StormWolf
Elder Member
D.O.G.S.
The Division of Occult Global Security
__________________
Task Force: Valkyrie
Division operatives are usually humans of either great skill, grit, or with some manner of extra-normal abilities. Occasionally, non-human creatures can be brought on board as a member so long as they are not beings of pure magic, since magic tends to wreak havoc on technology. This means werewolves (and/or other shapeshifters), vampires (depending on the species), and other such worldly monsters of the flesh. Creatures from the Twilight, including daemons, angels (or the abominable combination of the two), and fae cannot be admitted because of their ethereal nature and general cavalier attitude towards mortals. One cannot be expected to defend those they ultimately have no care for in the grand scheme.
You are to be an operative of the Divisions elite task force, Valkyrie: the first and final safeguard of both the World-That-Is-Known and the Secret World. The bastion against which the unnatural storms of ages break. They are an organization with roots back to the dawn of civilization, when mortals finally stood a chance against those who haunt in the dark. Unlike their cross-bearing cousins, it is not the place of the Valkyries to terminate the supernatural wherever it may be found. Their prerogative isn’t to use the Knowledge of Truth to turn a profit as the ██████████, nor do they seek to open the eyes of the World to that which goes bump in the night. No, it is the tireless vigil of a Valkyrie to maintain balance between Man and Monster, to keep the eyes of the world closed to the shadows that lurk within shadows so that the nightmare may pass. They are the last remaining Cabal to do so, and are loathed by many for it. Uncompromising and incorruptible in their purpose, they stand armed against the march of ages and the rising tides that wish to consume them, and in turn, the World.
This is tale is what can be best surmised as a military urban fantasy. You will fill the shoes of a Valkyrie - a specially trained and outfitted individual, mortal or otherwise, who is trusted with keeping the Eldritch Truth. The keys to maintaining order are the Five Oracles. There are only ever five in the world at a time, and it is through them that the greatest threats to Creation can be fought. Not all Oracles will be on the side of the Valkyries, though. In fact, they may only get one, if they are so lucky. Think of the Valkyries’ vigil as a lone candle in the darkness, burning on both ends. They are ultimately alone in their fight. While they may have their allies of convenience, when the chips are down, you can only really trust the brothers and sisters who bear the Mark of the Valkyries (as seen at the top of the page.)
The Team
Ayama - Herja "Wraith" Fallavaengr
Rusty of Shackleford - Alex "Vanator" Krezkov
ThatGuyWithSouvlaki - Thaddeus"Gumshoe" Millard
GreenEyedStranger - Cain "Eclipse" Skinner
Caffeine Freak -Samuel "Samurai" Locke
KhorneFlakes - Anthony "Warlock" Paul
Epiphany - Bryony Pollard, the Right Honorable Dowager Viscountess of Enfield
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codedbycrucialstar | click words [ tabs ] , hidden scroll | pastebin: x | live preview: x
The Division of Occult Global Security
__________________
Task Force: Valkyrie
Division operatives are usually humans of either great skill, grit, or with some manner of extra-normal abilities. Occasionally, non-human creatures can be brought on board as a member so long as they are not beings of pure magic, since magic tends to wreak havoc on technology. This means werewolves (and/or other shapeshifters), vampires (depending on the species), and other such worldly monsters of the flesh. Creatures from the Twilight, including daemons, angels (or the abominable combination of the two), and fae cannot be admitted because of their ethereal nature and general cavalier attitude towards mortals. One cannot be expected to defend those they ultimately have no care for in the grand scheme.
You are to be an operative of the Divisions elite task force, Valkyrie: the first and final safeguard of both the World-That-Is-Known and the Secret World. The bastion against which the unnatural storms of ages break. They are an organization with roots back to the dawn of civilization, when mortals finally stood a chance against those who haunt in the dark. Unlike their cross-bearing cousins, it is not the place of the Valkyries to terminate the supernatural wherever it may be found. Their prerogative isn’t to use the Knowledge of Truth to turn a profit as the ██████████, nor do they seek to open the eyes of the World to that which goes bump in the night. No, it is the tireless vigil of a Valkyrie to maintain balance between Man and Monster, to keep the eyes of the world closed to the shadows that lurk within shadows so that the nightmare may pass. They are the last remaining Cabal to do so, and are loathed by many for it. Uncompromising and incorruptible in their purpose, they stand armed against the march of ages and the rising tides that wish to consume them, and in turn, the World.
