UnhappyUnion
New Member
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Hi!!
- K so like what do we know about this magic Stone? Like what are general legends/properties of it that are commonly told?
- These other Relics that may be found, are they present/used/displayed beyond the Calling Woods? Which nations have one?
- Would any of us know a person that has made it out of the Calling Woods? Or any info they might have told prospective Stone/Relic hunters?
- Why is sooooo much needed for CS backstory for a 'dungeon crawler' RP? Legit question. Just wanna see if there's something more involving backstories?
Yes, this is semi-correct.One more thing, I assume that the FC required is like fantasy-esque, non-realistic pictures? Anime-like?
UnhappyUnion
In the CS, where it says Nation of Origin are we to put in either the Northlands, Eastlands, or Midlands? Or a nation within those lands?
Also, I’m a bit confused on what constitutes the Warring Kingdoms. I’m thinking of making my character from there, but I don’t really know what it is haha.
I have my CS written up to the background. How important is it to name her hometown?
Thx for answers but Imma withdraw interest.- The seer stone is not very understood, but it is known well enough by many people that one appearing near you essentially is treated much like a curse. It is generally understood to be a simple navigation device that guides one towards The Calling-Wood.
- Many of the Relics that get taken from the Calling Wood are greedily held by people who escape and are used for repeat visits. Escaping does not grant freedom and returning to the Calling Wood with a relic does increase chance of survival. Although, it is safe to assume that relics have slipped out into the grasp of various nations, but it is not widespread enough to be a confirmed thing.
- Assuming all of the characters come from afar and did not spend time lingering around the Calling Wood it is safe to say no, not yet. But it's not hard to find people around it who have escaped taking a short rest between trips in. Notably, these people are somewhat traumatized, or distant, so many do not want to share what they encountered.
- There's a lot of reasons for this actually. First and foremost, it lets me determine who is serious and who is not serious about participating in this roleplay. It also allows me to consider how the Calling Wood might use a person's own memories and experiences against them. For example, a person who experienced trauma from raiders attacking their village might be forced to experience it all over again by the Calling Wood. It also helps characterize everyone - I really want the characters to be distinct and interact with one another in solid, believable manners.