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Fantasy That Devil lord's roster

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NeonFlow

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Heyo post them here, if I give your sheet a like then that means your character is accepted.
Im not overly fussed on what race you pick, we can adapt anything to work so long as they can fit inside a castle/communicate but know I might ask for a change or edit if something doesn't fit.
A example of not fitting would be something that breaks the narrative or overall importance of the cast. Why would the devil lord assemble armies and generals if he has one monster/person that can swoop in and do everything with no problems.
Good examples for a race to pick would be anything humanoid that's considered a monster or something that would be feared by commoners.
A demon or lesser devil, a dragon, a vampire, a fairy/fae/nymph, a dark elf, a Cyclops or minotaur...
Be a toxic slime similar to what was in konosuba.

Know that the devils army his generals especially are dangerous and powerful, but those isekai souls are as powerful and beyond so keep that in mind when making these sheets. If you have world ending spells and abilities that isekai lot can match or counter them. (probably)
Some of their bullshit powers are as simple as immunity to damage types/elements or automatic protection/counter magic.
My point being don't be upset if some cheat weapon/power is able to nullify or one shot your incredible monster. I won't be writing off anyones character but it also helps if they ain't idiots.
"Ima take the hero myself."
"Johnny your a vampire and the suns out"
"....Ima wait for night and take the hero myself..."

The sheet below is the minimum I need but feel free to add more if you deem it needed. Don't be afraid to ask me questions on the check or in a pm. I'm happy to help your characters come along.
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Name:

Race: (This can be almost anything, big things would need to shapeshift smaller or astral project a humanoid body. I would prefer beings with sentience and goals more than constructs or golems. Pm me if you want to get deeper into this)

Age (This can vary between races, for example vampires can be alive for hundreds of years. Your average goblin rarely hits 50 years. Use your best judgement or ask questions elsewhere)

Appearance: (I'd like some visual representation but even with a picture give a description, height colours whatever)

Gear: (if used list it here)

Abilities: (these can range from a single power or many, get creative but don't be offended if I ask for clarification or a change.)

Flaws: (or weaknesses, even the strongest monsters have a weakness. Like Vampires being hurt or even killed instantly in sunlight/holy energy.)

Background: (don't need a novel, just kick a bit about who you wrote and how they came to be chosen by the devil lord as one of his generals.)
 
Subject to changes
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Name: Lalo Dioviol
Race: vampire, originally a human.
Age: 120 something, was bitten and turned over one hundred years ago by Sandro Orpheus the devil's first appointed general.
Appearance: standing at 5ft10 with pale white skin, ebony black hair and blood red eyes, if Lalo has fed then he looks like the handsome strapping young man he has always been, if he has not been able to feed then Lalo appears much more monstrous and withered.
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Gear:
Gitchu Smile, A large jagged scythe made entirely from Loro ore with Gitchu fur/claws mixed through the blade. Loro being a strong mineral that absorbs and holds mana easily, Gitchu fur having inherent electricity makes this one of the most innovative artefacts conceived.

Hyde covers, enough dragon scales, leather and furs to protect himself from sunlight.
The invitation,a Voidblade conjured by the devil and given to Lalo. This dagger is how nightspawn are forcibly summoned into the mortal realm.

Abilities: as a normal human...
Lalo was born with shadow mana, able to manipulate shadows and conjure darkness in a variety of ways. Lalo was taught to fight and hunt by his uncle Jarro Dioviol, a legendary warrior
(by human standards)
Like all vampires...
Lalo is immune to most toxins and diseases, is faster and stronger than mortal races, able to shapeshift into a flying rat (usually just sprouts wings and claws however) Lalo is able to feed on the blood of the living to heal from damage and temporarily become more powerful.
Lalo is able to mentally manipulate any mortal whose blood he can feed on.
(Vampire thrall sorta deal, not 100% success every time but most weak/average souls fall easily)

Flaws: Like all vampires and most undead, Lalo is hurt/can be killed instantly by holy energy or direct sunlight. Has a weakness to fire and Oaken (a certain wood which is naturally holy)
Lalo refuses to drink the blood of anything he deems as ugly or weak.

