The Chosen and Condemned

AlannaTrebond

Fear the Fluff



  • 1. I prefer quality over quantity. As long as you use complete sentences, I don't mind. I don't care how bad your spelling is, as long as it's still understandable.


    2. We do allow romance, but keep it PG-13. If clothes start coming off, fade to black. Also, love at first sight...please don't. Getting a crush on someone right away, I understand. But, don't do this. Guy: "Hey." Girl: "Hello." Guy: "I love you." Girl: "Oh, I love you, too! Let's get married!" No. Not romance.


    3. Cursing is fine by me, but I do not want to see “Oh, ****! He ***** did not ****** do that!”. I just might rage. Basically, as long as it's not every other word, we're good.


    4. Do NOT Godmod. It ruins the fun.


    5. For the love of all that is holy, do not use blinding colors for posts or profiles.


    6. Don’t kill off other characters unless both rpers agree. (Just let me know ahead of time so that there‘s no misunderstandings.)


    7. I'm skipping this number because I can.


    8. If it starts to feel like a chore to post, then liven it up a little. You can jump off of a building. You can go crazy and try to kill someone with your instrument. You can cheat on someone with your mom. Enjoy yourself!


    9. FOLLOW ALL RP NATION RULES AND REGS!!!!


 
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Syra Nells


"If you have to shorten 'Syra', you're really freaking lazy."



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"Who said that you have to be unafraid to be brave?"



►βasic ɨnformation



Age: Nineteen


Date of Birth: July 25


Gender: Female


Race: Human


Height: 5' 4"


From: Corona


Occupation: Traveler, so none.


Alignment: Good


Role: Chosen of Courage


Item: An enchanted blade that changes size according to what it's wielder desires. It could be anything from a greatsword to a kitchen knife.


Personality: Syra is, although somewhat bold, still a bit unsure of herself. She tends to automatically distrust men, and it takes time to earn her trust. However, she is very firm in her beliefs, whatever they may be, and will stand by them. She is brave when it matters, and perhaps a little angry.


Biography: Syra was born in Corona, the only daughter to a merchant with two brothers. As a girl, she didn’t have many options in life, the only real choice she ever had regularly was what color to use for the clothes she made. She tended to stay at home most of the time, only leaving whenever there was something that she and her mother must attend to that her father and brothers couldn’t-or wouldn’t- deal with.


One of the few times she was outside, she met a young man that was the oldest son of a rich horse breeder. The exchange was short, but by the next day, she found out that the young man was interested in marriage. Syra had no choice in the matter. The man’s family was influential, and a marriage tie could be just what their family needed, her father said. It didn’t take long for the ceremony to take place.



Syra was married to this man for several long months. He wasn’t the kindest husband, often abusing her or his other wife, Kaya. This went on for a long time, until Syra began to consider running away. However, she never got the chance. During one of his rages, Syra’s husband began to abuse her once again, except this time, he made the mistake of doing so when she was preparing dinner and had a knife in her hand. Syra killed him with the knife. When Kaya came across Syra and their shared husband dead on the floor, she ran away and told her father. Shortly after, Syra was arrested.



The dungeons of Corona are unlike any in other kingdoms. The prisoners are completely isolated, even from each other, and rarely see daylight. It was an easy way to loose one’s mind. Syra knew that she would most likely die- the punishment for a woman killing her husband was death. But she turned out to be wrong. When a man walked into her ‘cell’ and told her that they were selecting a knew heir, she knew what that meant- she would have a chance, but only one, to get to freedom. Fail, and she would die.



She used the day for preparation to its fullest, even asking a half-elf that she only recently met for help. He agreed, and together, they used her preparation time to its fullest.



Syra was now free. However, she had no idea where to go- she couldn’t exactly return home to her family. For a while, she simply wandered, until she met a strange woman at a Forlock dock. She was the captain of a ship, which is one of the last things Syra was raised to expect- a woman in a position of absolute power. The two talked, and Syra learned that she was from the Crescent Islands, a place ruled entirely by women. She was curious, and she asked how she could get there. The woman agreed to bring her over on her ship.



It had been about a year since she had first came to the Crescent Islands, and she had changed quite a bit. She was no longer the quiet girl that did as she was told, but now someone that voices her opinions and declares what she wants. She was fascinated by the culture and lore of the Crescent Islands as she had been when she first arrived, although she was beginning to think that it was time to move on. At this time, a woman appeared to Syra and handed her a sword, saying that she had been chosen for her courage. Then, she disappeared. Shortly afterwords, Syra found herself on a ship to Forlock.



Magic: Syra has control over fire and heat. She can make mirages if she concentrates enough, or just attack with fireballs.


Weapons: None, aside from her enchanted blade.


Likes: Spicy foods, warm places, the color green, bunnies.


Dislikes: Yellow, most men, sea monsters.


Fear: Small, dark spaces


Theme Song(s):






 
Alessia Stone


...



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"Oh? Who said that thunderstorms were bad?"


►βasic ɨnformation



Age: Eighteen


Date of Birth: August 12


Gender: Female


Race: Human


Height: 5' 6"


From: Tal'lal


Occupation: Arch-Mage's Daughter


Alignment: Good


Role: Arch-Mage's Daughter


Personality: Alessia is a brash and blunt individual. She tells others exactly what she thinks, often insulting others- either intentionally or not. She is strongly independent and hates the very thought of having to rely on someone else. Her independence and harsh attitude often marks her as mean-spirited, but this isn't necessarily true. She can be kind and loyal, but usually only to those she cares about.


Biography:


Alessia was born in Tal'lial, and being the child of the Arch-Mage, was expected to have impressive magic herself. However, the incredibly structured spells and Alessia's mind didn't mix well. She never tried her hardest, either, but neither was she lazy. Things changed, however, when she found a set of books in the market district, especially the one titled "Windsong". She read them out of curiosity and discovered that they were instruction books on being a Stormsinger. She knew that it was illegal, so she kept the books secret, and when she could, she practiced in secret, telling no one.


As time passed, Alessia grew to love the Stormsinger's way of magic. She still kept the fact that she was one a secret, but also spoke to the Arch-Mage often about them. She still continued her magic studies that were expected of her, although more often than not, she was too exhausted from practicing magic on her own to truly pay attention.


Recently, a fraction of Tal'lial's wall was broken. Alessia offered to oversee the repairs, which pleased her parents. She used the privacy at the time to practice even more. The last night she was there, she went to bed exhausted from practice when several people came into her room. They quickly knocked her out, and when she awoke, she found herself in a cave. For several days, she couldn't do anything, but then, finally, after a week, there was a very windy day.



Alessia used her Stormsinger abilities, taking advantage of her chance and sending her captors against the stone walls, then escaped. However, now she has no idea where she is....



Magic: Alessia is secretly a Stormsinger. She can control storms, usually the wind and lightning elements in it, or drain some power from it.


Weapons: Alessia isn't too fond of using weapons, but she is skilled with a bow and is often seen with chakrams, bladed rings that can be thrown.


Likes: Storms, fruit, open spaces


Dislikes: Confinemnt, sour things, arrogant people


Fear: The Arch-Mage discovering that she's a Stormsinger, large dogs.


Theme Song(s): Theme song max is five, add URL
 

Enoki 'Cremni' Zhujiao


Eye Of Life And Death


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"Promising to do something with someone is like saying that you'll going to be alive tomorrow."


??asic ?nformation



Age:


15 (Physically)


1,803 (Chronologically)



Date of Birth:


December 17


Gender:


Male


Race:

Nephilim

Height:


60 Inches


From:


Seikaitsu


Occupation:

Fighter

Alignment:


Both


Role:

The Chosen


/Compassion\

Item:


Psychic Paper


/It's a piece of paper that shows them what Enoki wants them to see\
<p><a href="<fileStore.core_Attachment>/monthly_2015_04/Psychic_paper_by_terrasolo-d572sh6.jpg.f6eabf3ccac81ae03c5683f8c1f207d9.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49652" src="<fileStore.core_Attachment>/monthly_2015_04/Psychic_paper_by_terrasolo-d572sh6.jpg.f6eabf3ccac81ae03c5683f8c1f207d9.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Personality:


Enoki is quite normal, he lives where the ranked are supposed to be skilled so he often show's off. But he often doesn't do it unless necessary, but he also cares for people. Almost to the point where he has felt others' emotion, pain and suffer, but due to his power, he often changes emotions.


Biography:


Enoki was born in a family where the poor is the skilled. Not like his family had a lot of money, but they were skilled. And so to be more skilled, the family is like 'Well whatever, let's put a demon in our son to make him more powerful!' and so they did. The family released the Eye Of Orion and put it inside Enoki, but due to a old saying 'The Eye Of Orion is can be no where without the Eye Of Harmony' and such, since the Eye Of Orion was already inside Enoki, the Eye Of Harmony walks in too.


Enoki having both of them in his body, he had a hard time, both of the Eye's trying to take control of the vessel (Enoki) and they did but only for a little time as the other eye took out the other. And so he grew up like that, everything happening so quickly.


Magic:

Enoki can use Dimensional magic for either escaping or just being a little tricky. He can open a portal in front of his opponent's attack and it'll go right through, and he can open that same portal beside his opponent so the attack hit's it's commander. He also has control of Aura Magic, either it be making a wall of kindness or making a huge blast of madness, he can use that. The Eye Of Harmony forces Enoki (When it is in full control) to heal himself, no matter the damage, The Eye Of Harmony will heal wounds and bring back whatever he is missing. (Except items. Yeah.) The Eye Of Orion brings Dimensional and Aura, just kinda there.

