culture of the Kingdom of Ravira. This has made it so that the Kingdom of Ravira has adapted a Warrior like culture with barely any fear of death, but also one that favors skills over numbers making it so that they only take the best when it comes to filling their standard ranks.)
Kingdom Of Retria
(The Kingdom of Retria is the practically the smallest Kingdom, they are also a notably diverse kingdom all across the board while they don't have the best military or financial industry, they are noted for their excellent diplomats and their top-notch information network. The Kingdom of Retria has acted as a moral epicenter for the Continent prioritizing law and justice above all else giving them the moral high ground in most conflicts and a lot of support amongst the people of the Continent which has provided them with a highly loyal population.)
Kingdom Of Ormlar
(The Kingdom of Ormlar is the most populated Kingdom on the Continent, is more human centric being distrustful of anyone that isn't human, while they aren't outright hostile to different species they would typically be far more limited in just how far they can advance in Ormlar society. The Kingdom of Ormlar values physical strength and while the standard magic is typically considered illegal within Ormlar society, but they do allow for Arcane Tattooist and Magic Weapon smiths to forge weapons for those who can afford it. Ormlar has the biggest army and navy on the Continent and the most potential when it comes to drafting its population they are also noted for their huge cities, numerous resources and ability to construct high quality structures quickly. The Kingdom of Ormlar is noted to have a human King, and succession type where the throne is typically given to the eldest son of said ruler.)
Kingdom Of Midia
(The Kingdom of Midia is a diverse Kingdom filled with hostile monsters but is also unique due to their notable tendencies to tame the beasts that plague their kingdom. Many citizens within the Kingdom have taken the art of either taming wild beasts within the Kingdom or raising them. While the Knights within the Kingdom are called Beast Riders and are noted to hold some of the strongest/ biggest beast one can find within the Kingdom. The ruler of Midia is typically chosen through combat, a type of combat where the royal heirs are allowed to choose one of their beasts to assist them with the winner taking the throne. The current ruler of Midia currently hosts a Flying Serpent as their beast.)
Divine Kingdom Of Apton
(The Kingdom of Apton claims itself as the Rival of the Kingdom of Ravira, it is also noted as a Kingdom where it's Church decides who the ruler of the Nation will be, with the Kingdoms Gods/Goddess being the ultimate Authority within the Kingdom. The Kingdom of Apton is the most deeply religious Kingdom on the Continent and in order to even be eligible to rule any land within the Kingdom a person must get the Blessings of either the Gods/Goddess themselves or the Grand Priest. The Church is also noted to have its own elite army of Holy Knights to enforce its will and has almost as much if not more authority than the Nations ruler.)
Kingdom Of Hasel
(The Kingdom of Hasel has one of the richest histories on the Continent and has been nicknamed the Kingdom of Magic, due to its cultural emphasis on Magic. The Kingdom of Hasel is noted for hosting the most prestigious magic Academies on the Continent and its many innovations when it comes to Magic. In the Kingdom of Hasel, magic is practically a part of everyday life and those with high Magic Pressure typically are given the most respect while those with low Magic Pressure not so much. Their ruler is typically chosen through a Magic competition where the Noble Houses across the Kingdom compete against each other in order to see who gains the throne, though that competition is only hosted once every 50 years unless the previous ruler meets an untimely end.)
The Eveh Republic
(The Eveh Republic is one of the most diverse Kingdoms within the Continent, they are ruled by a Council appointed by the Nobles, Wealthy Merchants, Guilds or other Influential figures. The Eveh Republic is one of the Wealthiest Kingdoms on the Continent though their military is one of the least experienced when it comes to fighting wars as they prefer to hire Mercenaries or Guilds to most of their work, while their standard soldiers mostly just enforce laws and occasionally defend their hometowns from raids.)
