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Fantasy Tamriel: The Great War

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Name



Gender



Age


Place of Birth


Alignment


Affiliation


Fighters Guild



Companions



Synod



College of Winterhold



Thieves Guild



Stormcloak Rebellion



Thalmor



Nightingales



Imperial Legion



Dark Brotherhood



Coven of Namira


Volkihar Clan


Dawnguard


Tribal Orcs


Alik'r Coterie


Blackblood Merauders


Forsworn


Mythic Dawn


Silver Hand


Skaal


Summerset Shadows


Class


Acrobat


Agent



Archer



Assassin



Barbarian



Bard



Battlemage



Crusader



Healer



Knight



Mage



Monk



Nightblade



Pilgrim



Rogue



Scout



Sorcerer



Spellsword



Thief



Warrior



Witchhunter



Race


Altmer (High Elf)



Bosmer (Wood Elf)



Dunmer (Dark Elf)



Orsimer (Orc)



Breton



Argonian



Khajiit



Nord



Imperial



Redguard



Profession


Soldier



Sellsword



Alchemist



Blacksmith



Trader



Tailor



Enchanter



etc.



Religion


Akatosh



Arkay



Dibella



Julianos



Kynareth



Mara



Stendarr



Talos



Zenithar



Azura



Boethiah



Mephala



Nocturnal



Elvish Pantheon



Auriel



Skills (+5)


Illusion



Conjuration



Destruction



Restoration



Alteration



Enchanting



Smithing



Heavy Armour



Block



Two-Handed



One-Handed



Archery



Light Armour



Sneak



Lockpicking



Pickpocket



Speech



Alchemy



Biography


Ideals


Flaws


Additional Information
 
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Name



Bar-Shei Pasdaresh


Gender


Male


Age


27


Place of Birth


Black Marsh


Alignment


Lawful Good; "Acts of goodness are not always wise, and acts of evil are not always foolish, but regardless, we shall always strive to be good".


Affiliation


Imperial Legion


Class



Agent


Race



Argonian


Profession



Merchant/Spy


Religion



Hist


Skills



Speech


Sneak


Lockpicking


Pickpocket


Marksman


Biography


Born in the swampy lands of Black Marsh, Bar-Shei grew up in an atypical household. His mother and father, while both Argonians, were also spies and informants for the Imperial Legion, along with some smuggling along the way. During his Childhood, his father would spend long treks into the mainland of Tamerial, collecting information for the Legion tacticians. His mother would often times spend her days teaching him the ways of a Spy, disguises, intrigue, and espionage, ensuring him that being an Imperial Agent was a family tradition, one that he was expected carry on.


As he grew older, he found himself less around his mother and father and more around Imperials, other Agents for the Empire who took him under their wing in order to train him more officially. One such agent was Martin Corilius, a skilled assassin and saboteur. Against his instruction, Martin trained Bar-Shei more peaceful skills to spare him the Trauma a violent life led. Without the official training to become an Assassin, Bar-Shei was made a Spy and Smuggler for the Imperial Legion, not a Blade by any official capacity but worked with them well and often. In his time, he utilized a Merchant Disguise to accomplish both spying and smuggling at the same time.


In the years leading to the Great War, Bar-Shei found himself estranged from his beloved Black Marsh for years in end. Doing his duty to the Empire, supplying Blades with much needed equipment, collecting information on the Empire's enemies, but he was one Agent and the Empire was falling down a dark path. The events leading up to the Great War, the argonian was assigned more and more tasks trying to maintain supplies for other Agents, Assassins, and Blades. One incident occurred in the Summerset Isle when the Blades informant was absent from his assigned location and Bar-Shei was left in the dark. He awaited the Blade for many weeks, never receiving orders to return to Cyrodil he simply continued his Espionage of the Aldmeri Dominion to little avail, the Thalmor kept their secrets well.


The Argonian spent almost one year in the Summerset Isle before he caught wind of the news. While traveling with a merchant caravan on their way to the Altmer city of Alinor he heard the news of War between the Aldmeri Dominion and the Imperial Empire.