Weapons:


Katana


<p><a href="<fileStore.core_Attachment>/monthly_2015_04/img10495902907.jpg.6d8e33fe795d28eb429c37e308867748.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49956" src="<fileStore.core_Attachment>/monthly_2015_04/img10495902907.jpg.6d8e33fe795d28eb429c37e308867748.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Likes:

~Apples


~Things


~Emotions

Dislikes:

~Pears


~Death


~Fire

Fear:

Going Out Of Control

Theme Song(s):
























Extra:




<p><a href="<fileStore.core_Attachment>/monthly_2015_04/57a8c232ae71a_EyeOfHarmony.jpg.a90acc199f668a75918d784cba754318.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49658" src="<fileStore.core_Attachment>/monthly_2015_04/57a8c232ae71a_EyeOfHarmony.jpg.a90acc199f668a75918d784cba754318.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>







<p><a href="<fileStore.core_Attachment>/monthly_2015_04/57a8c232b6b42_EyeOfOrion.jpg.b99b918173ad692c442f64ff8f0cc50a.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49659" src="<fileStore.core_Attachment>/monthly_2015_04/57a8c232b6b42_EyeOfOrion.jpg.b99b918173ad692c442f64ff8f0cc50a.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>









 

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Mal Faithammer


"That crazy one."



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"Take my battleaxe!"


??asic ?nformation



Age: Twenty


Date of Birth: October 2


Gender: Female


Race: Human


Height: 5' 8"


From: Forlock


Occupation: Cleric of Helm


Alignment: Good


Role: Cleric


Item: Each chosen and condemned have an enchanted item that is completely uniqe. Others may have enchanted items, but they should be rare.


Personality: Mal can seem almost insane. She relies on her instincts, which often times seems to push her into doing odd things, like throwing axes. In truth, she has a sense of logic that may seem only logical to herself. Mal is kind, and although people are often left wondering about it, she is quite sensitive to the feelings of others around her. However, she has a fierce temper, especially if someone is trying to force others into something or if she thinks people are being treated unfairly. She is a devout follower of Helm, and as such, believes every life is sacred.


Biography:


Both of Mal's biological parents are from Saiketsu, although they were the kind of people that never stayed in one place too long. In their lifetime, they traveled all over the world, trying to learn as much as they could about the Chosen and Condemned. On thier journeys, they met a dwarf that went by the name of Faithhammer, who often helped them if he could. With time, Mal's parents married, then settled in a house before Mal herself was born. Faithhammer returned to Valhalla, and thought it would be the last time in many years that he'd see Mal, for she was too young to travel.



He was wrong.



One morning, as Faithhammer was preparing for the day, the house was in an uproar. He asked a passing servant what was wrong. The servant told him that someone had left a human toddler at the doorstep with a note. Faithhammer quickly demanded to see this child. Right away, he could tell that the girl was Mal. He took the letter and read it, although only he knows what it said. Whatever the case, he decided that day to take in Mal.



Faithhammer raised Mal as his own daughter- she even took his last name. Raising a human in a kingdom of Dwarves wasn't easy, but as she grew up among the dwarves, she became well-liked, especially when it was discovered that she revered their gods and goddesses- particularly Helm, the god of life. However, when Mal grew to be a certain age, she began showing signs of magic.



The Dwarves couldn't teach her to control her powers, since they couldn't use magic themselves. Faithhammer didn't see what else he could do than to take her to the surface so she could learn there. The nearest kingdom was Forlock, so that was where they went. While they were there, Faithhammer began to work with other dwarves and criminals, although he kept it a secret from Mal. She didn't know it, but in Vahalla, Faithhammer was a part of a criminal family, although one that was difficult to touch. His plan was to do the same thing in Forlock. While doing this, a mage came to work for Faithhammer, enchanting weapons and the like for him by the name of Jade.



Eventually, Mal met Jade- although only by coincidence- and the two became friends. As they grew older, Mal entered the service of Helm, becoming a cleric. It wasn't until later that she discovered Jade was a necromancer. One would expect this to lead to some kind of drama, maybe a fight, but it didn't. "I serve Helm, the God of life." Mal had said. "But it doesn't make necromancers my enemies. It just means that I should make life as good as possible."



Magic: Mal can use light magic, including holy bolts to strike enemies, and healing arts.


Weapons: She tends to use either a morning star or a battleaxe. One would wonder how she is strong enough for such things...


Likes: Weapons shops, animals, people


Dislikes: Closed-minded people, unnecessary violence, religion-pushers


Fear: Spiders


Theme Song(s): Theme song max is five, add URL
 
Taliesin Aranhod


Bunny to Syra and Tal the Assassin to Forlock


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"Emotions affect us all, We have to learn to control them as much as we learn to control our magic."


??asic ?nformation


Age: 20.... Well thats what he looks. He's really 50.


Date of Birth: January 5th


Gender: Boy


Race: Half-elf Shifter


Height: 6'0"


From: Forlock, Born in Delmah


Occupation: Assassin


Alignment: Good


Role: The Guide for the Chosen


Personality:

  • Taliesin is very quiet and seems unemotional. He puts up a mask and keeps iron control over his emotions so his magic won't go out of control. Behind that mask he is very protective of those he calls friends. He is very angry when people are disrespectful to animals or plants. He is one of those people who would help anyone in need.


Biography:

Taliesin was born into a life he didn't want. Yes, he loved his mother, Cerridwen, but he never wanted to be royal! He learned at a young age that he hated being in any kind of spotlight. He was in it alot because he was the elven queen's son, but also because he was born in a way never seen with elven blood. He was blind. Well he had his earth magic that automatically helped him see.... but his eyes were useless. Everyone, even some of his household, would talk about him when they thought he wasn't around. It was during this time, his childhood, that he began sneaking around. He learned to hide within the trees from even the elves. He just asked the plants and trees to hide him.


As he grew older he began to really hate being talked about by everyone he saw. As he hit puberty he finally had heard enough and the rage that had been building for most of his life let loose. He lost control of his emotions and thus his magic. He caused the biggest earthquake to hit Delmah in almost 200 years. Many were killed and more injured. His own dad was killed. He hated himself even at his age (about 15), and knew he couldn't stay in Delmah any longer. So he turned and ran away while everyone else was still in the aftermath of HIS earthquake.


He spent three and a half years in Forlock learning from the best teachers in stealth, meditation (which included learning to control his emotions and put up a mask of indifference no matter what), earth magic, and assassination. He integrated himself in Forlocks society and became known only known as Tal the Assassin. He would only take on assignments that were based on real crimes the victim had done. He never killed an innocent man, or woman. He also did some stealing, but soon he became restless. He created a system of spies and informants to get his jobs to him, then he began travelling. He spent half a year and travelled to Corona. In general he hated the way the women were treated here but knew he couldn't change it at all.


Although he couldn't change everything he did find a small way to help. He ran into a woman, well young lady really, and found out about Corona's more hideous tradition, the King picking. He had ran into its latest victim, Syra. Although she had killed her husband, Taliesin decided to help her. He gave her some tools to help her and helped her in the actual chase. Afterwards he was told by an informant he had to leave, due to some dwarves causing trouble back in Forlock. He knew she wanted to travel to the Cresent Islands and told her to go, just making her promise if she came through to find him in Forlock. He's been there ever since waiting for her and trying to control the dwarves control on Forlock's underground.

Magic:

  • Shifting- Taliesin can shift into the form of a little white rabbit at will. In this form he still cannot see but can use the small amount of magic to see through the earth. He can also talk to animals in this form. All of the things he has on his person when he changes will change with him.


  • Earth Magic- Taliesin can tap into earth magic. He can ask plants to help him with many things, they'll attack people for him, make a safe spot (i.e cover the opening of a cave), or bloom out of season for ingredients. He can also use earth magic to heal anything but the most major wounds. He also uses his magic to look through the earth and be able to see. He uses the ground and plants to sense where people are and what they're doing.


  • The Sight- Taliesin has a small amount of the sight, that seems to only work with things to do with the Chosen


.


Weapons:

  • Bow- He has an elven bow that he has had for many years. It is the sacred bow that he made for his entrance into adulthood, per the Elven traditions. It is made so that only he can draw the bow to use it.
    Athemae- A sacred blade given to him as a child, its made of a metal found only in Delmah. The Handle is made of Dragon bone. Years ago he met an enchanter on the road that took one look at the blade and asked to enchant it. He etched runes into it and set it with a stone Taliesin had never seen before. When the man was finished he told Taliesin that the blade would never fail him and would always come back.


Likes:

  • Syra


  • His Spy Network


  • Dwarves


Dislikes:

  • Being in the open


  • Being in the air


  • Kids.


Fear:

  • Being kept from Delmah forever, Syra not coming back.


Theme Song(s): Theme song max is five, add URL
 
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Aleksander Gerard Mathias Zakariassen


"Aleks"



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"Quote"


►βasic ɨnformation



Age: 18


Date of Birth: Month and Day Please


Gender: Male


Race: Shadow Demon


Height: 6'2


From: Home kingdom, Why Not?


Occupation: How does he/she make money?


Alignment: Neutral Evil


Role: Chosen, condemned, ruler, random baker living down the street?


Item: Each chosen and condemned have an enchanted item that is completely uniqe. Others may have enchanted items, but they should be rare.


Appearance:



'Human':


Aleksander is tall and slender, and rather lanky to be more descriptive. He has very pale blonde hair that looks silver in certain lighting, as well as ice blue piercing eyes. His hairstyle is rather long and boyish, often sweeping over his left eye. The clothes he wears are rather tight and dark, and often are adorned with lots of buckles and zippers.



Monster:



"I'm not a monster."


A being made of dark and furling shadows that often seem to flow with the wind. His 'eyes' are seen as red orbs, also seen and floating with the bright light. Being made of shadows and darkness, he doesn't weigh much, and objects pass through him as if he were a ghost.


demon_wallpaper_by_thenoremac42-d5xz9w5-jpg.105454



Personality:
Aleksander can be both someone to provoke quite easily, as well as someone that will treat one very kindly. He mostly retains a cool composure, despite his nearly unapproachable appearance. His demon-like looks often force people to shy away from him, others observing him as merely a cold and heartless beast. Sure, he has his sociopathic moments, like everyone else, but he has earned himself a negative reputation in that factor. Depending on his mood, his words can be from nice and eloquent, to rude and sarcastic. People often believe Aleks has a multiple personality disorder going on, but he is just very moody from time to time, his moods very influenced by his surrounding environment. He favors speaking his mind, and tends to be very honest, almost painfully so, that even going as far as never sugar-coating things.