This is tale is what can be best surmised as a military urban fantasy. You will fill the shoes of a Valkyrie - a specially trained and outfitted individual, mortal or otherwise, who is trusted with keeping the Eldritch Truth. The keys to maintaining order are the Five Oracles. There are only ever five in the world at a time, and it is through them that the greatest threats to Creation can be fought. Not all Oracles will be on the side of the Valkyries, though. In fact, they may only get one, if they are so lucky. Think of the Valkyries’ vigil as a lone candle in the darkness, burning on both ends. They are ultimately alone in their fight. While they may have their allies of convenience, when the chips are down, you can only really trust the brothers and sisters who bear the Mark of the Valkyries (as seen at the top of the page.)
Classified as Omega-I. As stated in the preface, there are only ever five Oracles alive at one time in the world. As such, their roles in the story are very important, even exclusive. If you have any desire to play an Oracle, know that is will require lots of communication with me behind the scenes. I will only allow one Oracle character in the roster.
The Oracle the Division have on-site is a child of 7 years old, already displaying extensive psionic aptitude. More detail requires access to Operation: Cassandra mission files.
The Oracle the Division have on-site is a child of 7 years old, already displaying extensive psionic aptitude. More detail requires access to Operation: Cassandra mission files.
Name: What is your True Name?
Alias/Callsign: Your radio handle? Your name this century? Don’t be too edgy with it, okay?
Note: Callsings of godly names is a bad idea, as the god likely exists and will take offense at a pesky flesh-bag using their name.
Gender: Be what you want to be
Race/Species: If you’re not human, how evident is it?
[Age (Real and apparent, if applicable): Are you fifty and look fifty? Are you twenty and look ninety?
Concept: This can be anywhere from a word to a paragraph. This is as much for me as it is for you. A quick reference to keep everyone true to their character.
Appearance: A good description and/or an image. No anime, please and thank you
Personality: Broad strokes is fine, I don’t need to know every bawdy joke they like to tell. This should not just be a list of character traits; tell me how they see the world, how they think, how they act.
Powers, Traits, and Abilities: Let this cover supernatural powers, mundane skills, and whether or not they’re particularly good at shooting snot-rockets. As above, this should not only be a bulleted list of specific powers. Enough specificity to give me the shape of their abilities is good, a spreadsheet is not.
Standard Loadout: While equipment will vary depending on mission and situational parameters, every member probably has a select few items that they have on them at all times. This should include ‘signature’ weapons and any talismans, relics, or misc foci.
Note: I will not put a set limit on what your character may carry, but it should make sense. I won’t stop you if you want to have a staff, assault rifle, shotgun, hand-cannon, blasting rod, hand grenades, and a baby stroller… but you are going to have to live with carrying all of those in the IC, and I will laugh as you flounder. PS - I probably will stop you if you carry that much shit all the time. Sorry.
Background: Take this opportunity to show me where your character came from, why they became a Valkyrie. This can be a biography, a short story, a comic strip, or whatever.
And if there are parts of your character’s backstory you want to expose through the game, that’s fine. Surprises are always fun for everyone. If you have some ‘under the table’ stuff you want to include, PM me so it can be incorporated, also so I know you aren’t planning on making the descendant of Dagon, or something.
One question to be answered: Was the Operative a part of Operation: Cassandra on Dec. 12, 2012?
Alias/Callsign: Your radio handle? Your name this century? Don’t be too edgy with it, okay?
Note: Callsings of godly names is a bad idea, as the god likely exists and will take offense at a pesky flesh-bag using their name.
Gender: Be what you want to be
Race/Species: If you’re not human, how evident is it?
[Age (Real and apparent, if applicable): Are you fifty and look fifty? Are you twenty and look ninety?
Concept: This can be anywhere from a word to a paragraph. This is as much for me as it is for you. A quick reference to keep everyone true to their character.
Appearance: A good description and/or an image. No anime, please and thank you
Personality: Broad strokes is fine, I don’t need to know every bawdy joke they like to tell. This should not just be a list of character traits; tell me how they see the world, how they think, how they act.
Powers, Traits, and Abilities: Let this cover supernatural powers, mundane skills, and whether or not they’re particularly good at shooting snot-rockets. As above, this should not only be a bulleted list of specific powers. Enough specificity to give me the shape of their abilities is good, a spreadsheet is not.
Standard Loadout: While equipment will vary depending on mission and situational parameters, every member probably has a select few items that they have on them at all times. This should include ‘signature’ weapons and any talismans, relics, or misc foci.
Note: I will not put a set limit on what your character may carry, but it should make sense. I won’t stop you if you want to have a staff, assault rifle, shotgun, hand-cannon, blasting rod, hand grenades, and a baby stroller… but you are going to have to live with carrying all of those in the IC, and I will laugh as you flounder. PS - I probably will stop you if you carry that much shit all the time. Sorry.
Background: Take this opportunity to show me where your character came from, why they became a Valkyrie. This can be a biography, a short story, a comic strip, or whatever.
And if there are parts of your character’s backstory you want to expose through the game, that’s fine. Surprises are always fun for everyone. If you have some ‘under the table’ stuff you want to include, PM me so it can be incorporated, also so I know you aren’t planning on making the descendant of Dagon, or something.
One question to be answered: Was the Operative a part of Operation: Cassandra on Dec. 12, 2012?
I am GM, I am the Law
Don’t be a dick to your fellow players, but feel free to have your character be a dick [within reason].
I reserve the right to accept or deny character/player sheets as I see fit. There is no cookie-cutter, here. Make characters you want to play, but also make characters other players want to interact with.
Up to Two (2) characters per
This is not a “three strikes” RP. This is a “I will tolerate (X)” RP. If you make a few mistakes here and there, fine. If you royally screw the pooch once, pack your bags.
Try and post once a week.
All RPN Rules & Regs apply.
No godmodding, no railroading, no powerplaying.
I will not accept characters that have a high chance of exploitation. You are free to submit character attempts until I tell you to stop. Chances are if you aren’t accepted within the first 3 tries, you aren’t getting in.
Spell/grammar check please.
I reserve the right to add/change/remove rules as required.
Character death/insanity is a real threat, but you’ll know when/if it comes. Poor decisions will become the bed you’ll need to sleep in. Character death is not a gimmick.
If you have read all the rules and you agree to abide by them, write “Ia! Ia! Cthulhu fhtagn!” at the top of your character sheet.
Don’t be a dick to your fellow players, but feel free to have your character be a dick [within reason].
I reserve the right to accept or deny character/player sheets as I see fit. There is no cookie-cutter, here. Make characters you want to play, but also make characters other players want to interact with.
Up to Two (2) characters per
This is not a “three strikes” RP. This is a “I will tolerate (X)” RP. If you make a few mistakes here and there, fine. If you royally screw the pooch once, pack your bags.
Try and post once a week.
All RPN Rules & Regs apply.
No godmodding, no railroading, no powerplaying.
I will not accept characters that have a high chance of exploitation. You are free to submit character attempts until I tell you to stop. Chances are if you aren’t accepted within the first 3 tries, you aren’t getting in.
Spell/grammar check please.
I reserve the right to add/change/remove rules as required.
Character death/insanity is a real threat, but you’ll know when/if it comes. Poor decisions will become the bed you’ll need to sleep in. Character death is not a gimmick.
If you have read all the rules and you agree to abide by them, write “Ia! Ia! Cthulhu fhtagn!” at the top of your character sheet.
The Team
Ayama - Herja "Wraith" Fallavaengr
Rusty of Shackleford - Alex "Vanator" Krezkov
ThatGuyWithSouvlaki - Thaddeus"Gumshoe" Millard
GreenEyedStranger - Cain "Eclipse" Skinner
Caffeine Freak -Samuel "Samurai" Locke
KhorneFlakes - Anthony "Warlock" Paul
Epiphany - Bryony Pollard, the Right Honorable Dowager Viscountess of Enfield
CLINT BRONSON
STRIDER
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[div class=tab style=";"]About
[div class=tab]Personal
[div class=tab style=";"]History[/div]
[div class=tab style=";"]OPS[/div]
[div class=tab style=";"]OPS[/div]
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Full Name: Clinton Harris Bronson
Callsign: Strider
Age: 35
Gender: Male
Role: Point-man, Specialist
Eye Color: Steely Blue
Hair Color: Dirty Blonde
Height: 6’2”
Weight: 195lbs
Tattoos/Piercings/Etc: “Hominis Cor Monstrum Anima” tattooed across his broad shoulders, the rest is a series of wards, sigils, and divine geometries that form a spiritual armor of a sort.
"خائن" is randed at the inside of his right wrist.
Clinton is a firmly built man of notable height and formidable build. Standing at a solid six-foot-two and weighing in at 195 pounds of steely sinew, he is something of an imposing figure. Fair, moderately tattooed skin, touched by the sun, is stretched over imposing ridges of muscled physique. He cuts the hard silhouette one would expect from an apex predator. Clint sports masculine jaw and firm, handsome, even wolfish features – a strong nose and jaw with stern brow; all stony planes and angles. Settled into their sockets are eyes like chips of blue-grey ice; cold and severe in their gaze. Atop his head is a tightly cropped mane of dirty brown-blond hair, cut close to the scalp at the back and sides, leaving enough at the top to style should the occasion. More often than not, Clint will have a short beard upon his jaw. Borne not out of a fashion standpoint as much a neglect to regularly shave.
Division Medics have estimated that roughly twenty-five to thirty percent of Clint’s body is covered in scar tissue; old wounds inflicted by beast, blade, ballistics, and burns. It is a collection of badges of courage from his years among the Valkyries. Where scars do not tread, tattoos are often scrawled, nordic, Egyptian, and celtic-druidic in origin and design - wards against possession and blessings of battle etched into his very flesh. To those with an inhuman sense of smell, or simply in an intimate proximity to the man, his is a heady scent of a man well-traveled; Clinton has a constant aroma of coffee, leather, tobacco smoke, gun oil, and Old Spice around him.
In his day to day, Clint dresses as if constantly expecting to do some kind of taxing outdoor activity. Always in his steel toed boots, he often wears boot cut jeans or cargo pants with a light long sleeve shirt or a button-down shirt. When required to dress up for an occasion, he can clean up nicely. Connor’s full-tilt operational gear is what one would expect from a modern military operative - full tactical gear, including Crye BDUs and customised ballistic armor.[/div]
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Personality: Clint is a man of firm temperament. Emotionally detached, but tenuously stable despite the horrors experienced in the day-to-day. He finds camaraderie with his fellow Valkyries, but remains withdrawn and brusque even among the tightly knit brotherhood. Clint is always one to internalize and desensitize in order to maintain control and to keep a sound head. He is not one to trust easily, and whether a genuine display of apathy or a coping mechanism for the job, he takes a casual and cavalier attitude towards violence and the grotesque. Despite his resilience, he is only a mortal man, and turns to the crutch of stiff drink when the burdens grow too heavy to bear.
Division Psychoanalysts have diagnosed Clint with an Automatic Nervous System disorder, putting him in a constant, but fluctuating, state of fight-or-flight. In their diagnosis, he is still “fully operational”, but may be prone to psychological degradation over time. “A ticking time bomb” if there ever was one
His are a killer’s eyes. Far-seeing, piercing, and cold. They’ve held and beheld miracle and madness, and like the rest of him, never seems to be capable to rest. Clinton is always expecting the other shoe to drop, perpetually scanning and surveying his situation and surroundings for threats. Over the years, he’s developed a nervous tick that has manifested as a faint twitch in his gun-hand. One might not expect nor endorse a man such as him to be a guardian for the Oracle-Child, but since Operation: Cassandra, he’s been devoutly protective of the asset, even expressing the rare moments of tenderness and vulnerability to them. Footage exists of Clinton having a tea party with the Oracle-Child, a dyed-in-the-wool killer hunched over a tiny playskool set, sipping imaginary tea from little plastic cups.
At the Director’s insistence, that footage is safely stored and marked with a warning label and complimentary safety briefing. Clint’s relationship with the Oracle-Child is sacrosanct.
