Terrier B
Elephants can smell water.
_________________________________________________________________________________________________________________________________________________________________________
MAP
Locations of Note:
N - North
S - South
W - West
E - East
C - Central
Crafter Towns:
Trud - SE
Sparril - SE - A rather small primarily Fishing based town.
Last Beacon - SW - Aptly named. The Southernmost town, Crafter or otherwise, in all of Athelston.
Ashy End - SW - A very scenic farming Town. The views from the peninsula are beautiful.
Bargate - SC - A lively place. One of the largest of all the Crafter Towns.
Driftwood - EC - A Town that should be pretty, but has gradually become otherwise.
Gibbet - NE - A lumber town, it provides building materials to Cerebral cities.
Cerebral Towns:
Illumia - NW - Athelston's capital. The most densely populated city in the whole country.
Overing & Aurora - CC - Linked Cerebral Town that respectively operate and maintain the Toll Bridges onto Illumia Isle.
Orion - WC - A very pretty Hot-spot. Many of the wealthier Cerebrals own Summer Homes here.
Millifields - NE - A City that rests quietly on Feste Island, very pretty, a lot of the Cerebral creative types end up here sooner or later.
Balm - NC - A working sea port that's additionally trying to behave as if it's a Holiday resort town.
Extra Notes:
- I forgot to add one of those scale thingies, but the Western most point to the Eastern most point is about, 1000 miles Wide. And the Northern most point to the Southern most point is about 850 miles long.
- Just because some places on the Map appear seemingly empty, this may not be the case. There are various small villages, odd standalone houses and farms dotted all over the country. But the places that appear on the map are the most densely populated and relevant locations to our particular tale.
- There is further Land to the East of the Silver Pine Mountains, but (I'm too lazy to create lore for that too) it's not where our characters are gonna be going, therefore, it's just not that relevant currently? I have a feeling I'll flesh it out a bit as we go, but for know. All you need to know is that it's a generally warmer more Mediterranean-like country, and their leadership thinks the Cerebrals are stupid so they don't get mentioned a lot in Athelston.
- Crafters can and do live in Cerebral Towns and cities, they need maids, Aides and servants of course, but their dwelling will be lesser in every sense of the word.
N - North
S - South
W - West
E - East
C - Central
Crafter Towns:
Trud - SE
Sparril - SE - A rather small primarily Fishing based town.
Last Beacon - SW - Aptly named. The Southernmost town, Crafter or otherwise, in all of Athelston.
Ashy End - SW - A very scenic farming Town. The views from the peninsula are beautiful.
Bargate - SC - A lively place. One of the largest of all the Crafter Towns.
Driftwood - EC - A Town that should be pretty, but has gradually become otherwise.
Gibbet - NE - A lumber town, it provides building materials to Cerebral cities.
Cerebral Towns:
Illumia - NW - Athelston's capital. The most densely populated city in the whole country.
Overing & Aurora - CC - Linked Cerebral Town that respectively operate and maintain the Toll Bridges onto Illumia Isle.
Orion - WC - A very pretty Hot-spot. Many of the wealthier Cerebrals own Summer Homes here.
Millifields - NE - A City that rests quietly on Feste Island, very pretty, a lot of the Cerebral creative types end up here sooner or later.
Balm - NC - A working sea port that's additionally trying to behave as if it's a Holiday resort town.
Extra Notes:
- I forgot to add one of those scale thingies, but the Western most point to the Eastern most point is about, 1000 miles Wide. And the Northern most point to the Southern most point is about 850 miles long.
- Just because some places on the Map appear seemingly empty, this may not be the case. There are various small villages, odd standalone houses and farms dotted all over the country. But the places that appear on the map are the most densely populated and relevant locations to our particular tale.
- There is further Land to the East of the Silver Pine Mountains, but (I'm too lazy to create lore for that too) it's not where our characters are gonna be going, therefore, it's just not that relevant currently? I have a feeling I'll flesh it out a bit as we go, but for know. All you need to know is that it's a generally warmer more Mediterranean-like country, and their leadership thinks the Cerebrals are stupid so they don't get mentioned a lot in Athelston.
- Crafters can and do live in Cerebral Towns and cities, they need maids, Aides and servants of course, but their dwelling will be lesser in every sense of the word.
_________________________________________________________________________________________________________________________________________________________________________
The Rules!
1) All RPN rules apply here!
Listen to 'em, obey 'em. Or else! ;0
2) I know things are a bit wild and up in the air at the moment with regards to peoples everyday lives and schedules, but if we can just keep posting relatively consistent with regards to timing that'd be swell. At least one a week will be more than fine for a minimum. But to keep things fun and inclusive for everyone, please be aware of other peoples tendencies with regards to when they post. If you want to keep something going with another currently active member (A conversation or encounter for example), maybe write it out in a private message or thread and then post the finished product so we're not clogging up the thread thank you
3) I'd appreciate at least one detailed paragraph per post for the bare minimum if that's alright, with anything longer than that being ultimately preferred. Of course length and content varies for a number of reasons, and it's fine if all you can do for the time being is just the one paragraph. So long as we don't have any one-liner, we're all good.
