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Quest ~ The Compass ~ Character Thread

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Zena_Kuzuki

Chello Mello
Please use the links below before filling in your character sheet!

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(Picture of character)

Name:
Nickname(s): (if any)
Age:
Species:

Your character's species determines their basic advantages/disadvantages at the beginning of the adventure, see the link Races Info for more details. These are just a few of the basic species to choose from - any extras, let me know, and I will find out more about their strengths/weaknesses unless you have ideas of your own : )

Height:
Weight:
Class:

Your character's class establishes their skills, what they specialise in and how they outwit/outstrength their enemies. See the link Classes Info for more details.

Brief History:

Personality:

And most importantly, their ALIGNMENT:
Lawful Good
"Crusader"
Neutral Good "Benefactor"
Chaotic Good "Rebel"
Lawful Neutral: "Judge"
Neutral "Undecided"
Chaotic Neutral "Free Spirit"
Chaotic Evil: "Destroyer"
Neutral Evil: "Malefactor"
Lawful Evil: "Dominator"

For more detailed information concerning alignment type, see this link Alignment System Info - it's super useful!

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Have fun!
 
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Name: Gizzard the Lizard Wizard
Nickname(s): Gizzy, Lizzy, Wizzy, Izzy, Giz, Liz, Wiz, Ard, Gizzlwiz
Age: 7
Species: Kobold

Height: 2'
Weight: 30
Class: Sorcerer (Dragonic bloodline: Chaos)

Brief History:
Born into his kobold clan whenever birds were brought back for dinner he would always eat the Gizzard, earning his name. He grew up like most kobolds, absolute greedy cowards. However he awoke the bloodline of his distant draconic liniage, the chaos dragon. Not exactly a true dragon however it's spells make it just as powerful... but more random in nature. As most kobolds are LE and the chaos dragon is CG he became apathetic and his nature moved to the middle of the alignment spectrum. Awaking the ancestor's bloodline causes a portion of the clan to split off and follow him. Now homeless (and with all the gold they stole from their clan) Gizzard follows a strange note he revived promising him gold and treasure with his followers: Zar, Ken, Hev, Hoks, and Eku. (The reason he calls himself a wizard is a bet he made to hide the fact he's a sorcerer.)

Personality: Greedy, apathetic, Lazy, cowardly, (He will risk his life for gold in certian circumstances)

ALIGNMENT: Neutral "Apathetic"
Misc:
Gizzard's "Spell-book" which is literally a spinner he flicks.
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Gizzard's roving band (with him atop the gold)
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Name: Henry Sion Dumas
Nickname(s): Pipsqueak (due to his height), Si, or some call him kiddo but he doesn't like the nicknames, especially ones hinting at his height.
Age: 20
Species: Half-elf

Height: 5'6
Weight: 114 lbs
Class: Mage (Wizard, but hates the term and calls himself a mage instead)

Brief History:
Sion (as he prefers to be called) was found at the side of a road by an elderly couple when he was a baby. They raise him in a village where he also befriended a mage that led him on the way to become a mage as well. In the beginning, he had a hard time learning magic but at the age of fifteen things seemed to have changed. He started doing magic without any bigger troubles and eventually started to develop the dream to become the best mage in history... If only he weren't so clumsy...

Getting the letter: Sion had lost his adoptive parents a few months ago. The village was attacked by rogues who came to raid the village of their magic scrolls and books. Those objects were in the hands of the village for generations and had some powerful defense as well as attack spell hidden in their pages. Sion grabbed the 'forbidden grimoire' as it is called and escaped the burning village. He was surprised to get the letter a few weeks later and out of curiosity decided to go to the meeting.

Personality:
+ Loyal, clever, ambitious
- Stubborn, impatient, clumsy

And most importantly, their ALIGNMENT:
Neutral Good
"Benefactor"
 
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Name: Oliver Summerstar
Nickname(s): The Honorable Oliver Summerstar, Ollie
Age: 23
Species: Human

Height: 6' 2"
Weight: 203 lbs
Class: Fighter

Brief History: Oliver is the eldest son of the Viscount Richard Summerstar, though not the eldest child. He grew up in his family's mansion and the surrounding town in the southern parts of Toram. Living in the warmer climes of the kingdom, Oliver preferred working in the sun over stuffy libraries. Though born in peacetime, Oliver was a born warrior; he found escape from tomes and politics in swordsmanship and tactics. Even in class, war magic and military history were his favored subjects. He even spent time assisting the town guard, making him a well-loved figure in the town. However, his father liked his gallivanting far less. He kept pressuring his son to marry, settle down, and take up responsibility for the land he would soon rule. Oliver, being just as stubborn as his father, kept finding excuses to leave the mansion. There was always some monster sighting, some criminal at large, or some tourney to ride off to that kept his attention. As he entered his second decade, though, he started to feel the pressure from the townsfolk too. When his family received word of the Senarin Elves' call for assistance, Oliver jumped at the chance to go on one last adventure. One that would be his grandest and bring him and his family glory.

Personality: Pride, honor, and valor are the most important traits to Oliver. A man can be weak, chained up, and bleeding out, but still be better than whoever put him there as long as they hold onto those three things. Pride gives one the strength to stand tall. Honor guides the heart towards justice. Valor drives a blade towards victory. If you want something in life, you should have to earn it. This is one of his major reasons for leaving his family in the first place; he wants to prove he could have earned his inheritance on his own, and outdo his predecessors in the process. Of course that means he's stubbornly unwilling to resolve any problems with trickery or deception. After all, how can he win fame and glory if no one knows it was him? He can be fiercely stubborn in that regard, but he's otherwise a good soul. He looks past the difference between nobles and commoners, judging people based on their strength and values. He just happens to think he's stronger and more ethical than most people, noblemen including.

And most importantly, their ALIGNMENT: Lawful Neutral: "Judge"​
 
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Name:

Sask Bastillo

Nickname(s):
+Actress: Only gives her real name to those she comes to care for, everyone else only knows her as the Actress
+Danala: Favourite name to use for an Elven persona
+Constance: Favourite name for a Human persona
+Katvian: Favourite name for a Dwarven persona

Age:
22

Species:
Changeling

Height:
Can change her height, just as she can all other aspects of her appearance. However, in her natural form, she stands at about 5'7"

Weight:
Naturally, she weighs 120 lbs. Just like her height, this can also be adjusted to her liking

Class:
Rogue

Brief History:
Raised by a family of thieves who saw an opportunity when they saw a young Changeling toddler all alone, whether abandoned or simply not being watched properly, they snatched the child and raised it to become the perfect thief. With the ability to change their appearance and being taught how to lie, cheat, and manipulate as well as back-stab, the child soon grew up to be the perfect rogue with a preference for taking on female personas. But as Sask grew older, they began to realize how much their lifestyle was hurting people and that their "family" was taking advantage of them, rarely paying much attention to Sask unless they stole something noteworthy and never showing any actual love for them. At the age of 17, she fled.

Interestingly, the Changeling had no interest in finding out whether she was an orphan or a victim of kidnapping. Instead, she decided she was going to make up for stealing from undeserving people and use her skills for causes she deems worthy of her time, ranging from pretending to be a cruel lord's wife so that she could slit their throat or sneak her way into a castle to steal a magical item in the wrong hands. While her name is unknown to most, "The Actress" is a well-known figure in the public eye and is either feared or admired depending on who you're speaking to.

So she is no stranger to mysterious letters and wasn't fazed when she received one. However, meeting in a public place such as an Inn is rather unusual and she wonders in what other ways this adventure she's found herself a part of will differ from the rest.

Personality:
+Cautious: Plans ahead and carefully designs every disguise/face to suit the situation she needs it for. Does not "wing" things
+Insecure: She does not believe she would be accepted by anyone, so even in a "natural" form, she still gives herself a feminine physique and uses female pronouns. To see her true form, you'd need to be someone she trusted deeply. In general, struggles with their own identity vs. the many masks they put on
+Charismatic: Very charming and can talk her way into many different places, as well as get information out of people. If not obvious enough, she's a very good liar
+Patient: Waiting for the right time to strike is very important for any rogue
+Brave: Pretending to be different people all the time in high-risk situations with the fear of being caught looming over your head is not a job for the feeble
+Distrusting: Has a hard time trusting others due to her childhood and her job. Would love to let her walls down with someone, but the walls remain nonetheless
+Selfless: Even as a thief, she simply wanted to make her "family" happy and didn't steal due to her own greed. Since leaving her past behind, she hasn't stolen anything for herself and the only money she earns is from the people who hire her to do jobs for them. This does make it harder for her to do things for herself
+Observant: A rogue also simply needs to be constantly aware of their surroundings, as traps and such can be easy to miss if you're not paying attention. Also apparent when she changes her appearance to replicate a specific person

Alignment:
Chaotic Good

Extra:
+Although Sask has no gender technically, as Changelings don't have them, she prefers to present as female. She finds that it makes it easier for others to trust her when she looks like a woman. Sask also just identifies with it more, liking the general body shape, fashion, and voice more than that of a man. While she will take on the appearance of a man if necessary, she'd much rather be a girl and avoids having to do so. This would make her seem strange to other Changelings, who see gender as another small detail and nothing more, but she has never known true Changeling customs anyway
+Not very good in melee combat, unless the enemy's back is turned and she's able to land a sneak attack. Would rather wait till the enemy is asleep to kill them than fight someone
+Has a few costumes on hand; a fancy ball gown, torn rags, a barmaid outfit, and even a pirate hat
+Cannot change clothes, only her body and face. Adding on to that, she does not gain the abilities of a race she morphs into, only the looks of it
+Can only change into bipedal races
 
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Name: Agnesira
Nickname(s): Agni, Nessa, Shithead
Age: 16
Species: Tiefling

Height: 5’3”
Weight: 101lbs
Class: Bard

Brief History: Her parents were afraid that she'd be persecuted for her species so they enlisted the help of a traveling bard with a murky past and he allowed her to travel with him. Because a lot of people looked down on her, she had to learn how to charm them with her guileless spirit so she could stay in their inn or work for them for a few days. During that time, the traveler she was with taught her his tricks and magic and now she can channel magic through six different instruments, although she prefers her fiddle. She left him at 14 because he wanted to settle down with his wife and she still wanted to adventure. Now she travels from town to town spreading tales and following people on their adventures and helping them out, regardless of whether they’re good or bad because her mentor taught her that even good people do bad things.

Personality: She’s not particularly cautious and relies a lot on other people’s skills to get her through things as she can charm them into helping her pretty easily due to her innocent demeanor. She likes to prod and poke at people, especially if they’re easy to get a rise out of, and doesn’t take things seriously at all. She doesn’t really care for money or possessions and prefers seeing the looks on people’s faces when she either compliments them or insults them. She’s a natural liar and usually uses it to make people take pity on her, but sometimes the lies come back around and bite her in the ass, which she can usually bat her eyelashes to get out of. It’s never malicious, she just likes seeing the reactions she can get.

And most importantly, their ALIGNMENT: Chaotic Neutral “Free Spirit”​
 
Cyra
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Basics

Race: Air Genasi

Name: Cyra

Nickname: Cy

Age: 21

Height: 6'

Weight: 160 lbs

Class: Monk

Appearance:

With light blue skin and fair snowy hair, Cyra could be seen as your typical Air Genasi. She has a slim build and tall figure. Usually she wears light clothing, refraining from armour of any sorts that would harm her ability to be flexible. Her hair is short and often messy as its easier for her too maintain.

Brief History

In the earliest of memories Cyra clings onto, all she remembers is a void of loneliness. Abandonment that sticks deep and changes you. Being born only to be cast away and somehow saved, Cyra learnt at a very young age the feeling of emptiness that accompanied ones lonesome. Perhaps she never really got over it.

When she was left as a young babe, it was at a monastery where she grew and trained, becoming quite the remarkable fighter in hand to hand combat and an even better flaunter of her acrobatics. But true to her heritage, Cyra has always been a wanderer of sorts. Following a nomadic life now out of the monastery, Cyra loves to travel and dislikes to stay in one place for too long.
Personality

Cyra can often be quite flamboyant and obnoxious, not with eloquent words but with exaggerated actions. The Genasi has always been one to follow her own whims and ideals, not exactly caring for consequences unless it’s a direct effect on her. She definitely has some stubborn tendencies and even a mean streak when it comes to rivalries, if it’s a competition it's even worse. Alongside being stubborn, she lacks elegance and grace with words, being quite blunt but unknowingly so. Usually she means no harm with her words and actually attempts to speak kindly. She can be a scatter brain at times, sometimes quite forgetful of names and places, or maybe it’s because she lacks the care to remember them.
Extra

Alignment: Chaotic Neutral, "Free Spirit"

Cyra prefers to remain neutral in scenarios, her ambitions change like the shifting winds as she follows her heart and her love for freedom.

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Rhuarc Ironwood is tall, hirsute, and swarthy, with supple and steely limbs pressed against his ruddy-bronze skin. Yet, in his jade-colored eyes, there is a patience and a kindness one might not expect from a "tusk-toothed savage", as out of place as his knightly bearing and refined, almost aristocratic use of several languages.

Name: Rhuarc Ironwood
Nickname(s): Glade-Guard (rank), Shepherd
Age: 34
Species: Half-Orc
Height: 9 spans
Weight: 16 stone
Class: Paladin

Brief History: Rhuarc Ironwood is a man of two worlds, an impossibility in the eyes of his parent cultures of orc and elf. Assumptions are made of rapine origin, when in fact his father was merely a stupidly brave and stupidly drunk wood elf man who managed to court a much fiercer woman. While his mother's people would have left a half-blood like Rhuarc to be claimed by wolves in the woods, his father took pity and raised the young half-orc, for a time. When the stain and stigmata grew too much to bear, Rhuarc's father entrusted him to his people's Guardians of the Ancients - an order dedicated to the preservation of the ancient, antediluvian places of the world.
Under their somewhat draconian tutelage, Rhuarc was squired and forged, rather than raised among the Guardians of the Ancients. Yet, they were to him what he'd never truly had anywhere else - family. His masters never truly relented in their singular treatment of Rhuarc, leaving him with his scare of scars, seen and unseen, but like iron, he was hammered into shape and had the impurities beat out of him.

Personality: Rhuarc is patient, well-spoken, and kind; oftentimes almost fatherly to those around him. He is easy to laugh and smile and slow to anger, but is never truly at ease. Rhuarc is constantly trying to prove that he is not the savage so many insisted upon him being, but he is as much orc as he is elf, despite his attempt to the contrary. With his keen glaive, Rhuarc has an artful predilection to the martial application of violence, made a spectacle of visceral terror when the latent rage in his orcish blood rises to the surface. Rhuarc has a particular soft spot in his heart for children and animals, and will not abide the suffering or mistreatment of either.

ALIGNMENT: Neutral Good​
 

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