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Realistic or Modern TFOC - Characters and Stat Sheet

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Lore
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LostInTime

Timeless
View the linked threads for additional information.

The Fall of Chicago
Let's just get right to the point.
Western civilization is gone.​

(We highly suggest you consult the stat chart before filling any of this out.)
Name:
Age: {17+}
Gender:
Height:
Weight:
Appearance: (Images are sufficient, as long as they accurately represent the character.)
-
Affiliation: (Scattered Survivalists by default. Toss a PM at the GM in order to request playing a Field Agent.)
Profession: (Determined on whether you're a young individual growing up in the wastes, or an older person from pre-societal crash.)
-
Equipment:
- - -
Characteristics: (All characteristics start at their own respective number, and you've an additional five to spend. Subtraction of points is allowed to spend in another characteristic. These points can go to a maximum of eleven, and a minimum of one. A single characteristic can be increased by one at the start of a new chapter. See the stats chart for additional information on each characteristic.)

Strength: 2
Endurance: 2
Dexterity: 2
Intellect: 3
Attention: 3
Personality: 4
Luck: 1

-
Skills: (All skills start at their own respective number, and you've an additional fifteen points to spend. Subtraction of points is allowed to spend in another skill. These points have no ceiling(maximum), and a minimum of one. Two skills can be increased by fifteen at the start of a new chapter. See the stats chart for additional information on each skill.)

Melee: 75
Pistols & SMGs: 45
Rifles & Shotguns: 15
Throwing: 25
Survival: 20
First Aid: 40
Stealth: 30
Lockpicking: 30
Technology: 15
Mechanics: 15

- - -
History: (Optional. We don't need to know of your previous escapades, considering this RP doesn't focus on that.)
Other:

(The below is an example CS, for something you'd expect of an NPC.)
Name: Ranged Combatant
Age: 32
Gender: Male
Height: 5'9"
Weight: 78kg
Appearance: N/A
-
Affiliation: Established Bandit Gang
Profession: Professional Criminal
-
Equipment:
Mossberg 590A1, underslung bayonet.
9 slugs for one tube load on the above weapon.

A single Mk II Grenade.

Generic bandit equipment.
Or something.
This is an example.
- - -
Characteristics:
(10 extra points to spend when all are made 1!)

Strength: 1
Endurance: 6
Dexterity: 1
Intellect: 1
Attention: 6
Personality: 1
Luck: 6
-
Skills:
(301 extra points to spend when all are made 1!)

Melee: 16
Pistols & SMGs: 50
Rifles & Shotguns: 100
Throwing: 51
Survival: 1
First Aid: 50
Stealth: 50
Lockpicking: 1
Technology: 1
Mechanics: 1

- - -
History: N/A
Other: N/A

Characteristics and Definitions:

Strength:
Determines how much one can carry, as well as melee by a small amount. Individual changes below.

+2 Melee per point.
Default carry-weight of 24kg at two points.
Each point increases carry-weight by +8kg.
This skill also determines final say in fights that are dependent on melee points of equal or near equal value.

- - -
Endurance:
Affects survival, while also determining character ruggedness when brought into play by the GM or other players. Individual changes below.

+6 Survival per point.
Endurance of two, standard, is general human ruggedness.

- - -
Dexterity:
Affects Lockpicking, Stealth, Throwing and effectiveness in melee. Individual changes below.

+4 Melee and Throwing per point.
+6 Lockpicking and Stealth per point.

- - -
Intellect:
Affects Technology by a large amount, Mechanics by a small amount, and determines number of additional skill points per chapter change. Individual changes below.

+1 to additional skill points(per chapter change) per point.
+6 to Technology per point.
+2 to Mechanics per point.

Intellect of three, standard, is general adult intelligence.

- - -
Attention:
Affects ranged weapon effectiveness, although mainly helps with noticing certain features placed by the GM.

+4 to Pistols & SMGs, Rifles & Shotguns - per point.
+1 to Throwing per point.

- - -
Personality:
Almost purely an RP skill, although has a small hand in melee. Individual changes below.

Who wants to hit a nice guy? +1 to melee per point.

- - -
Luck:
Affects nearly everything within the worldspace, and happenings thrown upon you by the GM.
Low luck is not a negative, although you or others are less likely to have good outcomes or scenarios without a decent pool.

On a level of "Lightning Rod" to "Blessed".

- - - - - -

Skills and Definitions:

Melee:
Fairly obvious as to what this skill entails.
Affects one's ability to best another in unarmed, or non-ranged combat.

- - -
Pistols & SMGs:
Affects one's ability to use small firearms effectively, and safely.
Also reflects the ability an individual has to maintain said weapon.
A low skill indicates an unskilled user, as one could imagine.
This is a dangerous skill to have lacking when using skill-based items.


- - -
Rifles & Shotguns:
Automatics, Semi-Autos, Battle-Rifles and so on are covered by this.
Anything that isn't considered a pistol or SMG, essentially.
A low skill indicates an unskilled user, as one could imagine.
This is a dangerous skill to have lacking when using skill-based items.


- - -
Throwing:
The distance and skill in which one is able to throw explosives, stones and so on.
A skill in this below fifty denotes a character unable to throw very well.
This is a dangerous skill to have lacking when using skill-based items.

- - -
Survival:
The ability to maintain yourself off of the land alone, and not have to rely on others.
Determines effectiveness of player-built materials. Campfire, spears and so on.

- - -
First Aid:
One's ability to treat wounds, administer medication and other such things.
This is a dangerous skill to have lacking if one is prone to injury.

- - -
Stealth:
The ability one has to remain undetected by player characters or 'NPCs'.

- - -
Lockpicking:
Explains itself.
A low end pool could break the lock of a car door. But a safe? No.

- - -
Technology:
The ability to maintain, use and create materials of the scientific nature.
Computers, advanced tools, certain weapons and so on.

- - -
Mechanics:
As with Technology, this affects what you'd, well, expect.
Vehicles, 'crafted' items of the steel sort and so on.
Post-Apoc smithy, anyone?
- - - - - -
 
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Name:
Age: 44
Gender: Male
Height: 6'1"
Weight: 167 Lbs.
Appearance: A middle-aged man with a wrinkled forehead and calloused hands. He wears a heavy-duty coat with a red and black flannel blanketed underneath. He dons a pair of worn blue jeans and black combat boots.
-
Affiliation: N/A
Profession: Former US Army Special Forces 18F. (E7)
-
Equipment:
1x SCAR-H, 4 magazines of 7.62
1x M17 Sidearm, 2 magazines of 9mm
1x OCP Plate Carrier, 2x Type IV plates
1x AN/PRC-152
Various navigational tools.

- - -
Characteristics:

Strength: 4
Endurance: 8
Dexterity: 3
Intellect: 4
Attention: 7
Personality: 5
Luck: 2

-
Skills:

Melee: 25
Pistols & SMGs: 90
Rifles & Shotguns: 90
Throwing: 20
Survival: 80
First Aid: 45
Stealth: 10
Lockpicking: 0
Technology: 15
Mechanics: 15
- - -

History: A farm-boy who enlisted into the US Army at the age of 18 and found himself as an 18E later in his career. Deserted his post due to low morale, and lack of surviving command.
Other:
 
Name: Ivan Zamorozka
Age: 29
Gender: Male
Height: 6'3"
Weight: 215lbs (97.5 kilograms)
Appearance
rpshit1.jpg

Affiliation: Scattered Survivalist
Profession: Engineer/Sniper
-
Equipment:

Surgeon 1086 Long Action Rifle (currently scope-less)

Rpshit4.jpg

.300 Winchester rounds (10)

rpshit5.JPG

Cracked binoculars (1)

Homemade Shrapnel Tripmine (3)

rpshit6.jpg

- - -
Characteristics:

Strength: 3
Endurance: 2
Dexterity: 2
Intellect: 4
Attention: 3
Personality: 1
Luck: 2

-
Skills:
Melee: 75
Pistols & SMGs: 30
Rifles & Shotguns: 45
Throwing: 25
Survival: 20
First Aid: 40
Stealth: 30
Lockpicking: 15
Technology: 15
Mechanics: 30​
 
Name: Ivan Zamorozka
Age: 29
Gender: Male
Height: 6'3"
Weight: 215lbs (97.5 kilograms)
Appearance
View attachment 518870

Affiliation: Scattered Survivalist
Profession: Engineer/Sniper
-
Equipment:

Surgeon 1086 Long Action Rifle (currently scope-less)

View attachment 518879

.300 Winchester rounds (10)

View attachment 518880

Cracked binoculars (1)

Homemade Shrapnel Tripmine (3)