Kingdom Of Guia
(A lot of wrong must of happened in your life if you managed to end up in Guia, while Guia may be the biggest Kingdom it is also the most destabilized and corrupt Kingdom. Guia is filled with bandits, thieves, outlaws, murders, cults, pirates and all sorts of criminals, if you are escaping the law and want to be somewhere where no one asks questions then the Kingdom of Guia is for you. If you want a safe stable Country where you aren't at risked of getting mugged or killed on the daily? then perhaps you should get anywhere except for Guia. While the Kingdom of Guia does have a form and rule of law the guards really aren't there to help you unless there is something in it for them. In the Kingdom of Guia it doesn't matter who you are, the only thing that matters is how many people you got fighting under you command and if it's worth it to go after you. The Kingdom of Guia isn't ruled by nobles but Overlords who typically have a history of banditry and have gotten so powerful or that they can practically enforce their will upon their region/province. Typically the Overlord that is either the most powerful within the Kingdom or has enough support from the other overlords is typically the one considered the Kingdoms ruler.)
Free City Of Kalari
(The Free City of Kalari consist of nothing but a single city located in a desert, they have been entirely Neutral and are the only people that the Eternal King has renewed their Non-Aggression Pact with. Few know the reason why the Eternal King refuses to even entertain such plans of invading the free city, and what's even stranger is that anyone who tries to invade have been ordered to be put to death by the Eternal King. The Eternal King has made it quite clear that he wishes for the Free City of Kalari to remain free and untouched by war making it a safe haven for anyone who wishes to escape the conflict.)
Deathly Woods
(The Deathly woods is a woodland area within the Kingdom of Ravira, it is one of the most dangerous forests on the Continent filled with beasts that have never even been seen before, not even the bravest Beast Tamers from Midia would even dare try to venture into the forest to try to tame a beast within it. The trees are practically dead within the forest, it is practically always dark within the forest making it seem nearly cursed, the beast within the forests have been muted beyond what they use to be and anyone that enters the forest and by some miracle is able to make it out typically bring with them a new type of plague that could potentially lead to a outbreak if it isn't contained. The Eternal King has made it illegal for anyone to enter this forest, and anyone that does is to be subjected to execution by burning at the stake according to Royal Decree.)
Unique Roles
Kingdom Of Ravira
The Eternal King
(No words need to be said about the Eternal King, one of the oldest and most powerful individuals on the Continent, his stance on peace has shifted to that of Conquest and only he knows how far he will go to achieve his goals.)
Royal Protector
(The Royal Protector is a rank bestrewed upon by the Eternal King, this rank is given to those who have proved themselves and have committed a Heroic deed for the Kingdom of Ravira. The role of Royal Protector one of the highest honors one can achieve granting the title holder high status within the Kingdom of Ravira.)
Faceless Chief
(The overseer of the Faceless Guards along with all of its divisions, only a person with a history of being within the Faceless Guard or one of its divisions can obtain this rank, and while the King himself could intervene appoint who he wishes to this position, typically the Faceless Chief picks their successor.)
Marshal Commander
( The Marshal Commander is the highest military rank one can achieve within the Kingdom Of Ravira, allowing them to take command and oversee all military operations for the Kingdom Of Ravira.)
Eternal Kings Apprentice
(The Eternal Kings Apprentice is typically given the Royal Treatment, and they typically are the ones that work closest with the Eternal King. They are personally picked by the Eternal King typically at a young age, then personally trained by him before finally being gifted a magical artifact personally made by the King in order to help enforce his will and fulfill his vision)
Eternal Kings Apprentice
(The Eternal Kings Apprentice is typically given the Royal Treatment, and they typically are the ones that work closest with the Eternal King. They are personally picked by the Eternal King typically at a young age, then personally trained by him before finally being gifted a magical artifact personally made by the King in order to help enforce his will and fulfill his vision)
The Alliance
The Champions of the alliance has each been gifted a Magic Weapon from the Kingdom of Hasel along with a army and unique gift from their respective Nations in order to combat the Eternal King and his forces.
