Cactus
Β―\_(γ)_/Β―
intro
the devil's
marauders
overview.
T
hey were given two choices by the judge - spending the rest of their miserable lives behind bars, or joining the military to aid the U.S war efforts. To many of them, it seemed like one of those get out of jail cards that you could get in Monopoly. Could you imagine the U.S military being so short on men that they gave criminals a choice in court? Most of them who took the offer to join the military thought they would get the same options as any other man fighting the war. They could not have been more wrong.
By the end of 1942, there was 20,000 criminals in the Army. They even got their own Division, the 107th Infantry Division, nicknamed 'The Devilβs Marauders'.
Iβm part of Fox Company, 3rd Battalion, 408th Infantry Regiment of the 107th Infantry Division.
Itβs been one year since we completed our training, and it was hell. We were not treated equally because of our criminal background. We were shown absolutely no respect and all of the sudden, jail didnβt seem like such a bad place to be.
Today weβre shipping out to England where we will prepare for the largest action in the history of warfare, Operation Overlord.
You will be roleplaying as a soldier in the 107th Infantry Division, specifically 1st Squad, 2nd Platoon, Fox Company, 3rd Battalion, 408th Infantry Regiment. You are a former criminal who chose war over prison, a choice you were given in court.
You might think that people do not care about your background on the battlefield, that you are all brothers out here, but you could not be more wrong. You are a criminal, the other units wants as little as possible to do with the 107th. You are the first ones in, and the last ones out. They will not go easy on you.
The roleplay will start on May 30th, 1944, when the 107th arrive in England seven days before their first operation, the invasion of Europe.
roles
roles.
squad leader
TAKEN
Staff Sergeant (Ssg.)
He leads the squad in combat. Under the platoon leader's direction, the Squad Leader arranges for feeding his men, enforces proper observance of rules of personal hygiene and sanitation, requires that weapons and equipment be kept clean and in serviceable condition, and checks and reports on the ammunition supply within the squad.
Weapon: Thompson
rifleman scout
TAKEN
Private (Pvt.)
The Rifleman Scouts are in charge of squad security. When advancing in the presence of the enemy, the squad is preceded by it's Scouts who seek out the enemy and prevent surprise. Scouts precede the squad at such distance that it will not be subjected to surprise small-arms fire.
Weapon: M1 Garand
rifleman scout
TAKEN
Private (Pvt.)
The Rifleman Scouts are in charge of squad security. When advancing in the presence of the enemy, the squad is preceded by it's Scouts who seek out the enemy and prevent surprise. Scouts precede the squad at such distance that it will not be subjected to surprise small-arms fire.
Weapon: M1 Garand
automatic rifleman
TAKEN
Private (Pvt.)
The Automatic Rifleman is the man with most fire power. His job is to suppress the enemy so the rest of the squad can move forward and possibly flank the enemy position.
Weapon: M1919 Browning
assistant automatic rifleman
TAKEN
Private (Pvt.)
The Assisting Auto. Rifleman simply assists the Automatic Rifleman. He helps deploy the machine gun and he calls out enemy position to the man behind the machine gun. He should always be prepared to take over the machine gun in case the Automatic Rifleman gets hit or has to leave his post for whatever reason. Of course he helps with the suppressive fire with his rifle.
Weapon: M1918 Browning Automatic Rifle
ammunition carrier
TAKEN
Private (Pvt.)
The Ammunition Bearer does a lot of other things than carry ammunition. His role is much like the Assisting Auto. Rifleman. He helps deploy the machine and calling out enemies. He should also be prepared to take over the machine gun if something were to happen.
Weapon: M1 Garand
assistant squad leader
TAKEN
Buck Sergeant (Sgt.)
The Assistant Squad Leader performs duties assigned by the Squad Leader and takes command of the squad in his absence. The Squad Leader may designate him to command a portion of the squad, to act as an observer, or to supervise replenishment of ammunition.
Weapon: Thompson
rifleman grenadier
TAKEN
Private (Pvt.)
The Grenadier carried - depending on the mission - a grenade launcher, flamethrower or bazooka. He and the second Grenadier is in charge of taking out tanks and using explosives to the squads advantage when necessary.
Weapon: M1 Garand
rifleman grenadier
OPEN
Private (Pvt.)
The Grenadier carried - depending on the mission - a grenade launcher, flamethrower or bazooka. He and the second Grenadier is in charge of taking out tanks and using explosives to the squads advantage when necessary.
Weapon: M1 Garand
rifleman
TAKEN
Private (Pvt.)
The role of the Rifleman is the most basic role in the squad, but they are also the backbone of the squad. The will usually be the ones flanking enemy positions, the most flexible soldiers in the squad.
Weapon: M1 Garand
rifleman
OPEN
Private (Pvt.)
The role of the Rifleman is the most basic role in the squad, but they are also the backbone of the squad. The will usually be the ones flanking enemy positions, the most flexible soldiers in the squad.
Weapon: M1 Garand
rifleman
OPEN
Private (Pvt.)
The role of the Rifleman is the most basic role in the squad, but they are also the backbone of the squad. The will usually be the ones flanking enemy positions, the most flexible soldiers in the squad.
Weapon: M1 Garand
rules
rules.
RESPECT AND ETIQUETTE
Be courteous to the others participating in the roleplay. If you plan on leaving the roleplay, please let me know beforehand. If possible, you should also write yourself out of it in character.
GODMOD/POWERPLAY/METAGAME
This is regarded as the ultimate low in Roleplaying, as itβs not only unfair but also disrespectful. Iβm sure you know what godmodding/metagaming/powerplaying is, if not, I highly suggest you look it up before joining this roleplay.
BASIC ENGLISH IS YOUR FRIEND
Proper grammar, spelling and punctuation is very important in roleplaying. Iβm not asking for A+ English as itβs not even my first language, but basic knowledge of the English language is a requirement.
CONTENT IS MORE IMPORTANT
I wonβt ask for a five page essay for each post. Iβll simply say, two paragraphs is more than enough to satisfy me. With that said, two paragraphs per post is a minimum.
BE REASONABLE AND REALISTIC
You do not have unlimited ammunition/grenades, do not βRun Nβ Gunβ and remember, thereβs always a bigger gun. Try to be as realistic as possible, I do not want anyone to go all βRamboβ on us. Also, you must use realistic faceclaims in your character sheet.
EVERY ACTION HAS A REACTION
While itβs easy to disregard things in a roleplay-setting, everything you do has consequences or some effect on the world around you. What do you do when you capture a dozen Waffen-SS men who executed 50 innocent men, women and children just moments before you arrive? The bodies are still cooling when the Nazis surrender with a smileβ¦ What would you do?
KEEP THE DRAMA INSIDE
I do not want any drama outside of the roleplay, please. However, feel free to bring it in to the actual roleplay.
DISCORD NEEDED
You must have Discord to participate in this roleplay, we will do all of the plotting, chatting and discussing in there.
intro
roles
rules
1944
saints and
sinners
β‘coded by uxieβ‘
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