Background: Lalo was born into the family business of being a monster hunter, the Dioviol name was once well known and respected within the kingdom of Karma. Lalo was exceptional, joining his uncle Jarro in slaying many monsters. It was after slaying the undead bones of a dragon that Sandro Orpheus arrived, the Dark elf Lich murdered everyone present before kidnapping and feeding on Lalo. After a gruelling week Lalo had been transformed, though on the brink of starvation from a hunger never felt before... Lalo refused to accept what he had become and refused to eat. Sandro kept Lalo restrained for a month until finally Lalo snapped in rage. Like a mindless beast Lalo broke from his chains and fed on the unlucky humans imprisoned with him. Once sentience returned Sandro took time to teach Lalo and after a week let the man go. Sandro would keep tabs on Lalo via shadows, guiding the new vampire in ways to increase his strengths and power...

After roaming the lands for at least seventy years killing humans and monsters alike... A shadow from Sandro instructed Lalo to travel to the black castle of Darkan for a auidence with the Devil Lord. After a demonstration in battle Lalo was chosen as one of the D-lords generals. Even as one of the newest to join the devils elite he is known and feared as the Nightman. When the sun sets Lalo is unmatched...
With his ability to control shadows and darkness Lalo was given a Voidblade, able to cut the fabric of reality to open the void where nightspawn live and grow.
nightspawn.jpg
Nightspawn are generally mindless monsters that reside in the void between life and death. They appear in countless shapes and sizes and vary incredibly in terms of combat strength. Most are as strong as a human child but some can match a troll or small dragon. They appear as slick wet shadows in physical form, usually with useless wings and long sharp claws.
(Think the heartless but more edgy)
Anyone practiced in controlling shadows can potentially control nightspawn, however Lalo stands at the pinnacle when it comes to dark mana. Able to halt and move hordes of the monsters almost effortlessly.

Gained from the contract:
Lalo gained a voidblade and a devilish resistance to fire be it natural or magic.

Extra:
Loro is one of the rarer more useful ores of this world, the Gitchu smile is unique as instead of using flecks or strips of this dense metal the scythe is made entirely of the ore. The scythe can only be wielded by monsters as no human sized mortal could possibly swing the heavy weapon.
 
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Name: Loretta D Winter

Race: Fallen Angel

Age: 400 years old

Appearance: Stands at 6,6 with Ashen pale skin, one Golden Eye the other is a deep Crimson Red. Long pitch Black hair falls down her back to her shoulders.
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Gear: The Eternal Blade - A sword with a full tang that extends throughout its entire length, representing its timeless and seemingly unbreakable nature. Is crafted from Celestial Silver a rare silver alloy infused with Divine energy. Over time that has become corrupted and is now some strange amalgamation of Holy and Unholy energy.
Pendent of Trinity - Three pieces make up this. Two small golden crosses and a small pendent. The two crosses act as some slight protection against Holy magic and the pendent


Abilities: Formally Divine Light manipulation. This has since become corrupted and is no longer as powerful as it was when she was an Angel, however by no means is it still not powerful. Now it is Demonic Light Manipulation. From the the simplicity of making light and bending it to her whim to being able to use it for more destructive purposes.
Can summon wings to "fly"

Flaws: Being a former Angel Holy energy is now a major weakness to her as is Divine and Light magic, the opposite to her Demonic Light.