Champion Of Retria
(Hailing from the Kingdom of Retria the Champion of Retria was chosen by its ruler for being a being of one of the Legendary Mythical races of the world, bribing them with a wish of anything their heart desires 1
Champion Of Ormlar
(The Champion of Ormlar was chosen after winning a tournament that was Sanctioned by the King of Ormlar, and they have been provided the biggest Warrior band out of any of the other Champions.)
Champion Of Eveh
(The Champion of Eveh was chosen by the Eveh Council after going over a list of Mercenaries that have a history of being within the Employee of the Kingdom of Eveh they went on to invite them to their Capital then choose one of the Mercenaries based on how well liked or well-known they were throughout the Kingdom before then giving command of the entire Eveh Mercenary band over to them with a promise of a great reward upon their successful return.)
Champion Of Apton
(The Champion of the Kingdom of Apton was selected by the Divine Ruler of the Kingdom of Apton along with many other candidates, then finally approved and blessed by the Grand Priest. After getting both the Rulers and the Grand Priests blessings, they were given their own squad of Holy Knights to bring forth divine justice against the Eternal King and hopefully stop his attempt to Conquer the Kingdoms of the land.)
Champion Of Midah
(The Champion of Midah is was chosen after they were able to tame a Wyvern that the ruler of Midah held, they were then gifted the Wyvern and given a host of Beast riders to lead into battle against the Eternal King.)
Champion Of Hasel
(While technically not apart of the Alliance the ruler of the Kingdom of Hasel had gathered a group of Volunteers to assist the Alliance in their quest to take down the Eternal King, amongst those volunteers their ruler had handpicked graduate from one of their prestigious magical academies to act as the Champion for the Kingdom of Hasel, given a team of battle mages they sent to work alongside the Champions of other Kingdoms in order to help stop the Eternal King.)
Bokya Royal
(Ruler of a Kingdom that is no more, the Bokya Royal has firsthand experience on just how the Eternal King conducts their wars, now with only their family heirloom and the remnants of their shattered army they have went to the Alliance in order to help them take down the Eternal King and hopefully reclaim their kingdom.)
Magic Affinities
Everyone has a Magic Affinity, an element that leans towards said person, though in rare instances an individual can have two magic affinities, though over two is practically unheard of. Magic Affinities are typically divided into 6 categories Fire, Wind, Earth, Water, Light and Dark, there are more Magic Affinities but those are typically reserved for certain race, typically the ones that have a usually has a user with a Magic Pressure cap placed at a G ranking. While using elements outside of your affinities is doable, it typically is harder and will take longer for someone to even be able to do the basics of what someone within the affinity can do, and even then, moves used outside a persons affinity would be way weaker than the moves within said persons affinity.
Magic Specializations
While everyone may have a Magical Affinity and a level of Magic Pressure, only Mages typically have a Magic Specialization, what is a magic specialization you may ask? Well typically it is a more specific and unique type of magic a person utilizes for example someone with Fire magic affinity may decide to specialize in Lightning magic, or a person with an Light affinity may decide to specialize in Healing magic. The number of Specializations a person can pick from are endless, and it is typically seen as a first step to becoming a proper mage.
Magic Pressure Info
Magic Pressure is a measurement of someones magic power, a typically mage can do a basic Pressure scan to view how much Magic Pressure a person has radiating off them, however this only scans a person's current Magic Pressure. A blood mage or a person with a blood orb can scan a persons Magic Pressure cap by obtaining a drop of blood from said subject; by scanning the persons Magic Pressure cap they can then determine the maximum amount of Magic Pressure that individual could obtain, with most humans typically having a Magic Pressure cap of a D with mages typically being at a B or higher. While it's possible to increase your current magic pressure by training or alternative means, increasing your magic pressure cap isn't unless you complete a ritual that allows an individual to absorb the Magic pressure from a subject. But that ritual is highly illegal and taboo due to the fact it requires a human sacrifice to complete and even then, it will only give a small percentage of the subjects magic power to the one who completed the said ritual. But even if you have no morals and are willing to kill to gain more magic power, the ritual tends to taint a persons Magic Pressure making it so that any competent mage that scans your Magic Pressure will be able to pick up on the fact that you used said ritual to obtain more power, which could lead to a lot of life complications.
