PyroWarriorZ
Dragon Knight
It has been 50 years since the turtles defeated both Shredder and the Kraang, peace has returned to New York and the Turtles had now grown old.
However during their battles, many cans of mutagen were spread around the city and many mutants created, these mutants were met by fear and discrimination. Many still live in fear of the human world, but now that Master Splinter is dead from old age and the turtles are too old to fight, they have decided to become the masters and take in young mutants who shown potential, training them in the art of ninjutsu to protect the city as they once did.
However a new mysterious villain has taken up the mantle of Shredder, he now wears the dead Shredder's armor and no-one knows who he is. He is training his own mutant army to fight the turtle's disciples and kill the turtles for some personal vendetta.
Now a war begins on the streets of New York between the Hamato Clan; the turtle's team and the Foot Clan; the Shredder's team. Also, are the Kraang truly gone for good?
- In this Roleplay, you will be playing the teenage mutants are the two different sides. However this does not mean you cannot play a human, robot or something else special if you create a Character Sheet I like, but I will be picky with these.
- When playing a mutant you can have started life as either a human or an animal becoming a mutant.
- This universe will be based on a mixture of all the TMNT universes (1987, 2003 and 2012). However we will make the rules, history and etc up as we go along. The focus will be more on what is happening now, but if you are unsure about anything or which route we are going to take rather leave it to me or ask me!
- I may even accept Aliens, but this will have to be an exceptional Character Sheet and you will have to play it carefully or I will kick you at any time. This is very unlikely, so please avoid this.
- The Turtles and Shredder will be NPCs in this RP, no one may play them or any original characters from the show. I want all new characters.
- For now, no one can play the Kraang as they are completely gone.
- There are three sides you can choose, the Hamato Clan, the Foot Clan and No Clan. You may choose to change sides at some point in the Roleplay.
- This is the turtle's clan. They are are trained by Masters Leonard, Donatello, Raphael and Michael Angelo.
- They live in the sewers, in a vast underground network.
- They are the good guys and fight for justice and always follow the rules, protect civilians.
- These students tend to follow one specific master whose personality or views they most match. So rule-following personalities prefer master Leonardo as their master. Violent personalities or those who like to fight prefer Raphael as their master, smart or tech lovers prefer Donatello and silly party animals always stick with Michael Angelo.
- They tend to wear the color of their master, aka Leonardo's students wear blue, Raphael's wear red, etc.
- You don't have to wield your master's weapon, you can wield your own.
- This is the turtle's clan. They are are trained by Masters Leonard, Donatello, Raphael and Michael Angelo.
- This is the Shredder's clan. They are trained by Shredder personally.
- They live in the Foot HQ, a massive building located in New York with state of the art facilities.
- They are the bad guys and fight only for revenge and killing the turtles, they don't care who gets in the way or who gets hurt.
- Most of the Foot Clan is evil, they follow the new Shredder out respect, because he pays them or they get a chance to kill things which they love.
- However not all Foot Clan members are evil, some are just being misled into believing the turtles are the villains and are being lied to or trick in some way into following the Shredder or he saved them, so they feel the must follow him to repay their debt.
- This is the Shredder's clan. They are trained by Shredder personally.
- These are the drifters, mutants or others who have not joined either side and are just trying to survive. They either do not know of this fight or simply wish to avoid it.
- They live where ever they can find to live.
- Since they are not trained by either side, they have no ninjutsu training. Unless they once belonged to a clan, but left. Then there training is incomplete.
- These can still use weapons, just generally non-ninjutsu weapons like switchblades, guns, chains, knuckle dusters, etc.
- This can simply be an interim position until you decide to join a clan.
- These are the drifters, mutants or others who have not joined either side and are just trying to survive. They either do not know of this fight or simply wish to avoid it.
- No GodModing, PowerPlaying, Bunnying or anything of the like. Your fight skills will center around three possibilities: Ninjutsu, mutation and technology.
- These are basic skills like weapon-training, stealth skills, hand-to-hand combat and etc.
- These are available to those who are or were part of a clan. No clan, no skills. Also the longer you train with a clan, the better your skills. Obviously those who recently joined will not be as skilled as those who trained for years.
- They usually tend to focus on one weapon. Even though you may be trained in other weapons and have things like grappling hooks, throwing stars, etc. I want each mutant to be trained in one specific weapon that they mainly use, just like each of the turtles did. This is a rule in the RP, I don't want multiple weapon wielding mutants wielding more than one type of weapon.
- Any weapon may be used, not only the four from the original turtles. You can use Tonfa, Crossbow, Axe, Polearm, Knuckle Dusters, Maces, etc.
- Fangs, stings, claws do not count as weapons.
- These are basic skills like weapon-training, stealth skills, hand-to-hand combat and etc.
- Mutants make one an anthropomorphic animal. I want only one animal in your mutation please.
- No mythological species either.
- Mutants sometimes have an ability granted to them via their mutation. I don't want all these extra magical abilities coming in. Unless they are something that a species actually has, I don't want to hear about them. I prefer the concentration to stay on fighting skills. So I don't want Chameleons that can actually go invisible, Reptiles that can heal from any injury, Snakes with acidic spit or Cheetahs with super speed. Be realistic.
- Only realistic abilities like poison bites, limited flight, claws, etc. In fact they should be so obvious you shouldn't have to mention them, we should know what they are automatically by your species. If you have to explain them, you probably shouldn't have them. The only way I'll allow extra strong abilities is with lack of ninjutsu, weapon and technology.
- With poisonous animals, no poison may be toxic. All poisons will only weaken the other character and must be hard to inflict.
- Fangs, stings, claws do not count as weapons.
- You can gain an animal's weakness to make it more interesting.
- Mutants make one an anthropomorphic animal. I want only one animal in your mutation please.
- Sometimes instead of ninjutsu training I will allow advanced technology to be wielded.
- These would obviously be left-overs from the Kraang. These could include special guns, cool tech devices, etc. Nothing over-powered. Please be liberal with this, I will be strict!
- These would be instead of a Ninjutsu weapon and keep them limited, one, two maybe, three is the absolute max.
- Sometimes instead of ninjutsu training I will allow advanced technology to be wielded.
These three skills must be used in a nice balance. You cannot have all three.
You are either a powerful ninja, have a strange and power ability or have powerful tech. If you wish to have multiple, then obviously each will be much weaker.
Eg: So while you may be trained both ninjutsu and have some tech, like a gun. I expect a simple gun with no advanced powers and your ninjutsu to be weaker than other masters as you rely too much on you tech.
- I am a strict Game Master, if you don't like it. Don't sign up.
- More rules to come...
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