Biography: Bio, One Paragraph(7 sentences) or more


Magic/Power(s):

  • (Intermediate) Shadow Manipulation - Pretty self-explanatory. Shadows and darkness can be controlled and used. This is a standard and basic power that all shadow beings know how to do. More difficult practices may allow the user to create other shadow-y lifeforms out of darkness.




  • Levitation - Not really a power, but what come with being a shadow. The user just kind of floats there.




  • Illusion - Goes somewhat hand-in-hand with shadow manipulation. Images can be invoked into the mind of others to fabricate fake imagery,hallucinations if you will.


Weapons: Max of three


Likes: Likes


Dislikes: Dislikes


Fear: At least one


Theme Song(s): Theme song max is five, add URL


 



‣Demetria Valeska Zarkotideus


"Demi"


Duh-Mee-Tree-Uh Vuh-Less-Kuh Zark-Oh-Tee-Day-Us


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"Quote"


►βasic ɨnformation



Age: 22


Date of Birth: Month and Day Please


Gender: Female


Race: Devil Satyr


Height: 4'7


From: Home kingdom, Why Not?


Occupation: How does he/she make money?


Alignment: Chaotic Neutral/Lawful Evil


Role: Chosen of Compassion


Item: Each chosen and condemned have an enchanted item that is completely uniqe. Others may have enchanted items, but they should be rare.


Appearance:


'Human':



Often mistaken for a child, Demetria looks far younger than her age, whereas she is often thought of being around the ages of ten to thirteen, but not any older. The clothing she wears doesn't help any in her case, being all baggy and clouding of her petite figure. She has long white hair that is as straight as uncooked spaghetti, accompanied by cold light blue eyes.With gray skin, piercing red eyes, and white hair that falls in straight drapes, this petite girl doesn't hide her demon side whatsoever. With dark and twisted protruding from her skull, to the furry goat-like legs of the same color that begin where the top of one's pants would sit, Demi definitely isn't anything close to human or mundane in such a form.



Monster:



Demetria transforms to a tall hellbeast, with gnarled and curling horns, jet black feathery crow-like wings, a white mask with red glowing pits for eyes, as well as a purple mist that seems to follow her wherever she goes in this form. Made partially of demon energies as well as possessing the ability to fly, her demon form consists of an aviary-based structure with light and fragile bones, making her as light as she is. Each singular wing is 21 feet long by itself. A shadowy dragon-like figure from the purple mist occasionally unearths and swirls around her.






Personality: Demetria may be incredibly small, but she is known to be quite rough. She likes to talk, and not very nicely either. She won't take anyone's ridicule and isn't afraid to give someone a piece of her mind. She likes to hurt people and cause pain to others, and couldn't care less about the feelings of others. She often waits for others to come to her and make friends, because she knows that if she tries, it will not be successful because people tend not to like her outwardly aggressive nature. She has a quick temper, and doesn't awfully hard at censorship. She also tends to be quite decent at provoking others as well. Demi is very argumentative, and prefers to have most things go her way or no way. It almost seems as if she actually wants to get into fights, as she is quite decent at holding herself in verbal confrontation. She is quite experienced in physical fights, despite her small and thin stature, and doesn't avoid provoking them. Demetria is a loner, and will often be seen doing things by herself. She loves to train and make herself better, because she believes that there's always room for improvement. She can be quite stubborn, and does find combat to settle most things. She can be incredibly arrogant and sarcastic at times. In actuality, Demetria is a lost soul with no purpose, finding enjoyment in hurting others to mask her own pushed-away pain. She was one with a horrible and torturous past, full of pain and regret, and the girl feels horribly misunderstood. Under all the rude remarks, snarky comments, and physical provoking mannerisms is a girl who just wants for someone to listen, someone to hold and comfort her.


Biography: Bio, One Paragraph(7 sentences) or more


Magic/Powers:





  • Hellish Hypnotics - The user can induce certain feelings on others, so in which they are influenced into doing a certain task, from doing one's homework to jumping off a tall building.



  • Telekinesis - Self explanatory. The user can force objects or living beings to float off the ground. This is usually performed via mind control, but in a Satyr's case, magical elements are transmuted from the two horns protruding from their skull. That being using one's mind to move objects without making human contact with the item. Objects (or even animals or people) may be levitated or launched at the being of desire. Telekinesis is often used for good, but may also be turned evil.
Strengths: Pretty much any standard sized object may be turned into a weapon, from a pencil to a desk to a plethora of glass shards. Speed and trajectory varies upon the user's wishes, the object impacting from as soft as a touch to as hard and damaging as a ramming rhinoceros.Objects may also be bent and changed in shape. People may also be lifted/levitated.

Weaknesses: There is a weight limit to this power, the heavier the object, the more physical energy is used. Like running, telekinesis has its own specific amounts of endurance. And, like any person trying to lift a heavy object, there will be struggle. Demetria's own threshold of easy carrying stops at around 200lbs. Anything heavier may cause struggle; she cannot 'carry' anything more than 350lbs. As well as a weight limit, Demi's telekinesis cannot reach farther than 150 feet.

Jurisdiction of Blood - With demon blood activated, the can user can use loss and dispersed blood as a weapon, creating and fabricating crimson masses into weaponry, flying/pinning needles, shadow-like walls/protectors, etc. This may only be used in extreme situations, and requires substantial amounts of both energy as well as adrenaline to perform.










The purple mist can be fatally poisonous if inhaled. The dragon around her can also be controlled (kind of like Soul Eater's Medusa Gorgon's snake arrows).



[/i]


Weapons: Max of three


Likes: Likes


Dislikes: Dislikes


Fear: At least one


Theme Song(s): Theme song max is five, add URL
 
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Rorik Ivarstead


"The Berserker"



Half-Orc-Champion.jpg



"Such is the gift, of absolute power."



►βasic ɨnformation



Age: 26


Date of Birth: June 6


Gender: Male


Race: Orc


Height: 6'7"


From: Corona


Occupation: Leader of Corona


Alignment: Bad


Role: Leader of Corona


Item: A suit of armor that helps him channel his power more effectively. The suit drains his power when it is overflowing, to prevent him from going insane on the power. Also the suit keeps his power from going below a certain threshold, in a sense he is perpetually in a state of rage while wearing the suit. While the suit has extra power he can use it to give him a burst of strength and speed for a short time.


first_concept_by_afrocream-d8a9ksy.jpg



Personality: A stubborn man, if he gets his mind set on something it takes a whole lot to change it. He knows his power, and the position he is in so he is not afraid to use it if someone gets on his nerves which is not hard as he is quick to anger. Although there is usually a system in place for taking care of most anything he wants, it takes too long for him and since he is impatient will often do things himself like executions, arrests, and even sometimes shopping.


Biography: Originally he was a simple low class criminal, born to a family of outcasts. But when he was sixteen he got into a fight with a man of higher standing. When the man's bodyguard came to aid him Rorik was a caged animal pushed into a corner, left without any option but to put up as best a fight as he could. Thinking it would be better to take as many down with him as he could, Rorik charged the man and tackled him to the ground. Beating the pulp out of him before the guards managed to pull the rampaging teen off, all that was left was a bloody heap that would surely die if he did not receive immediate attention. Thinking it better to save their master than have to avenge his death the guards sent Rorik instead to prison rather than execute him on the spot. When the time came to choose a new leader Rorik was chosen to be the lucky prisoner that got a shot at freedom, and he was lucky enough to get to the bell while only receiving minor injuries from his pursuers. After living the next ten years out in moderate comfort as a mercenary for hire, he was eventually chosen as a candidate to become king. Although the first prisoner, a girl whose name he would remember forever as the one that barely escaped him and nearly cost him his kingship, Syra had managed to escape. The second one had been forced into it, and was coaxed into allowing the old king's son into winning. However, having prior experience in the hunt himself Rorik knew a route he himself took when trying to escape. Once the hour had finished and they were allowed to hunt the prisoner Rorik made his way over to where he had hid from the men and waited for them to pass ahead so he could go behind them and nobody would notice. Not at all to his surprise he found the young man waiting there, in an attempt to hide from the men seeking him. After slaying the prisoner Rorik was named King of Corona.


Magic: Although he does not have any actual castable magic he can channel his energy for a little while and regenerate his own health significantly, in the way healing magic would except he can only use it on himself.


Weapons: His weapon of choice is a simple spear with a wooden shaft and rough iron head. However he does carry two short swords that he can use if need be.


Likes: Fighting, War, Cherries.


Dislikes: Authority, the color orange, The girl named Syra that escaped.


Fear: Dying of something pathetic, like disease, poison, or old age.


Theme Song(s):





,



, Resist and bite,



,
 
Last edited by a moderator:
Jade Taris


dcaea8b7-3945-4c43-b997-3348e236c4ab_zps6b8939d1.jpg



"We are only as good as those we stick with and the things we decide are important are only as important as our level of commitment."


??asic ?nformation


Age: 24.


Date of Birth: November 1st


Gender: Male


Race: Human


Height: 6'2"


From: Seiketsu


Occupation: Enchanter to the Faithhammer Clan


Alignment: Good


Role: Chosen of Loyalty


Item: The Necronomicon .


Personality:

Jade is very serious and quiet. He will voice his opinions but only when he thinks it will prevent injury or conflict. He is feircely protective of Mal and most people he meets even if he doesn't know them. He is very secrective about his past and the identities of Skelly and Shadow.