Background: A former Angel, Loretta spent her time mostly guiding good souls to the heavens. Every now and then she was sent down to the Mortal relm to deal with the occasional issue that was mostly just smiting evil. One particular day would make everything change however. One day she was taksed with the usual smiting job. She headed down and went to the location she was given. However upon arriving something was off... something was very very wrong but she could not put her finger upon it. As she made her way through the desecrated village she could feel evil all around her, battering her senses. Something was here, something so evil and vile that it made her sick to her stomach. When she finally reached the heart of the village there before her was a sight truly sickening. Every villager laid dead, bodies strewn all around the ground, torn to pieces. The sight made her feel something she had never felt before. Rage of the utmost intensity. She wasted not a second in attacking the thing responsible but rather than outright killing it she made it suffer. Suffer like the poor Humans had. She let herself fall to the rage and anger within her, her once Divine Judgement becoming warped and twisted.


When she returned all were horrified and shocked to see her coated in blood and they could feel the rage and anger within her heart. She was banished from Heaven that day never to return and so she wandered the mortal plane before stumbling upon a demon who worked for the Devil Lord. Deciding that she had no more purpose she seeked an audience with them. That day her once bright White robes changed to Black, showing that she had truly fallen from grace...
 
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o.f.



서예슬




faceclaim.

..........Mapo Tofu (The ..........Tale of Food)







































  • requisite.







    name

    Orien Fang






    age

    250 years old






    race

    Dragon






    gender

    Male






    alliance

    Devil Lord's Army






    role

    General















    visage.



    scroll




    height (human)

    5'8 || 173cm






    height (dragon)

    22' || 671cm






    hair colour

    White with Orange streaks






    eye colour

    Red & Green






    extra

    He has freckles on his face and shoulders





















♡coded by uxie♡
 
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Name: Bartholomus Korvanovich

Race: Elder Lich

Age 600

Appearance: Bartholomus boasts a large and imposing figure that transposes even beyond the thick coat of darkness that blankets his being. Beneath that coat is plated and ribbed armor that exerts azure flames from the shoulder pauldrons and the front of his cuirass. Adorning his head are two demon horns, both curved upward. Seated within his skull is a pair of icy, hollowed sockets. Seated within are two ghostly green flames that could devour even the bravest of men.
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Gear: Gram (Sword)
Gram is a hefty greatsword that more resembles a pillar of stone than it does any type of martial weapon. Through it ripples an immense power that once belonged to the Demon King, but has now been entrusted to him so that he may wreak havoc upon the living and bring the dead to their destined ends. When Bartholomus raises his blade with both hands and calls upon his demonic powers, the sword roars ablaze with the same cerulean flames being released from his armor to spread across a field the size of a battlefield, instantly eradicating any living beings. A smaller sum of flames can be summoned from the sword without its activation, though they will not have the same stopping power.

Bulwark (Armor)
Bulwark is an ethereal set of armor forged from the ribs of a long-deceased demonic beast of once unparalleled power. It boasts an incredibly high defensive rating and an inherent magical effect that forces people who have less than a certain amount of magical energy to cower before the wielder.

Abilities:
Summoning Magic: Undead Rite
Many centuries ago, Bartholomus learned the secret of all that is dead from the God of Death in exchange for the souls of everyone in his village and his soul. With this great power, Bartholomus can call upon the souls of beings lesser than himself whom he has slain. Additionally, he has access to a plethora of (generic and quite frankly uninteresting) dark magic, like abyssal projectile summoning or curse rituals.

Soul Absorb
Upon slaying an enemy, Bartholomus can absorb their soul and use it as nutrients, or store it for later purposes, such as summoning. When Bartholomus absorbs something's soul, he also absorbs its accumulated memories and experiences. It is more accurate to call him an amalgamation of many warriors than anything else.



Flaws: Old-fashioned.
Pride, honor, and hubris mean more than anything to this undead magic warrior.

Holy magic.
He's a hulking and imposing undead. Cast a powerful enough divine spell on him and he'll likely crumple inward.

