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Fantasy The Blacklist - A Fantasy/Punk Post-Apocalypse

Idea Idea Prizzy Kriyze Prizzy Kriyze

I don't know who is currently trolling harder, but I'mma have to ask you both to stop. Before this thread becomes derailed by snarky one-liners and dirty memes. Don't make me turn this thing into a giant shitpost.

Not that it isn't already...
 
dirty memes
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Okay okay, but I felt like we were having a serious conversation, other than my passive-aggressive remark about Idea Idea 's comma abuse. (I'm sorry, your character is lovely, it's just one of my own pet peeves)

And yes, after seeing your example of a character I got a few more ideas and tidbits in mind. I'll try to write tonight, and polish up Atlas.

Besides that, does anyone want to do a bit of background planning? All our characters should have gotten to know each other at some point.

Kloudy Kloudy I'd imagine that Atlas and Janus have had more than one encounter. I can't tell exactly what Atlas would think about him, but it probably wouldn't be all that much.

Soviet Panda Soviet Panda So he's a openly bitter person? I think Atlas would find that endearing, not to mention that his bravery is commendable.

Eshspoyeofdoom Eshspoyeofdoom Rebellious you and me both. They'd probably get along so long as he keeps his jedi mind tricks from his allies.

Idea Idea Atlas would think Shakespearana was hilarious for a kid, but she'd be just that, a kid. He'd probably have very little to do with her, but generally enjoy it when she's around.
 
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Okay okay, but I felt like we were having a serious conversation, other than my passive-aggressive remark about Idea Idea 's comma abuse. (I'm sorry, your character is lovely, it's just one of my own pet peeves)

And yes, after seeing your example of a character I got a few more ideas and tidbits in mind. I'll try to write tonight, and polish up Atlas.

Besides that, does anyone want to do a bit of background planning? All our characters should have gotten to know each other at some point.

Kloudy Kloudy I'd imagine that Atlas and Janus have had more than one encounter. I can't tell exactly what Atlas would think about him, but it probably wouldn't be all that much.

Soviet Panda Soviet Panda So he's a openly bitter person? I think Atlas would find that endearing, not to mention that his bravery is commendable.

Eshspoyeofdoom Eshspoyeofdoom Rebellious you and me both. They'd probably get along so long as he keeps his jedi mind tricks from his allies.

Idea Idea Atlas would think Shakespearana was hilarious for a kid, but she'd be just that, a kid. He'd probably have very little to do with her, but generally enjoy it when she's around.
I think the feeling of desinterest as he seems a bit too noble for her taste. She tends to put people through the lens of being characters so she would dismiss him as a "generic death flag". Unless he went on a rampage. She loves theatrics, so she loves when people are flashy
 
I think the feeling of desinterest as he seems a bit too noble for her taste. She tends to put people through the lens of being characters so she would dismiss him as a "generic death flag". Unless he went on a rampage. She loves theatrics, so she loves when people are flashy
I realize that I've given his personality little attention, so right now yeah. He's generic and dull. I'll be trying to fix that up right away, and we'll see if you change your mind any :)
 
Yeah, you should definitely keep the picture idea. The reason I said that those aren't 'proper limitations' is because I don't really want to quantify such a power in that way, down to the absolute. Especially when it's common for harder things to be more straining and require more time. Such things is seen all the time in 'magic' roleplays, so I don't want to be redundant in that respect. Unless his power was to create a ton of portals specifically, it's safe to assume he'd get fatigued from projecting multiple. But mainly, I want limitations that are more imaginative than simply numbers in range. Such is the theme of magic in this setting. So saying it is based on his own sight range covers the weaknesses front already and allows for more creative freedom in just one statement. Like I can already imagine some mirror shenanigans for such an ability, to see things 'outside of his sight', which is very hype.

I'm not a stickler for ensuring every detail is right. Like I'm not going to call someone out for warping/shooting like a few yards further than they are supposed to, or manifest something a few seconds earlier. So long as they know how to handle self-consequence. I'd like to believe my players have the ability to know the limits of their own character and distinguish when they are crossing them and how to punish themselves accordingly.

Prizzy Kriyze Prizzy Kriyze I suppose I could turn one of those NPCs into a fleshed out character sheet. They were more for lore/world set-up, but I don't see why I shouldn't do that to help give some sort of example. I just didn't want people to copy my sheet as though it was some sort of formula. I want people to be creative on their own. As you've all seen, I'm not going to throw someone out if I don't like something. I am more than happy to work out a something both parties are satisfied to compromise with.

Hang on, lemme just clarify something. The power revolves around being able to place a portal anywhere the user has recently seen. Should I change it to anything the user can currently see instead? Cause then it would fit everything you've just said, including the mirrors part - which I also really like the idea of.