Biography:

Jade is the son of two of the most known nobles in Seiketsu. Or he was. They, along with a couple of other people(Faithhammer and a couple from Seiketsu), spent the years before his birth travelling across the world trying to gather information on the Chosen and Condemned. His parents wanted to try and prevent another war between them and had made alot of enemies of those in the cult that worshipped the Angel of the Abyss. They needed the war between the Chosen and Condemned to continue so they could help their deity be reborn. The group his parents, Arrianna and Tahlque, were apart of broke up when Arrianna became pregnant. They all stayed in touch though. It was easier for the two families that were in Seiketsu than it was for the dwarf, Faithhammer.


When Jade was four years old, they were all gathered for the first time since his birth to celebrate the birth of Mal. It was a joyous event and very refreshing for the group. When it was over everyone went back to their own homes. A few weeks later, Jade was in the garden behind his family's mansion when he heard a scream from inside. He looked up and saw his mother pressed against a window. She mouthed the word "hide" to him before he saw the tip of a blade come through her chest and blood shower the window she was at. He hid in the bushes and stayed curled up where no one could see him for hours. Finally when the screams died down, he peeked out and saw the backs of the men who massacred his entire family. They bore a mark his father had told him to never mess with, the mark of the Angel of the Abyss. When someone finally found him, he was curled up holding his mother's body. His cousins, the royal family of the time, took him in and raised him. A week later he found out that the baby's family they'd had the celebration for had been killed and the baby had dissappeared.


For almost a year he didn't talk. All the kids his own age made fun of him because he didn't play or talk with anyone. He normally spent all his time in the library. Even at that age he could read most books in there. One day he found a book that bore strange markings and took it to the garden at his old house to try to read. A couple of older kids found him there and began to taunt him like always. On this day, one of them did something no one had dare to do yet though. He said something bad about Jade's mother and father. Jade became inraged and began to scream at the kid. The book in his arms fell to the ground and flipped open to a page. A dark light came out and hit Jade in the chest. He then screamed in pain as magic flooded him for the very first time. In this awakening of his powers he inadverdently raised two creatures from the ground around him. One a Skeleton and the other a Shadow Soul. He learned later that they were the souls of his mother and father who had taken the opportunity to come back and protect him. The last thing Jade saw before he passed out was a skeleton hitting one of the boys upside the head. Needless to say this made him even more of an outcast, but now he didn't care so much. Skelly and Shadow, as he had now named them, were his only friends. He found out that they never left him. He soon learned sign language again with Skelly doing the movements and Shadown telling him telepathically what they meant.


As years went by he kept that one book with him. He could now read it since that day. When he was sixteen he left Seiketsu, planning on never returning. He had found out a few weeks before hand that the book he held dear was a Necronomicon, a book of the dead. That, along with his rage, had triggered his magic to come way sooner than most peoples. And he also found out that he was the only Necromancer alive. When he left he travelled to Forlock, running into some very strange people including an enchanter who took an interest in him. He spent a couple of years learning from this enchanter, he couldn't really make any money being a necromancer since most people ran screaming in the other direction. They found together that he seemed to have a second "sense" when it came to enchanting and he quickly surpassed his master and moved on.


Since then he has been travelling around the kingdoms doing only jobs that please him. He was approached four years ago by a dwarf who had heard of his abilities. He asked Jade to come to Vahalla to talk about a job. He went because it sounded interesting and he hadn't been allowed into Vahalla before. Faithhammer took him to his house and asked him to enchant and create weapons for the Dwarven underground he ran. Jade agreed and quickly became known to most of the dwarves. He met Mal quite by accident one day at Faithhammers house. He was waiting for the Dwarf to come back from an errand and was normally not in the house when Mal came there. He recognized her almost immediately from her white hair and bright blue eyes. He knew not to say anything to her about the Dwarven Underground and so just explained that he was helping her father with some weapons. She suprised the hell out of him one day that they had met out in Forlock by saying that she had no problems with him being a Necromancer. From that day he knew he was smitten with her and just didn't know how to tell her... or Faithhammer.... Since that day though they have been travelling together doing odd jobs and just seeing the world.

Magic:

Jade uses two forms of magic: Necromancy and Enchantment


Necromancy: There are many skills that Jade has unlocked in this area of his magic. He can feign death, summon the undead from the ground around him. He can summon souls from the afterlife. He can twist someone's soul to bring them great pain. He can bend someone's life force to either heal them or hurt them. If he channels his necromancy magic enough and touches someone he can freeze them for a small amount of time.


Enchantment: He usually does this in exchange for money or a favor. He enchants Armor, Saddles, Weapons, Bags. He uses gems, certain metals, and (only very seldomly) blood.

Weapons:

Two katanas, both enchanted with his blood so they cannot be used if force-ably taken from him, Etsu is enchanted with Topaz and Jacinth (Lightning and Fire) and Kitsa is enchanted with Jade and Aquamarine (Poison and Cold)

Likes: Mal, Enchanting, Reading


Dislikes: Cult of the Angel of the Abyss, Nobles, Bullies


Fear: Skelly and Shadow Leaving, Faithhammer


Theme Song(s): Theme song max is five, add URL
 

Saigyouji ??? Ayakashi

The Black Butterfly


The White Reapress



"Let us dance...until the end of this life..."


4b36f73e9dd5e91885902683706dca60.jpg




??asic ?nformation


Age: 19 (Physically)


Her true age is unknown






Date of Birth:
She has actually forgotten this





Gender:
"What do your eyes tell you? Very well if you are visually impaired I'll tell you. I'm a female."





Race:
Reapress





Height:
5'6


From: Seikaitsu


Occupation:
She is a wandering fortune teller/murderer





Alignment: Chaotic Evil



Role: Condemned - WRATH


Item:
Saigyouji's unique item is a half-black, half-white butterfly which is actually her large white scythe. Attacking the butterfly does nothing as it will simply make itself intangible.


Personality: Saigyouji is a very mysterious girl. She is sadistic and she is also very cryptic yet she is also very calm and very intelligent. She is quite rude and will anger someone with her calm manner of tone along side her bluntness. She is quick to exploit weakness, whether they be physical or mental and will usually try to break someone as a result. She is also quick to point out someone's flaws. In regards to her cryptic nature, it makes her a rather odd seeress to see as she will never answer questions directly let alone speak like a normal person, often hiding what she really means behind clues and gestures. Saigyouji is also very merciless and if she wants to kill you, she will most like try to do so on the spot.





Biography:
Saigyouji is a young girl who loves nothing more than to wander and offer cryptic advice to anyone who asks her for it. She also loves killing but usually leaves the Kingdom to do that. Saigyouji has actually lived an incredibly long life but she unfortunately does not remember most of it at all and as such has forgotten her age and simply calls herself 19 to compensate. To many she simply makes a living by being a very cryptic fortune teller and leave her to her business. In reality, she is the Condemned of Wrath and her true desire is to wreak havoc across the world. She wishes to revel in destruction and that's about all she can actually remember besides the infamous burning of the famous Seeress, Seradia. Even though she was around for the previous battle between Condemned and Chosen, she did not take part as she wasn't part of either at the time but when the conflict was over, she fell into a deep sleep and didn't wake up until pretty recently when a mysterious voice spoke to her in her sleep, saying "And so the awakening begins..." Since her awakening, her desire of destruction has suppressed itself, waiting until its first conflict with a Chosen.


Magic: Saigyouji has the ability to control Nether and "Death" magic





Weapons:
White Scythe





Likes:
Butterflies, Red Higanbana, Cherry Blossoms, Spider Lillies, Lotus, The Moon, Dark places, Death and Destruction, Pandemonium





Dislikes:
The Sun, Bright Areas, "Heroic People", Arrogance, Liars, Harmony,





Fear:
Losing her hat





Theme Song(s):





,



,



,



.



(I hope this is good enough @AlannaTrebond )
 
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Ceridwen Aranhod


Cerri



<p><a href="<fileStore.core_Attachment>/monthly_2015_04/thinking_by_wlop-d7smla0.jpg.a1590aa290783647b903cb0fec3b4b5d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49862" src="<fileStore.core_Attachment>/monthly_2015_04/thinking_by_wlop-d7smla0.jpg.a1590aa290783647b903cb0fec3b4b5d.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



"I am no different from you. I hate cowards just the same as you and love my family. We fight for the same things."



??asic ?nformation



Age: 500.....ish


Date of Birth: July 20th


Gender: Girl


Race: Elf.


Height: 5'3"


From: Delmah


Occupation: No Need


Alignment: Good


Role: Ruler of Delmah


Item: Her staff is a Relic of the rulers from before. Its age goes beyond that of even the Elven race, going back to the first race that ever walked the earth. It has jewels in it for every pact the Elven race has. Opal for Dragons, Diamond for Unicorns, Obsidian for the Dwarves, and a few others she won't tell about.


Personality: Ceridwen is like most elves. She seems very far away to humans and others who are too young to realize all that she has seen. She distances herself from almost everything for fear of her magic going out of control. She is, underneath the mask, very passionate and kind. If a little mischievous.


Biography:


400 years ago Ceri was chosen by the people of the elves to ascend to the throne when her father died. She became the youngest queen in elven history and began by reforming many of the rules that denied the elves their heritage. She abolished the standing army the elves had kept since the Prophesy of Destruction and had great libraries built in every settlement for all elves to learn their history. Unlike the rulers before her, Ceri completed most of her goals for the kingdom within the first 50 years of her rule and had the people in an uproar. She decided it would be best to completely cut the elves off from the world until they were settled again. When the people finally settled, her kingdom lived in complete peace until the Great Rising. She had kept her people learning to fight but they had not used it in so long. She was very worried for her people because of this. When the Chosen of the war came into their powers, her own brother was chosen as Loyalty. She tried to demand he not go but he would not listen. So, for the first time in almost a thousand years, the Elven kingdom went to war. It was long and bloody, lasting almost 5 years but the Chosen won the war. Ceri's brother however, was killed in the last year of the war because a human ran instead of helping him against one of the Condemned. Ceri herself was there for the final battle in place of her brother. She fought mindlessly against the cult of the Abyssal Angel.



