Caboosemoose
Junior Despot/Man-at-war
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Codex
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"I don't dwell on the morality of my choices. Friends are not a luxury I can afford to have. This life is not for those with a conscience for I am a wolf in a den of wolves"
- Adam Dupont, Smuggler
THE SETTING
The Universe
The Ceres galaxy is a long long way from the Milky Way. Earth is merely a name relegated to old tales that have all but faded from history. None alive now recalls the reason for the great exodus or how the wormhole to Ceres was discovered. Some say it was war, others say the sun finally died, either way 600 generations have come and gone since the first diaspora settled on the habitable planets in Ceres. Humanity has moved on and discovered great and many things, including alien life.
Ceres is a much larger galaxy than the Milky Way, boasting two suns and over 1000 inhabited planets - a handful of which can comfortably support human life. The settlers of these human friendly planets quickly formed a government called the 'New Earth Alliance' (NEA) and began prospering through trade. Over time, the NEA planets became an economic powerhouse attracting and peacefully assimilating other intelligent alien-lifeforms, and with the use of cunning diplomacy, alien worlds and neighboring non-human settled planets were slowly annexed into the early NEA empire. These mostly earth-like M-class planets, formed the core systems for the NEA.
Beyond the orbit of Ceres's main star Adris and divided by a large asteroid belt lay the K and N class planets and the smaller star Eldon. Gas giants and rocky planets were plentiful but most were uninhabitable by humans. However, curiosity and the ever expanding hunger for resources drove the NEA to terraform the ore rich outer planets and moons. Invariably disputes arose with the local inhabitants of these planets but the NEA with its new Colonial Navy were quick to persuade and even suppress outright dissent. Thus began the bloodiest civil war in Ceres's history, often called the 25 year rebellion against the NEA. Despite the name, the rebellion lasted for over 25 years and waged between the NEA and the newly formed Na'daash Dominion, who formed as an alliance between the inhabitants of the outer planets. The 25 year rebellion however should not be confused as a human vs non-human war, as that is far too great a simplification. The war took on many faces during its course and were fought for and against by many races, the NEA and the Dominion both had humans and non-humans alike in their ranks who sympathized and/or agreed with the other faction values and ideals and fought to defend them as they saw fit.
The bloodshed finally ended with the NEA halting its aggressive expansion into what is now Dominion territory and the Dominion reclaiming some lost un-terraformed planets from the NEA. The Eldon Pact, heralded the end of hostilities with the NEA and allowed the aggressors to retain a small fraction of its terraformed territories in Dominion space. Trade and commerce was set to resume with the NEA providing the Dominion with much needed agricultural produce and processed luxuries in exchange for the much needed Ore and refined minerals that the Dominion produced in abundance.
17 years after the Eldon Pact the Na'daash Dominion have consolidated its power in the Outer rim forming its own core sectors and bolstered its military presence to patrol its borders. Tensions between the two factions still remain high despite the peace accord; two years prior an incident involving a NEA cruiser crashing onto a Dominion orbital military outpost triggered an escalation to war which was only resolved through independent tribunals that proved the incident to be an accident. Distrust is still high among the two factions and it is no secret that both would prefer dominance over the other. An attempt to alleviate this resentment and foster a sense of good-will as envisioned by leaders of both factions resulted in the joint exploration initiative of 'The Deep'. Beyond the Dominion 'Rimwords' - the outermost barren and inhospitable planets to orbit Eldon and even beyond the great asteroid belt 'Karvora' lies 'The Deep'. A region of space that is uncharted to the inhabitants of Ceres. Large radiation belts and electromagnetic storms make telescopic and orbital observations near impossible and was ripe for exploration. So began the voyages of exploration ships to 'the Deep', the most successful of these voyages were those of the Cantolia. Crewed by a multi-faction team the Cantolia embarked on the most adventurous 2-year exploration mission of the Deep transmitting valuable scientific data and historic milestones to the NEA and Dominion.
For a while at least there seems to be less tension in Ceres.
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The Factions
Ceres is divided between the two major factions but it also houses many smaller factions that also make the delicate heartbeat in this quadrant of space. Here you can find further information about each faction
New Earth Alliance
The NEA, sometimes referred to by scholars as the 'Colonial Empire', consists of three core systems; Pegasus, Naiobe and Dun-Karran. There are 28 inhabited planets within these three systems and over 120 inhabited moons. The NEA also posses two territories in Dominion space as per the conditions of the Aldon Pact. These territories; Acrohan and Newthia add eight other habitable planets to the NEA empire. The planets in these systems however are not self-sufficient as their core brethren and require periodic supply drop from the core in the form of medicines, food and water. In turn they provide the Core with much needed valuable ores and Tylon fuel reserves which are essential in spacecraft propulsion.
The NEA seat of power lies in the Pegasus homeworld of Caladon. Here, Valentine LaCroix the Steward of NEA Colonies rules over his empire much as his father once did. The LaCroix family has been in power of the New Earth Alliance for the last 70 years. The NEA enjoys near unlimited wealth thanks to its strong economy generated from the three core systems. Born from a monopoly on water reserves and an exploding technology industry the core systems have purchased as many of its neighboring planets as it has through military spending. The NEA sectors are giant commercial hubs bustling with activity and crime reports are the lowest in the quadrant. The wealthiest of citizens live sheltered, luxurious lives spanning across sandy coastlines to floating cloud cities.