Vices: Addiction [alcohol, caffeine], Wrath,
Virtues: Loyalty, Conviction
[/div]
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It started with the Philadelphia Experiments in 1943, then incidents in Roswell, culminating in the Montauk Project in 1984. Women from across the United States were experimented on within the fringe fields bio-occult and thaumatechnology. One Ms. █████ was a volunteer from the rural province of ██████, Massachusetts. Given its close proximity to Innsmouth and Salem, areas within several hundred miles were thoroughly screened. ████ was treated with the proper bio-occult solutions and received a donation from a prime male sample, her offspring showed potential.
Subject 013 was born a healthy male, showing no birth defects. 013 exhibited moderate psychic potency in the fields of minor precognition. Attempts were made to enhance these latent abilities through various means. While subjects 001-006 perished in similar means, 007-011 experienced vastly improved psychokinetic aptitude, and 012 and 013 fell into regression, their psychic energies all but disappearing. However, they experienced increased mental activity as a resort. 013 in particular showed acute adrenal hyperactivity, enhanced reaction time, and highly attuned hand-eye coordination. Additional tests were made with stimulants ██-█, █-██-█, and ████, yielding no psychic recovery. Subject 013 was scheduled for termination, labeled as a failure, despite achieving the highest markers in physical aptitude tests than all other subjects in the 001-020 subject rangelacus.
However, before Subject 013 could be successfully terminated, one of the Montauk staff appeared to have smuggled the young male out of the program’s ████ ████, ██ headquarters in the winter of 1995. Subject 013 was 11 years old at the time. Though Montauk Asset Containment Units tracked down every league, Subject 013 technically didn’t exist, which made tracking him complicated. Unable to weed out the night staff that extracted Subject 013 from containment, all night staff were terminated in order to eliminate loose ends.
Subject 013 was fostered by a Raylan and Eleanor Bronson - D.O.G.S. operatives at the “Ranch” facility near Aspen, Colorado, where he experienced an unorthodox rural upbringing. Raylan was a Vietnam veteran and a firm believer in a occult-communist-wrought apocalypse. Just like their other “recruits”, Subject 013 - named Clinton Bronson - was put through the same paramilitary “extracurriculars” as his foster siblings. Intense physical conditioning, firearms and martial arts training, and rudimentary explosive ordnance was drilled into their bodies and minds. This, of course, armed Clint with an immense arsenal as a juvenile delinquent. Clint was a mediocre student, at best, showing aptitude for history, mathematics, and language.
As a result, Clint had the rare happenstance of being raised among the Division’s operatives, trading a normal life for a particular education that has made him something to be feared among the supernatural community. Much of his operational history is heavily redacted, some missions even scrubbed from his own memory by amnestics or a one of the Division's neuromantic assets. Despite the sensitive nature of Operation: Cassandra, that mission's details are left untouched - staying in perfect, polarized clarity.
He remembers the taste of blood and sand in his mouth, the blasphemous chanting of the cultists and the brief, brutal violence that culminated in the climax of the operation. It was the one time Clinton recalls losing himself mid-operation. The perameters were, in his mind, due to is failure in duty. He had been on the protective detail of the Oracle's mother, and despite suffering wounds at the time of her extradition, Clint pushed through. When the team discovered the newborn Oracle alive and unharmed, but her mother perished in labor, Clint succumbed to his baser instincts.[/div]
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Weapons:
SCAR 17s Recon Rifle - This versatile battle rifle was built from the ground up by Clint to best fit his specific operational needs.
FNX-45 Tactical - While too robust for concealed carry, the FNX-45 remains a mainstay sidearm in Clint’s arsenal.
Ka-Bar Big Brother - A more robust version of the Marine’s classic, his is coated in a silver nitrate filament.
Shivworks Push Dagger - Always on hand, this nastly little dagger can level the playing field when a ghoul decides to get scrappy.
Skills & Talents
Focus, Commitment, Sheer Will - Just as the body can be trained to endure, and excel in, combat situations, the mind and emotions can be trained to shake off the harrowing impacts of violence and existential dread. The mind, body, and spirit of Clinton is an ironclad fortress.
Field Expertise - There is no substitute for time spent in the field. Soldiers with enough experience in battle develop an almost supernatural sense of the ebb and flow of dangerous situations, predicting opponents’ moves on a subconscious level.
Ever since his upbringing in the Montauk Project, he has always had a gun either in hand or within reach. At his current level of skill, Clinton exists within the upper echelons of military operator accuracy.
Close & Personal - Lethal up close as he is from afar, Clint is skilled in close-quarters combat with a mixture of martial arts, armed and unarmed. His choice weapons at the intimate range are knives and daggers. While he would prefer to not get in a position where he is left with just his fists, he is considerably lethal with them, as a proficient practitioner of multiple martial arts. These include Aikido, CQC, Krav Maga, Systema, Silat, Glima, Muay Thai, Kickboxing, and Judo.
Anima Adrenaline - Charging his very body with the power of his Anima, Clint increases his reaction time and physical threshold, allowing him to be faster and stronger than he could ever be without such an ability. Anima Adrenaline dulls pain and clears his mind of distraction, but it does not make him any more resilient to trauma. Anima Adrenaline is the most taxing on his Anima reserves as well as his body. The ‘coming down’ from such a battle-trance will leave him shaking and exhausted for a time until he can gather himself
Anima Aegis - Channeling his Anima through an enchanted arm ring, Connor can manifest a shield of arcane power. While it can stop most kinetic impacts, it does not protect him from auxiliary effects like extreme heat or cold. Being a shield of energy, and therefore translucent, it cannot protect him from bright flashes of light, either. The shield’s diameter is sufficient to protect him from waist to neck, much like a spartan’s.[/div]
basic information
Note: To add a line break use
[br][/br]
, to separate between paragraphs, use [br][/br][br][/br]
, words [ about, history, persona, other ] are all tabs, hidden scroll in each tabs. Also, the [ 4 ] pictures are collages and the image overall is also [ 250x250 ]
Full Name: Clinton Harris Bronson
Callsign: Strider
Age: 35
Gender: Male
Role: Point-man, Specialist
Appearance
Eye Color: Steely Blue
Hair Color: Dirty Blonde
Height: 6’2”
Weight: 195lbs
Tattoos/Piercings/Etc: “Hominis Cor Monstrum Anima” tattooed across his broad shoulders, the rest is a series of wards, sigils, and divine geometries that form a spiritual armor of a sort.
"خائن" is randed at the inside of his right wrist.
Clinton is a firmly built man of notable height and formidable build. Standing at a solid six-foot-two and weighing in at 195 pounds of steely sinew, he is something of an imposing figure. Fair, moderately tattooed skin, touched by the sun, is stretched over imposing ridges of muscled physique. He cuts the hard silhouette one would expect from an apex predator. Clint sports masculine jaw and firm, handsome, even wolfish features – a strong nose and jaw with stern brow; all stony planes and angles. Settled into their sockets are eyes like chips of blue-grey ice; cold and severe in their gaze. Atop his head is a tightly cropped mane of dirty brown-blond hair, cut close to the scalp at the back and sides, leaving enough at the top to style should the occasion. More often than not, Clint will have a short beard upon his jaw. Borne not out of a fashion standpoint as much a neglect to regularly shave.
Division Medics have estimated that roughly twenty-five to thirty percent of Clint’s body is covered in scar tissue; old wounds inflicted by beast, blade, ballistics, and burns. It is a collection of badges of courage from his years among the Valkyries. Where scars do not tread, tattoos are often scrawled, nordic, Egyptian, and celtic-druidic in origin and design - wards against possession and blessings of battle etched into his very flesh. To those with an inhuman sense of smell, or simply in an intimate proximity to the man, his is a heady scent of a man well-traveled; Clinton has a constant aroma of coffee, leather, tobacco smoke, gun oil, and Old Spice around him.
In his day to day, Clint dresses as if constantly expecting to do some kind of taxing outdoor activity. Always in his steel toed boots, he often wears boot cut jeans or cargo pants with a light long sleeve shirt or a button-down shirt. When required to dress up for an occasion, he can clean up nicely. Connor’s full-tilt operational gear is what one would expect from a modern military operative - full tactical gear, including Crye BDUs and customised ballistic armor.
in depth
Personality: Clint is a man of firm temperament. Emotionally detached, but tenuously stable despite the horrors experienced in the day-to-day. He finds camaraderie with his fellow Valkyries, but remains withdrawn and brusque even among the tightly knit brotherhood. Clint is always one to internalize and desensitize in order to maintain control and to keep a sound head. He is not one to trust easily, and whether a genuine display of apathy or a coping mechanism for the job, he takes a casual and cavalier attitude towards violence and the grotesque. Despite his resilience, he is only a mortal man, and turns to the crutch of stiff drink when the burdens grow too heavy to bear.
Division Psychoanalysts have diagnosed Clint with an Automatic Nervous System disorder, putting him in a constant, but fluctuating, state of fight-or-flight. In their diagnosis, he is still “fully operational”, but may be prone to psychological degradation over time. “A ticking time bomb” if there ever was one
His are a killer’s eyes. Far-seeing, piercing, and cold. They’ve held and beheld miracle and madness, and like the rest of him, never seems to be capable to rest. Clinton is always expecting the other shoe to drop, perpetually scanning and surveying his situation and surroundings for threats. Over the years, he’s developed a nervous tick that has manifested as a faint twitch in his gun-hand. One might not expect nor endorse a man such as him to be a guardian for the Oracle-Child, but since Operation: Cassandra, he’s been devoutly protective of the asset, even expressing the rare moments of tenderness and vulnerability to them. Footage exists of Clinton having a tea party with the Oracle-Child, a dyed-in-the-wool killer hunched over a tiny playskool set, sipping imaginary tea from little plastic cups.
At the Director’s insistence, that footage is safely stored and marked with a warning label and complimentary safety briefing. Clint’s relationship with the Oracle-Child is sacrosanct.
Vices: Addiction [alcohol, caffeine], Wrath,
Virtues: Loyalty, Conviction
History
Bio: Ever since the incident in █████████, ██, select agencies United States government have been as obsessed with occult warfare. It started with the Division, but with the nearly-cataclysmic events of World War 2’s hidden fronts, like the siege on ██████, the highest echelons of government have invested in morally dubious occult research.
It started with the Philadelphia Experiments in 1943, then incidents in Roswell, culminating in the Montauk Project in 1984. Women from across the United States were experimented on within the fringe fields bio-occult and thaumatechnology. One Ms. █████ was a volunteer from the rural province of ██████, Massachusetts. Given its close proximity to Innsmouth and Salem, areas within several hundred miles were thoroughly screened. ████ was treated with the proper bio-occult solutions and received a donation from a prime male sample, her offspring showed potential.
Subject 013 was born a healthy male, showing no birth defects. 013 exhibited moderate psychic potency in the fields of minor precognition. Attempts were made to enhance these latent abilities through various means. While subjects 001-006 perished in similar means, 007-011 experienced vastly improved psychokinetic aptitude, and 012 and 013 fell into regression, their psychic energies all but disappearing. However, they experienced increased mental activity as a resort. 013 in particular showed acute adrenal hyperactivity, enhanced reaction time, and highly attuned hand-eye coordination. Additional tests were made with stimulants ██-█, █-██-█, and ████, yielding no psychic recovery. Subject 013 was scheduled for termination, labeled as a failure, despite achieving the highest markers in physical aptitude tests than all other subjects in the 001-020 subject rangelacus.
However, before Subject 013 could be successfully terminated, one of the Montauk staff appeared to have smuggled the young male out of the program’s ████ ████, ██ headquarters in the winter of 1995. Subject 013 was 11 years old at the time. Though Montauk Asset Containment Units tracked down every league, Subject 013 technically didn’t exist, which made tracking him complicated. Unable to weed out the night staff that extracted Subject 013 from containment, all night staff were terminated in order to eliminate loose ends.
Subject 013 was fostered by a Raylan and Eleanor Bronson - D.O.G.S. operatives at the “Ranch” facility near Aspen, Colorado, where he experienced an unorthodox rural upbringing. Raylan was a Vietnam veteran and a firm believer in a occult-communist-wrought apocalypse. Just like their other “recruits”, Subject 013 - named Clinton Bronson - was put through the same paramilitary “extracurriculars” as his foster siblings. Intense physical conditioning, firearms and martial arts training, and rudimentary explosive ordnance was drilled into their bodies and minds. This, of course, armed Clint with an immense arsenal as a juvenile delinquent. Clint was a mediocre student, at best, showing aptitude for history, mathematics, and language.
As a result, Clint had the rare happenstance of being raised among the Division’s operatives, trading a normal life for a particular education that has made him something to be feared among the supernatural community. Much of his operational history is heavily redacted, some missions even scrubbed from his own memory by amnestics or a one of the Division's neuromantic assets. Despite the sensitive nature of Operation: Cassandra, that mission's details are left untouched - staying in perfect, polarized clarity.
He remembers the taste of blood and sand in his mouth, the blasphemous chanting of the cultists and the brief, brutal violence that culminated in the climax of the operation. It was the one time Clinton recalls losing himself mid-operation. The perameters were, in his mind, due to is failure in duty. He had been on the protective detail of the Oracle's mother, and despite suffering wounds at the time of her extradition, Clint pushed through. When the team discovered the newborn Oracle alive and unharmed, but her mother perished in labor, Clint succumbed to his baser instincts.
Operational Specs
Weapons:
SCAR 17s Recon Rifle - This versatile battle rifle was built from the ground up by Clint to best fit his specific operational needs.
-16” fluted barrel, 1:10 twist. Sons of Liberty NOX compensator, Thunder Beast .308 Suppressor
-Nightforce ATACR 1-8x scope, 45 degree canted C-More red dot
-Geissele Super SCAR trigger, Handle Defence SCAR Receiver, SAS SCAR Stock
-Fortis rail extensions, Surefire Scout light, Black Aces PAQ IR laser, GPS v2 Grip Pod
-Optional: Six-12 UB shotgun
-Nightforce ATACR 1-8x scope, 45 degree canted C-More red dot
-Geissele Super SCAR trigger, Handle Defence SCAR Receiver, SAS SCAR Stock
-Fortis rail extensions, Surefire Scout light, Black Aces PAQ IR laser, GPS v2 Grip Pod
-Optional: Six-12 UB shotgun
FNX-45 Tactical - While too robust for concealed carry, the FNX-45 remains a mainstay sidearm in Clint’s arsenal.
-.45 Alpha Dog Suppressor
-Trijicon Pistol RMR
-Surefire X400 light/laser
-Trijicon Pistol RMR
-Surefire X400 light/laser
Ka-Bar Big Brother - A more robust version of the Marine’s classic, his is coated in a silver nitrate filament.
Shivworks Push Dagger - Always on hand, this nastly little dagger can level the playing field when a ghoul decides to get scrappy.
Skills & Talents
Focus, Commitment, Sheer Will - Just as the body can be trained to endure, and excel in, combat situations, the mind and emotions can be trained to shake off the harrowing impacts of violence and existential dread. The mind, body, and spirit of Clinton is an ironclad fortress.
Field Expertise - There is no substitute for time spent in the field. Soldiers with enough experience in battle develop an almost supernatural sense of the ebb and flow of dangerous situations, predicting opponents’ moves on a subconscious level.
Ever since his upbringing in the Montauk Project, he has always had a gun either in hand or within reach. At his current level of skill, Clinton exists within the upper echelons of military operator accuracy.
Close & Personal - Lethal up close as he is from afar, Clint is skilled in close-quarters combat with a mixture of martial arts, armed and unarmed. His choice weapons at the intimate range are knives and daggers. While he would prefer to not get in a position where he is left with just his fists, he is considerably lethal with them, as a proficient practitioner of multiple martial arts. These include Aikido, CQC, Krav Maga, Systema, Silat, Glima, Muay Thai, Kickboxing, and Judo.
Anima Adrenaline - Charging his very body with the power of his Anima, Clint increases his reaction time and physical threshold, allowing him to be faster and stronger than he could ever be without such an ability. Anima Adrenaline dulls pain and clears his mind of distraction, but it does not make him any more resilient to trauma. Anima Adrenaline is the most taxing on his Anima reserves as well as his body. The ‘coming down’ from such a battle-trance will leave him shaking and exhausted for a time until he can gather himself
Anima Aegis - Channeling his Anima through an enchanted arm ring, Connor can manifest a shield of arcane power. While it can stop most kinetic impacts, it does not protect him from auxiliary effects like extreme heat or cold. Being a shield of energy, and therefore translucent, it cannot protect him from bright flashes of light, either. The shield’s diameter is sufficient to protect him from waist to neck, much like a spartan’s.
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