Since the war the elves have been reserved and quiet to most of the outside world, only trading with the dwarves. Ceri herself spent most of her time in her rooms of the palace or in an unknown place communing with the dragons. About 60 years ago, however, the first human since the war set foot in Delmah. Ceri herself went to greet him. He was only there asking for shelter. He had been persecuted by the kingdom of Talial because he weilded an uncontrollable form of magic he could not explain. Upon witnessing it she informed him that he had an offspring of the Wild Magic that the elves weilded. She let him stay and trained him to use his magic. During this time she began to care for the man and even loved him. She bore his son 40 years ago. Her son, Taliesen was born blind but had great magic rooted with the earth. She loved the boy so much, but the rest of the kingdom was cruel to him. They talked of him all the time and finally drove him away. She was heart broken and grave him one of her athemae to remind him of his home. When the "Awakening" began, she had a vision of the war that was to come, her son playing a big part in it as a guide for the Chosen. She sent him a message through an unknown ally, "The Elves will fight with you, my son. Do not fear." Since then she has rallied her troops and began training and asking her allies for support.



Magic:


Ceri weilds what is known as Wild magic. It is a combination of magics that uses bargains to work. She asks for something and has to pay a price. The more vague the question is the smaller the price. But as it gets more in depth the price is more complicated as well. The only time this does not apply is when she is emotionally unstable, in these cases nature reacts to her magic and bad weather normally happens, or when she is fighting/healing. This is because a life might be in danger and she cannot ask for help as well.



She has a talent in Seeing as her blood was passed down from Seradia, but she does not use it normally and most don't even know she has it.



Weapons: Just her staff and the twin of the Athemae she gave to her son years ago.


Likes: Nature, Storms, Dragons


Dislikes: Closed Spaces, Closed minded idiots, persecution.


Fear: Her magic going out of control, being underground for too long.


Theme Song(s): Theme song max is five, add URL




<p><a href="<fileStore.core_Attachment>/monthly_2015_04/thinking_by_wlop-d7smla0.jpg.a1590aa290783647b903cb0fec3b4b5d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49862" src="<fileStore.core_Attachment>/monthly_2015_04/thinking_by_wlop-d7smla0.jpg.a1590aa290783647b903cb0fec3b4b5d.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p><p><a href="<fileStore.core_Attachment>/monthly_2015_04/big_thumb_4c22739ad7768c5247911e5609d55f0b.jpg.052dfe02b347caf21251e8b17f19ae2c.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49863" src="<fileStore.core_Attachment>/monthly_2015_04/big_thumb_4c22739ad7768c5247911e5609d55f0b.jpg.052dfe02b347caf21251e8b17f19ae2c.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2015_04/57a8c2373d04c_ice_princess_by_wlop-d829uy8(1).jpg.dc451fe91be5284a1f66759b5fa159fc.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49864" src="<fileStore.core_Attachment>/monthly_2015_04/57a8c2373d04c_ice_princess_by_wlop-d829uy8(1).jpg.dc451fe91be5284a1f66759b5fa159fc.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2015_04/leave_by_wlop-d74n9xr.jpg.c977a39cb05cdf3f44429da3960fc113.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49865" src="<fileStore.core_Attachment>/monthly_2015_04/leave_by_wlop-d74n9xr.jpg.c977a39cb05cdf3f44429da3960fc113.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2015_04/o_o_by_wlop-d7g0sth.jpg.20b1329ee040351298fd0b0bbbbfd08a.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49866" src="<fileStore.core_Attachment>/monthly_2015_04/o_o_by_wlop-d7g0sth.jpg.20b1329ee040351298fd0b0bbbbfd08a.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2015_04/o_o_by_wlop-d7hxva8.jpg.f0c746e2cf76f75bd81e8cbba468f5e1.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49867" src="<fileStore.core_Attachment>/monthly_2015_04/o_o_by_wlop-d7hxva8.jpg.f0c746e2cf76f75bd81e8cbba468f5e1.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2015_04/sunset_by_wlop-d7naacd.jpg.3ea49eea72ce9ca63eaba93cd40e616b.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49868" src="<fileStore.core_Attachment>/monthly_2015_04/sunset_by_wlop-d7naacd.jpg.3ea49eea72ce9ca63eaba93cd40e616b.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>













 

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Hakim al-Rashid

Ithnaan (Two)






26586618_big_p5_zps9b8fc107.jpg
"As I please."


??asic ?nformation



Age: 19


Date of Birth: August 30


Gender: Male


Race: Human


Height: 6' 2"


From: Corona


Occupation: Princely pursuits (Primarily management and taxes, but there is some conquest and commerce involved in this career. Also assassination plots, but that's for the bio.)


Alignment: Good, probs


Role: Second Prince (aka Emir#2)


Item: Enchanted Signet Ring (Contact with the signet causes the recipient to feel as though they have been set aflame, the point of contact spreading out accordingly. It is only by a second touch in the same place that the excruciating pain alleviates.)




Signet-ring_Black_Prince_Louvre_OA9597.jpg

Personality: The nickname Ithnaan is not for his position as second to the heir apparent alone. He is two because he forks. Hakim has a jarring shadow over his personality. At first, Hakim was seen as the better prince, the kind and merciful, the intelligent, the capable, but this was based on his demeanor and servant's gossip -- not by any accomplishment.


Exposure to his nature changed their view of him. As royalty, it was his place to judge over civil matters in the city alongside the rest. The populace came to see both sides of him as he fulfilled this role. At first, the prince was gentle with his every word, seeming an ally to every fellow in every way. But at once, he would change. Usually the darkening was provoked, but in some rare cases the shift seemed to come out of nowhere, like a summer storm on a clear day. He became cruel, the harshness of his judgments the more horrible for his maintained composure. The curve of his lips conveyed his delight in the pain he caused, in the power he wielded. Forked being, Blackwick, and Double-soul were labels the civilians soon learned not to use. Ithnaan, however, stuck.


In practice, his behavior follows soft-spoken, poetic, and imposing action.






Biography:
The King's wives were handpicked. They were not chosen for bedroom pleasure. King Al Rashid had concubines enough to gratiate the lusts of his body. His first wife, Arij, was the woman he loved, obtained long before his kingship. After his kingship, he took to wed Badriyah, so that his alliance with the Saab family might be cemented. Three more wives followed over the next decade, and his concubines reached the hundreds in multitude, but none would prove more cunning than Badriyah.


She was named for the moon, and this was right, for she ruled with a dim light. Behind the back of her husband, she plotted, making friendly with those that would later prove traitorous tools. The steward assigned her, a eunuch, was the one she socialized with most, and once she found his secret, a hidden sin, she knew she controlled him, and her bloodline.


She had two sons, and they were the center of her wants. When Hakim was born, his mother's plan was set into motion. As Harud entered the world, these motives cemented.



Badriyah desired to establish her son as king -- she cared not which. From the time of their youth, she tutored them to empower her, respect her, even fear her. While she felt caged under the rule of Al Rashid, with her sons she was the trapper, and could form them into the beings she chose.


In Hakim she designed a general. He was capable in martial pursuits, and had a mind for strategy. Badriyah employed him under statesmen and soldiers, and as he came of age, she placed him with assassins and spies, to train his mind to overcome the natural compass of morality.


Hakim performed his tasks obediently. Manners accompanied honorable teachings, so he learned composure, and kept that self-control tight around himself, even guarding his mind against certain realms of thought for fear his own contemplations would condemn him of evil.


Those poisoned or stabbed by his hand are darkened images of memory. But he remembers with precision one target.


It was the dry season, and the capital was planted by the sea. The King was dead of age, and the contest had the sons and all the others ready to hunt for the throne. But Hakim had a mission beyond this. As all the rest stalked the prisoner, he stalked a contestant. Once all eyes were turned away, Hakim drew his bow, and let loose its tooth. His own older brother, Arij's son, Faidh took an arrow to the heart during the contest for kingship.



It had been told to him that his full brother Harud would surely capture the prisoner, and slay him. But this did not come to pass. An orc, an upstart, had stolen the prize!



Hakim knew the betrayal. Those lower nobles, little better than peasants, and his own uncle, had sided with another. The orc's thievery of the throne was swift, and the guards fell under his command without question. His mother protested, called foul, and met with the sword. On her blood, Hakim swore vengeance.


They, he and his kin that would not swear to this new ruler, were cast out of Corona. Their deeds laid bare by those upstarts and traitors, this family that had once clutched close to the throne of the desert kingdom were laid low.


Magic: He is by birth a fire mage. His yellow fire usually manifests in long tongues, flickering and shifting as he moves it in alignment with his wrists. Hakim feels a warmth in his gut that grows hotter as he prolongs his magic. He fears that if he uses his ability for too long a time, or attempts a mystic wildfire more massive than his training permits, he will burst into flames. He still, somewhere deep inside, believes that story his nurse told him when he was little.


Weapons: Lance (with Shield), Scimitar, Composite bow (and arrows), Dagger (hidden)


Likes: The grit of sand crunching in his teeth, Bitter and sour tastes, The dark of the night


Dislikes: Sweets, Being wet, Prostitutes, Traitors, Upstarts, Blood splattered on him, Cold


Fear: Losing his mother's or his brother's approval, pain, death, his ill deeds exposed, his conscience


Theme Songs:

















 
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Harud al-Rashid


Invoker

e47c5fa519d92d5409098a85af9bd784.jpg


"I seek a great perhaps"​



??asic ?nformation


Age: 17


Date of Birth: September 15-


Gender: Boy


Race: Human


Height: 5'10"


From: Corona


Occupation: Student, studying diplomacy and world cultures


Alignment: Good


Role: Honesty


Item: An apparent ageing papyrus scroll, rolled and bound by a simple blue cloth, that in darkness emits an ever so slight orange glow. Traditional ink may not be applied to the scroll, and will simply drip off. Rather, through the user untying its wrap, the scroll will imprint itself with whatever words are spoken of whoever unrolled it.


Personality:"Do not let your wind define you, but rather, let you and the wind be friends." Harud is as free flowing as such, with his mind constantly wondering beyond even the physical planes at times. His tongues rolls of with kindness and respect, treating all with the same honesty. Adventurous, curious, and kind-hearted nature guide each and every one of Haruds breath, and would not rather have it any other way.


Biography: The King's wives were handpicked. They were not chosen for bedroom pleasure. King Al Rashid had concubines enough to gratiate the lusts of his body. His first wife, Arij, was the woman he loved, obtained long before his kingship. After his kingship, he took to wed Badriyah, so that his alliance with the Saab family might be cemented. Three more wives followed over the next decade, and his concubines reached the hundreds in multitude, but none would prove more cunning than Badriyah.


She was named for the moon, and this was right, for she ruled with a dim light. Behind the back of her husband, she plotted, making friendly with those that would later prove traitorous tools. The steward assigned her, a eunuch, was the one she socialized with most, and once she found his secret, a hidden sin, she knew she controlled him, and her bloodline.



She had two sons, and they were the center of her wants. When Hakim was born, his mother's plan was set into motion. As Harud entered the world, these motives cemented.



Badriyah desired to establish her son as king -- she cared not which. From the time of their youth, she tutored them to empower her, respect her, even fear her. While she felt caged under the rule of Al Rashid, with her sons she was the trapper, and could form them into the beings she chose.



In Harud, she designed a passionate wind. An overflowing force of knowledge and curiosity. He was taught of the peoples culture, and of diplomacy. Throughout all of his ages, his mother hand picked the greatest scholars and philosophers she could find, in order to expand the eternal pursuit of knowledge, and raise Harud as a proper philosopher king.



Harud was always in proper attendance in class, though his mind occasionally not giving the same respects. Often, where his passions did not lay, his mind would imagine the horizon, and the lives that were more than present over said horizon. But even more often, these images were quickly dealt with, through the medium of a professor's book slamming upon Harud's table.



Studies rapidly consume man's time, and with the rapid consumption, the date to decide the future ruler was upon Harud. The heat was dry, though not stagnant in the rapid race to kingship. Simple contest really, Harud knew his focus would to find said prisoner and slay him, rightfully bestowing kingship upon a rightful heir. Poetic, really.



Whilst dashing with one hand upon sheath, Harud slightly grinned at the concept of a friendly competition with his brother in order to become king, but alas, Harud questioned once he noticed the lack of said brother. Shaking his head back to reality, Harud could sense the presence of the prisoner right around the corner! And as his final foot rounded the corner, and the shine of his blades resurrecting from his sheath... a screech from the onlookers and a blank stare from Harud was all to be had. In a pool of the freshest blood, stood an orc. And in a pool of the same freshest blood, stood a king.



Uproar ensued, with Harud only requesting the companionship of his brother and mother in this situation. He fled the situation, running to somewhere he not which knew, but somewhere. Away. And during the fleeing, a few more pools of blood appeared to Harud's attention. That of his most elder brother, arrow through the heart, and that of his own mother, pooled in heresy.



Through the commotion of his own mind, Harud finally found his way to Hakim. No sooner then they had awoken the previous day, the



al-Rashid kin were banished from a kingdom they once controlled.



Magic: Harud was born with the will of wind flowing through him. Such winds would generate around his upper arms and would flow to the wrist in a spiraling motion, where Harud had better control. During his teachings, he was normally scolded by his higher-ups to keep such 'barbaric' magics to a bare minimum. Though, his mother always supported this creative nature of her boy, and this allowed this small trait of Harud's to flourish in silence.


Weapons: Duel scimitars

19a8097b95c4dcb677f5b12ebb03e56f.jpg

Likes: The feel of ink on paper, the sand flowing through the wind, history books and writings, sweet bread.


Dislikes: Brawny men, reckless ruling, betrayal, bitter foods, needless fighting.


Fear: That his brother will fall before him.


Theme Song(s):
 
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Mycoid M Cath


"Corpsejack"


<p><a href="<fileStore.core_Attachment>/monthly_2015_04/sadfasdfasdfasdf.jpg.049167b74afd6f56c4a557e0e828b15d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49893" src="<fileStore.core_Attachment>/monthly_2015_04/sadfasdfasdfasdf.jpg.049167b74afd6f56c4a557e0e828b15d.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



"Both life and death, can come from the forest floor."




??asic ?nformation


Age:


"I'm Twenty-Five Years old."



Date of Birth:


"I was born on the 10th day of April."



Gender:


"I'm a male."



Race:


"Fungal Druid."



Height:


"I'm Six feet, Six inches tall"



From:


"I hail from Forlock"



Occupation:


"I'm a nomad, however I can sell the fruit I produce I'd assume."



Alignment:


"Good"



Role:


"Nomad"



Personality:


"I am a lonely man, the foolish decision I made to become closer to the nature I loved so much, backfiring so harshly. Taking my wife, and my unborn child from me, it tore at my soul, putting a toll on everything I held dear. It fueled me with anger for the magics, with hate, for those who might still have love. Seeing those who might still share their heart with another pains me, striking at what once might have been a human emotion, something I have sense long forgotten."



Biography:


My parents were an odd match, a love between a necromancer and a druid. My fathers name was Xelos, and my mothers, Lynette. They lived in the woods of Forlock, it kept my mother close to her family and helped to console her during the time of her pregnancy. A small child was born, to follow into its mothers ways of being a druid, and that child was I. The woods became my home, and nature became my ally while my mother taught me the ways of the druids until I would grow into adolescence.



I grew into my adolescence like a young sapling, fearing not as I left my family behind to go start one of my own. I soon took to being a nomad, meeting a young woman who had found herself injured, in the forest. My mothers teachers had finally came into practice, I would aid the woman, moving the tree that had fallen upon her leg. But alas, that act of kindness was the start of something more, I took the woman to the nearest city, to seek healing and within that city, a love bloomed. The young woman with an attachment to fire magic, Aideen, soon became the love of my life. We found ourselves settling down, no matter how much I hated it.



Our home was in the woods, back near Forlock, as my parents had become sickly in their old age, and I felt the need to watch over them, as they had watched over me. My father had already passed by the time we had settled down, and sense fourth my mother was by herself. My mother gave me my father's last possession, a book of spells that the two had worked on, together, trying to make a combination of nature, and necromancy. My mother passed two days after she had given me the book, it haunted me, what had my parents made, to keep in this book, what was so important about it? We remained near my parents old home, for several years, my wife even about to give birth to a child of our own. However, my curious nature got the best of me, after all those years.



I was never familiar with my father's work, and when I opened up the book what I saw, put me in awe. The works of necromancy and natures arts colliding on the pages, I searched, and I read, until one caught my interest. The finer elements of both magics merging into one, both life, and death, put into one art. A sick inner urge made me want to attempt the ritual, and with that, I called to my wife to aid in the spell.


But what would happen, was something that was worse than any nightmare, I had ever had. The ritual flooded spores into the room, the air was mixtures of black and green, it was hard to breath, and soon, I would pass out. But when I awoke, I found myself encased in this.... fungal form, tearing at the skin, it burned with great agony, My vision would fade, my nostrils curling with torment. But the pain was nothing compared to what hit when I saw my wife's fragile form, encased in whatever hellish torment had come from the spell. I tried to move as best I could, but it felt like my flesh itself was gone, eventually making it to her side I tried to tear away the material that held her captive. But there was nothing I could do, It was far to late. Everything had been taken from me, in but a blur. I cursed the gods, I cursed my father and my mother for their devilish research, but more so, I cursed myself, for killing the one thing that I loved dearly.


I had become a monster, no longer a human being, but one with the fungus that was unleashed from the spell. I was cursed to look, and feel the torment that had been set for me on that day. And so I left, running from my mistakes, my regrets, but only after setting fire to the place I once called home, never to return.





Magic:


"Fungus can bring both life, and death, a miracle of nature itself. However, its weak to heat, and often has to rely on producing spores to do much of anything. But in its own, it can be an outstanding tool, the fine gray line that resides in nature."

  • Fungal Life: "Being a fungi, I've developed the ability to produce spores from the small opening on the back of the fungal form that I've been cursed with. These spores drift around the air, and are required before I can use any other ability."

    Fungal Proliferation: "Using the spores in the air I can produce fungal pathways, or coat my fungal flesh to give small amounts of self healing. However, I can also use it to grow fruits from the back of my frame"
  • Fungal Decomp: "With fungal spores in the air, I can take and dissolve/absorb amounts of dead or decaying flesh. Often I use this to help produce more spores or help the life cycle. But, with enough spores on someone, I can start to burn living flesh"







Weapons:



"Sword and Board are my weapons of choice, The shield is made of iron with a leather cross guard on the inner arch. The sword is entirely metal, the blade and the hilt all one piece, the hilt itself however being wrapped in leather."


Likes:


"Water, humidity, peace and quiet, traveling"


Dislikes:


"Extreme heats, obnoxious behavior, settling down."



Fear:


"Dying Alone, My wife's face."


 

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"Power is not a want. Power is a necessity of life."




  • naga_by_armandeo64-d4kskcd.jpg


    Name: Varisitis Alantis


    Age: 23


    Gender: Female


    Race: Naga


    Height: 5'7"(Normally) 7'4"(With tail)


    From: The Ocean beside the Crescent Islands


    Occupation: Tavern Owner


    Alignment: Chaotic Evil


    Role: Greed


 
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@Vengeance Spirit When you meant change race your basically saying she can shift races, if you said faces or changing into people. It would make a lot more sense.
 