4) Usual rules with regards to god-modding apply here of course. Please don't put anything plot related that's particularly extravagant straight into the IC. Discuss and ask me directly or everyone else via the OOC first. I don't won't to discourage ideas or creativity here mind you, for I'd really like this to be a combined group effort sort of RP that we can all build upon. But it's just nice manners to ask people if you can, idk, explode a castle or something
5) I really don't want to sound too bossy with this one, so take it more as a strong piece of advice than a direct rule. But please please please be aware, all the main characters in this RP are effectively peasants. They come from the middle of nowhere-ville and have probably never even seen a city before. So have fun with that for once! Give me some interesting plain Janes, make me a fun sounding everyday Jim. Lets have a day off from super-powered supermodels and all that malarky.
Listen to 'em, obey 'em. Or else! ;0
2) I know things are a bit wild and up in the air at the moment with regards to peoples everyday lives and schedules, but if we can just keep posting relatively consistent with regards to timing that'd be swell. At least one a week will be more than fine for a minimum. But to keep things fun and inclusive for everyone, please be aware of other peoples tendencies with regards to when they post. If you want to keep something going with another currently active member (A conversation or encounter for example), maybe write it out in a private message or thread and then post the finished product so we're not clogging up the thread thank you
3) I'd appreciate at least one detailed paragraph per post for the bare minimum if that's alright, with anything longer than that being ultimately preferred. Of course length and content varies for a number of reasons, and it's fine if all you can do for the time being is just the one paragraph. So long as we don't have any one-liner, we're all good.
4) Usual rules with regards to god-modding apply here of course. Please don't put anything plot related that's particularly extravagant straight into the IC. Discuss and ask me directly or everyone else via the OOC first. I don't won't to discourage ideas or creativity here mind you, for I'd really like this to be a combined group effort sort of RP that we can all build upon. But it's just nice manners to ask people if you can, idk, explode a castle or something
5) I really don't want to sound too bossy with this one, so take it more as a strong piece of advice than a direct rule. But please please please be aware, all the main characters in this RP are effectively peasants. They come from the middle of nowhere-ville and have probably never even seen a city before. So have fun with that for once! Give me some interesting plain Janes, make me a fun sounding everyday Jim. Lets have a day off from super-powered supermodels and all that malarky.
" A Day for Voss "
It was that night, they were all supposed to have the celebrations. Just makes sense really, leaves time for work to be done in the day. Mind you, he wasn't particularly looking forward to the morning after...
It was a day that rolled around every year, as is oft the case for holidays, where the town of Trud specifically held a party of celebration and thanks to the good and great Seraph Voss. Garold couldn't help but wonder why they never turned up truth be told, maybe nobody had ever gotten around to sending them an actual invite. He heaved another heavy trunk onto the wagon as he thought this to himself. He often kept his own musings quiet, unless they were particularly good of course, then he undoubtedly let rip on the poor soul or object in question. But today, he was more muted than usual. Trud was, in every sense of the phrase, a hive of activity that day. All the little workers were buzzing about all over the damn place, rushing to get their jobs and chores done in time for the evening, excitement making all their little movements all wiry and swift. Twas a jolly, chirpy sort of atmosphere really. Nice, if you like that sort of thing. It just gave him a headache honestly...
His own family was particularly busy with regards to the holiday. The Souček's were tasked with assuring there'd be enough firewood for the nights festivities, for despite the onslaught of Spring, the weather had turned chilly as of late, and snow was expected sooner or later. Olga and Liev had busied themselves with making a few extra chairs and stools, just in case, and Sabs was off in the Coille, collecting kindling and a few other bits and pieces along the way. She was due to bring her first lot back to Daine before noon, with Bader too, for her sure as heck wasn't going to lug this old Lumber Wagon halfway through the town on his own. Oh, speak of the devil, there was Daine now. The man gave Garold a slight nod for a greeting, "Garold."
He returned the gesture, "Daine."
Casually, Daine leaned against the lumber wagon, "Seen Sabyne this morning then?"
Garold, frowned.
"What?!"
Daine just looked at him. A altogether far too smug for his liking smile creeping across his face. Garold growled, pushed back against the wagon and stormed off towards the edge of the town,
"DAMMIT SABYNE. NOT AGAIN."
_________________________________________________________________________________________________________________________________________________________________________
Sabyne had checked upon the old scorched grove that morning on her way in and through the Coille. That pesky Candle boy... Things were recovering there nicely enough now. It'd taken a while at first though, for the trees to take root again like. It's as if they knew they were being forced to settle for slightly tarnished earth. Always intrigued her how long the natural order of things sometimes took to resettle again after an upset. Seren's little scorching episode had happened years ago now. And yet the trees that had been replanted were still only up to about Sabyne's chest. Oh well, they'd get there eventually.
She continued to venture further into the Coille. A good mile at least. She often went farther than any other Trud resident would dare to go, but she was always smart enough to know when too far was too far. Her whole family had worked these forests for years, in fact literally for millennia. But Sabyne couldn't help but feel they were always somehow her woods. She'd happily wager she knew them the best out of anyone else in the whole town. Mind you, she was quite good at wagering on things she thought she was good at. Her destination was definitely in the top ten of her favourite spots. It was a small quiet glade, clear enough of trees to provide adequate resting grounds for Bader, and more importantly, good practice grounds for her.