Background: It took many, many years of climbing for this Paladin of the Holy Kingdom to reach the rank of Grand Paladin. Much blood was shed and many prayers and rites were signed for the deceased who were unable to continue their journey alongside him in the holy armor. Alas, all of it was for naught. For it took one plague and miasma of death from a warring village to sweep away everything that he held dear. In a fit of twisted vengeance, misaligned malice, and unnecessary cruelty, Bartholomus swore to avenge his people in the name of holy justice... But gradually, his sorrow and rage, coupled with his weakness, fooled him into being swayed by the temptations of the darker forces that existed in the world.

Bartholomus, who was once a holy and righteous man, reached out to the other side of the spiritual world and conducted a dark pact with a being of great horror, the Demon King, to gain his power. It was on that fateful moonlit evening that he became a Lich through dark magic, five hundred years in the past. With these newfound abilities, he slaughtered the opposing village that had taken everything from him, and used their souls to strengthen himself beyond measure, becoming a wrathful menace that couldn't be stopped. After centuries of slaying people in the name of the Demon King, he has amassed an army of undead souls that will battle at his command.

...And he didn't take even a second to think before accepting the proposition. He realized then that he didn't do this for his people.

He did it for himself. He liked it.


Personality: Bartholomus is not the talkative type, but he will entertain a conversation if it is brought to him. He doesn't enjoy entertaining foolery, often wishing to strike right at the heart of a problem or a situation.

Contradicting enough to warn you against contacting dark forces, but willing to consume your soul for his agenda. Bartholomus values honor above everything else and will not stand to have his fame as an Elder Lich and General of the Demon King be sullied, even willing to go so far as to stake his life on something should it threaten his pride. At times, he can be a mentor.
 
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Name: Zorni

Race: slime? hivemind? shapeshift.. thing.. (no one too sure)

Age: 200

Appearance:
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height: 6 feet (on average)

Gear: N/A

Abilities:
never one always more: Zorni is capable of creating copies of themselves growing them from essential eggs this isn't something that can be done on the battlefield as it takes a few weeks for the eggs to hatch into a replica.. he just.. has alot of them in storage ready to hatch into replacements when needed. each one is an exact copy of Zorni and all share memories like some form of hivemind..

a mimicry a mockery: Zorni can copy the abilities and skills of others HOWEVER they will always be notably worse than the real deal the longer he spends with an ability the more it becomes twisted changing into his interpretation of it, such as growing plants with magic becoming growing them into nothing but spikey brambles.

corrosive consumer: zorni body is incredibly corrosive and acidic capable of melting most metals and flesh with ease only to absorb it and turn it into more slime it doesn’t confer any extra effects beyond increasing their mass

mind warping: zorni can produce small harmless slimes that when ingested can control the target host making them part of the hive mind or simply watch through there eyes making them into spies

Flaws:
all the sense all the pain: attacking blinding or striking multiple copies of zorni at once amplifies the effect of these strikes making status effect multiplicatively effective
only one at a time: Zorni can only crudly copy 1 thing at a time meaning its slow to adapt or replicate others in a fight. and requires observation form afar.


Background: no one is too sure where Zorni comes from not even he can say.. he simply "appeared" one day out of the blue rather literally that being the ocean of all things.. crawling out of the sea, and joining the demon lords forces for the sake of curiosity as the being thought "yeah sure why not" morality not exactly being high on its ajenda of stuff.. at all.
 
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"So what if it's an Orc? There's twenty of us and one of him!"

Name: Grimrok Ironeater

Titles: Khan-Lord, Warlord, Headtaker, Demon-Fighta, Ogrebreaka, City-Burna, Hammer-Smasha, Slaver of Goblins

Race: Greenskin (Orc)

Age: ??? (Adult Orc, atleast several decades old)

Appearance:

1710381618027.png
Artists Rendition of Grimrok Ironeater battling King Andreas, 'The Hammer of the Greenskins', at the Massacre of Bloody Creek

Gear:
  • Armor of Conquests: Forged in the depths of the Devil Lords fortress, the Armor of Conquest is an imposing set of plate armor. Inscribed with runes and sigils of dark magic, its metal quenched in the blood of captured sorcerers, and covered with paints and charms by Orcish and Goblin shamans, the Armor of Conquests provides immense and unparalleled defense against many forms of damage, both magical and mundane.
  • Kingdom-Splitta: The name of Grimrok's tremendously sized Axe, Kingdom-Splitta is a mighty axe forged by dark forges specifically for Grimrok to use. Despite hours or days of continuous use, it's edge has never dulled, and it has quickly become an extension of Grimroks body as he wades into battles and conducting brutal slaughter.
  • Da Big Bosspole: Like any respectable Orc Leader, Grimrok posses a Bosspole to act as both his heraldry and a display of strength. Upon his pole are the heads and skulls of many worthy warriors and leaders who have opposed him, from the Great King Andreas to the Ogrelord Gluttoniuz and many, many more. Grimrok is ever eager to add more trophies to it, and is often carried into battle by a slave or one of his personal 'honor guard'.

Abilities:
  • 'Everfing I see is mine. All da uvver bits are mine too - I just ain't got there yet.': If there is one things an Orc respects and idolizes, it is violence and strength. The pinnacle of both of these traits is an Orcish Warlord, and there is no Warlord currently alive to encapsulates them as well as Grimrok. When Grimrok is on the field, the Greenskins are inspired to fight even harder and more fanatically then ever before, out of admiration (or in the Goblins case, complete and utter fear) of the legendary War-Khan. Even now, Clans of Orcs and Ogre flock to his banner to fight under him as Goblins are forced into servitude once again.
  • I'm gonna stomp 'em to dust. I'm gonna grind their bones. I'm gonna burn down dere towns and cities. I'm gonna pile 'em up inna big fire and roast 'em. I'm gonna bash 'eads, break faces and jump up and down on da bits dat are left. An' den? I'm gonna get REALLY mean...': To be a Warlord, to be a KHAN-LORD, is to be an avatar of war and death. If an Orc Clan is a force of nature, then the Warlord is it's terrible eye. To make Warlords submit requires an Orc of truly exceptional brutality and cunning, and Grimrok is nothing if not exceptional for an Orc. As a Strategist, even a tactician, his plans are simple; Attack. Yet he has secured bloody victory after victory thanks to the fact that he is a living whirlwind of violence. He has dived headfirst into entire regiments of puny men, broken the shield walls of those stubborn dwarfs, and broken the bones of the fanciest elves who thought they could dance around him. From the mightiest of Giants to the most numerous of Goblin waves, Grimrok delivers nothing but death. He himself has known defeat only once, and that was when his army broke long before he did. Grimrok is the greatest Orc to ever live, and he sure as Hells acts like it.

Flaws:
  • 'Don't get in my way. If ya do, Kingdom-Splitta don't care, an' neither do I.': Orcs are, as a rule of thumb, incredibly violent. The larger and stronger one gets, the more prone to violence. It should come to no surprise then that Grimrok is EXCEPTIONALLY violent. In battle he is a whirlwind of attacks, each one more than enough to bisect men and horses by itself. He is often uncaring of what he hits, however. What's more, his immense size and brutal nature means Grimrok is prone to quick and immediate violence. Whenever he goes a while without battle, he's known to get... 'twitchy'. A poorly timed joked is perceived as a slight, a goblin steps into the same room as him, even a reflective bit of metal shining into his eyes is enough to set him off on a murderous rage, slaughtering anything and anyone nearby. While Orcs generally agree this only further enhances Grimroks status as a Warlord, no orc would want to find themselves one of the ones victim to his wrath.
  • 'Taktiks is for cowards who don't wanna die. Plans is for gits who wanna win, and da plan is da same as da last time; Kill 'em all.': Greenskins are not quite known for their elaborate plans or strategy, with exception to the ever cunning Goblins, and a majority of their plans if they can even be called such rely on overwhelming power and numbers. If no plan survives contact with the enemy, then Grimroks plan is that no one survives contact with him. Of course, none should confuse this direct approach for sheer stupidity as many Warlords tend to have sparks of base cunning when it matters and slaughtered armies who believed the orcs they faced were mindless brutes. Brutes they may be, but mindless they are not.

Background: Little is known of Grimrok Ironeater prior to his rise to prominence. Due to the disparate and fractured nature of Orcishkind since they're exodus from Stane, very little of their culture survives beyond their axes and word of mouth. What is known is that when Grimrok rose to the rank of Warlord, he began mustering his clan like no other Orc had in ages. Quickly rising to prominence, he began by battling and conquering other minor Greenskin clans, demonstrating what would become his legendary martial prowess. Once he had established his Clan as a major power he turned outwards, raiding and skirmishing other greenskins clans, dwarven holds, and even human kingdoms with his every growing army. The most famous of these was the Battle of Blood Creek where Grimrok dueled the human King Andreas, known as the 'Hammer of the Greenskins' due to his numerous victories over them in the past. Such triumphs would not come that day, and Andreas' skull would become a fine addition to Grimrok's bosspole.

Grimrok would eventually attend a Bosses Romp to address the then growing threat of the Devil Lord, and bore witness to one of the Devil Lords emissary's arriving and promising glory, battles, and loot for all who submitted to the Devil Lords will. Grimrok was shocked at seeing how accommodating his fellow Warlords were at the idea and personally lambasted each and everyone of them for their completely unorcish behavior. 'Da strong rool, da weak serve, and nobody's stronger den da Orcs'! After slaughtering the other Warlords and the Devil Lords emissary, Grimrok had risen to a spot that few Orcs had ever reached; Khan-Lord, the defacto ruler of the Orc Clans of Darkan. What followed was a short but bloody war as Grimroks Horde swept into the Devil Lords lands, laying waste to a handful of detachments sent to stop him before the Devil Lord personally sent one of his generals to lead a host to defeat the Greenskin upstart. The general chosen was Thadadeus, Grimroks equal among the Minotaurs.

The Battle of the Ashen Wastes saw Grimroks Greentide slam into the horns of Thadadeus' forces. It didn't take long for both Thadadeus and Grimrok to come to blows at the center of this maelstrom of bloodshed, mountains of flesh and muscle going blow for blow, neither warrior willing to back down. While Orcs had few equals when it came in terms of strength, Thadadeus' minotaurs were more than a match for Grimrok's Horde. their terrible horned charge meeting the Orcish onslaught with an equal if not greater vigor. The battle lasted hours, the lines shifting between Greenskins and Bovines upon the axis at its center between Thadadeus and Grimrok. Finally, with both champions exhausted and covered in wounds, Thadadeus backed away. At first, Grimrok believed the mighty minotaur was flagging defeat before he took notice of the battle around him. Rather, he took notice of the dregs of his army driven off the field and scattered by the forces of the Devil Lord. Grimrok prepared to go down swinging, taking Thadadeus and as many other foes down with him, when the monstrous Minotaur bid him to hold. He offered Grimrok to travel and meet with the Devil Lord, and to witness 'true strength'.

Little is known of what specifically happened that day, when Grimrok entered the depths of the Devil Lords fortress, but supposedly Grimrok challenged the Devil Lord in his very own throne room. A brief but decisive scuffle later saw Grimrok laid low, but spared only by the will of the Devil Lord and the reccomendation of Thadadeus. 'The Strong Rule, the Weak Serve', and Grimrok was inducted as one of the Devil Lords generals. As a sign of favor, the Devil Lord ordered the creation of two powerful artifacts. The first was a set of armor for Grimrok, a massive carapace of steel quenched in the blood of captured sorcerers, the Armor of Conquests. The second, and far more infamous, was an axe of tremendous size and power, a weapon that Grimrok would come to name Kingdom-Splitta.

Since then, Grimrok Ironeater has rebuilt his forces as new Clans flock to his banner or are forced under it. Once the vast majority of Orcs within Darkan had been united he turned his attention to the other Greenskins, the Ogre and Goblins. A bloody campaign which saw Grimrok kill and devour the Ogrelord Gluttoniuz, a move that impressed many Ogres and saw his ranks swell with their few but individually massive numbers. Then, Grimrok marched to set the Goblin Slum-Cities ablaze and slaughter the Orcs more diminutive cousins. Many chose to turn against those who were already in battle with Grimrok, and those that fought on were either enslaved or outright slaughtered to the last Gobbo. It is here that Grimrok's story will begin to take place, fresh from the conquest of the Goblins as Orc Clans begin to flood into Darkan with the eager hopes of joining Grimrok Ironeaters Horde. For when a Khan-Lord forms such a host, one thing is certain:

The ground will quake, the rivers will be trod into mud, cities will burn, and the so-called civilized folks will remember that the Orcs are indeed the strongest, and that Grimrok is the strongest Orc that ever lived!

((Sorry for the Novel, super excited about this character and this game!))

Notes:
  • 'Greenskin' is the catch-all term to refer to a group of humanoid species who are distantly related and all share the same trait of green skin, hence the name. Ogres are immensely large and powerful creatures known for their monstrous strength and tremendous appetite, even felling or enslaving Giants. However, their few numbers and limited intelligence often means they are easily manipulated and difficult to encounter in large numbers beyond the mountains of Darkan. Goblins are the most intelligent and cultured of the three Greenskin sub-races since their flight from Stane generations ago, taking refuge in feuding city-states or 'slum-cities'. Goblins are also treacherous and cowardly, preferring vicious politics to outright warfare to eliminate rivals and actually mastering magic beyond Orcs and Ogres crude shamanism. They are easily the most numerous and diverse of the Greenskins and are the most common beyond the lands of Darkan. Orcs are of course the most infamous of all Greenskins, living as nomadic mauraders obsessed with warfare and strength. They sustain themselves almost solely through raiding, and it would seem any semblance of culture has been washed away by their long exodus from Stane, their homeland though current consensus is mixed on the subject of their homeland. When the Orcs have gone to war against the Dwarves, Elves and Humans it was always because a powerful Warlord led his host out of Darkan or from the mountains to raid and sack civilized lands, the most terrible of invasions led by Khan-Lords such as Khan-Lord Grimm da Reapa's attempted reconquest of Stane not 60 years ago.
  • Other minor subspecies exist, such as Half-breed Hobgoblins, Half-Ogres, and Half-Orcs, though they tend to be more isolated individual cases instead of dedicated communities and cultures.
 
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Name: Telaelis Dreadfury

Race: Dark Elf

Age: 400 years

Appearance: Standing at an imposing height of over six feet, Telaelis cuts an intimidating figure. His body is lithe yet highly muscular, moving with the fluid, predatory grace of a great beast stalking its prey. Dark skin covers his form, crisscrossed with many a battle scar. Long white hair is pulled back tightly from his angular features - high cheekbones, a strong jawline, and slanted red eyes that burn with intensity.

Gear:

Soulscream: A demonic runeblade gifted by the Devil Lord to Telaelis. Telaelis can expend captured souls to cause it to temporarily burn with necromantic power, greatly enhancing Soulscream’s power.

Doomscale Battleplate: Armor made from scales salvaged from the corpse of an ancient Black Dragon, renders Telaelis near immune to most basic physical and magical attacks without significantly impairing his mobility.
Abilities: As a Dark Elf, Telaelis absorbs the souls of those he kills and can use them to temporarily gain their magic.
Additionally, like all Elves, Telaelis has a vastly extended life span relative to humans, which has allowed him to acquire over a century of combat experience.