Hashashin


“Emily”



<p><a href="<fileStore.core_Attachment>/monthly_2015_04/18e3928970138ca4a58923ee7dfbed79-d7tz79h.JPG.8de0736e387defcf97794cd29e8453ff.JPG" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="50074" src="<fileStore.core_Attachment>/monthly_2015_04/18e3928970138ca4a58923ee7dfbed79-d7tz79h.JPG.8de0736e387defcf97794cd29e8453ff.JPG" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


"Do not presume to think yourself greater nor lesser."


►βasic ɨnformation



Age: 25


Date of Birth: February 14th


Gender: Female


Race: Human


Height: 5'10"


From: Unknown. Possibly born in Corona.


Occupation:


Alignment: Chaotic Neutral, sort of


Role: Assassin, Bodyguard, Protector


Item: None


Personality:


Hashashin’s actual identity has yet to be confirmed, and her ‘name’, Emily, seems to be just some appellation she gave herself to make herself seem more foreign. The lady is playful, even when performing her daily tasks, and has been spotted juggling apples and throwing knives when she was supposed to be on duty. She tends to slouch, lean on her pole-arm, yawn incessantly, and generally bring up a rather believable facade of being bored out of her wits. Her only care in the world seems to be the safety of Hakim and Harud. Politics aren’t her forte, and talking about any topic that requires some form of thinking or knowledge seems to lose her interest extremely quickly. She does, however, have a keen eye, ear and memory. While she has no use for wandering information, her principals do. While she seems a little off-track, she can be considered quite dependable, even outside of combat situations. As a person, however, Emily is not a polite person. Far from it. Even in the service of Badriyah and the King, she regularly insults them to the face, making rather acid-tongued and sarcastic remarks to either, and she carries on to do so to the two al-Rashid brothers. She calls it ‘tough love’ with regards to her treatment to the brothers.



And she would be right. Emily has no regard for the value of life, that much is clear. Death at her hands is merely your own mistake, not hers, and she could care less if her victim had a family or children to feed. It was the survival of not only the fittest, but also those who adapted best to the situation at hand. She fights unfairly, and is looked down upon by many Coronan warriors for her tricksy ways, throwing sand into her opponents eyes, attacking from the shadows, using poison to get the job done, driving the opponent into a rage through mocking them and taunting them, driving her opponent into a rut of depression by mocking them, so on and so forth. Hashashin is without mercy, and without honor to all, except to two particular individuals. She treats Hakim and Harud as if they were her own children or brothers, willing to put everything on the line to keep them safe, and, while she does mock them once in a while, she will never raise her hand to stab them in the back. She has said she was helping them merely because she wants to see justice done on the Orc King, but her eyes and tone seem to imply that she genuinely does care for both of the brothers.



Romance to her is non-existent. While she does sit around some days, admiring the boys and...fantasizing, and ogles both men and women with some intensity, she prefers to keep it at the ‘admiring’ level. “It’s like window-shopping. You feel gratified from just looking. And I’m just window-shopping.”



Biography:


The temple crumbled into dust, torn asunder by the inner conflict, and only one soul walked out of it alive. Her drab, brown cloak fluttering in the strong winds of the Coronan desert, the lone soul watched from atop a mound of sand, her knuckles turning white as she gripped the shaft of her glaive. She turned her back to the destruction of her home, where she had grown up, where she learned to duel as she did. Her memories in the place were all that was left of the temple. Some day, she would return. She would return to this very place, and rebuild the temple, with her own bare hands if she had to. The cloaked figure gave one more look at the sinking structure, as the sandstorm began to devour it, and walked off into the neverending sea of sand.



It was odd, how an “Emily” came into the service of the King of Corona himself. Hailing herself to be from Tal’lial, a brunette bearing a glaive and a dagger came forth to the King one day. She was not unobstructed, of course, but the obstacles that were merely military-trained guards were swiftly put aside with nothing more than a few swift ripostes from her dagger. See, it was common sense that she wanted to serve under the King. The most powerful man in Corona was of course, also the richest, and she needed the money. By way of logic, putting herself into the service of the king was the fastest way to become rich. At first, the king denied her offer, claiming that he couldn’t possibly trust a woman who could slay his guards so easily, and that she could easily assassinate every single one of the royal family from the inside. “Emily”, of course, made him see her way, by twisting his own words. If he thought her so capable, then perhaps having her as part of his manpower couldn’t hurt. Then she brushed back her hood, told the King that her people, while they lie and deceive, never went against an oath they swore, and she took up her knife and drew it across her palm, cutting into the skin. “Emily” then swore a pledge to the King there and then, that she would never harm even an inch of hair on any of the al-Rashids.



On the benefit of a doubt, the King allowed her to serve him. She was placed as a bodyguard to the brothers, Hakim and Harud, who were 6 years and 8 years her junior, respectively (she was merely 17 then). Another agenda had also arisen in the King’s placement, however. The boys’ mother, Badriyah, was a green-eyed witch, and the King wanted her and her children watched with a close eye. Emily, as she was now addressed, followed his orders as commanded, and hovered over the boys as a babysitter of some sort. To her, however, such political strife was none of her concern, and while she has heard Badriyah plotting once in a while, she never did say anything. The boys grew up into handsome young men, much to her delight (seeing as she could while away time...admiring...them). She became a sort of confidante to them, and she too, confided in them, so much so that they could even be considered...'friends' of hers.



Then came the day that the King died. The throne was free, and beings of all races in Corona clamoured for it. To cut matters short, an orc took the throne, and the world turned against the al-Rashids. Emily could not even raise her parrying dagger to protect the mother of the two boys. She had taken a step forwards, hand on her trusty knife when she saw what the orc had planned to do to Badriyah. She saw, in her eye, how things would have gone. She would have dived in, wrapped one arm around the woman’s torso, turn to one side, dagger at ready, and deflect the blade. Alas, she discounted the fact that she was human, and humans were prone to err. And err, she did, she stumbled mid-sprint, and it costed her the life of one of those she was meant to protect.



As the boys were ushered out of the city unceremoniously, exiled from their own home, Hashashin looked upon the crowd that demanded their exile, their deaths, their bodies to be defiled in ways unimaginable. Anger was an emotion that Hashashin was foreign to. Sorrow, emptiness, disgust were at home with her, but anger? She had never felt that emotion ever since she was but a babe, but now, the fire of hatred and rage burned in her heart. To see how people would turn on their old leaders so quickly made her blood boil. She spat on the floor in front of the crowds, and swore yet another oath, an oath that she will return the brothers to their rightful place, and she turned, and left to catch up with the brothers.



An assassin never breaks his oath.



Magic:


Silent, deadly, flexible. Loud, violent, disruptive. Hashashin wields the air and wind with her weapons, as weapons. She uses it in extraordinary amount of ways, ranging from sending high-pressured air as blades forwards to slice through her opponents to creating constructs of air that allow her to vault off them to reach higher heights. Her flexibility with the magic and her natural agility make her an unpredictable opponent and most likely impossible to hit.



Weapons:


●A simple glaive with a feather attached on a string between the blade and the pole. A chain spans from one end of its shaft to the other. Presumably, she can throw the glaive and retrieve it by pulling the chain back. The weapon, despite its length, is quite light.



●A dagger of some renown craftsmanship. It has been identified as some sort of parrying dagger used by duelists. She can wield it in tandem with her glaive.



●Throwing knives strapped somewhere on her clothes.


Likes: Hakim al-Rashid, Harud al-Rashid


Dislikes: The Orc King


Fear: Failure to protect any of the brothers. She practically lives for them right now.


Theme Song(s):


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@simj22 Accepted~


 
Adria Adams


Nickname



Guild_Wars___Necromancer_by_Atriace.jpg



"People always fear the inevitable fall into the abyss. But when that time comes, do not hesitate to leap..."


??asic ?nformation



Age: Two-hundred and fifty


Date of Birth: December 28


Gender: Female


Race: Half-Elf


Height: 5' 5"


From: Saiketsu


Occupation: Necromancer


Alignment: Bad, of course.


Role: Leads the cult of the Abyssal Angel


Personality: Adria is calm, quiet, and utterly ruthless. She knows what she wants, how to get it, and won't let others get in the way. She especially won't tolerate others getting in the way of new knowledge. Although she is a prideful individual, she rarely responds to insults, except with corpses. She places little to no value on human life, or life of any kind for that matter, in comparison to the value she places on power and knowledge.


Biography: Not many people like to remember that Saiketsu is involved with the slave trade, but that is something that Adria remembers distinctly. She was born to two slaves who had little to no magical talent and had never lifted a weapon in their entire lives. Considering that it was in a kingdom where the strongest are considered the best, it was no surprise that she was a slave. However, it didn't stay that way. She learned how to read with the help of her owner's son, then began to study magic tomes and practicing basic spells in her free time.


All things, good or bad, must come to an end, however. This lifestyle for Adria ended with the death of her sister. Her owner had her perform a task that she couldn't physically handle, and so she died as a result. In a fit of rage, Adria killed her master magically. Knowing that her master's family would retaliate, likely with her own death, she fled. For a while, she lived in Tal'lial, fascinated by their magic and learning what she could. Eventually, she returned to Saiketsu.



It was there that she found a book about Necromancy. The morbid practice fascinated her more than any other type of magic she had come across and studied it extensively- until she learned everything it had to teach, that is. She wasn't particularly concerned, though- she was content with the knowledge of how to bring the dead to life and make her will their own. She even read something about a being called the Angel of the Abyss, but not much. She began to research that subject, curious, and found that it was linked to the condemned. There were hints of a reward to those that successfully summoned the Abyssal Angel, and began to research it. She discovered how to summon it, but it was too late at the time- the Great Rising had just ended, with the chosen and condemned alike vanishing. She has bided her time, but now that the Awakening has started, she has a chance to revive the Abyssal Angel again.



Magic: Adria is a necromancer- to put things simply, she controls the dead. She can see spirits and force them back into their bodies if she desires to, and can impose her will on the dead. She is also a manipulator of life energy- she can drain others' energy and use it for herself, or others if she so desired. She is also skilled with using blood to power her spells, giving them a bigger power boost than they would normally get.


