KaleYeah
The Blood Price GM
Character NameAge:
Sex:
Appearance:
Class: Are you a knight, mage, hunter, assassin? These are basic classes but feel free to be creative
Stats: I'm going to use a basic stats system to gauge what basic strengths and weaknesses you may have. Use this as a guide to determine what sort of character you want to play as it will help guide your character's life choices and traits. Don't get too hung up on stats. Stats don't make the character.
Distribute these scores among the six stats: 10, 9, 7, 7, 6, 5
Strength: Physical power
Dexterity: Agility
Constitution: Endurance
Intelligence: Reasoning and Memory
Wisdom: Perception and Insight
Charisma: Force of Personality
Background and History: background talks about where you came from and your place in the world or how you became an adventurer. Were you an exile? A criminal? A Noble? So on and so forth.
Simplified Personality: Maybe you enjoy animals or prefer to spend time in nature. Keep it simple.
Flaw: Maybe you are reckless? Womanizer? Gambler? This is not a defining trait. Simply something to consider.
Skills: Consider some skills your character is good at that fits within realism. Are you a knight? It would make sense that you're athletic and strong. A mage? Knowledgeable. Can you hunt or sing? This should also tie in with your background.
Equipment: Do you wear armor? What weapons do you have? Anything special? Again, keep this simple and within reason. A mage would not wield a sword and armor. You would not be able to travel well with 3 large weapons.
You are adventurers so you would have basic adventurer gear. Travel packs with basic travel gear such as rope, candles, a bed roll, and so forth.
Spells or Abilities:You can start off with up to three abilities or spells. Feel free to be creative but not overpowered. Are you a mage that can heal an ally, send lightning from the sky, or cast illusions? A knight that can strike fear in your opponents? A thief that's presence can be erased? Be creative but know all powers have limits. If it seems too strong we will discuss possible drawbacks.
Other: Add other things of interest here.
Links
Sex:
Appearance:
Class: Are you a knight, mage, hunter, assassin? These are basic classes but feel free to be creative
Stats: I'm going to use a basic stats system to gauge what basic strengths and weaknesses you may have. Use this as a guide to determine what sort of character you want to play as it will help guide your character's life choices and traits. Don't get too hung up on stats. Stats don't make the character.
Distribute these scores among the six stats: 10, 9, 7, 7, 6, 5
Strength: Physical power
Dexterity: Agility
Constitution: Endurance
Intelligence: Reasoning and Memory
Wisdom: Perception and Insight
Charisma: Force of Personality
Background and History: background talks about where you came from and your place in the world or how you became an adventurer. Were you an exile? A criminal? A Noble? So on and so forth.
Simplified Personality: Maybe you enjoy animals or prefer to spend time in nature. Keep it simple.
Flaw: Maybe you are reckless? Womanizer? Gambler? This is not a defining trait. Simply something to consider.
Skills: Consider some skills your character is good at that fits within realism. Are you a knight? It would make sense that you're athletic and strong. A mage? Knowledgeable. Can you hunt or sing? This should also tie in with your background.
Equipment: Do you wear armor? What weapons do you have? Anything special? Again, keep this simple and within reason. A mage would not wield a sword and armor. You would not be able to travel well with 3 large weapons.
You are adventurers so you would have basic adventurer gear. Travel packs with basic travel gear such as rope, candles, a bed roll, and so forth.
Spells or Abilities:You can start off with up to three abilities or spells. Feel free to be creative but not overpowered. Are you a mage that can heal an ally, send lightning from the sky, or cast illusions? A knight that can strike fear in your opponents? A thief that's presence can be erased? Be creative but know all powers have limits. If it seems too strong we will discuss possible drawbacks.
Other: Add other things of interest here.
Links
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