As soon as he could, Bar-Shei retreated to Cyrodil only to find the Empire in a terrible struggle to maintain control of the province. Linking up with his Imperial Agency, it was rumored that Bar-Shei was captured and killed by the Thalmor. Humorously reenlisted in the Agency as a saboteur, Bar-Shei had his first and last taste of combat while attacking and burning Aldmeri Dominion baggage trains. It took talking the life of one young, scared Altmer to realize he wasn't cut out for combat.


Returning to smuggling and message running for the Empire, Bar-Shei did his part during the Great War and following the signing of the White-gold Concordant found himself in northern province of Skyrim, once again under a merchant disguise as he spied and smuggled for the Legion as they prepared to deal with the rising Stormcloak threat.


Ideals


Bar-Shei is very good at his disguise. Most wouldn't believe he was an agent even if he told them.


Years as a fake merchant have turned him into a perfectly capable actual merchant.


One of the best!


Despite his abstaining from violence, his Marksman skill is Paramore. He could shoot the balls off a guar from a hundred yards.


Flaws


Refusal to kill other people. While he is an avid hunter, he lacks the resolve to take the life of sentiant.


Always does what's good, regardless of the consequences.


Additional Information



Bar-Shei is of Average Height for an Argonian, but is much slimmer. While he is certainly fit, his scales make it hard to tell from looking at him. His scales are mostly a bright red, with darker patches of burgundy and dark red along his stomach and under-tail. His head is adorned with a small patch of colorfully green feathers and short horns growing along his scalp.

 

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full


(I'd kill for this armor.)




Name


Brahiel Duskgrass


Gender



Male


Age



51 (Bosmer age range is like 0-300+ so this should be appropriate for being a young man)


Place of Birth


Elden Root, Grahtwood, Valenwood


Alignment



Those worth hunting with


Affiliation


Coven of Namira


Thieves Guild


Class


Archer


Race


Bosmer


Profession


Sellsword


Hunter


Fence


Religion


The Green Pact


Y'ffre


Skills (+5)


Light Armour


Archery


Sneak


Lockpicking


Pickpocket


Biography


He began training as a Jaqspur from the moment he could hold a bow and nock an arrow. Years of rivalry with other adolescent archers to be honed his skills until he could join a hunting party. For years he would continue to hunt and craft bows and arrows at his home in Elden Root. At the age of twenty he decided to go on a journey across Tamriel. He explored the lands by foot and lived off the land, or at least its creatures. Nothing noteworthy happened during his journeys and the years went by. After three decades he finally arrived in Skyrim. He still looked the same as thirty years ago. No obvious change but he knew he had grown greatly since he first began his journey. A short year passed and he made connections in the Thieves Guild and Coven of Namira. He would occasionally take bounty jobs and sell the parts of a hunt he couldn't use. One nasty encounter with a mage sparked his interest in magic and he has begun spending time learning the basics. Although he has yet to learn any spells of even decided which branch is best suited for him. On lesser occasions he acts as a middle man for Thieves Guild members out in the field who need supplies or to fence loot and don't have time to make it back to the Flagon.


Ideals



As a follower of the Green Pact he believes in slaying and devouring foes. He has mixed feeling regarding spriggans though. A user of the Rite of Theft, albeit applied less directly to those of other race. He found sanctuary in the Coven of Namira and Thieves Guild for his respective beliefs. He'll work with others but hasn't found anyone worth following.


Flaws



He has a bad habit of biting off more than he can chew.


Additional Information


He loves sweet rolls and is most likely the one responsible for stealing them.
 
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no slide no slide no slide


Name



Fenrir





Gender


Male





Age


36


Place of Birth



Dragon Bridge





Alignment


Neutral





Class


Rogue





Race


Nord





Religion


Nocturnal





Skills (+5)


One-Handed


Archery



Light Armour



Sneak



Lockpicking






Biography


A native of Skyrim, Fenrir spent the majority of his young life in the settlement of Dragon Bridge, located in the hold of Haafingar. After the unfortunate death of his mother at an early age, Fenrir was left in the care of his capable, yet uninterested father Faendar who worked the Sawmill in Solitude.


