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Fantasy The Day I had to Bargain with a Spirit - Interest Check

Kumii

Hydro Dragon
Roleplay Availability
Roleplay Type(s)
In this world, people cannot learn magic nor can they be born with magic. In this world, people obtain magic from a Spirit and, depending on the Spirit they make a deal with, can vary on strength. In this world, everyone vies to make a deal with these Spirits, so people train their skill and swordplay. Some Spirits are more easily impressed then others... Below are a list of the 11 Spirits that make deals with the mortal races and of these 11, three of them are dangerous. Should you want to bargain with them and want their power, you must bring about their wish or you shall suffer dearly.

Normal Spirits are still very powerful. Though they give lesser powers and want something less... unmoral.
Dangerous Spirits are the gods among the Spirits, giving the greatest powers at the greatest cost, a couple even wanting death.

Normal Spirits
The Spirit of the Ocean - What they give; The power to manipulate and control water. What they want; a world of nothing but water.
The Spirit of Nature - What they give; The power to control the earth's flora. What they want; A lush earth filled with nothing but flora.
The Spirit of Storms - What they give; The power to control the world's storms. What they want; a world wrought of nothing but storms.
The Spirit of Blood - What they give; Turns you into a vampire and grants you immunity to disease. What they want; A world filled vampires.
The Spirit of Fire - What they give; The power to control and manipulate fire. What they want; A world bathed in fire.
The Spirit of Ice - What they give; The power to create and control ice. What they want; A new Ice Age.
The Spirit of the Sun - What they give; The power to to manipulate light from the Sun. What they want; A world bathed in intense sunlight.
The Spirit of Heroes - What they give; Doubled strength and inhuman speed and agility. What they want; A gladiatorial world.

Dangerous Spirits

Spirit of Time (Reserved by me) - What they give; The power to control and manipulate Time. Ultimate control of the time continuum. What they want; A perfectly time-balanced world.
The Spirit of Kings - What they give; Unparalleled control over the battle. Ultimate battle outcome manipulation. What they want; Only heroes in this world. Cull the weak.
Ka, The Spirit of Death - What they give; control over the lives of mortals. Ultimate control of death. What they want; 9 million souls... in 100 days (Any Soul).

If you're interested, I'd like to know what you think!
 
Won't there be a bit too much of a power difference between those who pick normal spirits and those who pick the dangerous ones?

Like, things like manipulating water or having double your normal strength is all fine and dandy, but they're next to useless compered to things like complete time manipulation and full control over death.
 
Won't there be a bit too much of a power difference between those who pick normal spirits and those who pick the dangerous ones?

Like, things like manipulating water or having double your normal strength is all fine and dandy, but they're next to useless compered to things like complete time manipulation and full control over death.
You'd have to be willing to carry out the Spirit's want or you'd pay oh so very dearly. That's the catch.
 
Besides of the three, Time is most OP. That's why I reserved it for myself.
 
You'd have to be willing to carry out the Spirit's want or you'd pay oh so very dearly. That's the catch.
Right, but that doesn't really balance things that much. I'm just assuming here, but based on the fact that several spirits wishes goes against each other there's gonna be a bit of fighting between the players so it's a bit silly to give so absurdly different power levels between them.

Further more, the dangerous spirits' wishes aren't exactly more unreasonable or less moral than the normal ones. Like how is "bathing the world in fire" better than "creating a perfectly time-balanced world", whatever that is.

Besides of the three, Time is most OP. That's why I reserved it for myself.
I don't really see how that's relevant.
 
Right, but that doesn't really balance things that much. I'm just assuming here, but based on the fact that several spirits wishes goes against each other there's gonna be a bit of fighting between the players so it's a bit silly to give so absurdly different power levels between them.

Further more, the dangerous spirits' wishes aren't exactly more unreasonable or less moral than the normal ones. Like how is "bathing the world in fire" better than "creating a perfectly time-balanced world", whatever that is.


I don't really see how that's relevant.
Hey man, if you don't like the idea, then don't nitpick and let me run it how I want to.
 
Hey man, if you don't like the idea, then don't nitpick and let me run it how I want to.
I like the idea, if I didn't I wouldn't bother commenting on this thread.

But I just don't want to join this only to drop halfway through because of the imbalance in power level, hence why I asked about it now.
 
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I like the idea, if I didn't I wouldn't bother commenting on this thread.

But I just don't want to join this only to drop halfway through because of the imbalance in power level, hence why I asked about it now.
Honestly, that's the whole point. The dangerous spirits grant you the greatest power it make you question your morals and make an impossible task. A perfectly time balanced world? I dont even know what that is. 9 million souls? Are there even 9 million souls in this land and can you do it I. 100 days? Heroes only? Are you even a hero for making such a deal for power?

