limegan
New Member
"Destiny is not a matter of chance, it is a matter of choice." — William Jennings Bryan
Introduction:
The air was thick with the scent of forgotten things, a pungent mixture of decay and madness. The realm around me was not what I remembered—it was as though reality itself had frayed at the edges, unraveling into an abyss I had once thought beyond my reach. The last thing I could recall was the gamble—one last game to escape the tightening noose of fate, to break free from the ever-looping cycle. But as the ritual of "Rebirth" was cast, something had gone wrong. The god’s hand had reached out to me in pity—or perhaps amusement—granting me a forced reset, a “Rebirth.” The very next moment, I opened my eyes, and the world I had known was gone.
Where once the laws of time and destiny were mine to control, now all that lay before me was a boundless, undulating expanse, its contours ever-shifting like a nightmare given form. From the shadows, an ancient presence stirred, far older than any god I had ever known—an entity whose name had been erased from history, its true nature lost to the uncountable aeons. I could feel its eyes upon me, though I could not see it. Its gaze pierced through the very fabric of reality, pulling at the strings of my sanity.
Here, in this strange new world—a place where the line between the living and the dead, fate and freedom, was blurred—I found myself trapped. I could no longer rely on the power of the "Serpent of Fate," the force that had once bent destiny to my will. The serpent's power, like my own, had been tainted by the madness of the gods, and now, in this place of eternal limbo, I was a mere pawn in a game I did not understand.
I could hear whispers—fragments of forgotten truths and unknowable horrors, carried on the wind. The rules were clear: survive the twisted, otherworldly games played by forces beyond comprehension, gamble with your soul, and perhaps, if luck favored you, return to the world you once knew. But failure meant more than death—it meant being lost forever, consumed by the abyss and turned into a mere echo of what once was.
In this place, nothing was as it seemed. Every step I took felt like an intrusion into a reality far older than time itself. The gods, those alien forces, watched from the darkness, their motives as unfathomable as the madness that infected this realm. I was but a fleeting whisper, a fractured soul, clinging to the last threads of sanity, trying to find my way back through the endless void. But the deeper I ventured, the more I realized: the true game had only just begun, and the cost of victory might be more than I could bear.
The current skill point:
Introduction:
The air was thick with the scent of forgotten things, a pungent mixture of decay and madness. The realm around me was not what I remembered—it was as though reality itself had frayed at the edges, unraveling into an abyss I had once thought beyond my reach. The last thing I could recall was the gamble—one last game to escape the tightening noose of fate, to break free from the ever-looping cycle. But as the ritual of "Rebirth" was cast, something had gone wrong. The god’s hand had reached out to me in pity—or perhaps amusement—granting me a forced reset, a “Rebirth.” The very next moment, I opened my eyes, and the world I had known was gone.
Where once the laws of time and destiny were mine to control, now all that lay before me was a boundless, undulating expanse, its contours ever-shifting like a nightmare given form. From the shadows, an ancient presence stirred, far older than any god I had ever known—an entity whose name had been erased from history, its true nature lost to the uncountable aeons. I could feel its eyes upon me, though I could not see it. Its gaze pierced through the very fabric of reality, pulling at the strings of my sanity.
Here, in this strange new world—a place where the line between the living and the dead, fate and freedom, was blurred—I found myself trapped. I could no longer rely on the power of the "Serpent of Fate," the force that had once bent destiny to my will. The serpent's power, like my own, had been tainted by the madness of the gods, and now, in this place of eternal limbo, I was a mere pawn in a game I did not understand.
I could hear whispers—fragments of forgotten truths and unknowable horrors, carried on the wind. The rules were clear: survive the twisted, otherworldly games played by forces beyond comprehension, gamble with your soul, and perhaps, if luck favored you, return to the world you once knew. But failure meant more than death—it meant being lost forever, consumed by the abyss and turned into a mere echo of what once was.
In this place, nothing was as it seemed. Every step I took felt like an intrusion into a reality far older than time itself. The gods, those alien forces, watched from the darkness, their motives as unfathomable as the madness that infected this realm. I was but a fleeting whisper, a fractured soul, clinging to the last threads of sanity, trying to find my way back through the endless void. But the deeper I ventured, the more I realized: the true game had only just begun, and the cost of victory might be more than I could bear.
Abilities
- Fortune Storage (Default Ability)
Description: The character can store "fortune" (represented as dice points) and release it when needed.
Mechanism: Before a dice roll, the character can adjust the points by adding or removing values. While the total sum of the dice roll remains the same, the stored points can be used in situations where they are most beneficial.
Use Case: The player can store fortune from earlier events and save it for a crucial moment, like a critical decision or when a specific outcome is needed. This ability allows strategic planning by managing the stored fortune. - Change the Fortune of Others (At the Cost of One's Own Fortune)
Description: The character can manipulate the luck of others by adjusting their dice points, but this comes at the cost of using their own stored fortune.
Mechanism: The player can modify the dice roll results of another character (NPC or player), changing their luck before the dice is thrown, but the points that are shifted must be taken from the character’s own fortune pool.
Use Case: This ability allows for direct interference with others' fate, either helping or hindering them, depending on the player's objectives. It introduces an element of sacrifice where aiding others may harm the character's own chances. - Change the Fortune of Higher Power (Upper-Level Fortune Control)
Description: The character can influence the fortune of a higher-level being, such as a powerful entity or god-like figure.
Mechanism: This ability allows for a profound impact on the fate of higher-tier characters. It can shift the balance of power, making it a tool for manipulation or survival.
Use Case: The character may alter the luck of more powerful beings or events with great risks. Using this power could potentially backfire if the higher-level entities retaliate. - Increase Elementary Luck (Dependent on Stored Fortune Points)
Description: By managing the fortune stored over time, the character's basic luck can improve slightly, enhancing their chances of success in certain situations.
Mechanism: The more fortune the character accumulates and stores, the greater their base luck becomes. This is an incremental boost, meaning that stored fortune will directly improve their chances in various scenarios.
Use Case: This ability benefits the character as they progress through the game, allowing them to use their accumulated luck more efficiently. It also offers a long-term advantage when building strategies for critical moments. - Obtain Random Objects (Randomized Item Generation)
Description: The character can generate random objects or items when needed, aiding in exploration or survival.
Mechanism: This ability works through a random generation system, where the player can invoke a generator (e.g., dice roll or another random method like Random Object Generator) to produce an item, be it a tool, weapon, or other useful object.
Use Case: The character may need specific items in unpredictable situations. This ability offers a chance for unexpected outcomes, giving the player a dynamic tool for handling unforeseen challenges. - save and store.....
The current skill point: