Locations
- Oseros
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Oseros was born as a result of the combined powers of a Pantheon of Deities. The Deities, along with their elemental affinities, had powers also sourced in the forces of either Light or Darkness. Together, the Deities of Light - Asura, Shiva, Ramuh, Carbuncle, Leviathan, and Alexander - and the Deities of Darkness - Bahumut, Diablos, Siren, Odin, Titan, and Ifrit – created an inhabitable world, with the balance of the two forces of Light and Darkness. They also gifted the world with Four Crystals of Wind, Water, Fire, and Earth, to manage the natural occurrences within the world.
However, all was not as simple as it had been originally laid out. The mortals that had inhabited Oseros began to abuse the power of the Crystals granted to the world, often using them for their own misdeeds and desires. As if that wasn't enough, the balance between Light and Darkness fluctuated and had a profound effect on the Crystals. The wind could cease, or perhaps be so vicious as to bring ruin to ships and buildings. The tides of seas could grow high and turn violent, the water in lakes and rivers turning to a poisonous substance. Lands grew hot and unbearable, and volcanoes posed a danger by threatening to erupt at any moment. The land could refuse to grow crops and other plant life, the very earth drying up beneath people's feet, and the cracks in the ground threatening to split lands and tear apart cities. The Light could lengthen the day, grow to such an extent it burned everything it touched. The Darkness extended the night, enshrouded all in a cloud of shadows. The forces of Light and Darkness - despite having powers based in them - were out of the deities' hands. Even letting such problems spiral wasn't enough to make the mortals see the dangers, the folly that their actions helped to cause.
It was then decided amongst the Deities that when either force fluctuated, and the World found itself facing catastrophe, a group of mortals would be blessed with the powers to cleanse the Crystals and to stop the world from falling into chaos. These 'Warriors of the Crystals' became known as 'Warriors of Light' or 'Warriors of Darkness', depending on the force heavily at work. The Deities allowed such Warriors to make use of their powers through summoning - if they were truly worthy. Such Warriors became revered in bard's songs, bedtimes stories, drunken tall-tales. Or at least, the Warriors of Light did. Those 'of the Light' were associated with purity, and good, those with souls who sought to keep the world entirely at bay from Darkness, where anyone associated with it was considered evil, malicious, with no thought of defending the world, and instead, destroying the Light. The latter was seldom heard in legends, and if they were, they were hardly looked upon as righteously devoted to defending the world as the Warriors of Light had been.
What had started off as the Deities aiding the Warriors and their world, turned into a rivalry, a competition. Working together when one force took dominance over the other proved a hassle - with complaints, insults, sneers, fights exchanged between those with powers in one source or the other. Such pettiness had been exchanged between the Deities for an incredibly long time - not that the mere mortals within Oseros realised this. Even the Warriors to an extent had little idea of such things - after all, they, and only they would contact them if needed.
Oseros to this day remains in the loop of one force growing, the other dwindling, before it is ultimately defeated. Thousands upon thousands of years have passed, Warriors of Light and Darkness having come and gone...and the Deities stuck in that same loop.
- Skystead
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One of the most technologically advanced cities, Skystead boasts many achievements and a rich history. Airships have been created and manufactured here for several hundreds of years, with the flying ships proving their worth in quick travel, trade, and warfare. A wealth of knowledge is accessible from its large public library, only made accessible to the public twenty years ago. Many have devoted themselves to scouring every corner of its archives; though, rumours say it would take a thousand years to read every book in its expansive library.
The city here is also known for its research facility - Oseros’s top scientists and researchers flock here with a chance to help expand technology and be at the forefront of the next best discovery. In the previous few years, the facility has discovered a way to make their airships more efficient - by honing the powers of the Wind Crystal, their airships are unrivalled in speed and durability, even allowing the airships to fly seamlessly no matter the weather. It can be found in the research facility. It seems Skystead will never stop pursuing knowledge.
- Skystead Cesspit
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The Cesspit is the least talked about thing when it comes to Skystead listing the great wonders of their city. To many, it's a literal cesspit. Though, it's also been used as a means to get in and out of the city without having to use the front entrance, so to speak. It is connected to the Wyngar Cavern.
- Wyngar Cavern
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The Wyngar Cavern is the first of the 'alternative' entrance/exit of Skystead. Though, with the growing appearances of monsters becoming more apparent, the originally easy route to take has become something of a deathtrap to those who aren't prepared to go through it.
- Mesaad
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Mesaad has one of the most puzzling yet incredible city structures found in Oseros - their homes are built entirely on the side of a volcano. A thousand years before, when the Warriors of Light sought to cleanse the Fire Crystal in the volcano, it had gone haywire, causing the volcano to become more active and threaten to explode. Thankfully, the threat was neutralised before a catastrophe could occur. With the Fire Crystal in check, it controls the status of the volcano, meaning the inhabitants of Mesaad can live worry-free. They utilise the power of the Fire Crystal in order to make weapons and armour here, meaning Mesaad is one of the most prominent locations for unique forged items.
It is currently ruled by Queen Parthna Rydnia. The kingdom has lived in relative peace under the four years of her rule.
- The Hive
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Deep within the deserts within Mesaad's kingdom lives The Hive, a strange structure and habitat for both wildlife and strange monsters alike. It's entirely easy to bypass if you're travelling to Mesaad, though, impossible to bypass if you wish to reach the Gulgans' Hollow.
- Gulgans' Hollow
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This humble abode belongs to none other than to the race of the prophetic Gulgan, having lived here in seclusion and security for hundreds of years. They, by all means, gain visitors, looking for their futures and fates to be told to them, though, the trek through the Hive separates the determined from the flighty.
- Lakendale
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A fishing town found on the way towards Norcrest. Though not as grand and fantastic as the city, the town and its people are humble in nature, taking each day as it comes.
- Norcrest
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This port city is ruled over by Count Jerrick Valenick. Or so it’s believed. Really, the city seems to be under the thumb of the local organisation of thieves known as the Water Rats, due to their multiple connections with the business of trade and commerce, and their peculiar method of citizens paying them for certain cards to not steal from them. Needless to say, if you can’t afford a card, consider your wallet more empty than it was at the start of the day.
The structure of the city is predominantly water-based - there are platforms where one can walk around on, but most of the city forces you to grab some sort of little boat or raft to traverse the majority of the city. Most people use rafts - those boats are awfully expensive. The Water Crystal, surprisingly, is not held here, but in Tide Tower, a few miles away from the city, and overlooking the coast.
- The Marauding Moogle
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A tavern found within Norcrest. Though, it's not just a tavern for any old soul; most of it is mixed with criminals, sellswords, thieves, even adventurers pass through - so long as anyone who enters has the password, and swears not to let anything that is said or done within the four walls leak out.
- Tower of Tides
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The Tower of Tides houses the Water Crystal, which has dealings in affecting the tides, sea, and most things water related. There is a good network of Tower Guardians to tend to the Crystal here, with most living on the edge of the nearby forest on the way to the Tower so they can be as close as possible if anything were to happen.
- Mt. Tolaki
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If you wish to get to Estra, you haven't much choice but to go up and through Mt. Tolaki. No going around it, and most shortcuts could leave you more frustrated than by just taking the regular pathway. It's a difficult trek, with most seasoned travellers taking days to arrive on the other side.
- Estra
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Estra is known for being a rather elusive and difficult settlement to find. It finds itself nestled deep within the mountains and waterfalls, the terrain and environment often making it difficult to access. Therefore, Estra stays secluded from the other kingdoms, finding its own resources and abilities to keep this settlement running. That’s not to say people don’t wander from here, or refuse to make contact with others - Estra just finds itself comfortable sticking to what the citizens here know.
Estra houses the Earth Crystal in a nearby temple, not far from the settlement. Tezani Hirota was said to originate from Estra, with its current leaders claiming descent from her.
- Whimpering Wood
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Between Mesaad and Estra lies the Whimpering Woods, appropriately named because of the sounds that came from within the Forest. Many say the dead looking to cross over wander here, and vicious spirits roam the forest floor.
- Temple of the Earth Crystal
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Though it seems to be a comfortable and modest place to keep the Earth Crystal, inside is a whirlwind of traps and trials to get to it if you’re an intruder. It’s said to be kept guarded by a figure dubbed the ‘Overseer’. No one really knows how long they have been guarding the Crystal, where they originally came from, or who exactly they are. Needless to say, intruders have been unlucky not to come out of the temple. Though citizens of Estra are given a safe route through the temple, anyone not from Estra or deemed dangerous have to face the multiple traps - as well as the Overseer himself.
A memorial for Fintis Kimura, one of the Warriors of Light of Legend, is found nearby, apparently insisted upon by Tezani on her return to Estra.