As a young boy, Fenrir was fascinated by the travellers that stopped into the Four Shields Tavern. They told stories about the adventures they'd had and the mythical lands they'd seen. Creatures and legends. Treasure and riches. His father was a fan of the tavern too, and spent his evenings in search for memories at the bottom of a cup.



At the age 14 Fenrir left Dragon Bridge with a young Redguard traveller, after the two had befriended one and other at the tavern. In truth, Fenrir loved his land, but he yearned for a reason to journey away from home. Tales of the surrounding lands captivated the young lad, and set his life in motion. Years of travel and unimportant work lead him to a group of mercenaries in High Rock who lived as killers for hire.



An unsuccessful raid on the town of Riften lead to Fenrir's capture by the hold guards. He was tortured for information on fleeing raiders and imprisoned for months in the dark cells. Luck shone on him, at the end of his sentence, and before a date could be set for his public execution he was sold to a Khajit trading caravan. His feline masters were not unkind, though after months of captivity his freedom meant more now than ever.



Stealing away in the night with pockets filled with gems and coin, Fenrir found himself recaptured near the town of Riften... this time by the people that would one day become his family.



The Thieves Guild.



Ideals



Once a man who lived his life in shadow, now a shadow of his former self. The irony of which, is not lost. Fenrir learned the hard way, that ideals can get a man killed for nothing.


Flaws



Fenrir has become disassociated with a great many things. His fuse has grown shorter by the year, and his skills as an agent of shadow are dwindling. Where Nocternal's blessing once thrived, he now feels an immeasurable emptiness.


Additional Information



No longer a truly active member of the Thieve's Guild, Fenrir's affiliation with the Nightingale's is all but rumour. Whether he still is, or ever was one of Nocternal's sentinels is unknown.
 
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Name



Drawald Wynfled


Gender


Male


Age


32


Place of Birth


Whiterun


Alignment


Chaotic Neutral


Affiliation


Stormcloak Rebellion


Class


Barbarian


Race


Nord


Profession


Soldier


Religion


Talos


Skills (+5)


Smithing


Heavy Armour


Two-Handed


Speech


Block


Biography


He likes to tell his fellows that he was raised by a bear in the middle of the arctic wasteland, but in reality he had a similar upbringing as other Nords. His family originated in Whiterun, his father was a fishermen and his mother was a freelance blacksmith. They met when his father was out camping near a lake, he was nearly killed by a pack of starving wolves, but thankfully Drawald's future mother managed to aid him. Things just sparked after that, and they ended up conceiving Drawald that very same day, or at least that is how they told him the story.


His mother was actually the one that ended up raising him. His father was always going on long fishing trips to bring in money to care for his family. During his free time with his mother, he helped her forge weaponry and armor. She also was the one who actually taught him how to swing a battleaxe. A fact that his friends never seem to let him forget. Both of his parents pledged their allegiance to Talos, an act that was forbidden. They taught him to do the same. Talos was a true god, despite what the dirty thalmor would have you believe.


When he was older, he left his home to fight for the Stormcloak Rebellion. He could not just stand idle whilst the jarl of whiterun cowards under the thalmor's boot. He said his goodbyes to his parents and fled to windhelm to start up a new life, as a stormcloak.


Ideals


He fights for what he believes is right, he is definitely not one to ever back down from a fight. Once it start's he's not going to stop swinging until he's dead or his target is.


Flaws


Loud and stubborn, he is the type of person to start a fight with someone who glanced at him the wrong way.


Additional Information


He named his steel battleaxe after his mother, Bertha...
 
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General Information


Name: Iriene Stormore


Gender: Female


Age: 34


Race: Altmer


Place of Birth: Firsthold, Summerset Isles


Class: Mage


Alignment: Lawful Neutral


Affiliation: Thalmor


Profession: Exiled Soldier


Religion: None


Personal Information


Biography: An undying tradition that many Altmer parents followed was keeping their almost immortal bloodlines pure. But what would happen when an Altmer would breed with a Bosmer, Breton or even an Imperial? Rumors circulated across Tamriel that they'd simply let their disgraced offspring die. Whether the rumors were true or not, Iriene Stormore was born a bastard child whose mother died giving birth to her. Surviving her infancy through her father, Iriene endured a childhood filled with resentment from her parents.





Since Iriene was a well known bastard through gossip, the hatred she faced while growing up wasn't only limited to her parents. Many of her peers and elders despised her existence, based on the fact that she was not a purebred Altmer. Because of this, the young Iriene grew the ambition to become a powerful Mage, if only to become more socially accepted. Learning most schools of magic was almost instinctual for her, because of her Altmer heritage. The school of magic Iriene excelled the most in was Destruction. Despite her strong grasp on the revered magical school, she was still shunned among her community.



That is, until the Great War began. As a well accomplished Mage, Iriene joined the ranks of the Thalmor and fought in the front lines of war. Through sheer luck and willpower, she not only survived, but rose into higher ranks. No longer known as a simple bastard, she became a local symbol that would almost forever flourish in the victories of battle. But her status was tarnished after she murdered several high ranking soldiers for undisclosed reasons. Because of her act of treachery, her name would forever be cursed. Escaping to Skyrim as the war finally ended, the bastard Altmer declared a self imposed exile on herself.



Ideals: Iriene believes that order should prevail over everything, no matter the circumstances.


Flaws: Because of Iriene's traditional beliefs in the Thalmor, her overall goals within the group can vary depending on the situation. For instance, should an Elder Scroll be discovered, she'll be heavily compelled to give control of it to a higher authority.


Skills


Illusion


Conjuration


Destruction


Alteration


Enchantment


Additional Information


Iriene is not a purebred High Elf. Her Mother's race is unknown, but it's believed to be a lesser Mer race. She also has a Thalmor bounty status placed on her head for her war crimes.
 
Looks:
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Robes:
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Name: Vienna Boraste.


Gender: Female



Age: 34


Place of Birth: Cyrodiil, Imperial city.


Alignment


Affiliation


(Formerly)Imperial Legion



Volkihar Clan


Class


Sorcerer


Race


Imperial



Profession


Alchemist



Religion


Kynareth



Skills (+5)


Illusion



Conjuration



Destruction



Alteration



Alchemy


Biography:


Ideals: She really thinks the Thalmor should just be wiped out entirely





Flaws: Because of her mother death, Vienna gets a bit savage when seeing Thalmor, and doesn't clearly think.


Additional Information: Viennas mother was a alchemist, while her father was a Mage, but growing up Vienna started to notice... Off things about her father, he wouldn't come out of his office for days, they were fairly wealthy as well. But one day Vienna snuck in. And she found books over books of vampire studies, he was driving himself mad, but what was more sucking was that he wa to be one. For power. He dissapeared when she was 15. Vienna had never seen her mother more angry and broken. Vienna left home and studied at the college of winterhold. When she learned enough to fight, she left and returned home. Her mother had fallen mad being alone. Vienna took much guilt for this. She joined up with the imperial legion when the Great War broke out. She killed many Thalmor, and got quite a bounty on her head. When the treaty was signed, Vienna came home. Her mother was slaughtered recently by Thalmor. Knowing it was unsafe to be there any longer, she left home and took up alchemy in Riverwood, Skyrim. However, one night, when she slept, she was awoken by a noise below in her shop, it was dark, she lit a candle and went downstairs carefully, she found three men, one her father and two others... But they were vampires... They turned into these things, out of nightmares, her father was closer, to frozen in shock to move Vienna was bitten and turned by her father. When she awoke she was in Volkihars castle. She lived there for three years. Resenting her father greatly, they wouldn't let her leave, in fear that she may give away there location. Harkon finally agreed to let her go, and she returned to Riverwood, and opened up a shop once more for Alchemy





Other: The Thalmor highly hunt her down as one of the main targets .


 
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