Zena_Kuzuki
Chello Mello
The story begins with a conflict, as most stories do. Well, the more interesting ones, besides.
Four deities - four sisters - four personalities.
Nenya, Calendi, Danarme and Umea.
Goddess of the Great Seas, Goddess of the Light, Goddess of the Earth and Goddess of Wickedness and Chaos.
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The gods had always been a separate entity to the knowledge of the mortal world - with far more in number than the likes of mortals could even comprehend. The four sisters, charged with the keeping of the 'Four corners' of the world, desired nothing more than power, elevation and complete control. The siblings met together and pleaded with Noleme, God of Wisdom and gatekeeper to the Higher Realm in the heavens, to allow them into the Higher Realm in order to live and feast with the mightier deities of the kingdom. Noleme knew of the sisters well, and well was he to know them and forbid them from entering. He sent them on their way, placing four unique compasses in each of their hands. He told them, that if they could complete the pilgrimage, the 'Vand-mentie' entitled to all the stronger deities, returning with proof from their journeys, they could feast and live in the Higher Realm.
The sisters decided to meet and travel together as one, making the journey easier and faster - the way was notoriously dangerous and long, and even stretched into the lands of the Mortal World. Upon three days of their journey, they accommodated a cave upon the Elenoi Mountain to stay the night and seek refuge as the daylight drew to a close. It was that night, that calamity fell upon the sisters and the world as it stood.
They turned on one another, attempting to kill each other - each thirsty for power and entrance into the Higher Realm before the others. That fateful hour, a storm raged the heavens as the four corners of the earth fought with their own kind. The lightning was combined with torrents of rain, reaching even the Mortal World, causing confusion in every tavern, street and forest. The earth shook on its axis. A final flash of lightning pierced the sky, as Bannos, the elicitor of Judgement stood at the entrance of the cave, towering above them. He banished them, hurling them into the chasm beneath the cave, thrown down to the boundaries of the Mortal World, and their compasses scattered the same, never to be found.
At least, that is what the legend told.
The event introduced chaos and strange happenings in the Mortal World. Eruptions, earthquakes, unfamiliar sources of deep magic and other fantastical appearances reaped havoc in the once stabilised Mortal Realm. Following in the steps of the legend, many mortals have attempted since to recover the compasses and seek peace, to their destruction.
Erenos, a travelling sorcerer from the rural suburbs of Kardish, stumbled upon Danarme's compass - found in the hollows of a twisted tree in the Dark Elm wood to the east. He brought the compass to his small abode in Kardish, where he was killed three days later by an unknown source. He was left with a symbol imprinted upon the nape of his neck, and found dead upon his desk in his home. The legend has long become folktale, although some hold it dear across the kingdoms.
Falkhiri, brother to Erenos, has called upon the Senarin Elves in the North, travelling from his home in the South, to seek advice and a group that could find the compasses together and restore what peace can be rectified.
Your character(s) have been called. Sent a note etched in the collectively known tongue of the lands by an anonymous source, to meet at the Golden Guild Inn in the small village town of Gazra-On to the west (as identified on the map)
Your character does not know exactly why the note has been sent - you have only been told that you are to meet a group at this location in order to 'fulfil your destiny'.
As a group, many challenges will be faced. From Gazra-On, you will be met by a stranger and given direction to the Elves in the north, where Falkhiri is seeking refuge, in fear for his life.
Let the quest commence!
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