Magic Rankings
G -Over 10,000 Magic Pressure
SSS - 9,999 - 5,000 Magic Pressure
SS - 4,999 - 2,500 Magic Pressure
S - 2,499 - 1,500 Magic Pressure
A - 1,499 - 1,000 Magic Pressure
B - 999 - 500 Magic Pressure
C - 499 - 250 Magic Pressure
D - 249 - 100 Magic Pressure
F - 99 or Under Magic Pressure
Artifacts
Artifacts and Magic Items, both seem like they could be referencing the same thing but there is a bit of a different when it comes to them, mostly their rarity. Anyone that knows the basics of what they are doing can Enhance a magic item to give it the properties the Specialize in but making such a magic item requires the tool to be in a decent quality the higher quality the tool the better and the more Magic Pressure it will be able to withstand. If the tool is poor quality and a persons decides to try to enchant it anyways though, it will end up leading to the tool breaking same can be said if a person enhances a tool beyond what it can handle. Once a tool is enhanced by Magic it is considered a Magic Tool but if the Magic Tool is of high quality and was able to withstand enough Magic Pressure then it would then be considered a Magic Artifact.
Nations Info
Kingdom Of Ravira
(The most powerful Kingdom on the Continent by far, this nation was founded over 750 years ago by the Eternal King after a Rebellion against the Kingdom of Sastoria. After Conquering the Kingdom of Sastoria he named himself King and went to work in carefully shaping the Kingdom to full fill his vision. With help from the Faceless Guards he was able to utilize them to provide his Kingdom with free education for the populace, though it was heavily indoctrinated and used in order to shape the culture of the Kingdom of Ravira. This has made it so that the Kingdom of Ravira has adapted a Warrior like culture with barely any fear of death, but also one that favors skills over numbers making it so that they only take the best when it comes to filling their standard ranks.)
Kingdom Of Retria
(The Kingdom of Retria is the practically the smallest Kingdom, they are also a notably diverse kingdom all across the board while they don't have the best military or financial industry, they are noted for their excellent diplomats and their top-notch information network. The Kingdom of Retria has acted as a moral epicenter for the Continent prioritizing law and justice above all else giving them the moral high ground in most conflicts and a lot of support amongst the people of the Continent which has provided them with a highly loyal population.)
Kingdom Of Ormlar
(The Kingdom of Ormlar is the most populated Kingdom on the Continent, is more human centric being distrustful of anyone that isn't human, while they aren't outright hostile to different species they would typically be far more limited in just how far they can advance in Ormlar society. The Kingdom of Ormlar values physical strength and while the standard magic is typically considered illegal within Ormlar society, but they do allow for Arcane Tattooist and Magic Weapon smiths to forge weapons for those who can afford it. Ormlar has the biggest army and navy on the Continent and the most potential when it comes to drafting its population they are also noted for their huge cities, numerous resources and ability to construct high quality structures quickly. The Kingdom of Ormlar is noted to have a human King, and succession type where the throne is typically given to the eldest son of said ruler.)
Kingdom Of Midia
(The Kingdom of Midia is a diverse Kingdom filled with hostile monsters but is also unique due to their notable tendencies to tame the beasts that plague their kingdom. Many citizens within the Kingdom have taken the art of either taming wild beasts within the Kingdom or raising them. While the Knights within the Kingdom are called Beast Riders and are noted to hold some of the strongest/ biggest beast one can find within the Kingdom. The ruler of Midia is typically chosen through combat, a type of combat where the royal heirs are allowed to choose one of their beasts to assist them with the winner taking the throne. The current ruler of Midia currently hosts a Flying Serpent as their beast.)