Trying her darndest to get the sneak up on him, she suddenly emerged from behind a old trunk, "BAH!"
Bader, simply blinked at her.
She groaned and leaned backwards against the bark dramatically, "Well of course it didn't make you jump, you were expecting it!" She frowned, squinting at him in what she hoped was a somewhat threatening way, "I'll get you next time..."
Sabyne began to rouse the horse up from his resting spot, chiding him on as she went, "Come on Bader! Come on, we've gotta go! Come on, Let's go, Come on Bady!". If a horse was capable of feeling reluctance, then Bader was definitely feeling it. Dragging his hoofs as much as he could, he gradually tore himself up and off of the ground. Sabyne had gone to grab, of all things, a very well hidden stick. It was hidden because it was such a fine specimen you see. Just the right size for her, felt right in her hands, on the exact right balance between hefty and light. These are all things she told herself at least. But, between you me, it was a stick. She had tried to chisel one end of it down into a bit of a point, but her old little whittling knife had ultimately struggled with the task.
Stick now in hand, Sabyne stopped, stood in front of Bader. She planted her feet firmly in the ground, took a deep, slow and steadying breath. And then began to do what I can only describe as 'Vague weapon-play'. It was too sporadic and amateur to even call it specifically either 'Sword-play' or even 'Spear-play', it was just, simply, an attempt at a odd combination of the two. She thrashed the stick wildly here and there, swatted with decent force at invisible enemies. The result ended up looking just a bit silly, but at least nobody was there to see it I suppose. Bader, good boy that he is, did give neighs and whinnies as encouragement.
For a final flourish of sorts, she threw the stick at an apparently offending boulder. "What d'think Bader?" She turned around to face him, hands on hips in apparent pride at, well, whatever that just was. She stroked his nose as he whinnied at her quietly. "Come on! I'm getting better," Sabyne stepped back, and with a big exhale leaned down and over on her knees, "I'm ready for whatever we run into out there, bumpy roads, bit of drizzle, stuff of legends..." Standing upright again, she looked to Bader. He looked pretty nonplussed. With a sigh, she went to retrieve that trusty stick of hers.
As she approached where the stick lay upon the ground, something odd caught her eye. There was a little black mark on the boulder she had struck. She couldn't clearly make out what it was but- Sabyne frowned softly, surely... No! But-... Surely, SHE HADN'T- Cautiously, she reached out a single hand, and brushed her fingers against-
"EUGH"
The hand was retracted back quickly. It was just some weird black mouldy stuff. Ugh. Can't believe she'd actually thought she'd cracked a boulder, with a bloody stick of all things too! C'mon Sabs, get it together...
"SABYNE!"
The voice startled her, stick falling out of her hands as she jumped.
"There you are, you idiot." Garold pushed his was through the bracken, a very firm solid looking frown taking up most of the space on his face. "Dad, I thought you were getting the Padget Tree ready?"
"I was! But you and that old Mule are holding everything up again!"
Whoops. She pouted a little, and shielding her eyes looked up to the sky,
"What? it's not even noon yet- ... oh"
Garold folded his arms, and spoke in that sarcastic i-know-better-than-you tone of voice she hated, "What were you doin?! Were you distracted by the Butterflies? the pretty daisies? Or were you just daydreaming about old fables and heroes again?"
The pout was turning into a full on sulk. She huffed and made her way over to the small pile of kindling she had actually remembered to pick up along the way, "No. I was just about to get Bader ready, actually". Her Father took it upon himself to check over the saddle bags and see what she'd actually been up to that morning.
"You'll have to come back and get more yourself this afternoon as well. But I'm havin' Bader this afternoon, so you're walkin' it. Like it or not."
Oh no. Another whole afternoon away from her bickering family, however will she cope.
"Now get him harnessed up, and lets get moving." She nodded,
"Alright, I just need to get my-"
"NOW SABYNE!"
"Alright! Alright, I'm coming... Keep your moustache on,"
The walk back to Trud was boringly uneventful, save for her Dad prattling on of course. Despite Bader's presence, both Father and Daughter were too proud to even attempt offering the other the option to sit. Garold held the reins on one side, while Sabyne trudged along on the other.
"What were you doing back there anyway?"
She shrugged, opting not to look at him. She just watched her feet trudge along the old dirt path instead.
"Nothin' really"
"Yeah, exactly, and you'd have done that all day if I hadn't come back." Honestly Beanie, I shouldn't always have to be there to come and get you." She didn't give him an answer, although he left space for one. He motioned to the saddlebag, "When are you gonna fix up this old bag?". It was spoken far more as a demand, than that of a genuine question.
Again, she just shrugged vaguely. "Soon, I just haven't got round to it yet,"
He scoffed, "Too busy fighting imaginary Trolls and Hobbes more like,"
Even Bader neighed in agreement. Sabyne simply groaned.
Hopefully they'd be back at Trud soon.
_________________________________________________________________________________________________________________________________________________________________________
Last edited: