WeaselThor
The Thundering Mustelid
Be sure you read the lore first as playable races are listed there. If you Want to play a Master reaper Pm me for hidden details. There will be differences in the level of power between characters. But in all fairness thats true in any story and shouldnt be a persons only concern. The Year in the story is 2178 And world war 3 was over 100 years ago. All reapers must patrol for their first 100 years. There re no exceptions to this.
Image/description: (you can have any art style but id prefer no realistic images. So no actual people.)
Name: (whatever you want.)
Race: (Are you a Human, Spirit, Poltergeist, Vampire, Zombie, or A Reaper?) [more may be playable later]
Rank: (You a Civilian, a wealthy elite? A patrol reaper, A fringe reaper, perhaps a master reaper? A vampire lord or fledgling? Perhaps even a self proclaimed god?)
Age: (Both how old you look and how old you actually are.)
Gender: (This is optional but try and keep it simple ya?)
Sexuality: ( same as gender)
Year of Death: (When did your character die?)
Personality: (What would you describe your outward personality as?)
History: (For now since we have no lore just put your human life, and how you died. Once the lore is up we can move on to the afterlife lore.)
Other: (Anything else you wanna add?)
Image/description: (you can have any art style but id prefer no realistic images. So no actual people.)
Name: (whatever you want.)
Race: (Are you a Human, Spirit, Poltergeist, Vampire, Zombie, or A Reaper?) [more may be playable later]
Rank: (You a Civilian, a wealthy elite? A patrol reaper, A fringe reaper, perhaps a master reaper? A vampire lord or fledgling? Perhaps even a self proclaimed god?)
Age: (Both how old you look and how old you actually are.)
Gender: (This is optional but try and keep it simple ya?)
Sexuality: ( same as gender)
Year of Death: (When did your character die?)
Personality: (What would you describe your outward personality as?)
History: (For now since we have no lore just put your human life, and how you died. Once the lore is up we can move on to the afterlife lore.)
Skills: (Usually these are just quirky talents, but im specifically looking for skills relevant to combat. So no cooking or singing...put that stuff in other if you want.
Reaper Weapon: (If you arent a reaper just list your racial power here. Poltergeists have Trans-dimensional telekinesis. Spirits have true immortality. Reapers have weapons. Vampires have Sanguine (Dark) Magic. Living Humans can have Psychic sensitivity. More info on these comes with lore but most are pretty self explanatory.)
(*if reaper*)
Name: (all weapons have a name)
Form(s): (what form or forms can your weapon take?)
Power: (what ability does your weapon grant you?)
Stats: (Each stat governs your overall power. 0= normal human and 100= godlike. Though reaper classes have limits the overall limit for stat points to distribute is 500.
Normal souls have a cap of 200.
Patrol reapers have a cap of 350.
Fringe reapers have a cap of 500.
Poltergeist & Vampires have a cap 500 but cannot go below 250.
~~~
Physical might: (Governs strength, stamina and general athleticism.)
Mobility: (governs ability to move and react to things, also the speed one can attack with.)
Defense: (governs your ability to block, parry, or straight up tank damage.)
Intellect: (Governs memory, intellect, and strategic capabilities also rate of learning.)
Psychic power: (Governs the Strength and resistance to Telepathic and telekinetic abilities or any psychic based power for that matter.)
Magic energy: ( Governs the Strength of both your magical spells and abilities, and your resistance to magical spells and abilities.)
Soul Power: (Governs your overall spiritual energy and wealth, it also influences the special abilities of any race. [For example a strong soul stat means stronger telekinesis for a Poltergeist, stronger Reaper weapons for Reapers, and even faster respawn times for normal souls.] It also governs resistance to soul corruption.)
~~~
Overall: (Add up your numbers...just to make sure you dont go over the cap.)
Reaper Weapon: (If you arent a reaper just list your racial power here. Poltergeists have Trans-dimensional telekinesis. Spirits have true immortality. Reapers have weapons. Vampires have Sanguine (Dark) Magic. Living Humans can have Psychic sensitivity. More info on these comes with lore but most are pretty self explanatory.)
(*if reaper*)
Name: (all weapons have a name)
Form(s): (what form or forms can your weapon take?)
Power: (what ability does your weapon grant you?)
Stats: (Each stat governs your overall power. 0= normal human and 100= godlike. Though reaper classes have limits the overall limit for stat points to distribute is 500.
Normal souls have a cap of 200.
Patrol reapers have a cap of 350.
Fringe reapers have a cap of 500.
Poltergeist & Vampires have a cap 500 but cannot go below 250.
~~~
Physical might: (Governs strength, stamina and general athleticism.)
Mobility: (governs ability to move and react to things, also the speed one can attack with.)
Defense: (governs your ability to block, parry, or straight up tank damage.)
Intellect: (Governs memory, intellect, and strategic capabilities also rate of learning.)
Psychic power: (Governs the Strength and resistance to Telepathic and telekinetic abilities or any psychic based power for that matter.)
Magic energy: ( Governs the Strength of both your magical spells and abilities, and your resistance to magical spells and abilities.)
Soul Power: (Governs your overall spiritual energy and wealth, it also influences the special abilities of any race. [For example a strong soul stat means stronger telekinesis for a Poltergeist, stronger Reaper weapons for Reapers, and even faster respawn times for normal souls.] It also governs resistance to soul corruption.)
~~~
Overall: (Add up your numbers...just to make sure you dont go over the cap.)
Other: (Anything else you wanna add?)
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