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Futuristic The Barrens of 2087 | Lore Page

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Stricken Steel

On the moon, drinking sparkling water.
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Welcome to the Barrens of 2087 Lore Page!

Here I will explain NPCs, Technology, and More!

====NPC(s)====

Burned Ones/Fleshies-

Fleshies are those that were unluckily caught in the paths of Radiation storms and such. The Radiation has long-since eaten away at their nervous system, allowing them to not only have Immunity to pain, but also be Immune to even the strongest doses of radiation. Most have had their flesh burnt away or rotted off, Exposing fleshy patches of Muscles and veins. All of them have the same weaknesses: A headshot or amputation of the head being most effective. Very few remain friendly, But If you meet a good one, DO NOT TALK ABOUT THEIR BODIES. Most wield hand-crafted firearms and or more such silent weapons.

Zombies/Walkers-
Walkers are those that have had their brains long since rotted away, Leaving walking corpses to be Infected by Radiation and different types of Parasites. They mainly devour anything in its path, Yes, They will try to eat metal. They are fast and or slow and can be taken down with an amputation or bullet to the head.

Drifters/Survivors-
Drifters are those types of people that are usually found walking along cracked sidewalks pushing a rusty shopping cart with all sorts of things in it, Most act as traders and have decent prices on their Items. Some may be aggressive at first, But explaining things should help, Right? Riiight? Most are skilled are surviving in the outdoors, Due to them literally being born outside.

Scrap-Bot/Robots-
Robots that were created in the early 2020s to assist humans have long since been upgraded. It is rare to find a Scrap-bot, Considering their power comes from a Fusion Reactor built inside. If you do find a Scrap-Bot, and Is friendly, You should at least try to get it to be your 'companion' of the sorts. Hostile ones are usually going to open fire on you with their standard 12 Gauge cannon.

Big-Bug-
Big-Bugs are just larger variants of the once small and tiny cockroaches. They can fly for only a few seconds, but can fly as high up to the 6' ft mark. They are fairly weak and their life cycle lasts a few months, But can produce more Big-Bugs asexually.



====Technology====

You-Too!-
The You-Too! is a wrist-mounted computer with the Abilities to Keep tabs on your body, Scan notes and keep them stored on the Interface, Scan enemies, Scan weapons and create schematics, and run hacks on other Interfaces and robots. The screen can be turned into a flash-light in dire situations making it useful for Night-time use.

Model A-V1 Power Armor-
The Model A-V1 Power Armor frame is made up an Alloy consisting of Iron and Copper, and still somehow stays light due to the Hydraulics system built into the suit. The suit can soften the landing from a high-fall and withstand extreme pressures underwater. There are several different pieces of armor built for the suit, The main suit pieces are:
Marine: The Marine variant allows you to stay underwater and in highly radioactive areas for very long periods of time, The main weakness is that it can only hold up to 7 hours of Oxygen.
Camo: The Camo variant allows for blending into Green and lush environments and the armor is also lightened as well. It can take a decent hit but will need repairs afterward.
Tank: The Tank is made for those who just love to get right into the line of fire and spray .50 BMJ rounds at their enemies. The armor is heavy and restrains some movement, Other than that it's really comfortable.

There are also many different combinations of the suits, and can be hand-machined as well.


Vehicles-
Vehicles aren't usable anymore due to the scarcity of fuel, but make great scavenger nests for those that want to scrap some electronics or get that one screw for that new rifle you're working on. They also make great barricades and bullet shields, and sometimes have still usable seats.

AC-130 Gunships (All Series Introduced Before 1987): The Lockheed AC-130 gunship is a heavily armed, long-endurance, a ground-attack variant of the C-130 Hercules transport, fixed-wing aircraft. It carries a wide array of ground attack weapons that are integrated with sophisticated sensors, navigation, and fire-control systems.

Scrap-Vehicles: Scrap Vehicles were once the cars used before the bombs went down. They have undergone several upgrades to last and withstand the great outdoors, Some even having flamethrowers onboard. Most are actually strong against high-caliber rounds, But they can tell that to your shiny .50 BMG Barrett.

AH-64 Apache Attack Helicopter: The Boeing AH-64 Apache is an American twin-turboshaft attack helicopter with a tailwheel-type landing gear arrangement and a tandem cockpit for a crew of two. It features a nose-mounted sensor suite for target acquisition and night vision systems. The Apache is heavily armored on all sides: The cockpit is protected by layers of reinforced armor and bulletproof glass. According to Boeing, every part of the helicopter can survive 12.7-mm rounds, and vital engine and rotor components can withstand 23-mm fire.

A-10 Thunderbolt/Warthog: The Fairchild Republic A-10 Thunderbolt/Warthog is a single-seat, twin turbofan engine, straight wing jet aircraft developed by Fairchild-Republic for the United States Air Force. Some can take MASSIVE amounts of damage and return to bases world-wide still flyable, Thanks to their titanium shell. Its 30mm cannon can not only be used as a tankbuster, but also as a lawnmower for people and mutants alike.

Humvee: Surviving military vehicles that had undergone storage in some bunkers for 100 years. The HMMWV is a lightweight, diesel-powered, four-wheel-drive tactical vehicle built on the M998 chassis common to all of its configurations, allowing it to carry military equipment, including machine guns and anti-tank missile launchers.

F-16 Flying Falcon: These babies were stored in bunkers, waiting to be fueled up and sent out. The General Dynamics F-16 Fighting Falcon is a single-engine multirole fighter aircraft originally developed by General Dynamics for the United States Air Force. Designed as an air superiority day fighter, it evolved into a successful all-weather multirole aircraft.


====Sickness(es)====


Rad-Poisoning-
Radiation Poisoning, Or Rad-Poisoning for short is what happens when the body when It ingests too much Radiation, This happens when:
You don't wear a gas-mask in highly Radiactive areas.
You eat contaminated food.
You eat Fleshie meat.
You swim in Radioactive water without the right gear.
And If you get bitten by a Big-Bug.
Luckily this is curable by taking Radi-X or Away Rads. Common Symptoms Are: Nausea, Vomiting, and or Diarrhea.



====Medicine(s)====

Radi-X/Away Rads-
These medicines can help treat and cure any type of Radiation Poisoning. Although, They can be made off the shelf, The originals are better and harder to find.

SpirulinaTablets- Spirulina is a biomass of cyanobacteria that can be consumed by humans and animals. The three species are Arthrospira platensis, A. fusiformis, and A. maxima. Cultivated worldwide, Arthrospira is used as a dietary supplement or whole food. Among proponents, spirulina has been used to support a number of health conditions, including fatigue, high cholesterol, high triglycerides, radiation poisoning, and viral infections. Purported spirulina benefits also include weight loss, increased energy, and stimulation of the immune system.

Adrenaline Needle-
Epinephrine/Adrenaline injection is used along with emergency medical treatment to treat life-threatening allergic reactions caused by insect bites or stings, foods, medications, latex, and other causes. Epinephrine is in a class of medications called alpha- and beta-adrenergic agonists (sympathomimetic agents). It is fairly easy to find, But should only be used in dire situations: Such as when a person dies, Just inject it into them (A Revive Joke, But possible!).

Floata-
Floata is a drug used to make a person feel lighter and Increase their stamina temporarily. It is Inhaled, Much like an Asthma Inhaler and It pretty compact with storing it. Taking too much at once can lead to an Addiction, which sadly, Is uncurable, But Curable through the works of not using it for a while.

====Weapon(s)====


M-16A1(A2 and A3): The M16 rifle, officially designated Rifle, Caliber 5.56 mm, M16, is a family of military rifles adapted from the ArmaLite AR-15 rifle for the United States military. The original M16 rifle was a 5.56 mm automatic rifle with a 20-round magazine.

Ak-47: The AK-47, officially known as the Avtomat Kalashnikova, is a gas-operated, 7.62×39mm assault rifle developed in the Soviet Union by Mikhail Kalashnikov in the aftermath of World War II. It is the originating firearm of the Kalashnikov rifle family. The number '47 refers to the year it was finished, which was 1947.

