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Fandom Tear in the Multiverses: Through Chaos We Go! (Hub/Signups)

Name: Cosplay Pikachu
Age: While pokemon years don't translate perfectly into human ones, she'd be about 23 in human years
Gender: F
Origin Universe (What show/game/movie/series etc. did they come from?): Pokemon
Species: Pikachu
Appearance (Both written descriptions and pictures are fine):

Without Costume
Spr_6o_025_C.png


With costumes (From left to right: Pikachu Belle, Pikachu Libre, Pikachu Ph.D, Pikachu Pop Star, Pikachu Rock Star)
cosplay-pika.jpg

*Skills:

Crowdpleaser- Pikachu is good at getting a large group of people's attention with her contest-star knowledge.

*Powers:

Electricity- Pikachu can launch balls of electricity (Electro Ball), excrete a bolt of electricity (Thunderbolt), and charge her tackles with electricity (Volt tackle).

Electricity Immunity-Due to her ability, Lightning Rod, she is not harmed by electricity. It instead increases her Sp. Attack slightly.

Costume Powers- Depending on the costume she is wearing, she can use Icicle Crash (Belle), Flying Press (Libre), Electric Terrain (Ph.D), Draining Kiss (Pop star), or Meteor Mash (Rock Star). If she is not wearing a costume, she can use Thunder Shock.

*Other Advantages:

Pikachu Language- Pikachu can speak to other pokemon efficiently, and to other rodent creatures with less efficiency

*Disadvantages (Yes, this is optional, but do not get too carried away with it):

Pikachu Language- While Pikachu can understand human language, most people can't understand the pokemon language, and will only hear her words as 'pika'. This makes communication with humans difficult

Type Disadvantage- Since Pikachu is weak to ground type pokemon, ground based magic and abilities are supereffective against her, and people who use such abilities are less effected by her electricity

Evolution Lacking- Pikachu can't evolve into Raichu, and isn't effected by Eviolite.

*Items:

Costumes- The aforementioned costumes that let her use different moves.

Light Ball-Currently holding it. Doubles her attack and special attack.

*Bio: A former contest star of 7 pokemon regions, her reign of the stage was ended quickly by a mysterious portal that she fell into. Seperated from her costars and her trainer, she's been in the Old Disneyland for a while, strutting her stuff and gaining the reputation of "that damned pikachu who prances around in costumes".

Other: Pi-ka-chuu!
 
(this isn't the main character i want to bring in, she's going to take a little more time)
 
Name: Zach Winslow


Age: 21


Gender: Male


Origin Universe: Pokemon OC


Species: Human


Appearance: Zach.png


Personality: Zach is a tough, and adventurous youth. Even though he’s gotten experience from finishing his journey he’s still brash, and isn’t one to back down from a fight. He has a fierce determination and a deep connection to his team. As his eccentric way of training includes his own body as well as his Pokémon’s power. He’s loud, and is a bit naive because of how quickly he decides to make friends with people, but he does hold a grudge and if his back is stabbed, he won’t be quick to forgive. All around Zach is a young man who lives for the thrill of adventure.


Skills:

*Knows how his team most efficiently battles.

*A good tactician when it comes to battling.

*Not a bad brawler when it comes down to fists.


Powers: Zach is human he doesn’t have any superhuman powers, unless you count his ability to pretty much understand his Pokemon, but that’s mostly due to friendship, and experience than anything supernatural.


Disadvantages: He is human, and reckless.


Items: Six pokeballs

Key stone

Z-ring


Bio: Zach started his journey at ten years of age like most people in the Pokémon world, it was a bit of a bumpy start as his local Pokémon Professor who was known for being forgetful forgot about Zach’s need for a starter. Luckily there was one available Pokémon a stuck up, disobedient Litten. The trainer and Pokémon had a rough start, but through thick and thin they stuck together as Zach progressed through his journey, caught other Pokémon, and challenged gym leaders. Zach didn’t beat every gym on the first try and that only made him appreciate winning all the more as his Pokémon steadily increased in powers. As he started to near the end of his journey, he began to truly unlock the full potential of his team’s battling capabilities. Acquiring a Key Stone, and finding a rare ore to mega evolve one of his Pokémon, as well as a Z-Ring and two Z-Crystals to preform Z-moves with. When he found himself worthy, Zach entered the Pokémon League Tournament, and fought his way to battles with the Elite Four which he unluckily lost, which led Zach to his years of adventure to train himself, and his Pokémon to become strong enough to beat the Elite Four and become a Pokémon Master.



His Team


Name: Incineroar

Age: ?

Gender: Male

Origin Universe: Pokemon

Species: Incineroar

Appearance: pkmn_incineroar.png

Personality: As a Litten Incineroar’s personality was more aloof, distant, quiet, and disobedient towards his trainer. The little cat Pokémon might not have been an ideal starter but as they spent more time together Incineroar, and Zach became good friends. Incineroar found his Trainer’s loud antics quite funny. When Litten evolved into Torracat it became louder and more rambunctious, like Zach was rubbing off on him, and as Incineroar he is even more like Zach with a fierce determination to win, and a friendly rowdy disposition. He is more of an ring leader among Zach’s team and will fiercely stand up for his fellow Pokémon.

Powers/Attacks:
Blaze: Incineroar's ability that increases the power of his fire type attacks when he takes enough damage.

Flamethrower: A fire type attack in which Incineroar breathes a blast of fire from his mouth.

Flame Charge: A fire type attack in which Incineroar propels itself forward surrounded by fire, using this attack increases Incineroar's speed.

Cross Chop: A fighting type move in which Incineroar a double chop with its forearms crossed.

Darkest Lariat: A Dark type attack, Incineroar swings both of his arms and hits the target.

Malicious Moonsault: Incineroar's Z-move, Incineroar strengthens its body using Z-Power and slams into its opponent at full force.

Disadvantages:

Typing: Like all pokemon Incineroar takes more damage from attacks that are of an element he is weak to. His own attacks would be less effective if an enemy specialized in a type that he is weak to such as Water.

Scaredy Cat: Even though Incineroar is exceptionally brave water sets him on edge and he is subject to panic.

Items: Incinium Z Crystal




Name: Tyrantrum

Age: ?

Gender: Male

Origin Universe: Pokemon

Species: Tyrantrum

Appearance: Tyrantrum.png

Personality: Tyrantrum is gruff and is far more protective than affectionate. It is highly distrustful of most humans and it is not a good idea to approach Zach when this Pokémon is out of its poke ball.

Powers/Attacks:
Strong Jaw: Tyrantrum's ability that increases the power of his biting attacks.

Earthquake: A ground type move, Tyrantrum creates a massive earthquake that has no effect on flying opponents.

Dragon Tail: A dragon type move, Tyrantrum lashes out with his powerful tail that sends the victim flying.

Crunch: A dark type move, Tyrantrum brutally bites down on his opponent.

Ancient Power: A rock type attack, Tyrantrum unleashes a prehistoric power that raises its power.

Devastating Drake: A Dragon Z-move, Tyrantrum uses its aura to attack an opponent with devastating force.

Items: Dragonium Z-Crystal

Weakness:
Typing: Like all pokemon Tyrantrum takes more damage from attacks that are of an element he is weak to. His own attacks would be less effective if an enemy specialized in a type that he is weak to such as Ice.




Name: Vaporeon

Age: ?

Gender: Female

Origin Universe: Pokemon

Species: Vaporeon

Appearance: 134Vaporeon_AG_anime.png

Personality: To put it into a few words Vaporeon is rather prissy she often cares more about her looks than winning a battle, much to the annoyance of Zach. Unluckily no amount of training has gotten around this, however Zach has found a way to get Vaporeon to listen through throwing a compliment or two her way.

Powers/Attacks:
Water absorb: Vaporeon's ability, this ability allows Vaporeon to regain energy and heal itself when hit with a water type move.

Water gun: A water type move, Vaporeon shoots a rushing blast of water out of her mouth.

Surf: A water type move, Vaporeon generates a massive wave that swamps the entire field, it also allows her to carry her trainer over large bodies of water.

Waterfall: A water type move, Vaporeon charges at its foe with great speed it also means she can swim over waterfalls, bringing her trainer with her.

Hydro pump: A water type move, the victim of this attack is blasted with a huge volume of water under great pressure

Weakness:
Typing: Like all pokemon Vaporeon takes more damage from attacks that are of an element she is weak to. Her own attacks would be less effective if an enemy specialized in a type that she is weak to such as electric.

Vanity: As aforementioned Vaporeon is a very vain pokemon who cares about its appearance more than the battle at hand at times. This can make it a challenge to command.




Name: Fearow

Age: ?

Gender: Female

Origin Universe: Pokemon

Species: Fearow

Appearance: 250px-022Fearow.png

Personality: Fearow is a dependable Pokemon she will mostly obey any commands issued by Zach, and usually serves as his eye in the sky. The flying type is his most aloof Pokémon it isn’t downright hostile but it doesn’t like to be in direct contact with humans it doesn’t know.

Powers/Attacks:
Keen eye: Fearow's ability that makes it so it's accuracy will not be affected by attacks or conditions on the battlefield.

Roost: A flying type move, Fearow heals itself while using this attack.

Quick Attack: A normal type move, The user lunges at the target at a speed that makes it almost invisible.

Fly: A flying type move, Fearow flies high into the sky before crashing down onto her opponents, this attack also allows Fearow to carry her trainer over large distances.

Drill Peck: A Flying type move, a strong spinning peck attack

Disadvantages:
Typing: Like all pokemon Fearow takes more damage from attacks that are of an element she is weak to. her own attacks would be less effective if an enemy specialized in a type that she is weak to such as Rock.




Name: Abomasnow

Age:?

Gender: Male

Origin Universe: Pokemon

Species: Abomasnow

Appearance: abomasnow.jpg

Personality: Abomasnow is a Pokémon that hates to let its trainer down. It gives every task its all and if it does happen to fail it acts quite cowed as if it expects and outburst from Zach. Around other people and Pokémon Abomasnow tries to act tough but is a softy at heart.

Powers/Attacks:
Snow Warning: Abomasnow's ability which summons a hailstorm during battle.

Ice Punch: An Ice type move, Abomasnow hits his opponent with an icy punch.

Wood Hammer: A grass type move, Abomasnow hits his opponent with its body.

Blizzard: An Ice type Move, Abomasnow summons a raging blizzard to attack his opponent.

Ice Beam: An Ice type move, Abomasnow fires a freezing blast at his opponent which can freeze it's target solid.

Mega evolution: Using the Abomasite in tandem with Zach's Keystone Abomasnow can temporarily evolve into his mega evolution, Mega Abomasnow, as Mega Abomasnow all of his attacking power is increased greatly.

Items: Abomasite

Disadvantage:
Typing: Like all pokemon Abomasnow takes more damage from attacks that are of an element he is weak to. His own attacks would be less effective if an enemy specialized in a type that he is weak to such as Fire.



Name: Seviper

Age: ?

Gender: Male

Origin Universe: Pokémon

Species: Seviper

Appearance: Seviper_AG_anime.png

Personality: Seviper has an easy going lazy disposition that can give it quite a few issues when it comes to battling, though once it gets going Seviper is a pretty good battler. This good-natured serpent Pokémon is by far his friendliest around strangers due to its relaxed state of being.

Powers/Attacks:
Infiltrator: Seviper's ability which allows its attacks to slip past substitutes and armor.

Poison Jab: A poison attack, Seviper slams its body into its opponent, which may infect the victim with poison.

Poison Tail: A poison type attack, Seviper stabs his opponent with its blade like tail, the victim may be affected by poison.

Poison Fang: A poison type attack, Seviper bites his opponent with its huge fangs which may inflict poison on the target.

Dark Pulse: A dark type attack, Seviper unleashes a horrible energy filled with dark thoughts, and a horrible aura.

Disadvantages:
Typing: Like all pokemon Seviper takes more damage from attacks that are of an element he is weak to. His own attacks would be less effective if an enemy specialized in a type that he is weak to such as Psychic.

Feud: Like all of his kind Seviper hates Zangoose and if it goes against a Zangoose it is uncharacteristically, and refuses to follow orders if it's even in the vicinity of a Zangoose.
 
Last edited:
Name: Caitlin the Nurse
Age: Unclear, but presumed in her late twenties
Gender: Female
Origin Universe (What show/game/movie/series etc. did they come from?): Terraria (with a little headcanon and some additional personality)
Species: Human
Appearance (Both written descriptions and pictures are fine):
d2059a5bf4ea72833f3a234428e5a295.jpg



*Powers:

Healing Services- Catilin can heal someone back to full capacity when given the appropriate amount of money.
Syringes-Catilin can use and throw syringes that heal whoever is using or hit by them a little. She can throw poison filled syringes at enemies that damage and poison them.
Respawn -If Catilin dies, she'll respawn the next morning.

*Disadvantages (Yes, this is optional, but do not get too carried away with it):

Squishy NPC- Catilin is very mortal and very capable of being crushed by big bads.
Respawn Breaker- A few enchanted weapons can break Catilin's respawn cycle and kill her for certain if used on her.

*Bio:
Ever since the hero of her world killed the Moon Lord for the umpteenth time and left, the NPCs have been left to do whatever they want and speak freely without dialogue. After being killed by three speeding unicorns, she respawned in this world and has been using her powers to make some money. She's managed to save up enough to go on a fancy Sol'Vatten vacation.


Other:

Very snarky.
 
Name: Caitlin the Nurse
Age: Unclear, but presumed in her late twenties
Gender: Female
Origin Universe (What show/game/movie/series etc. did they come from?): Terraria (with a little headcanon and some additional personality)
Species: Human
Appearance (Both written descriptions and pictures are fine):
d2059a5bf4ea72833f3a234428e5a295.jpg



*Powers:

Healing Services- Catilin can heal someone back to full capacity when given the appropriate amount of money.
Syringes-Catilin can use and throw syringes that heal whoever is using or hit by them a little. She can throw poison filled syringes at enemies that damage and poison them.
Respawn -If Catilin dies, she'll respawn the next morning.

*Disadvantages (Yes, this is optional, but do not get too carried away with it):

Squishy NPC- Catilin is very mortal and very capable of being crushed by big bads.
Respawn Breaker- A few enchanted weapons can break Catilin's respawn cycle and kill her for certain if used on her.

*Bio:
Ever since the hero of her world killed the Moon Lord for the umpteenth time and left, the NPCs have been left to do whatever they want and speak freely without dialogue. After being killed by three speeding unicorns, she respawned in this world and has been using her powers to make some money. She's managed to save up enough to go on a fancy Sol'Vatten vacation.


Other:

Very snarky.
Accepted.
 
Name: Zach Winslow


Age: 21


Gender: Male


Origin Universe: Pokemon OC


Species: Human


Appearance: View attachment 542141


Personality: Zach is a tough, and adventurous youth. Even though he’s gotten experience from finishing his journey he’s still brash, and isn’t one to back down from a fight. He has a fierce determination and a deep connection to his team. As his eccentric way of training includes his own body as well as his Pokémon’s power. He’s loud, and is a bit naive because of how quickly he decides to make friends with people, but he does hold a grudge and if his back is stabbed, he won’t be quick to forgive. All around Zach is a young man who lives for the thrill of adventure.


Skills:

*Knows how his team most efficiently battles.

*A good tactician when it comes to battling.

*Not a bad brawler when it comes down to fists.


Powers: Zach is human he doesn’t have any superhuman powers, unless you count his ability to pretty much understand his Pokemon, but that’s mostly due to friendship, and experience than anything supernatural.


Disadvantages: He is human, and reckless.


Items: Six pokeballs

Key stone

Z-ring


Bio: Zach started his journey at ten years of age like most people in the Pokémon world, it was a bit of a bumpy start as his local Pokémon Professor who was known for being forgetful forgot about Zach’s need for a starter. Luckily there was one available Pokémon a stuck up, disobedient Litten. The trainer and Pokémon had a rough start, but through thick and thin they stuck together as Zach progressed through his journey, caught other Pokémon, and challenged gym leaders. Zach didn’t beat every gym on the first try and that only made him appreciate winning all the more as his Pokémon steadily increased in powers. As he started to near the end of his journey, he began to truly unlock the full potential of his team’s battling capabilities. Acquiring a Key Stone, and finding a rare ore to mega evolve one of his Pokémon, as well as a Z-Ring and two Z-Crystals to preform Z-moves with. When he found himself worthy, Zach entered the Pokémon League Tournament, and fought his way to battles with the Elite Four which he unluckily lost, which led Zach to his years of adventure to train himself, and his Pokémon to become strong enough to beat the Elite Four and become a Pokémon Master.



His Team


Name: Incineroar

Age: ?

Gender: Male

Origin Universe: Pokemon

Species: Incineroar

Appearance: View attachment 542142

Personality: As a Litten Incineroar’s personality was more aloof, distant, quiet, and disobedient towards his trainer. The little cat Pokémon might not have been an ideal starter but as they spent more time together Incineroar, and Zach became good friends. Incineroar found his Trainer’s loud antics quite funny. When Litten evolved into Torracat it became louder and more rambunctious, like Zach was rubbing off on him, and as Incineroar he is even more like Zach with a fierce determination to win, and a friendly rowdy disposition. He is more of an ring leader among Zach’s team and will fiercely stand up for his fellow Pokémon.

Powers/Attacks:
Blaze: Incineroar's ability that increases the power of his fire type attacks when he takes enough damage.

Flamethrower: A fire type attack in which Incineroar breathes a blast of fire from his mouth.

Flame Charge: A fire type attack in which Incineroar propels itself forward surrounded by fire, using this attack increases Incineroar's speed.

Cross Chop: A fighting type move in which Incineroar a double chop with its forearms crossed.

Darkest Lariat: A Dark type attack, Incineroar swings both of his arms and hits the target.

Malicious Moonsault: Incineroar's Z-move, Incineroar strengthens its body using Z-Power and slams into its opponent at full force.

Disadvantages:

Typing: Like all pokemon Incineroar takes more damage from attacks that are of an element he is weak to. His own attacks would be less effective if an enemy specialized in a type that he is weak to such as Water.

Scaredy Cat: Even though Incineroar is exceptionally brave water sets him on edge and he is subject to panic.

Items: Incinium Z Crystal




Name: Tyrantrum

Age: ?

Gender: Male

Origin Universe: Pokemon

Species: Tyrantrum

Appearance: View attachment 542143

Personality: Tyrantrum is gruff and is far more protective than affectionate. It is highly distrustful of most humans and it is not a good idea to approach Zach when this Pokémon is out of its poke ball.

Powers/Attacks:
Strong Jaw: Tyrantrum's ability that increases the power of his biting attacks.

Earthquake: A ground type move, Tyrantrum creates a massive earthquake that has no effect on flying opponents.

Dragon Tail: A dragon type move, Tyrantrum lashes out with his powerful tail that sends the victim flying.

Crunch: A dark type move, Tyrantrum brutally bites down on his opponent.

Ancient Power: A rock type attack, Tyrantrum unleashes a prehistoric power that raises its power.

Devastating Drake: A Dragon Z-move, Tyrantrum uses its aura to attack an opponent with devastating force.

Items: Dragonium Z-Crystal

Weakness:
Typing: Like all pokemon Tyrantrum takes more damage from attacks that are of an element he is weak to. His own attacks would be less effective if an enemy specialized in a type that he is weak to such as Ice.




Name: Vaporeon

Age: ?

Gender: Female

Origin Universe: Pokemon

Species: Vaporeon

Appearance: View attachment 542144

Personality: To put it into a few words Vaporeon is rather prissy she often cares more about her looks than winning a battle, much to the annoyance of Zach. Unluckily no amount of training has gotten around this, however Zach has found a way to get Vaporeon to listen through throwing a compliment or two her way.

Powers/Attacks:
Water absorb: Vaporeon's ability, this ability allows Vaporeon to regain energy and heal itself when hit with a water type move.

Water gun: A water type move, Vaporeon shoots a rushing blast of water out of her mouth.

Surf: A water type move, Vaporeon generates a massive wave that swamps the entire field, it also allows her to carry her trainer over large bodies of water.

Waterfall: A water type move, Vaporeon charges at its foe with great speed it also means she can swim over waterfalls, bringing her trainer with her.

Hydro pump: A water type move, the victim of this attack is blasted with a huge volume of water under great pressure

Weakness:
Typing: Like all pokemon Vaporeon takes more damage from attacks that are of an element she is weak to. Her own attacks would be less effective if an enemy specialized in a type that she is weak to such as electric.

Vanity: As aforementioned Vaporeon is a very vain pokemon who cares about its appearance more than the battle at hand at times. This can make it a challenge to command.




Name: Fearow

Age: ?

Gender: Female

Origin Universe: Pokemon

Species: Fearow

Appearance: View attachment 542145

Personality: Fearow is a dependable Pokemon she will mostly obey any commands issued by Zach, and usually serves as his eye in the sky. The flying type is his most aloof Pokémon it isn’t downright hostile but it doesn’t like to be in direct contact with humans it doesn’t know.

Powers/Attacks:
Keen eye: Fearow's ability that makes it so it's accuracy will not be affected by attacks or conditions on the battlefield.

Roost: A flying type move, Fearow heals itself while using this attack.

Quick Attack: A normal type move, The user lunges at the target at a speed that makes it almost invisible.

Fly: A flying type move, Fearow flies high into the sky before crashing down onto her opponents, this attack also allows Fearow to carry her trainer over large distances.

Drill Peck: A Flying type move, a strong spinning peck attack

Disadvantages:
Typing: Like all pokemon Fearow takes more damage from attacks that are of an element she is weak to. her own attacks would be less effective if an enemy specialized in a type that she is weak to such as Rock.




Name: Abomasnow

Age:?

Gender: Male

Origin Universe: Pokemon

Species: Abomasnow

Appearance: View attachment 542146

Personality: Abomasnow is a Pokémon that hates to let its trainer down. It gives every task its all and if it does happen to fail it acts quite cowed as if it expects and outburst from Zach. Around other people and Pokémon Abomasnow tries to act tough but is a softy at heart.

Powers/Attacks:
Snow Warning: Abomasnow's ability which summons a hailstorm during battle.

Ice Punch: An Ice type move, Abomasnow hits his opponent with an icy punch.

Wood Hammer: A grass type move, Abomasnow hits his opponent with its body.

Blizzard: An Ice type Move, Abomasnow summons a raging blizzard to attack his opponent.

Ice Beam: An Ice type move, Abomasnow fires a freezing blast at his opponent which can freeze it's target solid.

Mega evolution: Using the Abomasite in tandem with Zach's Keystone Abomasnow can temporarily evolve into his mega evolution, Mega Abomasnow, as Mega Abomasnow all of his attacking power is increased greatly.

Items: Abomasite

Disadvantage:
Typing: Like all pokemon Abomasnow takes more damage from attacks that are of an element he is weak to. His own attacks would be less effective if an enemy specialized in a type that he is weak to such as Fire.



Name: Seviper

Age: ?

Gender: Male

Origin Universe: Pokémon

Species: Seviper

Appearance: View attachment 542147

Personality: Seviper has an easy going lazy disposition that can give it quite a few issues when it comes to battling, though once it gets going Seviper is a pretty good battler. This good-natured serpent Pokémon is by far his friendliest around strangers due to its relaxed state of being.

Powers/Attacks:
Infiltrator: Seviper's ability which allows its attacks to slip past substitutes and armor.

Poison Jab: A poison attack, Seviper slams its body into its opponent, which may infect the victim with poison.

Poison Tail: A poison type attack, Seviper stabs his opponent with its blade like tail, the victim may be affected by poison.

Poison Fang: A poison type attack, Seviper bites his opponent with its huge fangs which may inflict poison on the target.

Dark Pulse: A dark type attack, Seviper unleashes a horrible energy filled with dark thoughts, and a horrible aura.

Disadvantages:
Typing: Like all pokemon Seviper takes more damage from attacks that are of an element he is weak to. His own attacks would be less effective if an enemy specialized in a type that he is weak to such as Psychic.

Feud: Like all of his kind Seviper hates Zangoose and if it goes against a Zangoose it is uncharacteristically, and refuses to follow orders if it's even in the vicinity of a Zangoose.
Accepted.
 
Name: Agent 3
Age: 16
Gender: Female
Origin Universe (What show/game/movie/series etc. did they come from?): Splatoon
Species: Inkling
Appearance (Both written descriptions and pictures are fine):
40752292_426974001164909_8085231215300975313_n.jpg

(this was literally the only thing I could find that didn't have the goop on her eye and I liked)

*Skills:

Gun Use- Thanks to her years of experience wielding splattershots and other weapons, Agent 3 is incredibly capable with firearms.

*Powers:

Squid Form- Agent 3 can turn into a squid, where she can move quickly and up walls in her own ink, and refill her ink tank.

Roller- Agent 3 can dodge roll even without wielding dualies.

Quick Special Recharge- Agent 3's specials charge up much quicker than a normal inkling's, thanks to tampering with her weapon kit.

Multiple Specials -Thanks to tampering with her weapons kit, Agent 3 can use Inkjet, Bubble Blower, Autobomb Launcher, Tenta Missiles, and Super Jump Splashdowns all with one Hero Shot.

*Disadvantages (Yes, this is optional, but do not get too carried away with it):

Water- Agent 3 cannot swim or take hits from water-based anything due to her body's composure. If she exposed enough to it, she will die.

Special Limitations- Agent 3 must pop the bubbles from the bubble blower manually with her own ink, the autobombs she throws and launches can be avoided with enough running, the missiles can be dodged, and her super jump splashdowns can be seen coming.

*Items:

Hero Shot- The good old unupgraded design from the first Splatoon game that she uses in Splatoon 2: Octo Expansion
Autobombs-
Heat seeking bombs that follow the nearest enemy, and then explode. Several of them can be released with her Autobomb Launcher.
 
Name: Agent 3
Age: 16
Gender: Female
Origin Universe (What show/game/movie/series etc. did they come from?): Splatoon
Species: Inkling
Appearance (Both written descriptions and pictures are fine):
40752292_426974001164909_8085231215300975313_n.jpg

(this was literally the only thing I could find that didn't have the goop on her eye and I liked)

*Skills:

Gun Use- Thanks to her years of experience wielding splattershots and other weapons, Agent 3 is incredibly capable with firearms.

*Powers:

Squid Form- Agent 3 can turn into a squid, where she can move quickly and up walls in her own ink, and refill her ink tank.

Roller- Agent 3 can dodge roll even without wielding dualies.

Quick Special Recharge- Agent 3's specials charge up much quicker than a normal inkling's, thanks to tampering with her weapon kit.

Multiple Specials -Thanks to tampering with her weapons kit, Agent 3 can use Inkjet, Bubble Blower, Autobomb Launcher, Tenta Missiles, and Super Jump Splashdowns all with one Hero Shot.

*Disadvantages (Yes, this is optional, but do not get too carried away with it):

Water- Agent 3 cannot swim or take hits from water-based anything due to her body's composure. If she exposed enough to it, she will die.

Special Limitations- Agent 3 must pop the bubbles from the bubble blower manually with her own ink, the autobombs she throws and launches can be avoided with enough running, the missiles can be dodged, and her super jump splashdowns can be seen coming.

*Items:

Hero Shot- The good old unupgraded design from the first Splatoon game that she uses in Splatoon 2: Octo Expansion
Autobombs- Heat seeking bombs that follow the nearest enemy, and then explode. Several of them can be released with her Autobomb Launcher.
Accepted.
 
Name:47
Age:In HITMAN 2, He's 55.
Gender:M
Origin Universe (What show/game/movie/series etc. did they come from?):HITMAN game series.
Species:Human(Cloned however, and the 47 in his name means he's the 47th clone.)
Appearance (Both written descriptions and pictures are fine):Hitman-Agent-47-Suit-600x721.jpg
Requiem2018.png
(Depending on what kind of mission he's on)
*Personality:He usually suppresses his emotions as it would interfere with the missions he's on. Cold, Hard exterior and often quiet. However he has a soft side as shown when he took care of a rabbit during his younger years. He's also patient as shown during Sniper training.
*Skills:Gun Mastery(Knowing how guns work and when to aim them. His patience helps this aspect a lot.) Master of Disguise(When he sneaks behind someone and knocks them out. He can hide the body and take their clothes as a disguise.) Stealth (Basically he's one of the stealthiest people alive that don't have super powers. As he has shoes that don't squeak. Silencers on most of his weapons. ETC)
*Powers:Kinda a power. Instinct(It increases the user's senses. He could see pedestrians patterns, movements, and detects where they are currently as long as they are in a mile radius of him)
*Other Advantages: Diana can give him tips of how to get the job done. Plus he has a high IQ as stated in the novels.
*Disadvantages (Yes, this is optional, but do not get too carried away with it):He buys his own guns? I don't really know. The games or novels don't state or show any weaknesses he has.
*Items:In Hitman 2, here's the list of weapons he owns (
  1. Briefcase
  2. Emetic Pills
  3. Fiber Wire
  4. Fish
  5. Fragmentation Grenade
  6. HWK 21 MK II
  7. ICA 19
  8. ICA 19 Chrome
  9. ICA 19 Silverballer MK II
  10. ICA Micro Remove Explosive
  11. ICA Proximity Concussion Device
  12. ICA Proximity Explosive MK II
  13. ICA Proximity Micro Explosive
  14. ICA Proximity Taser
  15. ICA Remote Concussion Device
  16. ICA Remote Explosive MK II
  17. ICA Remote Taser
  18. Kalmer 1-Tranquilizer
  19. Lethal Pills
  20. Lethal Syringe MK II
  21. Remote EMP Charge
  22. Sedative Pills
  23. Shovel
  24. Sniper Rifle
  25. The Pale Duck)
*Bio:

Origins
Agent 47 is a genetically enhanced human being, his DNA is the culmination of decades of secret research into gene augmentation. His creation was funded by five criminal masterminds who donated their own DNA to the project.[2]
47's five genetic fathers, from left to right; Pablo Ochoa, Ort Meyer, Lee Hong, Frantz Fuchs and Arkadij Jegorov
In the 1950's, five men of various nationalities began serving in the same unit of the French Foreign Legion, namely, Otto Wolfgang Ort-Meyer, Lee Hong, Pablo Belisario Ochoa, Frantz Fuchs, and Arkadij Jegorov.[2] After finishing their service, Ort-Meyer started up a mental institution in Romania as a cover for genetic experiments, while all the other four became major crime lords and terrorists. In exchange for research funding, Ort-Meyer decided to provide his former comrades with donor organs harvested from clone bodies, which could extend their longevity. Therefore, even in all of the terrorists' 60s, they looked much younger.
Dr. Ort-Meyer's goal was to create "perfect assassins" who could be as physically fit as humanly possible and were capable of obeying orders with devotion and unquestioning loyalty.[2] Dr. Ort-Meyer tried to make his discoveries public before the 47 clone was created, however, he is discredited as a scientist by his peers as they thought that Ort-Meyer's radical theories were insane.[2]
Infancy and Tube

Agent 47's barcode.
Agent 47 was created on September 5, 1964, in Ort-Meyer's asylum in Romania. He had the numbers "640509-040147" tattooed on the back of his head ("64-05-09" is the date of creation, "04" marks he is part of Series IV, "01" marks that he is the first, and "47" is to represent that he is the 47th), followed several years later by a Universal Product Code. Dr. Ort-Meyer saw 47 as his first genetically complete success and gave him slightly more attention, even though he had other specimens to consider.[3]
From ages five to seven, 47 was quiet and showed little social interaction. His only display of affection was towards a runaway laboratory rabbit he adopted on August 21, 1970, displeasing Dr. Ort-Meyer.[3] However, it died on May 2, 1972. Ort-Meyer noticed 47 crying and was surprised, as he'd never seen any of his clones do so before. Five years later, he also showed affection to a pet mouse. He cared for the mouse for about a month, until it was killed by a fellow clone as a cruel prank.[3]
Subsequently, after (or during) 47's creation, five more 47 clones were made.[4]
Adolescence

As portrayed in the comic series Agent 47: Birth of the Hitman, 47 had formed a brotherly relationship with a clone named 6 and together they were an impressive team of assassins. At one point in their childhood on March 23, 6 convinced 47 to run away from the asylum with him and they took refuge in a small farming village before being apprehended again. They would try again many years later in the late 1980s - while on assignment in Berlin, they coerced a German scientist to neutralize their explosive chip implants (he was the same person to have designed them, while being employed by Ort-Meyer), after which 47 killed him against 6's intentions. When they returned to the asylum as instructed, they attempted to free the rest of the clones (killing several guards in the process) before 6 escaped and 47 was taken in by the rest of Ort-Meyer's security. 6 would go on to live in the outside world under the assumed name Lucas Grey.
47 has very different memories of a "6" clone in the novel Hitman: Enemy Within; in this version of events, 6 bullied him until 47 killed him in a bathroom stall when they were both 12 (circa 1977). 47 then achieved a daring escape from the asylum, during which he made a fiber wire out of a windowsill and broken parts of a broom, oiled squeaky door hinges to sneak out, and stashed a bow and arrow to kill a guard dog before he jumped the gate and hitchhiked into a Romanian town. He first noticed luxury clothing stores, which may have influenced his penchant for suit-and-tie apparel as an adult. Later, an asylum doctor found him at a bus stop and ironically rewarded him with a pancake breakfast. He explained to 47 that he was right to kill that series 6 clone and had done a good job of it, but should in the future only kill when instructed to do so.
When 47's memory is wiped with an experimental serum in Birth of the Hitman, Ort-Meyer convinced him of the Enemy Within version of events, making a passing reference to "how you killed your tormentor, 6, at the age of twelve." 47 insists "That's not what happened, father", to which Ort-Meyer replies "When we're done here, 47, it will be."
Between ages thirteen and twenty-three (1978–1987), 47 began a fairly negative relationship with the asylum staff, attributed to his chronic uneasiness stemming from his regular medical checkups and frequent injections. On one occasion, 47 stabbed a doctor repeatedly with several needles, thus, prompting Dr. Ort-Meyer to assign more security for 47. Along with the other clones, 47 was trained from youth to kill efficiently. He was instructed in the use of firearms, military hardware, unarmed combat, the use of disguises, and the use of more classical tools of assassination like the infamous fiber wire and sniper rifle. During his training, he was noted for his exceptional marksmanship, as well as for attacking the asylum staff with homemade slingshots, all of which were promptly confiscated. He also shot smiley faces into targets when he was bored. This is one of the only possible examples of 47 being exposed to pop culture, although all of the clones were sufficiently educated about the outside world by using traditional school textbooks.
As a result of the training he had received in his childhood, 47 can wield any weapon with ease on a mission, and can improvise and use common tools with deadly precision.
Last Years at the Asylum
On September 5, 1989, Dr. Ort-Meyer went so far as to remember 47's twenty-fifth birthday in his journal, although 47 himself didn't, along with comments that he had become "mature" and stopped many of his bad habits. In 1993 he stated that 47, now almost thirty, had passed every test he can think of and is his most skilled clone.
Similar to the experimental serum that erased 47's memory of 6, additional serums were administered to all the clones to try to do away with their emotions. Birth of the Hitman recounts that in 1996, the serums made most of the clones manically depressed, some dying of starvation, dehydration and infected bedsores as a result. Ort-Meyer had made at least 81 clones by then, but they were too weak to carry out assassination contracts in the outside world. Eventually, 47 was the only clone still left at the asylum - most were dead while others, such as 6 and 17, fell through the cracks and were living in the outside world.
2]

Joining the ICA
According to 47's ICA file from the Hitman: Absolution trailers, the International Contract Agency first took an interest in 47's activities in 1998 and enrolled him in 2000.
Birth of the Hitman portrays an incident in late 1999, when multiple contracts were out on the life of Bricolage Technology founder Franklin Marchand - publicly known as a producer of satellite technology, he had a side business producing chemical weapons in Afghanistan, and a leak at one of his secret plants killed at least 500 people in the immediate area. He was set to make a rare public appearance at Place de la Concorde in Paris to announce a relief fund for impoverished people in Afghanistan; 47's unknown client insisted that Marchand die in an apparent accident, telling him "No other circumstances tolerated. If Marchand dies any other way, he'll be propped up as a martyr." Meanwhile, someone else had hired the ICA to do away with Marchand, and they sent a four-member team to gun him down. 47 subdued the ICA team in rapid succession, then held a cab driver at gun point to make him run down Marchand with his car. Afterwards, Diana met with 47 in a bar and delivered ICA's offer to audition him, and strongly recommended to the ICA that they hire him.
The prologue of HITMAN portrays 47's audition for the ICA, conducted by training director Erich Soders and handler Diana Burnwood at a top-secret facility in a remote, snowy region. 47 went through rigorous training programs, psychological evaluations, and a thorough background check, although they found very little about 47's previous life. While Burnwood believed that 47 would be an invaluable asset to the ICA, Erich Soders was very reluctant to recruit 47 because of how little they knew about him, telling Diana, "Frankly, it's as if the earth just spat him out." Soders suspected 47 of lying about coming from a Romanian asylum, ironically because 47 covered his tracks perfectly. Soders grew displeased with this lack of information on Agent 47's background, as there was nothing from 47's past that the ICA could use as leverage against him, and administered the strictest possible tests on 47 in hopes of being able to reject him. Learning of this plot Diana also chose to "bend the rules" and helped 47 to pass his audition. 47 was then made a full agent of ICA and Diana Burnwood was assigned to him as his handler.
Other:His Bio gets really complicated so C+P was the only option. As Hitman has a confusing ass timeline.
 
Last edited:
Name:47
Age:In HITMAN 2, He's 55.
Gender:M
Origin Universe (What show/game/movie/series etc. did they come from?):HITMAN game series.
Species:Human(Cloned however, and the 47 in his name means he's the 47th clone.)
Appearance (Both written descriptions and pictures are fine):View attachment 547324
View attachment 547326
(Depending on what kind of mission he's on)
*Personality:He usually suppresses his emotions as it would interfere with the missions he's on. Cold, Hard exterior and often quiet. However he has a soft side as shown when he took care of a rabbit during his younger years. He's also patient as shown during Sniper training.
*Skills:Gun Mastery(Knowing how guns work and when to aim them. His patience helps this aspect a lot.) Master of Disguise(When he sneaks behind someone and knocks them out. He can hide the body and take their clothes as a disguise.) Stealth (Basically he's one of the stealthiest people alive that don't have super powers. As he has shoes that don't squeak. Silencers on most of his weapons. ETC)
*Powers:Kinda a power. Instinct(It increases the user's senses. He could see pedestrians patterns, movements, and detects where they are currently as long as they are in a mile radius of him)
*Other Advantages: Diana can give him tips of how to get the job done. Plus he has a high IQ as stated in the novels.
*Disadvantages (Yes, this is optional, but do not get too carried away with it):He buys his own guns? I don't really know. The games or novels don't state or show any weaknesses he has.
*Items:In Hitman 2, here's the list of weapons he owns (
  1. Briefcase
  2. Emetic Pills
  3. Fiber Wire
  4. Fish
  5. Fragmentation Grenade
  6. HWK 21 MK II
  7. ICA 19
  8. ICA 19 Chrome
  9. ICA 19 Silverballer MK II
  10. ICA Micro Remove Explosive
  11. ICA Proximity Concussion Device
  12. ICA Proximity Explosive MK II
  13. ICA Proximity Micro Explosive
  14. ICA Proximity Taser
  15. ICA Remote Concussion Device
  16. ICA Remote Explosive MK II
  17. ICA Remote Taser
  18. Kalmer 1-Tranquilizer
  19. Lethal Pills
  20. Lethal Syringe MK II
  21. Remote EMP Charge
  22. Sedative Pills
  23. Shovel
  24. Sniper Rifle
  25. The Pale Duck)
*Bio:

Origins
Agent 47 is a genetically enhanced human being, his DNA is the culmination of decades of secret research into gene augmentation. His creation was funded by five criminal masterminds who donated their own DNA to the project.[2]
47's five genetic fathers, from left to right; Pablo Ochoa, Ort Meyer, Lee Hong, Frantz Fuchs and Arkadij Jegorov
In the 1950's, five men of various nationalities began serving in the same unit of the French Foreign Legion, namely, Otto Wolfgang Ort-Meyer, Lee Hong, Pablo Belisario Ochoa, Frantz Fuchs, and Arkadij Jegorov.[2] After finishing their service, Ort-Meyer started up a mental institution in Romania as a cover for genetic experiments, while all the other four became major crime lords and terrorists. In exchange for research funding, Ort-Meyer decided to provide his former comrades with donor organs harvested from clone bodies, which could extend their longevity. Therefore, even in all of the terrorists' 60s, they looked much younger.
Dr. Ort-Meyer's goal was to create "perfect assassins" who could be as physically fit as humanly possible and were capable of obeying orders with devotion and unquestioning loyalty.[2] Dr. Ort-Meyer tried to make his discoveries public before the 47 clone was created, however, he is discredited as a scientist by his peers as they thought that Ort-Meyer's radical theories were insane.[2]
Infancy and Tube

Agent 47's barcode.
Agent 47 was created on September 5, 1964, in Ort-Meyer's asylum in Romania. He had the numbers "640509-040147" tattooed on the back of his head ("64-05-09" is the date of creation, "04" marks he is part of Series IV, "01" marks that he is the first, and "47" is to represent that he is the 47th), followed several years later by a Universal Product Code. Dr. Ort-Meyer saw 47 as his first genetically complete success and gave him slightly more attention, even though he had other specimens to consider.[3]
From ages five to seven, 47 was quiet and showed little social interaction. His only display of affection was towards a runaway laboratory rabbit he adopted on August 21, 1970, displeasing Dr. Ort-Meyer.[3] However, it died on May 2, 1972. Ort-Meyer noticed 47 crying and was surprised, as he'd never seen any of his clones do so before. Five years later, he also showed affection to a pet mouse. He cared for the mouse for about a month, until it was killed by a fellow clone as a cruel prank.[3]
Subsequently, after (or during) 47's creation, five more 47 clones were made.[4]
Adolescence

As portrayed in the comic series Agent 47: Birth of the Hitman, 47 had formed a brotherly relationship with a clone named 6 and together they were an impressive team of assassins. At one point in their childhood on March 23, 6 convinced 47 to run away from the asylum with him and they took refuge in a small farming village before being apprehended again. They would try again many years later in the late 1980s - while on assignment in Berlin, they coerced a German scientist to neutralize their explosive chip implants (he was the same person to have designed them, while being employed by Ort-Meyer), after which 47 killed him against 6's intentions. When they returned to the asylum as instructed, they attempted to free the rest of the clones (killing several guards in the process) before 6 escaped and 47 was taken in by the rest of Ort-Meyer's security. 6 would go on to live in the outside world under the assumed name Lucas Grey.
47 has very different memories of a "6" clone in the novel Hitman: Enemy Within; in this version of events, 6 bullied him until 47 killed him in a bathroom stall when they were both 12 (circa 1977). 47 then achieved a daring escape from the asylum, during which he made a fiber wire out of a windowsill and broken parts of a broom, oiled squeaky door hinges to sneak out, and stashed a bow and arrow to kill a guard dog before he jumped the gate and hitchhiked into a Romanian town. He first noticed luxury clothing stores, which may have influenced his penchant for suit-and-tie apparel as an adult. Later, an asylum doctor found him at a bus stop and ironically rewarded him with a pancake breakfast. He explained to 47 that he was right to kill that series 6 clone and had done a good job of it, but should in the future only kill when instructed to do so.
When 47's memory is wiped with an experimental serum in Birth of the Hitman, Ort-Meyer convinced him of the Enemy Within version of events, making a passing reference to "how you killed your tormentor, 6, at the age of twelve." 47 insists "That's not what happened, father", to which Ort-Meyer replies "When we're done here, 47, it will be."
Between ages thirteen and twenty-three (1978–1987), 47 began a fairly negative relationship with the asylum staff, attributed to his chronic uneasiness stemming from his regular medical checkups and frequent injections. On one occasion, 47 stabbed a doctor repeatedly with several needles, thus, prompting Dr. Ort-Meyer to assign more security for 47. Along with the other clones, 47 was trained from youth to kill efficiently. He was instructed in the use of firearms, military hardware, unarmed combat, the use of disguises, and the use of more classical tools of assassination like the infamous fiber wire and sniper rifle. During his training, he was noted for his exceptional marksmanship, as well as for attacking the asylum staff with homemade slingshots, all of which were promptly confiscated. He also shot smiley faces into targets when he was bored. This is one of the only possible examples of 47 being exposed to pop culture, although all of the clones were sufficiently educated about the outside world by using traditional school textbooks.
As a result of the training he had received in his childhood, 47 can wield any weapon with ease on a mission, and can improvise and use common tools with deadly precision.
Last Years at the Asylum
On September 5, 1989, Dr. Ort-Meyer went so far as to remember 47's twenty-fifth birthday in his journal, although 47 himself didn't, along with comments that he had become "mature" and stopped many of his bad habits. In 1993 he stated that 47, now almost thirty, had passed every test he can think of and is his most skilled clone.
Similar to the experimental serum that erased 47's memory of 6, additional serums were administered to all the clones to try to do away with their emotions. Birth of the Hitman recounts that in 1996, the serums made most of the clones manically depressed, some dying of starvation, dehydration and infected bedsores as a result. Ort-Meyer had made at least 81 clones by then, but they were too weak to carry out assassination contracts in the outside world. Eventually, 47 was the only clone still left at the asylum - most were dead while others, such as 6 and 17, fell through the cracks and were living in the outside world.
2]

in:

Origins
Agent 47 is a genetically enhanced human being, his DNA is the culmination of decades of secret research into gene augmentation. His creation was funded by five criminal masterminds who donated their own DNA to the project.[2]
47's five genetic fathers, from left to right; Pablo Ochoa, Ort Meyer, Lee Hong, Frantz Fuchs and Arkadij Jegorov
In the 1950's, five men of various nationalities began serving in the same unit of the French Foreign Legion, namely, Otto Wolfgang Ort-Meyer, Lee Hong, Pablo Belisario Ochoa, Frantz Fuchs, and Arkadij Jegorov.[2] After finishing their service, Ort-Meyer started up a mental institution in Romania as a cover for genetic experiments, while all the other four became major crime lords and terrorists. In exchange for research funding, Ort-Meyer decided to provide his former comrades with donor organs harvested from clone bodies, which could extend their longevity. Therefore, even in all of the terrorists' 60s, they looked much younger.
Dr. Ort-Meyer's goal was to create "perfect assassins" who could be as physically fit as humanly possible and were capable of obeying orders with devotion and unquestioning loyalty.[2] Dr. Ort-Meyer tried to make his discoveries public before the 47 clone was created, however, he is discredited as a scientist by his peers as they thought that Ort-Meyer's radical theories were insane.[2]
Infancy and Tube

Agent 47's barcode.
Agent 47 was created on September 5, 1964, in Ort-Meyer's asylum in Romania. He had the numbers "640509-040147" tattooed on the back of his head ("64-05-09" is the date of creation, "04" marks he is part of Series IV, "01" marks that he is the first, and "47" is to represent that he is the 47th), followed several years later by a Universal Product Code. Dr. Ort-Meyer saw 47 as his first genetically complete success and gave him slightly more attention, even though he had other specimens to consider.[3]
From ages five to seven, 47 was quiet and showed little social interaction. His only display of affection was towards a runaway laboratory rabbit he adopted on August 21, 1970, displeasing Dr. Ort-Meyer.[3] However, it died on May 2, 1972. Ort-Meyer noticed 47 crying and was surprised, as he'd never seen any of his clones do so before. Five years later, he also showed affection to a pet mouse. He cared for the mouse for about a month, until it was killed by a fellow clone as a cruel prank.[3]
Subsequently, after (or during) 47's creation, five more 47 clones were made.[4]
Joining the ICA
According to 47's ICA file from the Hitman: Absolution trailers, the International Contract Agency first took an interest in 47's activities in 1998 and enrolled him in 2000.
Birth of the Hitman portrays an incident in late 1999, when multiple contracts were out on the life of Bricolage Technology founder Franklin Marchand - publicly known as a producer of satellite technology, he had a side business producing chemical weapons in Afghanistan, and a leak at one of his secret plants killed at least 500 people in the immediate area. He was set to make a rare public appearance at Place de la Concorde in Paris to announce a relief fund for impoverished people in Afghanistan; 47's unknown client insisted that Marchand die in an apparent accident, telling him "No other circumstances tolerated. If Marchand dies any other way, he'll be propped up as a martyr." Meanwhile, someone else had hired the ICA to do away with Marchand, and they sent a four-member team to gun him down. 47 subdued the ICA team in rapid succession, then held a cab driver at gun point to make him run down Marchand with his car. Afterwards, Diana met with 47 in a bar and delivered ICA's offer to audition him, and strongly recommended to the ICA that they hire him.
The prologue of HITMAN portrays 47's audition for the ICA, conducted by training director Erich Soders and handler Diana Burnwood at a top-secret facility in a remote, snowy region. 47 went through rigorous training programs, psychological evaluations, and a thorough background check, although they found very little about 47's previous life. While Burnwood believed that 47 would be an invaluable asset to the ICA, Erich Soders was very reluctant to recruit 47 because of how little they knew about him, telling Diana, "Frankly, it's as if the earth just spat him out." Soders suspected 47 of lying about coming from a Romanian asylum, ironically because 47 covered his tracks perfectly. Soders grew displeased with this lack of information on Agent 47's background, as there was nothing from 47's past that the ICA could use as leverage against him, and administered the strictest possible tests on 47 in hopes of being able to reject him. Learning of this plot Diana also chose to "bend the rules" and helped 47 to pass his audition. 47 was then made a full agent of ICA and Diana Burnwood was assigned to him as his handler.
Other:His Bio gets really complicated so C+P was the only option. As Hitman has a confusing ass timeline.
Accepted. Only thing that bothers me is that the Bio is repeated, but other than that, your character should be fine.
 
Name: Emeline the Steampunker
Age: Unclear. Seems to be in her mid-twenties
Gender: F
Origin Universe (What show/game/movie/series etc. did they come from?): Terraria (with a little bit of headcanon and small changes)
Species: Human
Appearance (Both written descriptions and pictures are fine):

b262e4bd2f39cc49e779ccda72e675d5.png


*Skills:
Inventive Mind- Emeline has a head full of ideas, and the knowledge of how machines work to put them to use.
*Powers:
Respawn- If Emeline is killed, she respawns the next morning.
*Disadvantages (Yes, this is optional, but do not get too carried away with it):
Squishy NPC- Emeline is very mortal, and can be killed.

Break the Cycle- If Emeline is killed with certain enchanted weapons, it will break her respawn cycle and kill her for real.

Swap-out- Emeline needs to take a few seconds to switch out the solutions on the clentaminator.

Limited Flying Time- The Jetpack can only fly for so long before needing to recharge.

Brittle- Steampunk Wings aren't very durable and can easily be destroyed with say-two rogue fireballs.

*Items:
Steampunk Wings- A pair of steampunk themed wings that allow for flight.

Jetpack- If you don't know what a jetpack is, we're going to have problems. It allows for flight.

Static Grappling Hook- A peculiar grappling hook with two hooks, but only one can be latched at a time. Latching doesn't pull the user, unlike other terrarian grappling hooks. The user can control how far they are from the grappling point, and will not move when latching to a different point.

Clentaminator- Sprays various solutions that change the biome. Can spray purifying green solution that removes corruption, crimson, hallow, and turns mushroom forests into a jungle. Can spray purple and red solutions that spread corruption and crimson respectively. Can spray light blue solution that spreads hallow. Can spray deep blue solution that spreads mushroom forest, and is most effective

Clockwork Assault Rifle- A gun that fires three bullet bursts, and can be continuously fired.

Spare Pair of Goggles- Just in case. Brown, and decorated with a few small gears.

Cogs- Because you can never have enough. Come in various sizes.

Idea Journal- Contains blueprints for the Clentaminator, the jetpack, the steampunk wings, and the static grappling hook along with additional blueprints for a teleporter, a solidifier, a flesh cloning vat, a steampunk boiler, a logic gate system, and a conveyer belt. Very important to her.


*Bio: After the Terrarian hero defeated the Moon Lord for the umpteenth time and left, the npcs have been left to speak freely and do whatever they want. After being killed by a swarm of pixies, Emeline respawned in this world.


Other: Probably British, and definitely a little crazy.
 
Name: Emeline the Steampunker
Age: Unclear. Seems to be in her mid-twenties
Gender: F
Origin Universe (What show/game/movie/series etc. did they come from?): Terraria (with a little bit of headcanon and small changes)
Species: Human
Appearance (Both written descriptions and pictures are fine):

b262e4bd2f39cc49e779ccda72e675d5.png


*Skills:
Inventive Mind- Emeline has a head full of ideas, and the knowledge of how machines work to put them to use.
*Powers:
Respawn- If Emeline is killed, she respawns the next morning.
*Disadvantages (Yes, this is optional, but do not get too carried away with it):
Squishy NPC- Emeline is very mortal, and can be killed.

Break the Cycle- If Emeline is killed with certain enchanted weapons, it will break her respawn cycle and kill her for real.

Swap-out- Emeline needs to take a few seconds to switch out the solutions on the clentaminator.

Limited Flying Time- The Jetpack can only fly for so long before needing to recharge.

Brittle- Steampunk Wings aren't very durable and can easily be destroyed with say-two rogue fireballs.

*Items:
Steampunk Wings- A pair of steampunk themed wings that allow for flight.

Jetpack- If you don't know what a jetpack is, we're going to have problems. It allows for flight.

Static Grappling Hook- A peculiar grappling hook with two hooks, but only one can be latched at a time. Latching doesn't pull the user, unlike other terrarian grappling hooks. The user can control how far they are from the grappling point, and will not move when latching to a different point.

Clentaminator- Sprays various solutions that change the biome. Can spray purifying green solution that removes corruption, crimson, hallow, and turns mushroom forests into a jungle. Can spray purple and red solutions that spread corruption and crimson respectively. Can spray light blue solution that spreads hallow. Can spray deep blue solution that spreads mushroom forest, and is most effective

Clockwork Assault Rifle- A gun that fires three bullet bursts, and can be continuously fired.

Spare Pair of Goggles- Just in case. Brown, and decorated with a few small gears.

Cogs- Because you can never have enough. Come in various sizes.

Idea Journal- Contains blueprints for the Clentaminator, the jetpack, the steampunk wings, and the static grappling hook along with additional blueprints for a teleporter, a solidifier, a flesh cloning vat, a steampunk boiler, a logic gate system, and a conveyer belt. Very important to her.


*Bio: After the Terrarian hero defeated the Moon Lord for the umpteenth time and left, the npcs have been left to speak freely and do whatever they want. After being killed by a swarm of pixies, Emeline respawned in this world.


Other: Probably British, and definitely a little crazy.
Accepted.
 
1551756004324.png
Allison Fay Sue ♀ (OC)

Age
20

Species
Human

Appearance (Clothing)
Allison wears a dark green cardigan jacket over her black t-shirt. Below are blue leggings with white stripes on the sides, as well as a leather bag hanging over her left shoulder. Finally, she wears a pair of white fashionable kicks that are great for running, as well as sports.

*Personality
Allison is a tomboy who enjoys sports and physical activity. Most people tend to see her as a stereotypical jock. In reality, she's far from outgoing and is quite reclusive. This is because she has a little trouble connecting with people outside of her athletic life and her family. Allison is also a little tempermental, and is easily set off into anger due to a lifetime of trash talking and other athlete squabbles. She incorrectly believes that very little people want to be in friend, when in reality she just focused more on volleyball than having healthy relationships. Another thing about Allison is that she is an incredibly good eater. Because of malnutrition as a child and upkeeping her lifestyle, she always clears her plate and is quick to fix occasions of hunger.

*Skills
Strength

Allison, due to her height and weight at 7'1 and 220 pounds respectively, as well as her athleticism, can pack a hefty punch. If she were to punch using proper technique, she would hit at around 2/3rds the force of Mike Tyson's punches during his prime. However, since she is not a boxer, she would only hit at around 1/4ths to a half of Kid Dynamite's punches. Additionally, she is also able to take in a good amount of punishment before she gives.

Improved Human Condition
Allison's athleticism has led to a few benefits. One of them is her improved learning capability and memory, resulting from her numerous volleyball games and training. Another one of the benefits is an improved overall health, which has helped her cope with her reclusiveness and loneliness by taking some of the stress of of her to make her further appear as a strong college athlete.

*Other Advantages
Volleyball Skills

Well, Allison can play volleyball extremely well. What else?

*Disadvantages
Still Human After All

Despite what some may think, Allison is not a superheroine type of woman who can easily shrug off numerous obstacles as well as punch a man through several buildings. Rather, she is only barely as strong as the average lightweight boxer due to her experience in volleyball rather than mixed martial arts. A bullet through her head can be all it takes to kill her, as well as, but not limited to, serious traumatic injury and an ample loss of blood. She also doesn't have other supernatural capabilities that could make her truly special to the people around her.

Hot-Headedness
Even with her improved mental health from playing volleyball, Allison is still easily set off by anything she finds rude, maddening, or infuriating. This could prove either detrimental, or even fatal, in combat when she would resort to sheer force to try to take down her enemies in such a state rather than fighting smarter. Not only that, but when she is set off, she can struggle to make a rational decision, and such can lead to her emotions taking over her decision-making.

*Items
-Smartphone
-$200 in wallet

*Bio
Allison was born in Boston, Massachussetts. Her mother, who was an actress, was away for most of the time, while her father was a local basketball player. Despite her parents' standard height, however, she grew up to be tall due to different genes within her body. In the meantime, her parents were edging closer towards a peaceful divorce, and by the age of four, her parents mutually agreed to divorce, as her mother, due to her status as a high-profile actress, was unable to care for her appropriately. Her father chose to take her with him, as her mother left to pursue her dreams in Hollywood.

During elementary school, Allison was ignored by some of the kids in her classroom. They felt either embarrassed, or intimidated, by her stature, which rapidly grew at the rate of barely more than 4.5 inches. Despite this, however, she did not let it deter her, especially when she began to play sports on the school playground. Eventually, one day on the beach in New York City during a vacation, she happened to see a couple people playing volleyball, and was inspired. With her numerous protests to her dad to let her join the local Boston volleyball team.

As a new addition to the team, Allison proved to be a surprisingly fast learner, and later valuable member, to the point where she was chosen to play on the first game after she was brought onboard. Playing a rather decent defense, she barely managed to lead her team to victory with a few others assisting her. Later, she went on to win her first championship for the team. By the time she entered middle school, however, she began to feel lonely. With a tall height and a participation in sports, she was still ignored by the boys, despite a steadily growing female fanbase.​

Eventually, she just decided that since she was just comfortable with a sporty lifecycle and female friends, boys aren't particularly important to her, but she still respected, and talked, to them whenever she got the chance. However, academically, she never really was all that special, due to her focus on sports. Because of this, her grades averaged out to be a B- to a B+, occasionally with an A- whenever she got lucky. Despite that, she continued to play volleyball all the way up to high school, then beyond her graduation. With her future set in stone, she won her volleyball team two championships in the local community college before setting out to a historic town of Kelath to pursue her dreams there.

On her first night in the town, she unknowingly met with the darker, secretive side of it. The second night? She disappeared off the face of it to only the gods know where.

Other
N/A
 
Name: Agent 8
Age: 16
Gender: F
Origin Universe (What show/game/movie/series etc. did they come from?): Splatoon 2
Species: Octoling
Appearance (Both written descriptions and pictures are fine):

8lpwog8dd9311.png


*Skills:

Gun Use- Due to her experience with her octoshot and other weapons, she is proficient with firearms in general.

*Powers:

Octopus Form- Can turn into an octopus, allowing the fast recovery of her ink and quick movement in the aforementioned substance. If ink is fired at the wall, she can use this to swim up it.



*Other Advantages:
*Disadvantages (Yes, this is optional, but do not get too carried away with it):

Water- Agent 8 cannot swim, and water will hurt her.

Lack of Communication- Agent 8 isn't as well learned in English as Agent 3. She mostly speaks the Inkling/Octoling language and knows minimal English.


*Items:

Octo Shot- A typical octarian solider's weapon. Picked it up whilst escaping Deepsea Metro.

Splat Bomb-Triangular bombs that explode a few seconds after being thrown. Subweapon.



Inkjet-After being charged, allows Agent 8 to hover with a jet of ink and enables her to fire powerful blasts.

Other: Veemo!
 
Bayonetta/Cereza
⚬ 607⚬ Female⚬ Bayonetta ⚬ Human



248


⚬Personality⚬
Nonchalant and playful, sometimes seen as being a little callous. A little impatient, but shows great concern for people she grows close to. Capable of fury if given adequate reasoning, and has a bit of a fixation of lollipops.



⚬Strengths⚬



  • Bullet Arts-A fighting style that includes firearms and close ranged attack. Includes techniques such as heel slides and witch twists.

    Weapon Proficiency-Bayonetta has no issue picking up new weapons she recieves.

    Vehicle Usage- Bayonetta has been seen piloting an Umbran Mech Suit and a missile and driving a motorcycle with some skill.

    Perceptiveness-Through anticipating enemy attacks, she is very evasive and comes off as perceptive.




⚬Weaknesses⚬


Mortality-While she is insanely tough, Bayonetta is still killable.

Hellbound-If Bayonetta doesn't sacrifice her daily angels or gets killed, she will have to fulfill her side of the contract with Madama Butterfly and get her soul dragged down to Inferno. There is a small window where she can be retrieved, as indicated by her witch watch, but after time runs out, she's toast.

Handguns-Bayonetta can't fight at full power with normal guns (and probably other weapons) because they can't handle her magic.

Moon Required-Some forms of Witch Walk require the light of the moon at all times. If say, a cloud passed in front of the moon while Bayonetta was walking on a wall? Well, the result wouldn't be pretty.

⚬Weapons⚬
Love is Blue- A set of four guns gifted to her by Rodin in the second game. The two equipped on her heels are fired using magic.



⚬Background⚬
Bayonetta (character)

This does a much better of explaining the backstory of Bayonetta than I could ever. Read this if you absolutely have to know it.

⚬Other⚬

Bayonetta does not bleed. Instead, rose petals appear as a substitute for blood.

Bayonetta's shadow is not her own. Instead, it is of the demoness she has made a contract with, Madama Butterfly.

When landing from falls, running, and occasionally walking, tiny purple butterflies appear and disappear where she steps. This is entirely for vanity purposes.
 
Last edited:
THERE. IT'S DONE.

marc122 marc122

I WASN'T JOKING, SERIOUSLY WAS WORKING ON CHARACTER SHEETS.

Spider-Venom213 Spider-Venom213

THIS IS THE CHARACTER I WAS TALKING ABOUT WHEN I SUGGESTED AMERICAN BOOT WOULD BE DELIGHTED.

BlightGiver BlightGiver

omfg that took an eternity.
 
Bayonetta/Cereza
⚬ 607⚬ Female⚬ Bayonetta ⚬ Human



248


⚬Personality⚬
Nonchalant and playful, sometimes seen as being a little callous. A little impatient, but shows great concern for people she grows close to. Capable of fury if given adequate reasoning, and has a bit of a fixation of lollipops.



⚬Strengths⚬



  • Bullet Arts-A fighting style that includes firearms and close ranged attack. Includes techniques such as heel slides and witch twists.

    Weapon Proficiency-Bayonetta has no issue picking up new weapons she recieves.

    Vehicle Usage- Bayonetta has been seen piloting an Umbran Mech Suit and a missile and driving a motorcycle with some skill.

    Perceptiveness-Through anticipating enemy attacks, she is very evasive and comes off as perceptive.




⚬Weaknesses⚬


Mortality-While she is insanely tough, Bayonetta is still killable.

Hellbound-If Bayonetta doesn't sacrifice her daily angels or gets killed, she will have to fulfill her side of the contract with Madama Butterfly and get her soul dragged down to Inferno. There is a small window where she can be retrieved, as indicated by her witch watch, but after time runs out, she's toast.

Handguns-Bayonetta can't fight at full power with normal guns (and probably other weapons) because they can't handle her magic.

Moon Required-Some forms of Witch Walk require the light of the moon at all times. If say, a cloud passed in front of the moon while Bayonetta was walking on a wall? Well, the result wouldn't be pretty.

⚬Weapons⚬
Love is Blue- A set of four guns gifted to her by Rodin in the second game. The two equipped on her heels are fired using magic.



⚬Background⚬
Bayonetta (character)

This does a much better of explaining the backstory of Bayonetta than I could ever. Read this if you absolutely have to know it.

⚬Other⚬

Bayonetta does not bleed. Instead, rose petals appear as a substitute for blood.

Bayonetta's shadow is not her own. Instead, it is of the demoness she has made a contract with, Madama Butterfly.

When landing from falls, running, and occasionally walking, tiny purple butterflies appear and disappear where she steps. This is entirely for vanity purposes.
Accepted.
 

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