The whole point of the three are make you think twice about bargaining with them.
 
Honestly, that's the whole point. The dangerous spirits grant you the greatest power it make you question your morals and make an impossible task. A perfectly time balanced world? I dont even know what that is. 9 million souls? Are there even 9 million souls in this land and can you do it I. 100 days? Heroes only? Are you even a hero for making such a deal for power?

The whole point of the three are make you think twice about bargaining with them.
But surely that can be done without having such a power imbalance? Can't the spirits still have the same wants but give slightly less powerful abilities?
 
But surely that can be done without having such a power imbalance? Can't the spirits still have the same wants but give slightly less powerful abilities?
Then they wouldnt be dangerous. Theyd just be... normal.
 
Interested, mostly in the spirit of blood!

Is there any kind of plot?
 
Interested, mostly in the spirit of blood!

Is there any kind of plot?
The only plot is to being your spirits wish to reality.

Eh, they wouldn't be as dangerous but they could still be far from normal.
I have the perfect counter. Character death, if you cannot fulfill your spirit's wish, they'll have you pay with your life. All of them. They find the humans useless anyways and really only use them as playthings. If you think about it, all of the wishes are nearly or fully impossible anyways.
 
I like this idea. But I think all of spirits are dangerous. I admit that Death asks for a cruel thing directly but if you drown the world in water or burn it in flames almost every human will perish which is more insane than what Death wants.
I suggest adding weaker spirits with gentler desires for start.
But even if you keep it the way it is I still want to join. I have a few questions;
1. Are there two categories of characters we can play: a spirit or a human?
 
I like this idea. But I think all of spirits are dangerous. I admit that Death asks for a cruel thing directly but if you drown the world in water or burn it in flames almost every human will perish which is more insane than what Death wants.
I suggest adding weaker spirits with gentler desires for start.
But even if you keep it the way it is I still want to join. I have a few questions;
1. Are there two categories of characters we can play: a spirit or a human?
I plan to keep it the way it is, but it may change later... not sure.
You are unable to play as a Spirit, unfortunately. Only Humans. (or any mortal race I guess, I wont be strict on just humans)
 
Spirits are NPC?
I'd like to play the person who bargains with Death. But I need some info first. Can people use supernatural powers the moment they start their contract with a spirit? I mean if it's so the person who uses power of Death can live forever until fulfilling his or her promise.
 
Where's the Spirit of Darkness? xD. You got the sun, but no opposite?

NUU! I want my Pathfinder Kytons around! xD.
 
Spirits are NPC?
I'd like to play the person who bargains with Death. But I need some info first. Can people use supernatural powers the moment they start their contract with a spirit? I mean if it's so the person who uses power of Death can live forever until fulfilling his or her promise.
The time limit is 100 days for that deal. After that, Ka will take your soul instead. I don't think you'd have full control over you power, especially the greater ones. It's sudden power granted to you that your body has never experienced so it may take some time to get use to, I think.
 
The time limit is 100 days for that deal. After that, Ka will take your soul instead. I don't think you'd have full control over you power, especially the greater ones. It's sudden power granted to you that your body has never experienced so it may take some time to get use to, I think.
Isn't that a good deal? Imagine that I'm 60. I'll contract with Ka and live another 100 years without killing a bug and let him kill me at the age of 160. I bet Ka has lots of contractors. Reminds me of death note... but so better than that! They can prevent someone's death, right?
 
Isn't that a good deal? Imagine that I'm 60. I'll contract with Ka and live another 100 years without killing a bug and let him kill me at the age of 160. I bet Ka has lots of contractors. Reminds me of death note... but so better than that! They can prevent someone's death, right?
They cant, no. Think of Ka as a spirit guide. They cause death and guide lost spirit to peace but they cant prevent death. Also its 100 days not years lol
 
They cant, no. Think of Ka as a spirit guide. They cause death and guide lost spirit to peace but they cant prevent death. Also its 100 days not years lol
Oh, that's not enough even for making up a spell to kill 9 million people and if Ka only can kill I'd rather find another guide. I prefer the spirit of nature.
 
Oh, that's not enough even for making up a spell to kill 9 million people and if Ka only can kill I'd rather find another guide. I prefer the spirit of nature.
Exactly, the three dangerous spirits are intended to have impossible tasks.
 
Exactly, the three dangerous spirits are intended to have impossible tasks.
It won't be impossible if they give the person the power to do the task. On the other hand, if a catastrophe kills everyone in three months then I don't know what my character might wish to gain after that. But I well understand how a tree huger would feel about covering the earth with flora so I've picked Nature instead.
 

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