LeapOfFool
New Member
Quick content warning, this roleplay would deal with dark themes such as the horrors of war, violence, sacrifice and loss of innocence. As such, it might not be suitable for everyone.
For generations, Veridian and its citizens have been aware of the existence of those with powers beyond the norm. These Espers, as they are collectively known, are born with abilities that defy explanation, from pyrokinesis to super strength.
Espers are not exactly outcasts, but they are not met with welcoming arms either. While their existence is accepted, even used to some extent, these powered individuals are feared by the general populace and viewed with disdain by the government.
Now, the world stands on the precipice of doom as war rages on. With dwindling resources pushing nations to their limits, Veridian finds itself outgunned, outnumbered and outmatched. Their last desperate gambit? The Espers. A specialized school known as the "Ascension Academy" has been created, giving Espers the opertunity to hone and use their abilities to serve the nation, a fiery crucible where young Espers are forged into weapons of war. Many Espers join, not out of a sense of patriotism or duty, but out of the desperate hope of finally winning the respect and admiration they so desperately crave.
But the battlefield is no fairytale. Even with their powers, an Esper's life can be ended with a mere bullet. In this setting, a person with a gun is as much a threat as any superpowered individual.
This is Veridian. It’s brutal, it’s broken, and it’s bathed in the blood of its sons and daughters. Glory awaits the brave, yet one can't help but wonder: at what cost?
For generations, Veridian and its citizens have been aware of the existence of those with powers beyond the norm. These Espers, as they are collectively known, are born with abilities that defy explanation, from pyrokinesis to super strength.
Espers are not exactly outcasts, but they are not met with welcoming arms either. While their existence is accepted, even used to some extent, these powered individuals are feared by the general populace and viewed with disdain by the government.
Now, the world stands on the precipice of doom as war rages on. With dwindling resources pushing nations to their limits, Veridian finds itself outgunned, outnumbered and outmatched. Their last desperate gambit? The Espers. A specialized school known as the "Ascension Academy" has been created, giving Espers the opertunity to hone and use their abilities to serve the nation, a fiery crucible where young Espers are forged into weapons of war. Many Espers join, not out of a sense of patriotism or duty, but out of the desperate hope of finally winning the respect and admiration they so desperately crave.
But the battlefield is no fairytale. Even with their powers, an Esper's life can be ended with a mere bullet. In this setting, a person with a gun is as much a threat as any superpowered individual.
This is Veridian. It’s brutal, it’s broken, and it’s bathed in the blood of its sons and daughters. Glory awaits the brave, yet one can't help but wonder: at what cost?
As hinted to above, the level of power for this roleplay is gonna be a fair bit lower than in most superpower related roleplays.
As such, I've taken the liberty to provide these guidelines for what powers should look like in this setting. If anything is unclear, please just ask and I'll do my best to clarify.
1. Singular Focus: Each Esper's power must have one primary application or function. For example, if someone has an ability that grants them enhanced strength, it should not also provide enhanced speed and durability.
2. No Multi-Applications: Powers that branch into multiple distinct abilities are not permitted. For instance, if someone has the power of super speed, they should be able to run fast but not vibrate their molecules to pass through solid objects.
3. Stay Grounded: Keep the powers scope and scale in check. The focus is on having a unique, clear-cut ability rather than being overwhelmingly powerful.
4. No Supernatural Powers: Please avoid powers that delve into the supernatural or occult, such as talking to the dead, witchcraft, or summoning spirits. The goal is to keep powers grounded in a more, for lack of a better word, realistic context rather than a mystical one.
As such, I've taken the liberty to provide these guidelines for what powers should look like in this setting. If anything is unclear, please just ask and I'll do my best to clarify.
1. Singular Focus: Each Esper's power must have one primary application or function. For example, if someone has an ability that grants them enhanced strength, it should not also provide enhanced speed and durability.
2. No Multi-Applications: Powers that branch into multiple distinct abilities are not permitted. For instance, if someone has the power of super speed, they should be able to run fast but not vibrate their molecules to pass through solid objects.
3. Stay Grounded: Keep the powers scope and scale in check. The focus is on having a unique, clear-cut ability rather than being overwhelmingly powerful.
4. No Supernatural Powers: Please avoid powers that delve into the supernatural or occult, such as talking to the dead, witchcraft, or summoning spirits. The goal is to keep powers grounded in a more, for lack of a better word, realistic context rather than a mystical one.