M4 Carbine: The M4 Carbine is a 5.56×45mm NATO, air-cooled, gas-operated, direct impingement, magazine-fed, select-fire carbine. It has a 14.5 barrel and a telescoping stock. It is essentially a lighter and shorter variant of the M16A2 assault rifle.

Remington Model 700: The Remington Model 700 is a series of bolt-action centerfire rifles manufactured by Remington Arms since 1962. It is a development of the Remington 721 and 722 series of rifles, which were introduced in 1948.

Remington Model 870: The Remington Model 870 is a pump-action shotgun manufactured by Remington Arms Company, LLC. It is widely used by the public for sport shooting, hunting, and self-defense and used by law enforcement and military organizations worldwide.

M249 SAW: The M249 light machine gun, also known as the M249 Squad Automatic Weapon which continues to be the manufacturer's designation and formally written as Light Machine Gun, 5.56 mm, M249, is the American adaptation of the Belgian FN Minimi, a light machine gun manufactured by the Belgian company FN Herstal.

Desert Eagle (Deagle): The Desert Eagle is a semi-automatic pistol known for chambering the .50 Action Express, the largest centerfire cartridge of any magazine-fed, self-loading pistol. Magnum Research Inc. designed and developed the Desert Eagle. Can fire .50 AE, .44 Magnum, and .357 Magnum.

Uzi SMG: The Uzi is a family of Israeli open-bolt, blowback-operated submachine guns. The Uzi was one of the first weapons to use a telescoping bolt design which allows the magazine to be housed in the pistol grip for a shorter weapon.

Berreta M9: The Beretta M9—officially the Pistol, Semiautomatic, 9mm, M9—is the designation for the Beretta 92F semi-automatic pistol used by the United States Armed Forces. The M9 was adopted by the United States military as their service pistol in 1985.

.44 Magnum: The .44 Remington Magnum, or simply .44 Magnum, and frequently .44 Mag, is a rimmed, large-bore cartridge originally designed for revolvers and quickly adopted for carbines and rifles.

RPG-7: Rare and Hard to find. The RPG-7 is a portable, reusable, unguided, shoulder-launched, anti-tank rocket-propelled grenade launcher. It—along with its predecessor, the RPG-2—was designed by the Soviet Union. The weapon has the GRAU index 6G3.

RPG-2: Fairly easy to find and build, Ammo is a bit expensive. The RPG-2 is a man-portable, shoulder-fired anti-tank weapon that was designed in the Soviet Union. It was the first successful anti-tank weapon of its type, being a successor to the earlier and unsuccessful RPG-1.

Scrap-Pistols/Revolvers: Scrap-Pistols/Revolvers are those types of pistols made from Metal and Gun scrap, Low fire-rate but high damage. Can usually fire 9mm and or .45 rounds.

Scrap-Carbine: A carbine that can fire the standard 5.56 and the handcrafted 5.56 rounds. High fire-rate and medium to high damage at close range.

You don't gotta worry about Melee weapons, As a chair leg could be a possible weapon. Pistols, Rifles, Or any other Carbines I missed, You can add as well.


================================
====Locations:====

Soviet Moon Base Alpha (Codename: Red Dawn.)
: Moon Base Alpha was the first moon base established on the lunar surface of Luna, Earth's moon. Although nobody really knows about it, Sometimes you would and can be able to hear russian chatter on certain frequencies. There are bright maybe even sometimes blinding lights in the skies at night, Which are Soviet Supply Pods, Which is fairly strange. There are rumors there are trained soviet spies that had came down from above, Which is even more weirder.

Penny's Place: This is a main hotspot for Bunker-Dwellers, Survivors, and even rarely neutral fleshies meet up and drink or talk and or fight away their problems. The rooms are usually free but havent been cleaned up since the bombs fell. A long time without cleaning.

The Tunnels: The Tunnels under what remains of New York city is filled with all types of loot, small camps, and even some strange unknown never-before-seen beasts able to tear a armed man into pieces in a split-second. Wearing gas masks down here is recommended, but the smells always find their ways into your noses.




