Low-Budget Man
Junior Member
If you're confused by some of the terminology, every thing you need to know should be in the main page.
Name:
Costumed Name:
Age:
Costumed Appearance:
Appearance:
Equipment:
Promotion Day Mutation: (Promote, Demote, Double, Brainer)
Chess Classifcation: (Pawn, Rook, Knight, Bishop, King)
Power: (I would really like you guys to do is create superpowers that are different than the usual stuff tossed around. I don’t want to see basic super strength, super speed, telekinesis, etc. Give the power a bit of a twist. Change it up a bit. Instead of super speed, maybe make it so your guy can cause super slowness in others or something. Instead of telekinesis, maybe have your guy only have the ability to telekinetically manipulate balloons and he can imbue the balloons with invincibility. Have giant balloon animals raging around the battlefield or something. The point is try to think outside the box when creating superpowers. Your character can fit any roles of the Chess Classfication System except for Queen. If you want to make a “Queen”, ask me and we can work something out. Try not to make your characters too ridiculously powerful. Its not going to be that interesting if your character can instantly kill everything in sight. By limiting your character’s abilities, it’ll create more interesting and creative scenarios.)
Drawback: (I love to see some creative Drawbacks. Maybe your guy can't near the number 32 without his powers going haywire. Maybe your guy can only see things in shades of blue. Go nuts)
History Before Promotion Day: (What was their life like before their mutation?)
Promotion Day: (What caused their mutation to emerge? What was their worst day like?)
History After Promotion Day: (What was their life like after their mutation?)
Personality:
Name:
Costumed Name:
Age:
Costumed Appearance:
Appearance:
Equipment:
Promotion Day Mutation: (Promote, Demote, Double, Brainer)
Chess Classifcation: (Pawn, Rook, Knight, Bishop, King)
Power: (I would really like you guys to do is create superpowers that are different than the usual stuff tossed around. I don’t want to see basic super strength, super speed, telekinesis, etc. Give the power a bit of a twist. Change it up a bit. Instead of super speed, maybe make it so your guy can cause super slowness in others or something. Instead of telekinesis, maybe have your guy only have the ability to telekinetically manipulate balloons and he can imbue the balloons with invincibility. Have giant balloon animals raging around the battlefield or something. The point is try to think outside the box when creating superpowers. Your character can fit any roles of the Chess Classfication System except for Queen. If you want to make a “Queen”, ask me and we can work something out. Try not to make your characters too ridiculously powerful. Its not going to be that interesting if your character can instantly kill everything in sight. By limiting your character’s abilities, it’ll create more interesting and creative scenarios.)
Drawback: (I love to see some creative Drawbacks. Maybe your guy can't near the number 32 without his powers going haywire. Maybe your guy can only see things in shades of blue. Go nuts)
History Before Promotion Day: (What was their life like before their mutation?)
Promotion Day: (What caused their mutation to emerge? What was their worst day like?)
History After Promotion Day: (What was their life like after their mutation?)
Personality: