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I see what you mean. I'm looking into the 2e book right now and, yeah, lots of it are surprisingly different for a Palladium product. I would be delighted to see a Zentraedi package, if that's easy or convenient for you to do. Speaking for myself (and having done little more than a once over so far), I'd lean towards the 'Fast Reflexes and High Dexterity' format on pg. 66 for female Zentraedi. If Special Aptitude Bonuses are a thing, I favor 'Natural Battloid Ace', 'Quick Reaction Time', or 'Charismatic/Charmer'. Since 2e doesn't seem to have any special rules for Zentraedi, I'd lean towards a Battleoid Ace OCC with probably the Sapper M.O.S. (the Excalibur makes a poor brawler and I don't think she's much of a pilot otherwise). I don't especially care about Related or Secondary Skills, other than I'd like Zaile to be a trained paramedic (per her backstory) and a decent cook. Preferred attributes include PP, PE, ME and MA (she is the friendly sort).Sherwood said:Looking over my books, I see that there have been a few changes in the write-ups for character creation with the Zentraedi. Since I already have one player wanting to run an alien and a second asking about it in PMs, do you guys want me to include a couple of Zentraedi packages with the new rules, or do you guys just want to run with what we have here? If I post them, @Epiphany, you will have to change your sheet to reflect the new stats and skills.
Go for it. That's what they are there for. (B')Dannigan said:Sherwood? Might I also select from among the Zentraedi templates for Taniya? That second option fits her to a tee!
Thanks for the book leads. =)
I don't have a book that gives me any stats for what skills might be included in a Human Tutelage package. Perhaps @Epiphany can share with us? Otherwise, we will just go with the packages as given. I don't want to overbalance the Zentraedi characters compared to the human ones.Dannigan said:O.K.
Besides wait for the Special Aptitude bonuses roll, what else can I do to get my character ready?
Do you also want my character to come with a Human Tutelage package of some sort? I don't mind playing a character without these skills (I can earn them later, but doing so will change her to some degree - as is, all she knows is combat, which I can RP). Her statistics, I find, are already generous. Thanks! =)
Three other questions:
1. This gaming setup is not like "Tales of the REF" where each of our characters had their own thread (useful!). Can that be set up here? If not, I'll just Bookmark my character's thread and edit as needed?
2. In the "Tales of the REF" game, the characters added their Strike to the bonus of missile fire. Will that be the case here?
3. Will Veritech piloting be allowed later in game, you think? Or is it too soon to tell? My character misses flying, and I'd like to know if, as we gain levels, I could "save" some skill slots for her to fly again.