(More Coming Soon!)​
 
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The Teal Republic:
The Teal Republic is a quickly growing organization of tribes and military clans that is dedicated to bringing law to the wasteland. Made up of ex-military and law enforcement, it is made up of three branches, the Department of Logistics, the Department of Tribal Affairs, and the Department of Defense.

The Department of Logistics is the bulk of the Republic. It is made up of tribes and clans that produce huge amounts of food and drugs that supply the rest of the Republic. They are also responsible for the blacksmiths and ranchers, and everything in between. They currently account for 20 settlements of various sizes.

The Bureaucracy of the Republic, they are the smallest branch, just barely accounting for 3 settlements. What they lack in quantity, they make up for in quality, with all three settlements being huge.

The Department of Defense is divided into 4 Tribes, referred to as Divisions. Each of them as a different culture and different way of working.

"The Blue Horses" - The Blue Horses are a cavalry like group that is the mobile element of the Republic. Specializing in mounted warfare they also have a very close relationship with the Department of Logistics, as their troops are often fielded to assist convoys and caravans moving supplies. They also are known for wearing Blue uniforms, which gives off the idea of them being overconfident. But don't let that fool you, while they may look silly in their shiny boots and over practiced firing lines, they are efficient killers. They are also working on several projects to fix vehicles, most of which are so far unfruitful.

"The Desert Rangers" - As their name implies, the men and women who make up the Desert Rangers are trained as bounty hunters and law bringers. The most elusive branch, also known as the Long Arm of the Law, these men serve as the police for the Teal Republic, and have a strict code of honor. Other than their reputation, not much else is known about them.

"The Teal Tops" - The largest division by far, these guys make up the basic infantry of the Republic, and are the most recognized. Wearing grey combat gear and bright blue helmets, these people are those that most people meet. They serve all purposes, from combat to peacekeeping.

"The Screaming Eagles" - The "Special Forces", this division is know for wearing slightly outdated gear, notably the M1 steel pot, and they use outdated camouflage and weapons. But with their gear's age, comes extreme levels of ruggedness, for they can be impossible to identify because of their mismatched weapons and their black painted faces.
 
Ranger Guides
Autonomous and operating in independent teams - referring to them as a single faction is erroneous. They're underground fighters from all walks of life and specialize in Barren expeditions. Clandestine and secretive... strange rumours attempt to justify their enigma. It's been noted some members have an alternate, somewhat confusing grasp of the world. The stories they tell at campfires, a token of any journey, are said to involve many metaphors and symbolism representing grander things. They conceal their main camps in the wild but oftentimes can be found within the complexes and bunker facilities, offering their services as soldiers of fortune. They're considered imperative to any surface expedition due to their extensive knowledge of the land.

PATHFINDER WING: An elite unit within the Ranger Guides - considered to not exist.
Guides work in groups while Rangers work alone.

TERRITORY:
Within the fathomless depths of an unbridled and extensive woodland, you might notice rubber horseshoes nailed into some of the trees. They're a mystery to those not part of the faction. In reality, they're used to communicate where the nearest camp or shelter is. Ranger Guides have a good sense of where they are within their territory and tend to keep within these boundaries. Outsiders that infringe upon their lands are met with disdain. Some survivors have reported suddenly waking up in broad daylight outside of their territory.

PURPOSE:
Ensuring free access and safe passage throughout the Barrens. Purging mutant filth. Hunting bandits and living life to its most visceral fucking fibril.

OBSERVATIONS:
Excellent warriors and fearsome, aggressive fighters. Their main form of defense is to confront and kill. They refer to themselves as Guides and each member of their unit is considered equal. Rank does not matter to them. "Rangers" are the most obscure type of Guide and are considered the most dangerous, since they exist purely on their lonesome, motives or modus operandi cannot be known. They automatically retain Guide status when operating overtly as opposed to covertly (making their presence known). A certain culture exists within the group - hard to make sense of but, it's definitely there. All members seem to have nicknames and use an array of weaponry to get the job done. Some speak in odd and foreign languages.
 

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