So, supposing everything has been dealt with on that front, can we just go over again what it is I'm meant to change about the cs itself? I don't want to accidentally forget something and have to go back again. : P
 
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Kloudy Kloudy I'd imagine that Atlas and Janus have had more than one encounter. I can't tell exactly what Atlas would think about him, but it probably wouldn't be all that much.

Well, Janus likes to remain mysterious and secluded most of the time. Perhaps Atlas finds him weird or even creepy? Regardless though, he should definitely acknowledge his dangerous set of skills. He'll have more than a few times have demonstrated his assassiny abilities. : D
 
Well, Janus likes to remain mysterious and secluded most of the time. Perhaps Atlas finds him weird or even creepy? Regardless though, he should definitely acknowledge his dangerous set of skills. He'll have more than a few times have demonstrated his assassiny abilities. : D
He respects his portals but thinks too highly of himself to be bothered by him. Besides, they're on the same side.
 
Hmmm... not sure about that, actually. They are all blacklists, and they share common goals and organization, but they don't necessarily share the very thing that drives the organization, their ideals and craving for justice. That means that in a time where two blacklists' ideas of justice clash they might turn on each other.

From my understanding anyway
 
Euclid Leaf Euclid Leaf My character sheet has recieved a major overhaul, and no single part has remained uneditted.
  • Personality has been changed better fit the idea I was going for.
  • Backstory expanded, added a shorter version since his actual background matters little to most.
  • Motivation added (yay)
  • Powers have been both limited and expanded. Melee skill has been pronounced to set him apart.
  • ...
  • profit
:* :*
 
I'm glad everyone is having a more conducive conversation. I'm fine for snarky banter, but I'd like to have people feel safe here too. I know this is an edgy sort of roleplay, but I'd like to think it's a place to have fun. Anyway, onto answering questions.

Hang on, lemme just clarify something. The power revolves around being able to place a portal anywhere the user has recently seen. Should I change it to anything the user can currently see instead? Cause then it would fit everything you've just said, including the mirrors part - which I also really like the idea of.

So, supposing everything has been dealt with on that front, can we just go over again what it is I'm meant to change about the cs itself? I don't want to accidentally forget something and have to go back again. : P

Yeah, that should be the agreed power level. That way, some day (if we ever get there), it can evolve into the former power of recently seen. Really, teleportation is an extremely difficult and powerful ability not many mages are able to learn in the first place. So this should be good for someone who is 'exceptional', I.E. Player Character. Despite his lack of spell variety, I'd be safe to say your character is among the best melee-combatants too (at least in terms of pure skill), strictly because of his more melee focus over magic.

Euclid Leaf Euclid Leaf My character sheet has recieved a major overhaul, and no single part has remained uneditted.
  • Personality has been changed better fit the idea I was going for.
  • Backstory expanded, added a shorter version since his actual background matters little to most.
  • Motivation added (yay)
  • Powers have been both limited and expanded. Melee skill has been pronounced to set him apart.
  • ...
  • profit
:* :*

Firstly, thanks for The compliments. Sadly I had to present it in such a state, to handle other characters.

You know, many people would look at the list as say 'Whoa, that's a lot', but my assessment is that it's a lot but very mild and has clear weaknesses, so it's balanced enough in my opinion. This is definitely more of a defined battle-mage approach. Though there is still some things to work out. That said, I noticed you have a large number of buffs. Having too many 'buffs' up at once will effect his spell casting and melee ability, as well as his other abilities, effectively weakening them all because of split focus. Remember, overcoming the Willful Threshold already requires great willpower. So having two active, even for a short time, will hamper their effects a noticeable amount, and hinder thoughts attempting to command his body. Not to mention, make his Feedback that much more weak. Allowing another mage to essentially just turn them off, dominate his mind, etc. But that is just the price of versatility, I suppose.

My two real gripes are that; 1. "Enhanced Mobility" should not cover so many different areas, such as strength, durability, wall-clinging. Those should be separate spells, otherwise the spell itself would be at a level beyond your characters current abilities. This doesn't mean add more spells, mind you. This is already plenty. I'd say either remove the chain ability, or have it be the main mobility in the first place, and include the durability and str buffs in place of the speed buff. That is, if you want to keep the durability/str.

2. 'Occult' magic usually never comes directly from the user. Unless, they are cursed in some way. And in that case, there is a whole different set of problems that I'd have to go into. From my statement, inside the dedicated 'Blacklist' tab, it is stated that they often use Nightmare material for 'Occult'. So usually, this is an external thing. The buff would have to come from the blade itself. But like I said, dipping into too many fields will only make them all weaker.

Also, some of the tags contain magic that does not exist.
 
