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The City: Wizards, Faeries, and Mafia

GhastlySquash

Two Thousand Club
The City, a bustling metropolis filled with a war between various families in the Mafia. Only now, the stakes have been raised with the entrance of a new enemy, a clan of Faeries determined to return the City back to its primeval form.


On both sides of the war, Wizards act as mercenaries to either serve the various crime families, restore a new base for the Faerie takeover, or form their own organization to preserve peace.


I put this into nation building because I'd like to see players create the organizations and factions fighting in the city.


For instance, why are the Faeries so interested in the city? What powers, what rules, and what governs them?


For the Mafia, what kind of crime families are in operation? How big is the network? What rules might govern them? What alliances can be formed? There is as much in-fighting within the Mob as there is with the new pixies.


For the Wizards, what are their motives? Do they fight for the people of the City, the Mafia, or the Faeries? What drives them? Being a mostly neutral organization, what side they choose, if any, may determine the fate of this metropolis.
 
might be interestedin playing some kind of magic mafia, is magic something that is known to mortals? because trying to keep magic a secret to maximize how much I can charge for magic to extremely rich people could be fun.


because if everyone knows how ez magic is then its hard to keep a monopoly and break wizards who dont follow my rules kneecaps/souls
 
Mafia is more or less investing in Wizards, while Fae want to use the Wizard's knowledge of the human network to benefit themselves.
 
Seems like a fun and interesting type of rp
 

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