The Colonial navy, the primary defense for the NEA, is the most advanced and largest military presence in Ceres. Its primary role during peacetime is patrolling the borders of NEA space and escorting supply ships between the core systems and the NEA territory in Dominion space.
The Pegasus system is predominantly settled by humans though other alien species also co-exist in the region. The worlds of Naiobe are predominantly settled by the Benhusi, a tall yet fragile appearing humanoid race processing extraordinary agility. The planets of Dun-Karrack are mostly occupied by the Auslav, a race of lizard men. Finally, the planets of Acrohan and Newthia house small human populations, just sufficient to maintain the mining and military presence for the NEA along with a substantial populations of Orachs, a half-human, half beast creature, similar to the centaurs of myth from Earth.
The symbol for the NEA is a double-headed grey eagle emblazoned on a hexagonal blue shield. Crowning above the two-headed eagle is the image of a silver star representing Adris with its rays spreading outward.
Na'daash Dominion
Consists of nine core sectors: Sakkara, Argor, Capthillius, Vigon VI, Menteldar, Taurac, Vallarrim II, Scanar and Marku. There are over 1800 inhabited planets among these sectors and over 7000 inhabited moons, making Dominion the largest faction in terms of both population and border size. The Dominion also claims control over the exoplanets and trans-Marku planets (collectively referred to as the Rimworlds) and have successfully seeded some of these celestial bodies in an attempt to extract ice and water for the core planets.
Formally independent and self-governing celestial bodies, these planets amalgamated into the nine sectors to form the Dominion, a representative republic government authority risen to halt NEA expansion and hostile incursions. Some of these systems, like Argor and Viogon VI, were ravaged by the NEA to the point of extinction, others were left scarred as a few nuclear detonations turned the once plentiful land into a wasteland. More than a decade after the Rebellion the systems have begun to heal and show signs of recovery. Sectors such as Sakkara, Taurac, Scanar and Vallarrim II have come the furthest in rebuilding what was once lost to them and now harbor several large industrial planets. Scanac in particular boasts planets with vast Tylon reserves and massive deposits of gold, platinum and diamonds.
Though rampant poverty and crime is a problem throughout the Dominion systems, solving the food shortages has been the most critical issue for the government. Impeding recovery somewhat has been the NEAs diplomatic (and covert) efforts to undermine the government in an attempt to force the Dominion to join the Empire. Adding to this is the occasional intrusion of NEA battleships into Dominion space causing diplomatic upheavals. Despite the occasional hindrances however the Dominon have grown to maintain and secure their own presence in the quadrant. Once a powerhouse shipyard sector, Vallarrim II has recently rebuilt their mighty Harrowind shipyard above the planet Laegon. While the Dominion naval presence is still no match technology wise for the NEA, the rapidly increasing military ranks prove that the Dominion will fight back if pressed into a corner.
The Core and Rimworld sectors of the Dominion house diverse group of inhabitants, including humans, Benhusi and the Auslav. These planets however are mostly K- class, adaptable planets. Additionally, geo-thermal H-class planets, G-class dessert planets and L- class ice planets also exist throughout the systems. The Dominion capital is the planet Geddion in the Sakkara sector which houses the Dominion senate. It's leader is His Honourable Excellency, Mawald Thannik.
The symbol for the Dominion is a silhouetted planet and moon being wreathed in light from the yellow Eldon star set upon a red background. Below the planet and moon motif is a symbol of two crossed fists; one grasping a pickaxe, the other a sword.
Free Runners
The Free Runner faction is one of the many minor factions in Ceres. However, they are perhaps the most important if not notorious. Compromised of anything and everything ranging from honest merchants to bloodthirsty mercenaries these individuals hold no allegiance other than to oneself and their crew. This is not to say the Free Runners are an entirely lawless faction, they are bound by the laws and customs of the planets, moons and sectors they visit and they also have their own code - one that dictates getting a job done without rustling too many feathers. That said, Free runners (owing to their diversity in background) can be a complected machine to dissect. Pirate Free Runners can exhibit an "honour among thieves" attitude while bounty hunting Free Runners can cash in on friends and foe alike.. if the fee is right.
Often loathed by both major factions but secretly hired to spy, sabotage or interdict the other, the Free Runners have carved out a niche for themselves. "Someone somewhere always has a need for wetwork" is a famous Free Runner saying. Not all Free Running activities are illicit however they in fact are a key cog in keeping trade alive in Ceres. Due to the inherent distrust between the NEA and the Dominion, faction trade ships are often heavily monitored and frequently detained in border sectors. The Free Runner traders therefore offer a faster alternative to faction traders as they are capable of diverting from established shipping lanes without sever repercussions.
In recent years though, as a response to increase in piracy, smuggling and slavery, both NEA and the Dominion have begun cracking down on the Free Runners. However, their status as a "government-neutral" faction and the benefit this status brings in terms of trade and commerce in foreign sectors make the Free Runners a truly important faction in Ceres. It is important to note that there is no established union or organisation that governs the Free Runners. As their name implies they do not answer to any form of institution or form of government. The rules with Free Runners are simple, they do a job and they get paid.
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