Divine Kingdom Of Apton
(The Kingdom of Apton claims itself as the Rival of the Kingdom of Ravira, it is also noted as a Kingdom where it's Church decides who the ruler of the Nation will be, with the Kingdoms Gods/Goddess being the ultimate Authority within the Kingdom. The Kingdom of Apton is the most deeply religious Kingdom on the Continent and in order to even be eligible to rule any land within the Kingdom a person must get the Blessings of either the Gods/Goddess themselves or the Grand Priest. The Church is also noted to have its own elite army of Holy Knights to enforce its will and has almost as much if not more authority than the Nations ruler.)
Kingdom Of Hasel
(The Kingdom of Hasel has one of the richest histories on the Continent and has been nicknamed the Kingdom of Magic, due to its cultural emphasis on Magic. The Kingdom of Hasel is noted for hosting the most prestigious magic Academies on the Continent and its many innovations when it comes to Magic. In the Kingdom of Hasel, magic is practically a part of everyday life and those with high Magic Pressure typically are given the most respect while those with low Magic Pressure not so much. Their ruler is typically chosen through a Magic competition where the Noble Houses across the Kingdom compete against each other in order to see who gains the throne, though that competition is only hosted once every 50 years unless the previous ruler meets an untimely end.)
The Eveh Republic
(The Eveh Republic is one of the most diverse Kingdoms within the Continent, they are ruled by a Council appointed by the Nobles, Wealthy Merchants, Guilds or other Influential figures. The Eveh Republic is one of the Wealthiest Kingdoms on the Continent though their military is one of the least experienced when it comes to fighting wars as they prefer to hire Mercenaries or Guilds to most of their work, while their standard soldiers mostly just enforce laws and occasionally defend their hometowns from raids.)
Kingdom Of Guia
(A lot of wrong must of happened in your life if you managed to end up in Guia, while Guia may be the biggest Kingdom it is also the most destabilized and corrupt Kingdom. Guia is filled with bandits, thieves, outlaws, murders, cults, pirates and all sorts of criminals, if you are escaping the law and want to be somewhere where no one asks questions then the Kingdom of Guia is for you. If you want a safe stable Country where you aren't at risked of getting mugged or killed on the daily? then perhaps you should get anywhere except for Guia. While the Kingdom of Guia does have a form and rule of law the guards really aren't there to help you unless there is something in it for them. In the Kingdom of Guia it doesn't matter who you are, the only thing that matters is how many people you got fighting under you command and if it's worth it to go after you. The Kingdom of Guia isn't ruled by nobles but Overlords who typically have a history of banditry and have gotten so powerful or that they can practically enforce their will upon their region/province. Typically the Overlord that is either the most powerful within the Kingdom or has enough support from the other overlords is typically the one considered the Kingdoms ruler.)
Free City Of Kalari
(The Free City of Kalari consist of nothing but a single city located in a desert, they have been entirely Neutral and are the only people that the Eternal King has renewed their Non-Aggression Pact with. Few know the reason why the Eternal King refuses to even entertain such plans of invading the free city, and what's even stranger is that anyone who tries to invade have been ordered to be put to death by the Eternal King. The Eternal King has made it quite clear that he wishes for the Free City of Kalari to remain free and untouched by war making it a safe haven for anyone who wishes to escape the conflict.)
Deathly Woods
(The Deathly woods is a woodland area within the Kingdom of Ravira, it is one of the most dangerous forests on the Continent filled with beasts that have never even been seen before, not even the bravest Beast Tamers from Midia would even dare try to venture into the forest to try to tame a beast within it. The trees are practically dead within the forest, it is practically always dark within the forest making it seem nearly cursed, the beast within the forests have been muted beyond what they use to be and anyone that enters the forest and by some miracle is able to make it out typically bring with them a new type of plague that could potentially lead to a outbreak if it isn't contained. The Eternal King has made it illegal for anyone to enter this forest, and anyone that does is to be subjected to execution by burning at the stake according to Royal Decree.)