View attachment 518881

- - -
Characteristics:

Strength: 3
Endurance: 2
Dexterity: 2
Intellect: 4
Attention: 3
Personality: 1
Luck: 2

-
Skills:
Melee: 75
Pistols & SMGs: 30
Rifles & Shotguns: 45
Throwing: 25
Survival: 20
First Aid: 40
Stealth: 30
Lockpicking: 15
Technology: 15
Mechanics: 30​
King Vioogra King Vioogra
Name:
Age: 44
Gender: Male
Height: 6'1"
Weight: 167 Lbs.
Appearance: A middle-aged man with a wrinkled forehead and calloused hands. He wears a heavy-duty coat with a red and black flannel blanketed underneath. He dons a pair of worn blue jeans and black combat boots.
-
Affiliation: N/A
Profession: Former US Army Special Forces 18F. (E7)
-
Equipment:
1x SCAR-H, 4 magazines of 7.62
1x M17 Sidearm, 2 magazines of 9mm
1x OCP Plate Carrier, 2x Type IV plates
1x AN/PRC-152
Various navigational tools.

- - -
Characteristics:

Strength: 4
Endurance: 8
Dexterity: 3
Intellect: 4
Attention: 7
Personality: 5
Luck: 2

-
Skills:

Melee: 25
Pistols & SMGs: 90
Rifles & Shotguns: 90
Throwing: 20
Survival: 80
First Aid: 45
Stealth: 10
Lockpicking: 0
Technology: 15
Mechanics: 15
- - -

History: A farm-boy who enlisted into the US Army at the age of 18 and found himself as an 18E later in his career. Deserted his post due to low morale, and lack of surviving command.
Other:
gwyn gwyn

Apologies for the wait, lads. Christmas and such.
We'll begin soon™.
 
Name: Walter Flannigan
Age: 49
Gender: Male
Height: 6'1"
Weight: 78kg

Appearance:
A rather well built brute of a man. Dark brown hair, an unevenly shaven face and typical generic features. This is what one could generally expect of a middle aged male. Mostly.
Their frame is easily noted as one that you'd see from an individual that has dedicated more than enough time to a strenuous workout routine. Not over the top, but obviously someone that could go for a round or two in melee combat. Probably.

(The below applies at RP start, and is more than likely to change frequently.)
He wears a dark grey windbreaker over his form, and, beneath that, a jet-black wool sweater. Given the rather bland upper-wear, you'd be correct in assuming a continuation.
Covering his legs are a pair of loose baggy blue jeans held up by a typical belt. On that belt, just above their left thigh, is a holster for their sidearm.
Below their jeans they wear a set of stained white sneakers.
In line with absolutely no fashion trend as well, over their rear is a rather large rucksack. To the right of that rucksack is a crowbar hanging over-shoulder.
[IMG='width:399px;']https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/898eb4b5-13ba-4265-b694-d7ce19c0a773/dn7dcu-6213e535-e984-4a7f-a446-1380128562fb.jpg[/IMG]

-
Affiliation: Scattered Survivalists
Profession: N/A, Fugitive Pre-Collapse.
-

Equipment:
x1 Crowbar

x1 Canteen (Empty)
x1 Full Matchbook
x1 Additional thirty-two round magazine. (9mm / EMPTY)
x1 Carton of Cigarettes

x1 Thigh-Holster (Occupied)
x1 Matchbook (Well Used / Left Pocket)
x1 Pack of Cigarettes (Near Empty / Left Pocket)
A single (Steel-Frame) Jericho 941 chambered in .45ACP
The magazine it holds contains ten rounds, counting the one in the chamber.

Slung opposite of their thigh holster is a hip-level Centurion UC-9 Carbine, chambered for 9mm and semi-automatic only.
It holds a thirty-two round magazine, and, considering, is fairly hefty.

- - -

Characteristics:
(Despite having written the bloody sheet, I probably fudged the numbers a bit. If so, and it hasn't been fixed, screech at me.)
Strength: 5
Endurance: 3
Dexterity: 1
Intellect: 1
Attention: 6
Personality: 4
Luck: 1

-

Skills:

Melee: 100
Pistols & SMGs: 86
Rifles & Shotguns: 86
Throwing: 30
Survival: 58
First Aid: 25
Stealth: 7
Lockpicking: 7
Technology: 7
Mechanics: 3
 
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