KaleYeah
The Blood Price GM
The Blood Price, An Adventurer's Guild
The country of Avarice is aptly known as the land where anyone can get what they want. Riches, women, fame; if it can be desired, it can be owned. Kings usurp the throne, men are killed for fame and fortune, and the beasts of the world strive to end it all. Truly, this is a world where the heart’s desire is ever before your grasp. Foremost among the dream chasers are the adventurers who seek glory, fame, fortune, and power through the infamous guild The Blood Price.
The Blood Price is one of the three foundational pillars in Avarice, as are the High King, and the Patriarch. The King minds the people, securing their welfare; the Patriarch offers spiritual guidance and protect their heart; the Guild, funded by the High King and the Patriarch, serve as a body of Avarice, giving the people the tools necessary to survive. From protecting the streets to exploring lost regions, adventurers exchange their lives for their own desires while providing a pivotal role to society’s greater needs. Together, the Three Pillars ensure the safety of Avarice and its prosperity.
The last century has been, as far as history is concerned, peaceful. Wars have been limited to skirmishes amongst lesser lords, food is plentiful, and evil has gained no ground. Yet, dark things move in the shadow. Movement has been reported from the Darklands in the Southern countries across the Iron Sea, the beasts mobilizing some effort; to the East, political instability grows and wars of succession underway in the lands of Nobu. But all is safe in Avarice.
The capital of Avarice is Luxa, home to the Three Pillars, a city of prosperity. The people are happy and laughter is echos in the streets. For every year of peace, the need for adventurers decreases. The risk simply not worth the reward. However, there are those that the call of the adventurer is too strong. Unable to resist, those that answer gather in Luxa and head for the Blood Price.
Nestled in the northernmost district of Luxa lies the fantastically grandeur building, where thousands of adventurers pass through the rich mahogany chambers. The entrance to the Blood Price are two large crimson doors, as tall as three men and thrice as heavy; accented in gold, from the ornate handles to the hinges, the building exuberates an air of refined dignity. The doors are to remain ever opened to those that seek its halls.
Once through the gateway, adventurers are greeted with banners hanging from the rafters depicting the image of former famed adventurers. Daerlon the Immortal, Jean the Fierce, and Fae the Mystic were legends in their own time and are now revered as renowned adventurers and heroes.
Just below the banners is the Broker, manager and operator of the front house and liaison for adventurer needs. Missions, information, and materials can be acquired through the Broker and his network.
Gathered in these halls are the adventurers, from both near and far, that have the desire to fulfill their dreams, to fulfill their greed. Here, in the halls that have cultivated legends, one must move forward and pay the Blood Price.
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