Melon Bomb
hi i make bad decisions
[The Continents of Dagarus]
[Savana] (Representative Democracy): Savana is the most adept of the kingdoms, home to the greatest sorcerers and schools of magic. The success rates in this nation are fascinatingly high, especially considering the rigorous standards - it's even said that the citizens who are born in Savana are simply naturally talented individuals that are destined for great things. Its capital sits on the biggest locus of magical power known to the world - the Shard - and many have set their eyes on this prize, both good and evil.
Capital City: Hearthwood
Landmarks: Mage Academies | The Shard
Major Exports: Magic Items, Produce, Spices
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[Erylon] (Constitutional Monarchy): Erylon is the most heavily fortified of the kingdoms, boasting the strongest military force known to man. Their number of troops far outnumber any other and their training exercises are designed to build the perfect soldiers, prepared for anything from sorcerer insurgencies to monster invasions. After recent events, Erylon has been seeing many travelers that have come to seek refuge, though most don't have the necessary qualifications to enter.
Capital City: Aespire
Landmarks: Unbreakable Wall | Aude Bergfried
Major Exports: Iron, Minerals, Wood
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[Miraqi] (Corporate Republic): Miraqi is the most economically robust of the kingdoms, outsourcing labor and providing supplies to other nations. It is incredibly abundant with resources and is said to be the most reliable place to make a living. They are pioneers of trade and the birthplace of technology. Though only in its prototype stages, they say they have something revolutionary in the works and everyone wants their hands on it. Unlike the other nations, Miraqi is one of the few that openly makes use of slave labor along with Brigrok.
Capital City: Qurai
Landmarks: Trade Routes | Grand Library
Major Exports: Technology, Textiles, Human Capital
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[Eoshar] (Republic): Eoshar is a highly mountainous region - while not home to anything groundbreaking (much to their chagrin), they have perhaps one of the sturdiest populations of people of Dagarus due to the rough and tumble nature of the terrain, along with Seija and Brigrok. Not only that, but they have recently discovered that they have been sitting on top of deposits of Vadium, a rare ore with magic-nullifying capabilities. With miners at work harvesting the resource, they would soon have the leverage they need against other countries.
Capital City: Tenmeq
Landmarks: Vadium Mines | Ivory Tower
Major Exports: Vadium, Oil, Cotton
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[Seija] (Absolute Monarchy): Also known as the frozen west, the people of Seija are accustomed to blizzards, deadly wildlife, and hazardous environments. On the fringes, most live as simple hunter-gatherers in small, traveling colonies - prey can dwindle pretty quickly, so they never stay in one place for too long. Deeper toward the center and the coasts are fortified cities and outposts, their strength rivaling even Erylon’s handiwork. Seija is home to Hiesvelle, the city under the frozen lake.
Capital City: Bunrou
Landmark: City Beneath the Lake | Titan Blade
Major Exports: Animal Products, Lab Reagents
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[Symphane] (No Government): Symphane consists largely of forestry, but unlike Savana, it consists mostly of groves, swamps, and jungles, especially closer to the center of the land. Symphane has no official ruler and is instead composed of distinct clans and tribes that serve as guardians of the forests. These clans have different heralds and guard different parts of the forest - if there is one goal they all share, it is to make sure that no one unworthy lays their hands on the Gate of Astra.
Capital City: Itora
Landmarks: Fae Gardens | Gate of Astra
Major Exports: N/A
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[Brigrok] (Meritocracy): Brigrok is considered the badlands of Dagarus. While not terribly hot, it is very dry and the unchecked wastelands run amok with turf wars between raiders, gangs, bandits, and ancient monstrosities. Here, only strength is recognized, whether that’s physical strength, magical strength, or even strength of character. A more formal and civilized government resides in the capital, but with so much competition out in the open, their reach is limited. Bones are a popular material to use, as the skeletons of creatures in Brigrok are astoundingly flexible and resilient compared those in other regions. This is because many of them are descended from drakes, a handful of which nest in outlying caves.
Capital City: Ryuuik
Landmarks: The Fissure | Drakes of Brigrok
Major Exports: Drakes, Weapons, Glass
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[Albrandt] (Aristocracy): Albrandt is perhaps Erylon’s well-behaved cousin. The divide between high society and the poor is immense - lavish palaces and castles and mansions in some places and rundown shanties in others, often separated by walls to prevent any crime and contagion from spreading. They have a major specialty in ships, ports, and oversea trading - many exotic goods circulating throughout Dagarus can be traced back to Albrandt and by extension, countries across other continents. Albrandt is the first of two nations to have a navy, along with Miraqi.
Capital City: Welshire
Landmarks: The Golden Land | Imperial Navy
Major Exports: Textiles, Food, Human Capital
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[Hexdalia] (Theocracy): Hexdalia is a relatively new nation, which broke off from Miraqi following a hard fought civil war a hundred years ago. Under a new following guided by Astra’s devout, they established a hallowed ground that extended a hand to all people, excluding ones from Miraqi. Their philosophy is to shift order to chaos and chaos to order, fulfilling the balance they believe is necessary for the longevity of mankind. They have their eye on Symphane’s Gate of Astra, but they haven’t made any moves yet.
Capital City: Shevasse
Landmarks: Holy Monuments | Star Palace
Major Exports: Art, Weapons, Wine
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[Kaiesen] (Absolute Monarchy): Kaiesen is a nation enveloped in shadow and intrigue - even the commoners who live there seem to keep secrets and know far more than they let on. Many channels flow throughout the land and they have built their cities with this in mind - storms and tides batter the peninsula repeatedly and the soft soil makes for poor foundations. Although they have the resources to build larger buildings, it has been recognized to be far more efficient to build shacks and rickety bridges with some level of buoyancy, not knowing when the next big wave will hit. Despite its shabby infrastructure, it is notoriously difficult for inexperienced ground forces to traverse and thus a difficult nation to invade.
Capital City: Thornlye
Landmarks: Floated Cities | Assassin’s Guild
Major Exports: Fish, Alcohol
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[Chelmor] (Republic): Long ago, Chelmor was colonized by the overseas kingdom of Venos, but over time its people rebelled and became independent, severing its bonds with them for good. Colloquially it is now known as Teiansha, but its old colonial title remains its official name. Currently, Chelmor is a quiet, peaceful nation that has little involvement in the affairs of other countries which makes it a valuable spot for negotiations. Due to its low crime rate and beautiful scenery, it is a popular destination for both settling down and for tourists.
Capital City: Frey
Landmarks: Heavenly Falls | Lunar Court
Major Exports: Antiques, Medical Instruments, Paper goods
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[Llyolin] (Representative Democracy): Sharing a similar history with Chelmor, Llyolin eventually became a nation of skilled and honorable warriors - the first ever record of a drake being defeated has been accredited to them, leading to the conception of the Dragon Slayers. Once under Erylon’s rule, they have cut themselves free and used their well-trained laborers and soldiers to their advantage. Now, they are famous for hosting a tournament every year at the arena of heroes in which renowned warriors and mages are invited to compete and earn even further glory.
Capital City: Daunheit
Landmarks: Arena of Heroes | Dragon Slayers
Major Exports: Live Animals, Precious Metals, Silk
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