Flaws: Telaelis is unable to permanently gain magic from the souls he absorbs, meaning he must constantly be on the hunt for new powerful magic users, who he then must personally kill. This renders him dependent on his enemies for the abilities he needs to fight them most effectively and requires that he put himself at constant risk to keep his magic topped off.

Background: Telaelis was one of the few pureblood Elves born in the centuries since the destruction of Sakan rendered the Elves a scattered minority without a homeland. He imbibed the tale of how an elvish queen foolishly summoned the Devil Lord with his mother’s milk, but he came to develop a radically different interpretation of the story than his parents’: rather than seeing it as a cautionary tale warning against the dangers of dealing with the demonic, Telaelis saw it as the culmination of the failure of traditional elvish society. Convincing himself that if the elves of Sakan had prepared their society for warfare rather than for ‘living in harmony with nature’, the queen would have never felt the need to attempt the ritual.

Unsuprising, when he reached maturity, he attempted to put his theory to the test, swearing off nature in favor of war. Wielding sword and magic in equal measure, Telaelis became a skilled combatant and a sought-after mercenary. But it came at a price, having sworn off nature and instead engaged in killing, Telaelis became a Dark Elf, his once pale skin turned dark, and his blue eyes turned a blazing red. Telaelis lost his ability to commune with spirits to gain magical power, but he gained something in return: the ability to temporarily steal the magic of those he had slain.

As time passed onward, Telaelis began to lose interest in participating in the petty squabbles of humans and their pathetic so-called kings. But then one day, Telaelis received an offer from a lord worthy of his services, the Devil Lord. And so, in exchange for the runeblade Soulscream and a chance to wreak havoc against the humans he had so grown to detest, Telaelis became one of the Devil Lord’s generals.
 
"You would be Remiss to think you had beaten me when in reality, this isn't even my final form!"
Name:Tyrannus the terrible

Race: Dragon

Age:700 Years

Appearance: (When shape shifted into a Humanoid form) A Yellow eyed Blue skinned Humanoid Creature who's 5'2 whos scalp resembles a Black Boomerang.
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(In his true form) A Terrible Green scaled Wyvern who's 50 feet tall and 70 feet long. horns adorn his upper and lower jaw.
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Gear:
Dragons Staff:A wooden scepter with the head of a dragon unique to Tyrannus's Wizard form that can spit Fire hot enough to Melt Armor.

Flaws:
Like any dragon, When he's able to Tyrannus Revels in his might and likes to let people know he's strong, Comparing his teeth to Swords, His wings to hurricanes and his Breath to death itself. But when he's beaten he's quick to beg for mercy that he wouldn't have given if the roles were reversed. His Greedy nature can also be played against him. He also never learned how to fight properly, depending on his raw power and magic to crush his foes.

Abilities:
Poison Breath:Tyrannus can breath Toxins deadly enough to Kill 10'000 men 5 times over

Dark Magic:Having been taught Dark magic by a Chaotic evil Wizard, Tyrannus can cast spells to trap his enemies in their worst nightmares or cast Bolts of Black lightning to strike at his foes. He can raise the Dead to fight for him

Might of a Dragon:As a Dragon, Enough Strength to flatten entire Towns flows through his Veins.

Background:Born Centuries ago, Tyrannus proved himself to be a Greedy, Brutal and Cunning Dragon, he'd often trick his Rivals and Enemies to their deaths to claim their hoards for himself, when that wasn't enough, he became one of the first dragons to go into 'Real estate' destroying entire Towns to later sell the land to Settlers aiming to Re-settle the land. He enjoyed the fear he sowed in those weaker than him, Especially after his apprenticeship under the Infamous "Chaos Wizard" who sought to plunge the world into Mayhem and Mavericky. It was sometime after the Chaos Wizards Fall that Tyrannus would join the Devil Lord For his own fiendish ends.
 

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