Shog
The Infinite Being
This thread is dedicated to answering one question: How to tastefully break the 4th wall. I don't run into people that create 4th wall breaking characters very often, but when I do I usually don't like it. The fundamental problem that I see is that it is hard to break the fourth wall in an interactive medium. When you read a book or watch a movie where the 4th wall is broken, it is much easier to work around the problems that come with other characters reacting to it. Often the wall break comes directly from the character's head (so there is no verbal transaction) or time freezes while they address the audience (or something else to a similar effect). That's not really something you can do while role playing (or at least nothing I've ever seen even attempted). The usual defense I see for 4th wall breaking characters is that they are crazy. This is fine and dandy, but then they don't maintain that attitude. The reason characters like Deadpool can pull it off so well is because the consistently act completely insane ("I'm gonna' kill you with a Zamboni!"). I often see RP characters only act "crazy" while breaking the 4th wall and this inconsistency makes it unbelievable to me. The usual argument I've seen against 4th wall breaking is that it pulls them out of the immersion. The counterargument here is that when you see a person on the street ranting crazy, does it pull you out of your immersion? The answer is no, but as far as I'm aware this is the one true reality, so there is nothing for me to be pulled out of. It's not my characters that are pulled out when a 4th wall break happens, but me trying to get in the mindset of my character.
So as cynical as all that sounded, I don't really have a problem if you create a character that interacts with the 4th wall. I usually just consider it a common courtesy to mention any shenanigans before they occur (preferably in your CS). I also think that, due to the nature of role playing, it is best not to fully break the 4th wall. Don't directly address the reader or shout for the "narrator" to shut up. Instead, just acknowledge it's existence or even tap on it. Maybe reference some medium not available in their world (like saying something about "The one ring to rule them all" in a high fantasy RP) or call a character by the name of their user (very occasionally). Another way could be to mention how everything feels like it's from a story (maybe followed by or something). I think these will work the smoothest. Other than that, you can try going full Deadpool and act completely off your rocker the entire time, but good luck keeping other characters around (most of my characters would need something that feels completely contrived to stick around with that).
Well, that's my two sense on the matter. What do you think on the matter? I know more than a few of you disagree with me and hopefully some don't.
So as cynical as all that sounded, I don't really have a problem if you create a character that interacts with the 4th wall. I usually just consider it a common courtesy to mention any shenanigans before they occur (preferably in your CS). I also think that, due to the nature of role playing, it is best not to fully break the 4th wall. Don't directly address the reader or shout for the "narrator" to shut up. Instead, just acknowledge it's existence or even tap on it. Maybe reference some medium not available in their world (like saying something about "The one ring to rule them all" in a high fantasy RP) or call a character by the name of their user (very occasionally). Another way could be to mention how everything feels like it's from a story (maybe followed by or something). I think these will work the smoothest. Other than that, you can try going full Deadpool and act completely off your rocker the entire time, but good luck keeping other characters around (most of my characters would need something that feels completely contrived to stick around with that).
Well, that's my two sense on the matter. What do you think on the matter? I know more than a few of you disagree with me and hopefully some don't.