RobinDenstro
The Overseer
Power is a curse. Anyone that tells you differently has never tasted it.
View attachment 11755
Power.
Power is sovereign, imminent. Everyone shares different shards of the past, six different people, all granted the strength and weaknesses of the six fragments of power;
Fire, the unending force of flame, is one of the more hated forms of power. Fire is unending; a curse which cannot be controlled. Those who abide by it associate themselves with the Sun, and usually have traits of Anger, Passion, Pride, Rash Actions, and Lack of Self Control.
Stone, masters of endurance and defense, cannot be moved or swayed. Stone is control, prominence, eternal; they will not move for anyone but themselves. Associated with the Earth, they are Bold, Protective, Stubborn, Resilient, and rather Foolish.
Ice, such wonders of beauty and grace, embodied in something so cold and heartless. Though their face and voice shows such pure beauty, they are easily swayed to betray. Akin with the Moon, those of Ice are rather Beautiful, Graceful, Delicate, Manipulative, Heartless, and Cold.
Darkness, kin of shadows and death, are commonly mistaken and forgotten. Commonly wanting someone to share in their pain and fears, people fear them so. Their appearances are so hideous, so horrid, that none wish to merely speak with them. Kindred with the Night, those of Darkness are commonly Fearful, Introverted, Silent, Loving, and Careful.
Illusion, the art of the mind, is hated by all those who know of it. A dark art, which can only hardly be used, causes such a bent nation to devote their thoughts and study to the craft. Intertwined with the stars, those of Illusion are Knowledgeable, Cruel, Self Righteous, Deceptive, and Narcissistic.
Spark, the representation of electricity and lightning, is the outward force of power. Influenced by one of humanity's purest forms of power, they can easily be swayed by their thoughts. Because of this, they have a prominent double personality, and may even hear voices. Illustrated by the Day, members of the Spark are always Indecisive, Impartial, Belligerent, Naive, and Two Faced.
Though these six nations have fought constantly, another force has pushed into the conflict. Calling themselves "Master's of the Fragments," they say that they have come from the depths of the Earth to reclaim their rightful power. Striking with such a great army, they now head to every nation, seeking the fragment which they hold. Forced to begrudgingly join together, the nations of six have fought against the enemy. But at what cost?
Rules
The rules are simple;
1) No Godmodding.
2) Note that you cannot summon the powers of your nation. You can't shoot lightning out of your hand or summon a wall of earth. However, such an ability is possible. In situations of pure anger or passion, you can use the power of your nation, using it against your enemy. Again, this is rare.
3) One exception to rule 2; those of Illusion can read minds and use basic telekinesis once in a while. But again, not very often.
4) Keep Violence, Romance, and Language PG-13. Okay?
5) Refrain from trailing off from the story-line. Otherwise, we might not go very far very fast.
6) If there's something wrong with your character sheet, please don't fight with me over it.
Character Sheet
Name -
Age - (18+ please. It doesn't make sense for anyone younger than that to be going out to war, thank you)
Gender -
Nation - (One of the Six listed in the history above)
Personality - (Follow the traits of the nation, and pick one to focus on. Being "cocky" or "level-headed" is not allowed)
Appearance - (Pictures are best, though a description works as well. Make sure that your clothes are rather modest, okay?)
History - (A history about your character. The war started 10 years ago, and things have gotten rather destructive 2 years ago)
Weakness - (Everyone has one. It doesn't have to be horrible, just prominent. It has to come up from time to time. Mental scar, regret, fear of something, etc.)
View attachment 11755
Power.
Power is sovereign, imminent. Everyone shares different shards of the past, six different people, all granted the strength and weaknesses of the six fragments of power;
Fire, the unending force of flame, is one of the more hated forms of power. Fire is unending; a curse which cannot be controlled. Those who abide by it associate themselves with the Sun, and usually have traits of Anger, Passion, Pride, Rash Actions, and Lack of Self Control.
Stone, masters of endurance and defense, cannot be moved or swayed. Stone is control, prominence, eternal; they will not move for anyone but themselves. Associated with the Earth, they are Bold, Protective, Stubborn, Resilient, and rather Foolish.
Ice, such wonders of beauty and grace, embodied in something so cold and heartless. Though their face and voice shows such pure beauty, they are easily swayed to betray. Akin with the Moon, those of Ice are rather Beautiful, Graceful, Delicate, Manipulative, Heartless, and Cold.
Darkness, kin of shadows and death, are commonly mistaken and forgotten. Commonly wanting someone to share in their pain and fears, people fear them so. Their appearances are so hideous, so horrid, that none wish to merely speak with them. Kindred with the Night, those of Darkness are commonly Fearful, Introverted, Silent, Loving, and Careful.
Illusion, the art of the mind, is hated by all those who know of it. A dark art, which can only hardly be used, causes such a bent nation to devote their thoughts and study to the craft. Intertwined with the stars, those of Illusion are Knowledgeable, Cruel, Self Righteous, Deceptive, and Narcissistic.
Spark, the representation of electricity and lightning, is the outward force of power. Influenced by one of humanity's purest forms of power, they can easily be swayed by their thoughts. Because of this, they have a prominent double personality, and may even hear voices. Illustrated by the Day, members of the Spark are always Indecisive, Impartial, Belligerent, Naive, and Two Faced.
Though these six nations have fought constantly, another force has pushed into the conflict. Calling themselves "Master's of the Fragments," they say that they have come from the depths of the Earth to reclaim their rightful power. Striking with such a great army, they now head to every nation, seeking the fragment which they hold. Forced to begrudgingly join together, the nations of six have fought against the enemy. But at what cost?
Rules
The rules are simple;
1) No Godmodding.
2) Note that you cannot summon the powers of your nation. You can't shoot lightning out of your hand or summon a wall of earth. However, such an ability is possible. In situations of pure anger or passion, you can use the power of your nation, using it against your enemy. Again, this is rare.
3) One exception to rule 2; those of Illusion can read minds and use basic telekinesis once in a while. But again, not very often.
4) Keep Violence, Romance, and Language PG-13. Okay?
5) Refrain from trailing off from the story-line. Otherwise, we might not go very far very fast.
6) If there's something wrong with your character sheet, please don't fight with me over it.
Character Sheet
Name -
Age - (18+ please. It doesn't make sense for anyone younger than that to be going out to war, thank you)
Gender -
Nation - (One of the Six listed in the history above)
Personality - (Follow the traits of the nation, and pick one to focus on. Being "cocky" or "level-headed" is not allowed)
Appearance - (Pictures are best, though a description works as well. Make sure that your clothes are rather modest, okay?)
History - (A history about your character. The war started 10 years ago, and things have gotten rather destructive 2 years ago)
Weakness - (Everyone has one. It doesn't have to be horrible, just prominent. It has to come up from time to time. Mental scar, regret, fear of something, etc.)