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What types of magic even are there, Euclid Leaf Euclid Leaf ?

I suppose you didn't really read the character I submitted last night, so it's easy to miss. I added a few 'schools of thought' in the 'Of Magic' section of the OOC yesterday for people to use. If they wanted to. It's not necessary.
 
I suppose you didn't really read the character I submitted last night, so it's easy to miss. I added a few 'schools of thought' in the 'Of Magic' section of the OOC yesterday for people to use. If they wanted to. It's not necessary.
I read the character but beyond what was in the character I didn't know I might have access to information I just asked for, and in the character it just didn't have it.
 
I'm glad everyone is having a more conducive conversation. I'm fine for snarky banter, but I'd like to have people feel safe here too. I know this is an edgy sort of roleplay, but I'd like to think it's a place to have fun. Anyway, onto answering questions.



Yeah, that should be the agreed power level. That way, some day (if we ever get there), it can evolve into the former power of recently seen. Really, teleportation is an extremely difficult and powerful ability not many mages are able to learn in the first place. So this should be good for someone who is 'exceptional', I.E. Player Character. Despite his lack of spell variety, I'd be safe to say your character is among the best melee-combatants too (at least in terms of pure skill), strictly because of his more melee focus over magic.



Firstly, thanks for The compliments. Sadly I had to present it in such a state, to handle other characters.

You know, many people would look at the list as say 'Whoa, that's a lot', but my assessment is that it's a lot but very mild and has clear weaknesses, so it's balanced enough in my opinion. This is definitely more of a defined battle-mage approach. Though there is still some things to work out. That said, I noticed you have a large number of buffs. Having too many 'buffs' up at once will effect his spell casting and melee ability, as well as his other abilities, effectively weakening them all because of split focus. Remember, overcoming the Willful Threshold already requires great willpower. So having two active, even for a short time, will hamper their effects a noticeable amount, and hinder thoughts attempting to command his body. Not to mention, make his Feedback that much more weak. Allowing another mage to essentially just turn them off, dominate his mind, etc. But that is just the price of versatility, I suppose.

My two real gripes are that; 1. "Enhanced Mobility" should not cover so many different areas, such as strength, durability, wall-clinging. Those should be separate spells, otherwise the spell itself would be at a level beyond your characters current abilities. This doesn't mean add more spells, mind you. This is already plenty. I'd say either remove the chain ability, or have it be the main mobility in the first place, and include the durability and str buffs in place of the speed buff. That is, if you want to keep the durability/str.

2. 'Occult' magic usually never comes directly from the user. Unless, they are cursed in some way. And in that case, there is a whole different set of problems that I'd have to go into. From my statement, inside the dedicated 'Blacklist' tab, it is stated that they often use Nightmare material for 'Occult'. So usually, this is an external thing. The buff would have to come from the blade itself. But like I said, dipping into too many fields will only make them all weaker.
Not to worry. I was iffy on the chain in the first place as it is, uh, basically turning my dude into spiderman, which I can live without. As for point numero dos, I never meant for it to come across as him wielding the power himself. Unless you'd like me to get rid of it though, I'll let it stay as it is. I'll get rid of my spiderman bullshittery tho
 
I'll be heading off to bed now, but Euclid Leaf Euclid Leaf in case you haven't read all of my character overhaul, there might've been something you missed other than that. As I said, there's a lot of lore and I haven't fully understood how you percieve the system yet, so I could have bent the rules elsewhere as well. Otherwise, consider my sheet editted!

Nighty night y'all!
 
I read the character but beyond what was in the character I didn't know I might have access to information I just asked for, and in the character it just didn't have it.

It as stated in the preface directly above the sheet, but like I said, it's sort of easy to miss. Unless you didn't know we had an 'Of Magic' section? In which case, it would be in the OP here in OOC.

Not to worry. I was iffy on the chain in the first place as it is, uh, basically turning my dude into spiderman, which I can live without. As for point numero dos, I never meant for it to come across as him wielding the power himself. Unless you'd like me to get rid of it though, I'll let it stay as it is. I'll get rid of my spiderman bullshittery tho

I never had problem with the bio, strange things happen in this world all the time. It's very superstitious. So I like it.

I might be misunderstanding, but it is worded as though "Twisted" is his own accidental ability. And that he only 'learned how to suppress it within the blade', therefore I assumed it was his own ability that he houses inside the blade. Maybe the wording can be fixed a little. But if it is the case that he uses the blade as a conduit to enhance his powers, then it should be fine.

Also, you didn't change how "Supported Mobility" works, according to my advice. I think I named it wrong in my last post, so my apologies. I was talking about the specific spell. My problem was not the chain. In fact, I liked the chain. It made him more unique than being just 'fast and strong', and in a visual sense too. Describing someone purely being 'fast'' and strong' is very boring. But with the chain, there is so many possibilities for juicy details, fancy maneuvers, finishers, you name it. And it has counter-play. All of this, wrapped up in a neat package. Hell, a dual-wielding, fire/lighting breathing, Occult powered Spiderman sounds fucking awesome to me.

Stylish. Creative. Balanced. Those are key factors here. Blame my artistic background.

Back to the point, the main problem was too much in one spell. In my eyes, because of the bionics, his magical ability to Enchant himself is already less than another mage. So having such a powerful buff, along with so many others already, would not be feasible. Either keep the DUR/STR, or the SPEED/ WALL-CLINGING/GLIDING, not both. Either have two separate spells, or move the mobility to the chain. That way, he can also cling on walls with the chain without it being too cumbersome on his mind.

Again, I like to keep all your cool (speaking to everyone here) ideas, even if some areas have to nerfed to do so. It'll be more healthy for the narrative that way.
 
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It as stated in the preface directly above the sheet, but like I said, it's sort of easy to miss. Unless you didn't know we had an 'Of Magic' section? In which case, it would be in the OP here in OOC.



I never had problem with the bio, strange things happen in this world all the time. It's very superstitious. So I like it.

I might be misunderstanding, but it is worded as though "Twisted" is his own accidental ability. And that he only 'learned how to suppress it within the blade', therefore I assumed it was his own ability that he houses inside the blade. Maybe the wording can be fixed a little. But if it is the case that he uses the blade as a conduit to enhance his powers, then it should be fine.

Also, you didn't change how "Supported Mobility" works, according to my advice. I think I named it wrong in my last post, so my apologies. I was talking about the specific spell. My problem was not the chain. In fact, I liked the chain. It made him more unique than being just 'fast and strong', and in a visual sense too. Describing someone purely being 'fast'' and strong' is very boring. But with the chain, there is so many possibilities for juicy details, fancy maneuvers, finishers, you name it. And it has counter-play. All of this, wrapped up in a neat package. Hell, a dual-wielding, fire/lighting breathing, Occult powered Spiderman sounds fucking awesome to me.

Stylish. Creative. Balanced. Those are key factors here. Blame my artistic background.

Back to the point, the main problem was too much in one spell. In my eyes, because of the bionics, his magical ability to Enchant himself is already less than another mage. So having such a powerful buff, along with so many others already, would not be feasible. Either keep the DUR/STR, or the SPEED/ WALL-CLINGING/GLIDING, not both. Either have two separate spells, or move the mobility to the chain. That way, he can also cling on walls with the chain without it being too cumbersome on his mind.

Again, I like to keep all your cool (speaking to everyone here) ideas, even if some areas have to nerfed to do so. It'll be more healthy for the narrative that way.
Ah, you worded it as if I could either keep part of that ability and the chain or that I kept the full ability in your previous post. You accepted it last time around, so I assumed. I will happily cater to your will though, but I just want to bring up a few hypothetical things that it got me thinking about.

I will nerf it out of balancing, but I just want to make sure we're on the same page about visualizing it (I don't remember my description off the top of my head, so I might've explained poorly). Essentially, supported mobility is supposed to be an invisible force clinging on to Laslo like a sticky serpent, surrounding his body like a criss-cross of chains and tightening/shifting to support and add strength to his motions. That's where the strength and speed comes from (strength=speed, the stronger you are the faster you can propel yourself so on so forth. That can be limited out of a balancing perspective though.). This support can also shift off of his body and connect him to objects/walls by the same principle, which is where wall-grabbing comes in. This also means it can spread into the air and create drag - thus gliding. Finally, this ability surrounds him, so by presence it causes attacks to be somewhat stopped.

That's the best description I can write up from mobile. Honestly, I've gotten more hooked on your chain idea by now, but bear with me. So essentially, what happens if I substitute the mobility of this for just the chain, then I can still grab walls (albeit not stand on the side of them like something out of Naruto) I can still travel quickly through cities by means of swinging (although not off of mountains by gliding) but I also have a bunch of other flashy stuff like grabbing people and dragging them towards me and electrocuting people and what-not. I'd gladly go with the chain instead, since it's way superior, I just like to point out what you're giving me here.
 
Hell, a dual-wielding, fire/lighting breathing, Occult powered Spiderman sounds fucking awesome to me.
Fuck me you know how to make something sound awesome.

I also didn't mention the blade thing. The idea I had was that the weapon actively tries to leak into Laslo but he's learned to contain it. I paraphrase but I changed this "The one ability that he has managed to summon, albeit by accident" to "The one ability he has managed to summon from the blade, albeit by accident" to clarify, I was thinking that might be enough.
 

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