Weapons: Bladestaff (exactly what it sounds like- a staff with a blade on one end), a simple dagger


Likes: Reading, learning new things, strawberries


Dislikes: Whiners, obnoxious people, books getting wet


Fear: Becoming weak


Theme Song(s): Theme song max is five, add URL


Rune Tristram


"I have a nickname? What is it?"



dwarven_lass_by_aimo-d6z2o71_zps3yrpagle.jpg



"Looks like I'm still alive. Funny how that keeps happening."



??asic ?nformation



Age: 302 (appears to be about 25)


Date of Birth: June 4


Gender: Female


Race: Dwarf


Height: 4' 0"


From: Valhalla (originally)


Occupation: Mercenary or Pirate- take your pick


Alignment: Good-ish. Mostly neutral, but means well.


Role: *points to occupation*


Personality: Rune is strange. She seems to have an impish personality, often making jokes at the oddest times, although she is smart. She keeps her true thoughts to herself and often deflects questions with humor, unless she feels like she needs to answer. She is fiercely loyal to anyone who can manage to gain her respect, to the point where she'd give her life for them if she needed to. Rune is incredibly reckless- she doesn't seem to worry about if she'd live or die in some situations.


Biography:


Rune's father was part of a famous smithing clan, while her mother was a warrior. When the two were married, it was assumed that the two would be among the most formidable couples that Valhalla had seen in many years. Shortly after they married, her mother gave birth to twins- one was Rune, and the other was her brother. However, things went quickly downhill. One of the representatives of a rival clan was killed, and it was quickly revealed that Rune's father was responsible.



The punishment for such a crime is is nearly always the same. The married couple, along with the twins, which weren't even a year old yet, were banished from their clan. This forced them to live with the 'criminal' clan, which is what the dwarves that have committed murder and the like were called. Although they were technically part of a clan, Rune grew up committing crimes- the only well-paying work for someone like her was work from the local crime lords.



However, Rune wasn't happy with being a petty criminal. She often thought that they would all be better off if they just moved to the surface. Her father, who had taken heavily to drinking, would be too busy drowning his brain to listen. She tried to talk her brother into leaving, but he wouldn't consider it without their parents, insisting that family should stay together, no matter what. One day, the twins took two different jobs to retrieve 'protection' money from two different people. Rune's work was fairly uneventful- she only had to threaten a little to get what she needed- but, for several hours after the agreed upon time to meet, her brother didn't show up. Worried, she went to where he was supposed to go.



She quickly found out that he was killed and took revenge on his killers. When she returned home and told her parents what happened, her father began shouting and her mother began to cry. Rune, feeling like she couldn't take things anymore, soon left Valhalla afterwards.



At about age twenty-five, Rune began her career on the surface. She began as a mercenary, knowing that not many people would hire an unknown dwarf, except for, once again, crime lords, who she had no intention of working for. She began her career fulfilling bounties on bandits, killing monsters, and otherwise helping others. She enjoyed doing things in this way, but felt curious towards the sea at around her hundredth birthday.



However, she wouldn't be able to follow that interest for a while. When the Chosen and Condemned were Awakened, Rune was curious and actually found herself traveling with one of them, for a short time. However, they parted ways eventually and she left the land, after the events of the Great Rising.



In the two centuries since, Rune had been drifting, sometimes the captain of her own pirate ship, sometimes as a mercenary, and sometimes as just a simple wanderer.



Magic: None. Dwarves can't use magic, although she does have a slight resistance to it.


Weapons: Rune has a surprising variety of daggers and throwing knives, but also used a dwarven-made sword, as well.


Likes: Looking at weapons, boats, elves (they amuse her)


Dislikes: Politicans, birds, puppets


Fear: Birds of prey


Theme Song(s): Theme song max is five, add URL
 
Katelina Acheron


Kate / Princess of the Cresent Islands


<p><a href="<fileStore.core_Attachment>/monthly_2015_04/57a8c23f5367c_KatelinaAcheron.png.10a89d39f5f8536ecf70a70688097f92.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="50227" src="<fileStore.core_Attachment>/monthly_2015_04/57a8c23f5367c_KatelinaAcheron.png.10a89d39f5f8536ecf70a70688097f92.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


"This flower could kill you in a day if I apply it wrong. I can also heal you with it. Funny how medicine works."


??asic ?nformation


Age: 18


Date of Birth: December 21st


Gender: Girl


Race: Human


Height: 5'4"


From: Cresent Islands


Occupation: Princess/Healer


Alignment: Good


Role: Second Princess of the Cresent Islands


Personality: The Giver


Biography: Kate learned from a young age that her life was not her own. While she didn't have the responsibilities that her older sister had, she was not allowed to make her own decisions for the longest time and was taught that her own desires didn't matter. As she grew older she learned that even her future had been planned. She was engaged from a young age to a prince from Corona and was told about it on her twelfth birthday. She at first refused to reply to letters sent by the Prince until her loneliness made her desperate. She soon learned that his name was Faidhe and that he was older than her. She didn't treat him any differently in the letters from the other people she had met in real life. She went along with his desires and kept anything that was different locked inside of herself.


It was around this time that she learned she had the healers touch. She was watching a servant cut up the vegetables for cooking and the woman cut herself deeply. Kate was terrified and just couldn't leave the woman to go get some help. She tried to put pressure on it to help and when that didn't work, she cried and pleaded for the blood to go back into the woman. Surprisingly, it did and the woman lived. Kate loved teh feeling of helping someone, not because she had be given praise, but because she felt like she had a real purpose in her life.


During the time that she was training her magics, she began to see more personal letters from Faidhe. He asked for portraits of her and many other things. She told him of her magic and of her training. They sent letters more often and Kate enjoyed knowing that he was happy with her. She began to work in the palace medical wings during this time as well. She progressed quickly outside of her teachers realms and began to create her own methods of healing.


Suddenly, one day the letters from Faidhe stopped. At first she thought she'd done something to anger him until news came with a traveling girl that the king of Corona had died. All peace talks stopped then and she still didn't receive a letter. She knew then that she'd never see Faidhe. Kate didn't know what to feel. She was saddened that she'd never get to actually see him smiled but she didn't know if she had ever actually returned his feelings. With his death, the contract was obsolete and Kate was finally allowed out of the castle. She mourned the state of the slums in her country and began to immediately change things. She would go out at dawn and work until after dusk healing people from sickness and the such. Now she wanders the Islands, helping anyone that needs it.


Magic: Water and Ice Magics


Healing- She can use her magic to manipulate the blood in someone's veins to heal them quicker, mainly with open wounds where she can just make the blood clot faster. She can also use water to draw out poisons and other things from the body. She can do scans of a person with water to see whats wrong.


Barriers- Katelina can create barriers out of both water and ice. She also has a specific type of barrier that she uses to keep someone from attacking at all where she makes a prison out of the water or ice in the shape of a ball that surrounds them. She only holds it until they pass out since they have no air in the bubble.


Daggers- This is her only type of magic that is offensive. She creates daggers, knives, or spikes out of ice and hurls them at enemies.


Weapons: just a pair of hilts for either daggers or swords. they have no blades since she rarely uses them and can just make ice blades for them if need be.


While not a weapon, the gloves that she wears hold all of her excess magic energy from the past ten years. Every night she meditates and stores anything she didn't use there. As such, she has a huge magic reservoir if she ever needs it.


Likes: Snowflakes, healing people, Meeting new people


Dislikes: The heat, snakes, being unable to help


Fear: Possession


Theme Song(s): Theme song max is five, add URL

 

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@Jayden Kisubo Accepted


 
My last one~


....Probably.






Rilla Acheron


Queen of the Crescent Islands



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"Women and cats will do as they please and men and dogs should relax and get used to the idea."


►βasic ɨnformation



Age: Twenty-Six


Date of Birth: December 21


Gender: Female, obviously.


Race: Human


Height: 5' 8"


From: The Crescent Islands


Occupation: Queen of the Crescent Islands


Alignment: Good


Role: Queen of the Crescent Islands


Personality: Rilla is a rather serious individual who takes great pride in her duty and role as queen. She is skilled at hiding her emotions-in order to know her true thoughts, one must get past her emotionless yet polite facade. If one manages that, however, Rilla is straightforward and loyal.


Biography: Rilla was born the first daughter of the royal family of the Crescent Islands, so was taught from a young age the duties of a future queen. While her sister was going through getting to know her betrothed from Corona, she was getting intense lessons in everything from politics to magic. She knew that her teachers were surprised at her aptitude for offensive magic, and practiced her control over the native elements of water and ice until she was a master.


With the death of the former king of Corona, Katelina was freed from the arranged marriage that was planned for her. Rilla was glad- she didn't approve of her sister getting married to a man that would likely have five more wives. The fact that she was able to have more freedoms as a result was a bonus in Rilla's opinion. At about the same time, their mother died of a disease. At this time, she had already been running the country in her mother's place while she was restricted to bed rest, so it wasn't to much different in that sense. However, she took the death of her mother hard and was upset for quite a while. When Katelina left, Rilla began to recover, and buried herself in her work as queen.



Magic: Water Manipulation- Rilla has the power to control water-and ice- nearly completely. This, however, does not include blood-only normal water and ice. She can change how solid water is, using this to attack water, or change the temperature of water to freeze it. Like her sister, she could use ice daggers if she desired to.


Barriers- Rilla can create barriers out of both water and ice. She also has a specific type of barrier that she uses to keep someone from attacking at all where she makes a prison out of the water or ice in the shape of a ball that surrounds them.



Weapons: Staff, bladed fans, longsword


Likes: Music, sweets, swimming


Dislikes: Spicy food, power-hungry people, the color yellow


Fear: Being known as a poor ruler, heights


Theme Song(s): --
 

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