Unique Roles
Kingdom Of Ravira
The Eternal King
(No words need to be said about the Eternal King, one of the oldest and most powerful individuals on the Continent, his stance on peace has shifted to that of Conquest and only he knows how far he will go to achieve his goals.)
Royal Protector
(The Royal Protector is a rank bestrewed upon by the Eternal King, this rank is given to those who have proved themselves and have committed a Heroic deed for the Kingdom of Ravira. The role of Royal Protector one of the highest honors one can achieve granting the title holder high status within the Kingdom of Ravira.)
Faceless Chief
(The overseer of the Faceless Guards along with all of its divisions, only a person with a history of being within the Faceless Guard or one of its divisions can obtain this rank, and while the King himself could intervene appoint who he wishes to this position, typically the Faceless Chief picks their successor.)
Marshal Commander
( The Marshal Commander is the highest military rank one can achieve within the Kingdom Of Ravira, allowing them to take command and oversee all military operations for the Kingdom Of Ravira.)
Eternal Kings Apprentice
(The Eternal Kings Apprentice is typically given the Royal Treatment, and they typically are the ones that work closest with the Eternal King. They are personally picked by the Eternal King typically at a young age, then personally trained by him before finally being gifted a magical artifact personally made by the King in order to help enforce his will and fulfill his vision)
Eternal Kings Apprentice
(The Eternal Kings Apprentice is typically given the Royal Treatment, and they typically are the ones that work closest with the Eternal King. They are personally picked by the Eternal King typically at a young age, then personally trained by him before finally being gifted a magical artifact personally made by the King in order to help enforce his will and fulfill his vision)
The Alliance
The Champions of the alliance has each been gifted a Magic Weapon from the Kingdom of Hasel along with a army and unique gift from their respective Nations in order to combat the Eternal King and his forces.
Champion Of Retria
(Hailing from the Kingdom of Retria the Champion of Retria was chosen by its ruler for being a being of one of the Legendary Mythical races of the world, bribing them with a wish of anything their heart desires 1
Champion Of Ormlar
(The Champion of Ormlar was chosen after winning a tournament that was Sanctioned by the King of Ormlar, and they have been provided the biggest Warrior band out of any of the other Champions.)
Champion Of Eveh
(The Champion of Eveh was chosen by the Eveh Council after going over a list of Mercenaries that have a history of being within the Employee of the Kingdom of Eveh they went on to invite them to their Capital then choose one of the Mercenaries based on how well liked or well-known they were throughout the Kingdom before then giving command of the entire Eveh Mercenary band over to them with a promise of a great reward upon their successful return.)
Champion Of Apton
(The Champion of the Kingdom of Apton was selected by the Divine Ruler of the Kingdom of Apton along with many other candidates, then finally approved and blessed by the Grand Priest. After getting both the Rulers and the Grand Priests blessings, they were given their own squad of Holy Knights to bring forth divine justice against the Eternal King and hopefully stop his attempt to Conquer the Kingdoms of the land.)
Champion Of Midah
(The Champion of Midah is was chosen after they were able to tame a Wyvern that the ruler of Midah held, they were then gifted the Wyvern and given a host of Beast riders to lead into battle against the Eternal King.)
Champion Of Hasel
(While technically not apart of the Alliance the ruler of the Kingdom of Hasel had gathered a group of Volunteers to assist the Alliance in their quest to take down the Eternal King, amongst those volunteers their ruler had handpicked graduate from one of their prestigious magical academies to act as the Champion for the Kingdom of Hasel, given a team of battle mages they sent to work alongside the Champions of other Kingdoms in order to help stop the Eternal King.)
Bokya Royal
(Ruler of a Kingdom that is no more, the Bokya Royal has firsthand experience on just how the Eternal King conducts their wars, now with only their family heirloom and the remnants of their shattered army they have went to the Alliance in order to help them take down the Eternal King and hopefully reclaim their kingdom.)
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