Resting Witch Face
breaking the laws of physics medieval style
Everyone who wound up in the arena has a story. What is yours?
Reason for imprisonment:
Name:
Physical appearance:
Life before The Arena:
Everyone gets thrown into the Arena, even if you don't have a skill or proficiency with combat. So it would be wise to choose some way to defend yourself.
Melee Combat
-Those who fight with their hands, up close and personal. This could range from a tank-y Paladin type fighter or a brutal, bloodthirsty Barbarian.
Ranged Combat
-Those who choose to take on their foes at range, either staying just out of reach or completely out of sight. From silent Rangers with precise bow-play to conniving Rogues and their quick wit.
Arcane Combat
-Fighting with the Magics of the land. Most mage fights are exclusive, though there are some who find genuine pleasure in fighting these powerful wizards. Magic is also varied, and is usually split between three schools of Mana.
Casters (White Mana)
-Typically revered by the gods, casters of the White School tend to focus on themselves when targeting with their spells. Incantations such as heals, buffs and debuffs are commonplace. It truly depends on how strong the God they worship has a hold on this world.
Wizards (Blue Mana)
-A more traditional approach to Mana, Wizards of the Blue School are adaptable generalists. You never know what you'll get from a Blue Wizard, it could be a silencing rune, a summoned familiar, or a fiery ball of destruction.
Warlocks (Black Mana)
-Black Mana is forbidden in the more developed parts of the world, usually feared and shunned. However, this has not stopped many black Warlocks from taking the practice into their own hands. Not much is known about their methods, though in recent years some have exchanged this knowledge for entry and shelter in cities. Such spells revealed were mainly Hexes and Summons, with the odd destructive powerhouse sprinkled in.
Multi-Classing
This is where you get to be creative. Combatants are like snowflakes, each one is different from the last. Some, if not most, do not fit snugly into a single category. Therefore, Multi-Classing is very commonplace and sometimes even recommended.
So, feel free to patch together your own unique fighter. You could be a terrifying Warlock Knight, a flashy Duelist or even a mystical Druid.
The common theme for Multi-Class-ers is the addition of a second combat type over their first, typically their primary. For instance:
Warlock Knight = Melee Combat + Black Mana
Duelist = Ranged Combat + Melee Combat
Druid = White Mana + Ranged Combat
Find the Multi-Class that suits you best!
(And that is all. If you're still reading this, chances are you'll be making a character. Thank you for sticking around this long, I can't wait to get this started.)
Reason for imprisonment:
Name:
Physical appearance:
Life before The Arena:
Everyone gets thrown into the Arena, even if you don't have a skill or proficiency with combat. So it would be wise to choose some way to defend yourself.
Melee Combat
-Those who fight with their hands, up close and personal. This could range from a tank-y Paladin type fighter or a brutal, bloodthirsty Barbarian.
Ranged Combat
-Those who choose to take on their foes at range, either staying just out of reach or completely out of sight. From silent Rangers with precise bow-play to conniving Rogues and their quick wit.
Arcane Combat
-Fighting with the Magics of the land. Most mage fights are exclusive, though there are some who find genuine pleasure in fighting these powerful wizards. Magic is also varied, and is usually split between three schools of Mana.
Casters (White Mana)
-Typically revered by the gods, casters of the White School tend to focus on themselves when targeting with their spells. Incantations such as heals, buffs and debuffs are commonplace. It truly depends on how strong the God they worship has a hold on this world.
Wizards (Blue Mana)
-A more traditional approach to Mana, Wizards of the Blue School are adaptable generalists. You never know what you'll get from a Blue Wizard, it could be a silencing rune, a summoned familiar, or a fiery ball of destruction.
Warlocks (Black Mana)
-Black Mana is forbidden in the more developed parts of the world, usually feared and shunned. However, this has not stopped many black Warlocks from taking the practice into their own hands. Not much is known about their methods, though in recent years some have exchanged this knowledge for entry and shelter in cities. Such spells revealed were mainly Hexes and Summons, with the odd destructive powerhouse sprinkled in.
Multi-Classing
This is where you get to be creative. Combatants are like snowflakes, each one is different from the last. Some, if not most, do not fit snugly into a single category. Therefore, Multi-Classing is very commonplace and sometimes even recommended.
So, feel free to patch together your own unique fighter. You could be a terrifying Warlock Knight, a flashy Duelist or even a mystical Druid.
The common theme for Multi-Class-ers is the addition of a second combat type over their first, typically their primary. For instance:
Warlock Knight = Melee Combat + Black Mana
Duelist = Ranged Combat + Melee Combat
Druid = White Mana + Ranged Combat
Find the Multi-Class that suits you best!
(And that is all. If you're still reading this, chances are you'll be making a character. Thank you for sticking around this long, I can't wait to get this started.)